Search found 9 matches

by Halosos
Sun Aug 16, 2026 5:12 pm
Forum: Duplicates
Topic: Illegal train signal placement being shown as valid
Replies: 4
Views: 281

Re: Illegal train signal placement being shown as valid

In this case, the rail was down first. If a signal is placed in a location the game says is valid but does not work, if it cannot be fixed, it would be nice to get a warning. Rather than having to debug why my new rail block is not working, despite me assuming I had signalled it all up.

If a rail ...
by Halosos
Sun Aug 16, 2026 12:21 pm
Forum: Duplicates
Topic: Illegal train signal placement being shown as valid
Replies: 4
Views: 281

Re: Illegal train signal placement being shown as valid

One would argue that if the game says you can place it there, it would split the block. I was making a blueprint and I had pasted this a good 20-30 times before I noticed I was getting gridlocks because the signals were invalid. If a signal cannot split a block, it should not be placeable there.
by Halosos
Sat Aug 15, 2026 9:25 pm
Forum: Duplicates
Topic: Illegal train signal placement being shown as valid
Replies: 4
Views: 281

Illegal train signal placement being shown as valid

OS: Linux

Version: 2.1.14

When a signal is being held, two spots on this track appear to be valid placements.

When placed, the signals are invalid.

Example rail blueprint with an invalid signal:

0eNql09tugzAMANB/8XNSNZBw+5VqmgJ4nSUIVYBqFeLf59IVug2pQ3uKcvGxYyUD5FWPJ0 ...
by Halosos
Sat Jul 18, 2026 9:58 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
Replies: 10
Views: 1989

Re: [2.1.9] Cannot transfer nukes or rocket silos between space platforms

I agree, this should be possible.

Cargo pods can send far more than a rocket launch.

Even with normal buildings, to can send 2,3 or way more than a single rocket capacity to the surface or another platform inside a single pod.

You can send silos to the surface.

But the options for silos in ...
by Halosos
Sat Jul 18, 2026 9:56 am
Forum: Duplicates
Topic: Platform to platform logistics cannot send rocket silos
Replies: 1
Views: 150

Re: Platform to platform logistics cannot send rocket silos

I am not proficient with forums, found a duplicate: viewtopic.php?p=698747

Please mark my post as a duplicate.
by Halosos
Sat Jul 18, 2026 9:44 am
Forum: Duplicates
Topic: Platform to platform logistics cannot send rocket silos
Replies: 1
Views: 150

Platform to platform logistics cannot send rocket silos

TL;DR: Transport pods can send silos to a surface from a platform but not to another platform.

They are too heavy to launch in a rocket. Light enough to send down to a planet, VIA a cargo pod. But silos appear to be hardcoded to prevent even selecting it as a logistics option on platforms.

Cargo ...
by Halosos
Sat Dec 20, 2025 8:42 pm
Forum: Pending
Topic: [2.0.72] Concrete tiles incorrectly updating
Replies: 3
Views: 2497

Re: [2.0.72][Win10] Concrete tiles incorrectly updating

I hope this is better now!
by Halosos
Sat Dec 20, 2025 5:10 pm
Forum: Pending
Topic: [2.0.72] Concrete tiles incorrectly updating
Replies: 3
Views: 2497

[2.0.72] Concrete tiles incorrectly updating

When using bots to place tiles of concrete through the map, occasionally tiles will not visually display what their tile is.

Unsure exactly how to reproduce. I have noticed this twice while building. It will self-correct if the map is specifically closed and reopened.

No mods, latest release ...
by Halosos
Mon Oct 28, 2024 10:52 pm
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 14
Views: 4286

[2.0.20] Train skips temporary train stop if new temporary stop is added

Pre 2.0/space age behaviour:

Place stop 1, train begins moving to stop 1.
Place stop 2 before train has reached stop 1.
Train continues to stop 1, then proceeds to stop 2.
You can queue up temporary stops

Current behaviour:

Place stop 1, train begins moving to stop 1.
Place stop 2, train skips ...

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