Search found 3 matches
- Mon Nov 04, 2024 2:25 pm
- Forum: Gameplay Help
- Topic: How to make a minimum hold circuit?
- Replies: 4
- Views: 691
Re: How to make a minimum hold circuit?
Thank you both! The two circuits seem to agree on their results. BaggyK's design has the advantage of being smaller, but feng's design appears that it could be used for an arbitrary number of inputs. Changing it to a maximum hold circuit on the 2 combinator design was as easy as flipping the less th...
- Fri Nov 01, 2024 1:34 am
- Forum: Gameplay Help
- Topic: How to make a minimum hold circuit?
- Replies: 4
- Views: 691
How to make a minimum hold circuit?
Trying to design a circuit that monitors an input and remembers the minimum observed value. If it works, it will be a useful tool for checking if other builds are doing what I expect. I tried a 3 combinator setup (plus a 4th to make the input generic). There's an arithmetic combinator acting as the ...
- Mon Oct 28, 2024 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Item removal request transfers to new items in same slot
- Replies: 1
- Views: 482
[Genhis][2.0.11] Item removal request transfers to new items in same slot
1. In the remote map view, I opened a spidertron's inventory and ordered the removal of several stacks of biter eggs from it by individually right clicking them, putting the X over them. Construction bots began removing them slowly. To speed it up, I then made a logistic request for 0 max biter eggs...