Search found 4 matches
- Mon Oct 28, 2024 10:32 pm
- Forum: Gameplay Help
- Topic: is there a way to dynamically set logistics requests on space platforms?
- Replies: 1
- Views: 322
is there a way to dynamically set logistics requests on space platforms?
I'm trying to import a bunch of iron plate to make ammo on my ship because smelting asteroids would mean a 70 minute stop to replenish, but the second it leaves the hub it just asks for more. I want to get 4 launches of plates and then have it stop, even if those plates are then being used
- Mon Oct 28, 2024 12:20 am
- Forum: Gameplay Help
- Topic: what on eearth does "asteroids per meter" mean?
- Replies: 2
- Views: 309
what on eearth does "asteroids per meter" mean?
is it per meter of width of your craft? is it per meter traveled? neither of these seem to make sense when you math it out
- Sun Oct 27, 2024 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] physical modules can be placed inside ghosts, which are then deleted when the ghost is removed
- Replies: 3
- Views: 776
Re: [2.0.11] physical modules can be placed inside ghosts, which are then deleted when the ghost is removed
place down a blueprint of any building and set a recepie in it. right click the module into the module slot, delete the blueprint
- Sun Oct 27, 2024 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] physical modules can be placed inside ghosts, which are then deleted when the ghost is removed
- Replies: 3
- Views: 776
[Rseding91] [2.0.11] physical modules can be placed inside ghosts, which are then deleted when the ghost is removed
I made a ghost foundry, placed a speed module 1 in it while trying to see if I could set modules in a ghost, then later deleted the ghost and my speed module along with it.