Search found 7 matches
- Tue Oct 29, 2024 12:40 pm
- Forum: Gameplay Help
- Topic: Not understanding interrupts for Train servicing stations
- Replies: 8
- Views: 680
Re: Not understanding interrupts for Train servicing stations
I would prefer to avoid using many combinators for what should be a relatively simple solution to a relatively simple request. I would also like to set up "If supply station doesn't have a full train load, wait until it does" (or find another that does, for something like iron or copper o...
- Mon Oct 28, 2024 7:10 pm
- Forum: Gameplay Help
- Topic: [Resolved] Train pathing to disabled train stop
- Replies: 7
- Views: 459
Re: Train pathing to disabled train stop
I believe the new behavior is that a disabled train stop is viewed as if the train limit was 0, according to https://factorio.com/blog/post/fff-395 , so no, there should be no practical difference.
- Sun Oct 27, 2024 6:02 pm
- Forum: Gameplay Help
- Topic: Not understanding interrupts for Train servicing stations
- Replies: 8
- Views: 680
Re: Not understanding interrupts for Train servicing stations
I have not played with interrupts yet (but I have been reading up a little). Based on my understanding from https://factorio.com/blog/post/fff-389 and https://factorio.com/blog/post/fff-395 , whenever the train leaves the station it uses the interrupt scheduler first and foremost to decide where to ...
- Sun Oct 27, 2024 4:51 pm
- Forum: Not a bug
- Topic: [2.0.11] Offshore Pump does not consume electricity?
- Replies: 2
- Views: 133
Re: [2.0.11] Offshore Pump does not consume electricity?
Damn, you're right! I guess I'm brain-broken from too much playing Space Exploration, with their additional early tier of coal-only electricity generation, thanks!
- Sun Oct 27, 2024 4:42 pm
- Forum: Not a bug
- Topic: [2.0.11] Offshore Pump does not consume electricity?
- Replies: 2
- Views: 133
[2.0.11] Offshore Pump does not consume electricity?
Perhaps this is intended behavior, but it sure did surprise me to find that the Offshore Pump does not require electricity to function.
Fresh game of standalone version 2.0.11, all non-official mods turned off.
Fresh game of standalone version 2.0.11, all non-official mods turned off.
- Sun Oct 27, 2024 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Could non-gameplay-altering mods have Steam achievements allowed?
- Replies: 0
- Views: 104
Could non-gameplay-altering mods have Steam achievements allowed?
There are some mods that don't alter the gameplay, but provide UI-only useful features. Would it be possible to allow Steam achievements with these mods? For example, I couldn't see myself playing without https://mods.factorio.com/mod/factoryplanner for planning how many factories building Widget X ...
- Sun Oct 27, 2024 4:25 pm
- Forum: Spread the Word
- Topic: Thank you for providing the Standalone Game Download for Steam users!
- Replies: 0
- Views: 536
Thank you for providing the Standalone Game Download for Steam users!
Long-time fan and player, first-time poster. I just wanted to thank the Factorio developers for providing a standalone game download for Steam users, for no extra cost. It's one of those little things that just makes me feel super appreciated as a player, and makes me happy to recommend Factorio sti...