Search found 4 matches

by _ramar
Sun Dec 15, 2024 4:35 pm
Forum: Ideas and Suggestions
Topic: Train Stop can report "Train Group ID" to circuit network
Replies: 0
Views: 77

Train Stop can report "Train Group ID" to circuit network

Hiya!

TL;DR
Trains should have a "Group ID" if they're within a group in the train system. Train stops should be able to report this to the circuit network.


What?

loving 2.0 trains, loving 2.0 circuits.

IN SHORT:
- 2.0 added train groups, super cool!
- in sequential order of being added ...
by _ramar
Tue Nov 05, 2024 8:37 am
Forum: Gameplay Help
Topic: [2.0.14] Super-Force build for module-less machine
Replies: 3
Views: 283

Re: [2.0.14] Super-Force build for module-less machine

ah! i didn't know there was an empty module slot - it'd still be nice if super force operated like that, but thanks for the help :)
by _ramar
Mon Nov 04, 2024 1:33 pm
Forum: Gameplay Help
Topic: [2.0.14] Super-Force build for module-less machine
Replies: 3
Views: 283

[2.0.14] Super-Force build for module-less machine

Hiya!

TL;DR:
2024-11-04 21-16-47.gif

i'd like to be able to batch clear my furnaces of modules here, but i can't seem to find a way to easily request my bots to wipe any modules from them (IMO, super-force should behave this way)

I can confirm this works the same way for assembling machines ...
by _ramar
Sun Oct 27, 2024 3:17 pm
Forum: Assigned
Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
Replies: 2
Views: 274

[hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds

TL;DR:
ghost:
10-27-2024, 23-16-06.png

module ghost:
10-27-2024, 23-16-20.png

real:
10-27-2024, 23-16-28.png

module real:
10-27-2024, 23-16-37.png

as a lazy engineer, i'm a huge fan of the new overlay for items / second! i noticed when trying to design a system, placing modules in is ...

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