Search found 5 matches

by superstrijder15
Thu Jan 16, 2025 2:08 pm
Forum: Not a bug
Topic: [2.0.28] Inserter not grabbing item on splitter
Replies: 1
Views: 155

[2.0.28] Inserter not grabbing item on splitter

I have some inserters grabbing rocket fuel of a line of rocket fuel and spoilage. The spoilage is led on to a burning setup, but the rocket fuel is transferred to chests.
The line got stuck after a while (somewhere between 5 minutes and 2 hours), with 1 rocket fuel in the splitter preventing the ...
by superstrijder15
Tue Jan 07, 2025 5:33 pm
Forum: Duplicates
Topic: constant combinator quality change resets value
Replies: 1
Views: 156

constant combinator quality change resets value

When using a constant combinator to pass signals into the circuit network, if you pick a signal (say "wooden chest"), then specify a value (say "50") then change the quality to a different option, the value gets reset to 1.
What should happen is the value remains at 50
by superstrijder15
Sun Nov 24, 2024 12:32 pm
Forum: Gameplay Help
Topic: Artillery Remote no longer allowing mass-fire since update
Replies: 2
Views: 739

Artillery Remote no longer allowing mass-fire since update

I'm not the fastest player so I only unlocked artillery recently on my space age save. Pre 2.0 I had moving the map with the mouse unbound so I could instead click and drag the artillery remote for lots of shots on a group of biter spawners. I noticed that this doesn't work anymore: When holding ...
by superstrijder15
Wed Nov 20, 2024 5:55 pm
Forum: Gameplay Help
Topic: [Resolved] Train pathing to disabled train stop
Replies: 7
Views: 986

Re: Train pathing to disabled train stop

The separate enable/disable stop option is still useful to me because it is easier than adding a combinator with the normal train limit, and then another combinator to check the condition and only have the train limit if it is needed. You can wire a stop directly to the associated chests or tanks ...
by superstrijder15
Sun Oct 27, 2024 8:18 pm
Forum: Duplicates
Topic: [2.0.11] Uncommon Space Platform Starter Pack cannot be used to create platform
Replies: 4
Views: 906

[2.0.11] Uncommon Space Platform Starter Pack cannot be used to create platform

My Actions: Made an uncommon space platform starter pack (wanted to see if it did anything, seems like it doesn't). Put it in a rocket. This makes the button "make a new space platform" available. Ordered a new space platform created.

The issue: Rocket did not launch for over a minute. Replaced ...

Go to advanced search