Search found 38 matches

by schorsch_76
Tue Dec 24, 2024 7:34 am
Forum: General discussion
Topic: Factorio confessions
Replies: 40
Views: 14160

Re: Factorio confessions

I played other games than factorio :shock:
by schorsch_76
Sun Dec 22, 2024 7:23 pm
Forum: Gameplay Help
Topic: Pink/Violet Lasers?
Replies: 3
Views: 244

Re: Pink/Violet Lasers?

WOOL wrote: Sun Dec 22, 2024 7:17 pm They are the same colour as your character.

You can change your character's colour on the inventory screen.

I don't think this will update any turrets placed already but should colour the new ones
Yes. I feel like Homer Simpsons *DOH* :lol:
by schorsch_76
Sun Dec 22, 2024 6:27 pm
Forum: Gameplay Help
Topic: Pink/Violet Lasers?
Replies: 3
Views: 244

Pink/Violet Lasers?

In my game the laser turrets are yellow. Why are they in Nilaus games pink/violet?
by schorsch_76
Sat Dec 21, 2024 4:56 pm
Forum: Not a bug
Topic: [2.0.28] Plants on Gleba are not hidden below concrete
Replies: 1
Views: 120

[2.0.28] Plants on Gleba are not hidden below concrete

Plants on Gleba are not hidden below concrete. Also attached my save
by schorsch_76
Sat Dec 21, 2024 4:53 pm
Forum: Bug Reports
Topic: [2.0.28] Linux Wayland (F12) Screenshot doesnt work
Replies: 0
Views: 116

[2.0.28] Linux Wayland (F12) Screenshot doesnt work

I play on Linux (Debian 12) the steam version. I tried to use the wayland protocol. Nearly everything works except the F12 key to make a screenshot. This just works on X11.

Attached both logs. One where wayland was enabled and pressed F12 to create a screenshot during startup. The second one with ...
by schorsch_76
Tue Dec 17, 2024 4:58 am
Forum: General discussion
Topic: Designing a promethium ship is a great high
Replies: 15
Views: 2410

Re: Designing a promethium ship is a great high

How do you automatically return to base when you are on the way to the outer edge of the universe? The 4 mil kilometers are for sure not traveled...
by schorsch_76
Mon Dec 16, 2024 12:57 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 2352

Re: The most ridicilous receipes in SA ...

Yes its a game but this is so ridicilous .......
by schorsch_76
Mon Dec 16, 2024 12:55 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 2352

The most ridicilous receipes in SA ...

...are in my optinion "Overgrowth yumako soil" [1] and "Overgrowth jellynut soil" [2]. "Gleba is a moist, agricultural planet with fungal hills and swampy lowlands." [3]. But it needs eggs from an alien species to create new soil where plants can grow.

The equivalent would be: On earth you cant ...
by schorsch_76
Thu Dec 12, 2024 9:00 am
Forum: Gameplay Help
Topic: Captured spawner and spoiling bioflux
Replies: 4
Views: 390

Re: Captured spawner and spoiling bioflux

I got 4 spawners and i take out all eggs. The belt transports them to the production facilities. At the end there is a burner to burn everything. Everything that reaches the end of the belt is immediately burnt. This way no eggs can spoil. A sushi belt holds the bioflox (20 pices) to feed the ...
by schorsch_76
Sun Dec 08, 2024 4:20 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 16
Views: 2527

Re: Feedback on Space Age's overall design

I fully acknowledge the OP. This are the points that make the scaling to mega factory unrewarding. When I think back to my 1.1 factory, it was so rewarding to see it growing from the starter base to the bus base and later to the megabase.

The new infinite productivity techs feel like cheating. The ...
by schorsch_76
Thu Dec 05, 2024 5:20 pm
Forum: General discussion
Topic: Howto Megabase with Space Age ... Ideas?
Replies: 6
Views: 3138

Re: Howto Megabase with Space Age ... Ideas?

My "Thought problem" is: As a software engineer i encourage data encapsulation. When i adopt my old pattern, i would produce the old 6 sciences on nauvis. white i need to import. I can only have one import point on any planet. The other 4/5 also needs to be imported. This feels like breaking my ...
by schorsch_76
Wed Dec 04, 2024 5:40 pm
Forum: General discussion
Topic: Howto Megabase with Space Age ... Ideas?
Replies: 6
Views: 3138

Howto Megabase with Space Age ... Ideas?

I wonder, as i try to scale up my base and think about my 1.1 mega base scheme.

With 1.1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. That blueprint was 2x3 Cityblocks big. This block was organized in small "villages" by 10 of that blueprint instances ...
by schorsch_76
Sun Nov 24, 2024 7:51 pm
Forum: Gameplay Help
Topic: Lithium shortage
Replies: 2
Views: 388

Re: Lithium shortage

Never mind .. with foundation i can build trains on aqilo (hopefully).
by schorsch_76
Sun Nov 24, 2024 7:35 pm
Forum: Gameplay Help
Topic: Lithium shortage
Replies: 2
Views: 388

Lithium shortage

As i now try to scale up my factory i realize as i try to build fusion reactor fuel and and science that the lithium is very short. I only have 4 lithium sources with 1.7/s. How do you handle this?
by schorsch_76
Sun Nov 24, 2024 9:07 am
Forum: Gameplay Help
Topic: Day-Night cycle times in Space Age and Solar Power
Replies: 12
Views: 7134

Re: Day-Night cycle times in Space Age and Solar Power



World:
Vulcanus:
Cycle time: 90 seconds
Solar Power: 400%
Energy storage required: 240kW * 90sec * 0.168 = 453,600/125 = 18144/5 = 3,628.8 kJ per panel
Ratio Acc/Panel: 3628.8/5000 = 36288/50000 = 2268/3125 = 0.72576
Exact ratio:
3125 Solar Panels
2268 Accumulators


This is incorrect according ...
by schorsch_76
Sat Nov 23, 2024 4:19 pm
Forum: Gameplay Help
Topic: Aquilo and further...
Replies: 4
Views: 384

Re: Aquilo and further...

Thanks! I guess i need a better ship ....
by schorsch_76
Sat Nov 23, 2024 11:22 am
Forum: Gameplay Help
Topic: Aquilo and further...
Replies: 4
Views: 384

Aquilo and further...

Now I got the science from Aquilo where do I need to go to see the end screen? What is the "official" end like the first rocket pre Space age was?
by schorsch_76
Thu Nov 21, 2024 7:58 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1945
Views: 640475

Re: Simple Questions and Short Answers

How do you connect the islands on fulgora? I need to build on every island everything again..... The islands are too small to get dedicated trains for all needed goods. Cant import it everywhere from space as i can only build one cargo landing pad on any planet....

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