Search found 38 matches
- Tue Dec 24, 2024 7:34 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 40
- Views: 14160
Re: Factorio confessions
I played other games than factorio
- Sun Dec 22, 2024 7:23 pm
- Forum: Gameplay Help
- Topic: Pink/Violet Lasers?
- Replies: 3
- Views: 244
Re: Pink/Violet Lasers?
Yes. I feel like Homer Simpsons *DOH*WOOL wrote: Sun Dec 22, 2024 7:17 pm They are the same colour as your character.
You can change your character's colour on the inventory screen.
I don't think this will update any turrets placed already but should colour the new ones
- Sun Dec 22, 2024 6:27 pm
- Forum: Gameplay Help
- Topic: Pink/Violet Lasers?
- Replies: 3
- Views: 244
Pink/Violet Lasers?
In my game the laser turrets are yellow. Why are they in Nilaus games pink/violet?
- Sat Dec 21, 2024 4:56 pm
- Forum: Not a bug
- Topic: [2.0.28] Plants on Gleba are not hidden below concrete
- Replies: 1
- Views: 120
[2.0.28] Plants on Gleba are not hidden below concrete
Plants on Gleba are not hidden below concrete. Also attached my save
- Sat Dec 21, 2024 4:53 pm
- Forum: Bug Reports
- Topic: [2.0.28] Linux Wayland (F12) Screenshot doesnt work
- Replies: 0
- Views: 116
[2.0.28] Linux Wayland (F12) Screenshot doesnt work
I play on Linux (Debian 12) the steam version. I tried to use the wayland protocol. Nearly everything works except the F12 key to make a screenshot. This just works on X11.
Attached both logs. One where wayland was enabled and pressed F12 to create a screenshot during startup. The second one with ...
Attached both logs. One where wayland was enabled and pressed F12 to create a screenshot during startup. The second one with ...
- Tue Dec 17, 2024 4:58 am
- Forum: General discussion
- Topic: Designing a promethium ship is a great high
- Replies: 15
- Views: 2410
Re: Designing a promethium ship is a great high
How do you automatically return to base when you are on the way to the outer edge of the universe? The 4 mil kilometers are for sure not traveled...
- Mon Dec 16, 2024 12:57 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 2352
Re: The most ridicilous receipes in SA ...
Yes its a game but this is so ridicilous .......
- Mon Dec 16, 2024 12:55 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 2352
The most ridicilous receipes in SA ...
...are in my optinion "Overgrowth yumako soil" [1] and "Overgrowth jellynut soil" [2]. "Gleba is a moist, agricultural planet with fungal hills and swampy lowlands." [3]. But it needs eggs from an alien species to create new soil where plants can grow.
The equivalent would be: On earth you cant ...
The equivalent would be: On earth you cant ...
- Thu Dec 12, 2024 9:00 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 390
Re: Captured spawner and spoiling bioflux
I got 4 spawners and i take out all eggs. The belt transports them to the production facilities. At the end there is a burner to burn everything. Everything that reaches the end of the belt is immediately burnt. This way no eggs can spoil. A sushi belt holds the bioflox (20 pices) to feed the ...
- Sun Dec 08, 2024 4:20 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 16
- Views: 2527
Re: Feedback on Space Age's overall design
I fully acknowledge the OP. This are the points that make the scaling to mega factory unrewarding. When I think back to my 1.1 factory, it was so rewarding to see it growing from the starter base to the bus base and later to the megabase.
The new infinite productivity techs feel like cheating. The ...
The new infinite productivity techs feel like cheating. The ...
- Thu Dec 05, 2024 5:20 pm
- Forum: General discussion
- Topic: Howto Megabase with Space Age ... Ideas?
- Replies: 6
- Views: 3138
Re: Howto Megabase with Space Age ... Ideas?
My "Thought problem" is: As a software engineer i encourage data encapsulation. When i adopt my old pattern, i would produce the old 6 sciences on nauvis. white i need to import. I can only have one import point on any planet. The other 4/5 also needs to be imported. This feels like breaking my ...
- Wed Dec 04, 2024 5:40 pm
- Forum: General discussion
- Topic: Howto Megabase with Space Age ... Ideas?
- Replies: 6
- Views: 3138
Howto Megabase with Space Age ... Ideas?
I wonder, as i try to scale up my base and think about my 1.1 mega base scheme.
With 1.1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. That blueprint was 2x3 Cityblocks big. This block was organized in small "villages" by 10 of that blueprint instances ...
With 1.1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. That blueprint was 2x3 Cityblocks big. This block was organized in small "villages" by 10 of that blueprint instances ...
- Mon Nov 25, 2024 9:10 am
- Forum: Gameplay Help
- Topic: Is there a way to run wires inbewtwen island on fulgora
- Replies: 5
- Views: 510
Re: Is there a way to run wires inbewtwen island on fulgora
AFAIR you can run signals over radar network.
https://factorio.com/blog/post/fff-402
https://factorio.com/blog/post/fff-402
- Sun Nov 24, 2024 7:51 pm
- Forum: Gameplay Help
- Topic: Lithium shortage
- Replies: 2
- Views: 388
Re: Lithium shortage
Never mind .. with foundation i can build trains on aqilo (hopefully).
- Sun Nov 24, 2024 7:35 pm
- Forum: Gameplay Help
- Topic: Lithium shortage
- Replies: 2
- Views: 388
Lithium shortage
As i now try to scale up my factory i realize as i try to build fusion reactor fuel and and science that the lithium is very short. I only have 4 lithium sources with 1.7/s. How do you handle this?
- Sun Nov 24, 2024 1:18 pm
- Forum: Gameplay Help
- Topic: Aquilo and further...
- Replies: 4
- Views: 384
- Sun Nov 24, 2024 9:07 am
- Forum: Gameplay Help
- Topic: Day-Night cycle times in Space Age and Solar Power
- Replies: 12
- Views: 7134
Re: Day-Night cycle times in Space Age and Solar Power
World:
Vulcanus:
Cycle time: 90 seconds
Solar Power: 400%
Energy storage required: 240kW * 90sec * 0.168 = 453,600/125 = 18144/5 = 3,628.8 kJ per panel
Ratio Acc/Panel: 3628.8/5000 = 36288/50000 = 2268/3125 = 0.72576
Exact ratio:
3125 Solar Panels
2268 Accumulators
This is incorrect according ...
- Sat Nov 23, 2024 4:19 pm
- Forum: Gameplay Help
- Topic: Aquilo and further...
- Replies: 4
- Views: 384
Re: Aquilo and further...
Thanks! I guess i need a better ship ....
- Sat Nov 23, 2024 11:22 am
- Forum: Gameplay Help
- Topic: Aquilo and further...
- Replies: 4
- Views: 384
Aquilo and further...
Now I got the science from Aquilo where do I need to go to see the end screen? What is the "official" end like the first rocket pre Space age was?
- Thu Nov 21, 2024 7:58 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1945
- Views: 640475
Re: Simple Questions and Short Answers
How do you connect the islands on fulgora? I need to build on every island everything again..... The islands are too small to get dedicated trains for all needed goods. Cant import it everywhere from space as i can only build one cargo landing pad on any planet....