Search found 10 matches

by 470lm
Mon Jan 27, 2025 10:51 am
Forum: Ideas and Suggestions
Topic: Artillery barrel visual priority
Replies: 0
Views: 77

Artillery barrel visual priority

01-27-2025, 12-49-00.png
01-27-2025, 12-49-00.png (1.18 MiB) Viewed 77 times
As you can see, the barrels are hidden by the adjacent artillery turrets, and it would be better imo if they'd be above the other textures, if it's doable
by 470lm
Wed Jan 22, 2025 9:24 am
Forum: Ideas and Suggestions
Topic: Cross-platform logistics
Replies: 1
Views: 125

Cross-platform logistics

I think platforms in the same orbit should be able to exchange cargo with each other

The platform hub would need to be supplied with capsules which are made from iron plates, electronic circuits, thruster fuel and oxidizer, and then it can launch a stack of items to any other platform in the same ...
by 470lm
Wed Jan 22, 2025 9:10 am
Forum: Ideas and Suggestions
Topic: Land Mines on Gleba
Replies: 3
Views: 310

Re: Land Mines on Gleba

explode on death is a good idea, yeah
also they could have 100% explosives resistance so there won't a be chain reaction
by 470lm
Fri Jan 10, 2025 5:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1945
Views: 640112

Re: Simple Questions and Short Answers

Hi
Is there a way for bots to place any quality of a building when placing a blueprint?
For example the BP has 30 normal solar panels in it, and when I place it the bots can grab a solar panel of any quality to complete the task. Is this possible to do somehow?
by 470lm
Fri Jan 10, 2025 12:55 pm
Forum: Ideas and Suggestions
Topic: Alt-mode for building modules
Replies: 1
Views: 133

Alt-mode for building modules

In the options->interface there's a checkbox to show beacon modules in alt-mode, but not for the rest of the buildings, as in one checkbox that hides or shows modules in alt mode in all buildings that aren't beacons
I think would be a nice addition to clear up the icon bloating on buildings in alt ...
by 470lm
Fri Jan 03, 2025 4:06 pm
Forum: Ideas and Suggestions
Topic: Assembling Machine visual update
Replies: 0
Views: 127

Assembling Machine visual update

With the addition of new beautifully animated buildings, maybe the most commonly used machinery should also get new graphics as well
What do you think?
by 470lm
Tue Dec 31, 2024 6:08 pm
Forum: Implemented Suggestions
Topic: Decrease the sound level of biochambers
Replies: 1
Views: 224

Decrease the sound level of biochambers

My enviornmental sounds is at 40%, at which I can hear every machine nicely, such as steam turbines, accumulators, assembling machines, etc. but the biochamber is way too loud compared to other machines. I had to set environmental sounds to 10% so those bubbly noises are on the same level as an ...
by 470lm
Fri Dec 06, 2024 7:10 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 16
Views: 2512

Re: Feedback on Space Age's overall design

What I really can't agree with is the tech shuffle
I played many games which had DLCs, and I can't recall any that ripped out content from the base game and moved it to DLC areas and called it new content
I'm okay with infinite research requiring off-world science, but what was once unlocked on ...
by 470lm
Sun Nov 17, 2024 6:03 am
Forum: General discussion
Topic: Beacon diminishing returns
Replies: 12
Views: 2253

Re: Beacon diminishing returns

i mostly use 3 or less only, i always found beacon spam distasteful

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