Search found 11 matches
- Tue Jun 30, 2026 2:23 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 16877
Re: [raiguard][2.1.8] Fluid is not shared evenly
I think crafting acting directly on the fluid pipe makes the fluid system feels out of place. It seems weird that using a pass through removes the input buffer, why would those be related from a new player's perspective. Normal inputs still have a buffer so sometimes there is a buffer and sometimes ...
- Thu Jun 25, 2026 1:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 243
- Views: 156376
Re: Version 2.1.7
It also feels strange that this allows the input ingredient to be taken out which crafting machines generally don't allow.
- Tue Jun 23, 2026 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] After research is set using circuits there is no way to stop the research.
- Replies: 2
- Views: 784
Re: [2.1.7] After research is set using circuits there is no way to stop the research.
After more testing, it looks like manual control is only returned when unchecking or removing the lab. When the lab is disconnected from the circuit network, the research doesn't update and return manual control.
Also I'm guessing it is intended that research is started when the condition is met ...
Also I'm guessing it is intended that research is started when the condition is met ...
- Tue Jun 23, 2026 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] After research is set using circuits there is no way to stop the research.
- Replies: 2
- Views: 784
[2.1.7] After research is set using circuits there is no way to stop the research.
I connected the lab to the circuit network to start research. I setup only a single technology condition. After removing the condition, the research kept going. Even after completely disconnecting the lab from any network, the technology tree still says research is being set by a lab and there is no ...
- Tue Jun 23, 2026 2:35 pm
- Forum: Won't fix.
- Topic: [2.1.7] Double clicking research in tech tree with research set in lab shows error three times.
- Replies: 1
- Views: 213
[2.1.7] Double clicking research in tech tree with research set in lab shows error three times.
When research is being set by a lab, trying to enqueue new research shows the "Research is being set by a lab" error. When the research is double clicked while holding shift, the error message shows up 3 times instead of 2 times. This only happens with a double click and shift. 2 clicks with a pause ...
- Sat Sep 27, 2025 5:47 pm
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 1006
Re: [2.0.66] FPS drop when moving after game has been running for a few hours
It seems like this is a macos bug after all. This post provides a fix that seems to have worked for me: https://www.reddit.com/r/MacOS/comments ... issues_in/.
- Tue Sep 23, 2025 3:55 pm
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 1006
Re: [2.0.66] FPS drop when moving after game has been running for a few hours
I'm testing it and it also happens with other inputs besides movement like space for shooting and scrolling for zoom.
- Tue Sep 23, 2025 3:51 pm
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 1006
Re: [2.0.66] FPS drop when moving after game has been running for a few hours
I got it to happen again where the game completely freezes. I attached a screen capture with all the time usage as it happens. It goes back to normal when the movement key is released. It does affect the remote view which I didn't notice before.
- Sun Sep 21, 2025 11:51 am
- Forum: Technical Help
- Topic: [2.0.66] FPS drop when moving after game has been running for a few hours
- Replies: 3
- Views: 1006
[2.0.66] FPS drop when moving after game has been running for a few hours
I recently noticed an issue where trying to move would cause the game to lag. The problem seems to get worse the longer the game is running, at one point trying to move would freeze the game as long as the movement button was pressed. As soon as the button was released the game went back to 60 fps ...
- Fri Dec 20, 2024 2:43 pm
- Forum: Implemented Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 50
- Views: 13991
Re: Add setting to hide unresearched items/recipes in factoriopdia
I would also love to see this. Having a visual indicator like a red background is a good idea and is consistent with how hand crafting indicates a lack of ingredients.
- Sun Oct 27, 2024 7:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Drive remotely then going forward and backward in history loads wrong map
- Replies: 2
- Views: 1935
[Genhis][2.0.11] Drive remotely then going forward and backward in history loads wrong map
Using the back function results in entering remote driving while showing the wrong surface.
My character is on Gleba and I start remote driving a tank on Nauvis.
Screenshot 2024-10-28 at 04.11.06.png
Pressing Esc closes remote view as expected. Now if I open the remote view again it opens on ...
My character is on Gleba and I start remote driving a tank on Nauvis.
Screenshot 2024-10-28 at 04.11.06.png
Pressing Esc closes remote view as expected. Now if I open the remote view again it opens on ...