I think I was able to get things working but I am not a big fan of the result. In a nutshell what I did was make it so that the trains in the depot depart one at a time, left to right, and double check the input signal before triggering the interrupt.
The flow is now
* Trains wait at the depot ...
Search found 3 matches
- Tue Oct 29, 2024 4:23 pm
- Forum: Gameplay Help
- Topic: 2.0 train schedule setup
- Replies: 13
- Views: 17938
- Tue Oct 29, 2024 12:07 am
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 12
- Views: 4503
Re: Additional train interrupt conditions
Having a signal that says a train is on the way would make things so much nicer
- Mon Oct 28, 2024 5:17 pm
- Forum: Gameplay Help
- Topic: 2.0 train schedule setup
- Replies: 13
- Views: 17938
Re: 2.0 train schedule setup
Edit: ignore my ramblings here just see what I said in my next post. :D
I found this thread and wanted to share what I have been doing based off of the information provided in this thread so far. I am using radars to carry signals wirelessly across the entire map. Every requester, provider, and ...
I found this thread and wanted to share what I have been doing based off of the information provided in this thread so far. I am using radars to carry signals wirelessly across the entire map. Every requester, provider, and ...