Search found 43 matches

by schorsch_76
Sun Oct 19, 2025 5:10 pm
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 1
Views: 74

Question about farming legendary asteroids

I saw on YT how they farm legendary asteroids. So i build my own ship. It now has 248 time traveled (see the count on the sidebar) between nauvis and vulcanus. It "only" got 36x8 legendary aseroids. (Counted the belts). So: Let they run it over night? What do they do to get a lot of legendary ...
by schorsch_76
Sun Oct 19, 2025 7:56 am
Forum: Gameplay Help
Topic: Artillery cleaning all chunks -> no more enemy?
Replies: 5
Views: 379

Re: Artillery cleaning all chunks -> no more enemy?

I had the same things happening on Nauvis. After the last attack on the biters with my tank, it seemed that i cleaned out the last one attacking. After that, bot one biter challenged my defenses. as i am on aquillo right now, i am not sad that they done visit me anymore :)
by schorsch_76
Sat Oct 18, 2025 2:58 pm
Forum: Gameplay Help
Topic: Aquillo: Seems different compared to the SA Release
Replies: 4
Views: 222

Re: Aquillo: Seems different compared to the SA Release

As i guess, your Base is abput the same size as mine (maybe) but i have no Lithium or science yet ....
Base
Base
20251018165659_1.jpg (2.51 MiB) Viewed 117 times
by schorsch_76
Sat Oct 18, 2025 9:41 am
Forum: Gameplay Help
Topic: Aquillo: Seems different compared to the SA Release
Replies: 4
Views: 222

Re: Aquillo: Seems different compared to the SA Release

I guess it is just my flawed memory. I am not yet producing rocket fuel on Aquillo ..... Thank you :)
by schorsch_76
Sat Oct 18, 2025 8:07 am
Forum: Gameplay Help
Topic: Aquillo: Seems different compared to the SA Release
Replies: 4
Views: 222

Aquillo: Seems different compared to the SA Release

Hi,
i started maybe 3 weeks ago a new space age game. The last time i played it and finished it was a few weeks after the release of SA. Now it feels like the production of ice platforms is very slow and it takes ages to build a new block (20x20). Has the receipt changed? Right now i have 8 green ...
by schorsch_76
Tue Dec 24, 2024 7:34 am
Forum: General discussion
Topic: Factorio confessions
Replies: 48
Views: 22915

Re: Factorio confessions

I played other games than factorio :shock:
by schorsch_76
Sun Dec 22, 2024 7:23 pm
Forum: Gameplay Help
Topic: Pink/Violet Lasers?
Replies: 3
Views: 625

Re: Pink/Violet Lasers?

WOOL wrote: Sun Dec 22, 2024 7:17 pm They are the same colour as your character.

You can change your character's colour on the inventory screen.

I don't think this will update any turrets placed already but should colour the new ones
Yes. I feel like Homer Simpsons *DOH* :lol:
by schorsch_76
Sun Dec 22, 2024 6:27 pm
Forum: Gameplay Help
Topic: Pink/Violet Lasers?
Replies: 3
Views: 625

Pink/Violet Lasers?

In my game the laser turrets are yellow. Why are they in Nilaus games pink/violet?
by schorsch_76
Sat Dec 21, 2024 4:56 pm
Forum: Not a bug
Topic: [2.0.28] Plants on Gleba are not hidden below concrete
Replies: 1
Views: 337

[2.0.28] Plants on Gleba are not hidden below concrete

Plants on Gleba are not hidden below concrete. Also attached my save
by schorsch_76
Sat Dec 21, 2024 4:53 pm
Forum: Won't fix.
Topic: [raiguard] [2.0.28] Linux Wayland (F12) Screenshot doesnt work
Replies: 2
Views: 652

[raiguard] [2.0.28] Linux Wayland (F12) Screenshot doesnt work

I play on Linux (Debian 12) the steam version. I tried to use the wayland protocol. Nearly everything works except the F12 key to make a screenshot. This just works on X11.

Attached both logs. One where wayland was enabled and pressed F12 to create a screenshot during startup. The second one with ...
by schorsch_76
Tue Dec 17, 2024 4:58 am
Forum: General discussion
Topic: Designing a promethium ship is a great high
Replies: 15
Views: 8879

Re: Designing a promethium ship is a great high

How do you automatically return to base when you are on the way to the outer edge of the universe? The 4 mil kilometers are for sure not traveled...
by schorsch_76
Mon Dec 16, 2024 12:57 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 5391

Re: The most ridicilous receipes in SA ...

Yes its a game but this is so ridicilous .......
by schorsch_76
Mon Dec 16, 2024 12:55 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 5391

The most ridicilous receipes in SA ...

...are in my optinion "Overgrowth yumako soil" [1] and "Overgrowth jellynut soil" [2]. "Gleba is a moist, agricultural planet with fungal hills and swampy lowlands." [3]. But it needs eggs from an alien species to create new soil where plants can grow.

The equivalent would be: On earth you cant ...
by schorsch_76
Thu Dec 12, 2024 9:00 am
Forum: Gameplay Help
Topic: Captured spawner and spoiling bioflux
Replies: 4
Views: 1082

Re: Captured spawner and spoiling bioflux

I got 4 spawners and i take out all eggs. The belt transports them to the production facilities. At the end there is a burner to burn everything. Everything that reaches the end of the belt is immediately burnt. This way no eggs can spoil. A sushi belt holds the bioflox (20 pices) to feed the ...
by schorsch_76
Sun Dec 08, 2024 4:20 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 18545

Re: Feedback on Space Age's overall design

I fully acknowledge the OP. This are the points that make the scaling to mega factory unrewarding. When I think back to my 1.1 factory, it was so rewarding to see it growing from the starter base to the bus base and later to the megabase.

The new infinite productivity techs feel like cheating. The ...
by schorsch_76
Thu Dec 05, 2024 5:20 pm
Forum: General discussion
Topic: Howto Megabase with Space Age ... Ideas?
Replies: 6
Views: 8540

Re: Howto Megabase with Space Age ... Ideas?

My "Thought problem" is: As a software engineer i encourage data encapsulation. When i adopt my old pattern, i would produce the old 6 sciences on nauvis. white i need to import. I can only have one import point on any planet. The other 4/5 also needs to be imported. This feels like breaking my ...
by schorsch_76
Wed Dec 04, 2024 5:40 pm
Forum: General discussion
Topic: Howto Megabase with Space Age ... Ideas?
Replies: 6
Views: 8540

Howto Megabase with Space Age ... Ideas?

I wonder, as i try to scale up my base and think about my 1.1 mega base scheme.

With 1.1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. That blueprint was 2x3 Cityblocks big. This block was organized in small "villages" by 10 of that blueprint instances ...
by schorsch_76
Sun Nov 24, 2024 7:51 pm
Forum: Gameplay Help
Topic: Lithium shortage
Replies: 2
Views: 941

Re: Lithium shortage

Never mind .. with foundation i can build trains on aqilo (hopefully).
by schorsch_76
Sun Nov 24, 2024 7:35 pm
Forum: Gameplay Help
Topic: Lithium shortage
Replies: 2
Views: 941

Lithium shortage

As i now try to scale up my factory i realize as i try to build fusion reactor fuel and and science that the lithium is very short. I only have 4 lithium sources with 1.7/s. How do you handle this?

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