Search found 28 matches

by 470lm
Tue Jul 21, 2026 10:10 am
Forum: Ideas and Suggestions
Topic: Cross-platform logistics mechanics clarification in-game
Replies: 0
Views: 122

Cross-platform logistics mechanics clarification in-game

TL;DR
There should be an explanation in-game regarding how exactly logistics work between platforms

What?
WHAT do you suggest?
I'm no expert in this, so I guess a tooltip or a tutorial should suffice?
After checking the Tips and Tricks section, some associated videos failed to load due to my ...
by 470lm
Tue Jul 21, 2026 9:45 am
Forum: Gameplay Help
Topic: [2.1]Can't get to work inter-platform logistics
Replies: 3
Views: 321

Re: [2.1]Can't get to work inter-platform logistics

eugenekay wrote: Mon Jul 20, 2026 1:34 pm Uncheck "Auto request missing construction materials" on the Sender platform. Items which have an active Request (even at 0 quantity) will not be auto-sent to other Platforms.

Related: 135042

Good Luck!
This was the problem, thank you!
by 470lm
Mon Jul 20, 2026 5:40 am
Forum: Gameplay Help
Topic: [2.1]Can't get to work inter-platform logistics
Replies: 3
Views: 321

[2.1]Can't get to work inter-platform logistics

I got two platforms above Nauvis, but I can't get certain items to exchange between each other, namely (for now) cargo bays and space platform foundations. I can send asteroid chunks, but for some reason the other two aren't getting detected or something (assuming) since the game says "Available on ...
by 470lm
Thu Feb 12, 2026 3:25 pm
Forum: Not a bug
Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
Replies: 6
Views: 882

Re: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode

Loewchen wrote: Thu Feb 12, 2026 2:56 pm Post log and save please, see 3638.
Done, updated the OP
by 470lm
Thu Feb 12, 2026 2:52 pm
Forum: Not a bug
Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
Replies: 6
Views: 882

[2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode

What did you do?
I've set 3 out of my 17 platforms to wait in orbit without any unfulfilled conditions or follow-up planets, as such:

02-12-2026, 16-24-06.png
OR
02-12-2026, 16-28-46.png

The interrupt (not a culprit):
02-12-2026, 16-24-53.png


What happened?

UPS gradually dropped over ...
by 470lm
Sun Nov 23, 2025 7:52 pm
Forum: Implemented Suggestions
Topic: Stop music interruptions
Replies: 1
Views: 787

Stop music interruptions

What?
Music keeps being interrupted and switched whenever another surface is viewed.
I suggest it only switching once the current music has finished playing. If, let's say a Vulcanus music ends while viewing Aquilo, then an Aquilo music starts playing afterwards, and continues to do so, regardless ...
by 470lm
Tue Aug 12, 2025 7:35 am
Forum: Gameplay Help
Topic: Question about nuclear reactor heat
Replies: 2
Views: 1655

Question about nuclear reactor heat

Let's say there's a nuclear reactor that is at 999C, and the fuel cell inside it still has 50% left until it's depleted.
The heat pipes connected to it are still heating up, (i.e the first 5 pipes are at 700C, the next 5 at 600C and so on until 20 pipes), so does this mean that the cell is in fact ...
by 470lm
Sun Jul 27, 2025 8:33 am
Forum: Ideas and Suggestions
Topic: ICBM nuking
Replies: 3
Views: 971

Re: ICBM nuking

by 470lm
Tue Jul 22, 2025 2:36 pm
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 8
Views: 2692

Re: Unobtrusive Alt Mode

We really need this, please
All those cool animations are going to waste because we can't even see them
Just look at this, you can't tell me honestly that this is okay (unless you really don't care about the aesthetics part of the game)
by 470lm
Tue Jun 24, 2025 1:22 pm
Forum: Ideas and Requests For Mods
Topic: Roboport planet landing
Replies: 4
Views: 1665

Roboport planet landing

Is there a mod for Space Age that can deploy a roboport on an uninhabited planet, instead of the player?
by 470lm
Fri Jun 20, 2025 9:17 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request]Roboport network area jammer
Replies: 1
Views: 919

[Mod Request]Roboport network area jammer

Basically the jammer would function like a wall for the logistic network area, so you could have 2 separate networks inside the same chunk
by 470lm
Fri May 16, 2025 9:35 am
Forum: Ideas and Suggestions
Topic: Disable updates for selected mods
Replies: 0
Views: 533

Disable updates for selected mods

Additional content/overhaul mods sometimes introduce major changes to their previous content, which sometimes can result in a bricked factory. As the title says, having the option to permanently disable updates for selected mods would be nice

I always read the changelogs to make sure it's safe to ...
by 470lm
Fri Apr 25, 2025 6:38 am
Forum: General discussion
Topic: I went back to 1.1
Replies: 26
Views: 9339

Re: I went back to 1.1

for me it's the rebuilding of bases that makes me want to go back to vanilla
every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time
i moved to vulcanus, but constantly felt homesick ...
by 470lm
Fri Feb 07, 2025 10:10 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 21
Views: 10641

Re: Acid neutralizarion is 10x too fast.

So the machine buffer flow rate is intended, not an oversight? A single chemical plant with 3 speed module 3's can't work at full capacity because it can't empty its inventory fast enough, due it being limited at 3k/sec
by 470lm
Tue Feb 04, 2025 9:24 am
Forum: Ideas and Suggestions
Topic: Confirm window control hotkey during value input
Replies: 0
Views: 424

Confirm window control hotkey during value input

Pressing E doesn't work as we know, however I just tried using a secondary hotkey for it which I set to be ctrl+E, and that doesn't work either.

Perhaps control-key buttons should be enabled during value input windows? That way we get both the scientific notations and the ability to confirm the ...
by 470lm
Mon Jan 27, 2025 10:51 am
Forum: Ideas and Suggestions
Topic: Artillery barrel visual priority
Replies: 0
Views: 422

Artillery barrel visual priority

01-27-2025, 12-49-00.png
01-27-2025, 12-49-00.png (1.18 MiB) Viewed 422 times
As you can see, the barrels are hidden by the adjacent artillery turrets, and it would be better imo if they'd be above the other textures, if it's doable
by 470lm
Wed Jan 22, 2025 9:24 am
Forum: Ideas and Suggestions
Topic: Cross-platform logistics
Replies: 1
Views: 738

Cross-platform logistics

I think platforms in the same orbit should be able to exchange cargo with each other

The platform hub would need to be supplied with capsules which are made from iron plates, electronic circuits, thruster fuel and oxidizer, and then it can launch a stack of items to any other platform in the same ...

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