Search found 17 matches
- Tue Jun 24, 2025 1:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Roboport planet landing
- Replies: 0
- Views: 37
Roboport planet landing
Is there a mod for Space Age that can deploy a roboport on an uninhabited planet, instead of the player?
- Fri Jun 20, 2025 9:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request]Roboport network area jammer
- Replies: 0
- Views: 52
[Mod Request]Roboport network area jammer
Basically the jammer would function like a wall for the logistic network area, so you could have 2 separate networks inside the same chunk
- Fri May 16, 2025 9:35 am
- Forum: Ideas and Suggestions
- Topic: Disable updates for selected mods
- Replies: 0
- Views: 160
Disable updates for selected mods
Additional content/overhaul mods sometimes introduce major changes to their previous content, which sometimes can result in a bricked factory. As the title says, having the option to permanently disable updates for selected mods would be nice
I always read the changelogs to make sure it's safe to ...
I always read the changelogs to make sure it's safe to ...
- Fri Apr 25, 2025 6:38 am
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 3184
Re: I went back to 1.1
for me it's the rebuilding of bases that makes me want to go back to vanilla
every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time
i moved to vulcanus, but constantly felt homesick ...
every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time
i moved to vulcanus, but constantly felt homesick ...
- Thu Feb 27, 2025 5:26 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 34425
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
That's enough internet for me today
- Fri Feb 07, 2025 10:10 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 19
- Views: 3736
Re: Acid neutralizarion is 10x too fast.
So the machine buffer flow rate is intended, not an oversight? A single chemical plant with 3 speed module 3's can't work at full capacity because it can't empty its inventory fast enough, due it being limited at 3k/sec
- Tue Feb 04, 2025 9:24 am
- Forum: Ideas and Suggestions
- Topic: Confirm window control hotkey during value input
- Replies: 0
- Views: 145
Confirm window control hotkey during value input
Pressing E doesn't work as we know, however I just tried using a secondary hotkey for it which I set to be ctrl+E, and that doesn't work either.
Perhaps control-key buttons should be enabled during value input windows? That way we get both the scientific notations and the ability to confirm the ...
Perhaps control-key buttons should be enabled during value input windows? That way we get both the scientific notations and the ability to confirm the ...
- Mon Jan 27, 2025 10:51 am
- Forum: Ideas and Suggestions
- Topic: Artillery barrel visual priority
- Replies: 0
- Views: 162
Artillery barrel visual priority
As you can see, the barrels are hidden by the adjacent artillery turrets, and it would be better imo if they'd be above the other textures, if it's doable
- Wed Jan 22, 2025 9:24 am
- Forum: Ideas and Suggestions
- Topic: Cross-platform logistics
- Replies: 1
- Views: 306
Cross-platform logistics
I think platforms in the same orbit should be able to exchange cargo with each other
The platform hub would need to be supplied with capsules which are made from iron plates, electronic circuits, thruster fuel and oxidizer, and then it can launch a stack of items to any other platform in the same ...
The platform hub would need to be supplied with capsules which are made from iron plates, electronic circuits, thruster fuel and oxidizer, and then it can launch a stack of items to any other platform in the same ...
- Wed Jan 22, 2025 9:10 am
- Forum: Ideas and Suggestions
- Topic: Land Mines on Gleba
- Replies: 6
- Views: 902
Re: Land Mines on Gleba
explode on death is a good idea, yeah
also they could have 100% explosives resistance so there won't a be chain reaction
also they could have 100% explosives resistance so there won't a be chain reaction
- Fri Jan 10, 2025 5:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1993
- Views: 755846
Re: Simple Questions and Short Answers
Hi
Is there a way for bots to place any quality of a building when placing a blueprint?
For example the BP has 30 normal solar panels in it, and when I place it the bots can grab a solar panel of any quality to complete the task. Is this possible to do somehow?
Is there a way for bots to place any quality of a building when placing a blueprint?
For example the BP has 30 normal solar panels in it, and when I place it the bots can grab a solar panel of any quality to complete the task. Is this possible to do somehow?
- Fri Jan 10, 2025 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 5
- Views: 1522
Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
This is a really good idea, I like it
- Fri Jan 10, 2025 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Alt-mode for building modules
- Replies: 1
- Views: 268
Alt-mode for building modules
In the options->interface there's a checkbox to show beacon modules in alt-mode, but not for the rest of the buildings, as in one checkbox that hides or shows modules in alt mode in all buildings that aren't beacons
I think would be a nice addition to clear up the icon bloating on buildings in alt ...
I think would be a nice addition to clear up the icon bloating on buildings in alt ...
- Fri Jan 03, 2025 4:06 pm
- Forum: Ideas and Suggestions
- Topic: Assembling Machine visual update
- Replies: 0
- Views: 200
Assembling Machine visual update
With the addition of new beautifully animated buildings, maybe the most commonly used machinery should also get new graphics as well
What do you think?
What do you think?
- Tue Dec 31, 2024 6:08 pm
- Forum: Implemented Suggestions
- Topic: Decrease the sound level of biochambers
- Replies: 1
- Views: 577
Decrease the sound level of biochambers
My enviornmental sounds is at 40%, at which I can hear every machine nicely, such as steam turbines, accumulators, assembling machines, etc. but the biochamber is way too loud compared to other machines. I had to set environmental sounds to 10% so those bubbly noises are on the same level as an ...
- Fri Dec 06, 2024 7:10 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 12222
Re: Feedback on Space Age's overall design
What I really can't agree with is the tech shuffle
I played many games which had DLCs, and I can't recall any that ripped out content from the base game and moved it to DLC areas and called it new content
I'm okay with infinite research requiring off-world science, but what was once unlocked on ...
I played many games which had DLCs, and I can't recall any that ripped out content from the base game and moved it to DLC areas and called it new content
I'm okay with infinite research requiring off-world science, but what was once unlocked on ...
- Sun Nov 17, 2024 6:03 am
- Forum: General discussion
- Topic: Beacon diminishing returns
- Replies: 12
- Views: 3230
Re: Beacon diminishing returns
i mostly use 3 or less only, i always found beacon spam distasteful