I'm not sure that it is a bug, but I certainly had the same problem:
1. The auto-request only sends any given item if a whole rocket can be filled with it β at first, I thought I was doing something wrong, as I wanted to send only the required resources to build the platform as fast as possible ...
Search found 11 matches
- Mon Nov 11, 2024 10:25 am
- Forum: Not a bug
- Topic: [2.0.15] Auto request missing construction materials doesnt work
- Replies: 2
- Views: 1124
- Mon Nov 04, 2024 9:51 pm
- Forum: Not a bug
- Topic: [2.0.14] Train failing to find path
- Replies: 4
- Views: 389
Re: [2.0.14] Train failing to find path
To be honest, I have noticed the symbols for the first time as well
I haven't built a lot of two-way rails before, so TIL!

I haven't built a lot of two-way rails before, so TIL!
- Mon Nov 04, 2024 9:42 pm
- Forum: Duplicates
- Topic: [StrangePan][2.0.14] Factorio hangs if you switch users (MacOS)
- Replies: 8
- Views: 738
Re: [2.0.14] Factorio hangs if you switch users (MacOS)
I tried on MacBook M1 Pro with macOS 15.0.1 - couldn't reproduce
- Mon Nov 04, 2024 9:34 pm
- Forum: Not a bug
- Topic: [2.0.14] Train failing to find path
- Replies: 4
- Views: 389
Re: [2.0.14] Train failing to find path
I think this is the precise problem:
Before: After:
Before: After:
- Mon Nov 04, 2024 9:24 pm
- Forum: Not a bug
- Topic: [2.0.14] Train failing to find path
- Replies: 4
- Views: 389
Re: [2.0.14] Train failing to find path
To me, it looks more like a problem with signal placement, but I might be mistaken.
I've moved some signals around, the train has no problem finding the path, take a look if it solves your problem
I've moved some signals around, the train has no problem finding the path, take a look if it solves your problem
- Wed Oct 30, 2024 3:34 pm
- Forum: Duplicates
- Topic: [2.0.12] Train settings are removed from locomotive when train wagons are built out of order
- Replies: 4
- Views: 595
Re: [2.0.11] Train settings are removed from locomotive when train wagons are built out of order
Quick update: tested on a clean 2.0.12 version - same behavior, will update the thread name
Blueprint to quickly reproduce:
0eNqlldFu6jAMhl8F+WqTykRKQte+yjShUrwSLU2qJGVDqO8+h8I4R3Ako3NXJ/H3O8rv+ggbM2DvtY1QHUE3zgao3o4QdGtrk9Zs3SFU4GttYMxA2y1 ...
Blueprint to quickly reproduce:
0eNqlldFu6jAMhl8F+WqTykRKQte+yjShUrwSLU2qJGVDqO8+h8I4R3Ako3NXJ/H3O8rv+ggbM2DvtY1QHUE3zgao3o4QdGtrk9Zs3SFU4GttYMxA2y1 ...
- Tue Oct 29, 2024 7:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
- Replies: 6
- Views: 2216
Re: [boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
I've tried to do exactly the same on my Windows machine - and couldn't reproduce
- Tue Oct 29, 2024 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
- Replies: 6
- Views: 2216
Re: [boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
I've attached the log and the save file I've just created
Some notes:
- I'm using a MacBook with M1 Pro
- I've created a clean new game and used `/cheat` to get the items
- I've pasted the blueprint attached to the first message - got the same result
Some notes:
- I'm using a MacBook with M1 Pro
- I've created a clean new game and used `/cheat` to get the items
- I've pasted the blueprint attached to the first message - got the same result
- Tue Oct 29, 2024 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
- Replies: 6
- Views: 2216
[boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
Description
When the selector combinator is set to "Sort ascending" and there are at least 8 signals in the network, the returned value of some indexes is wrong (see example below)
Example
Notes:
- on the left side all the selector combinators are set to "Sort descending" - everything is in ...
When the selector combinator is set to "Sort ascending" and there are at least 8 signals in the network, the returned value of some indexes is wrong (see example below)
Example
Notes:
- on the left side all the selector combinators are set to "Sort descending" - everything is in ...
- Sun Oct 27, 2024 9:14 am
- Forum: Duplicates
- Topic: [2.0.12] Train settings are removed from locomotive when train wagons are built out of order
- Replies: 4
- Views: 595
Re: [2.0.11] Parametrized train settings are removed from locomotive when train is fully built
I'm sorry for creating the bug report before fully testing it, but the root cause really seems to be "placing the train out of order".
To update on the original post:
What did you do?
1. Place a locomotive
2. Configure its name/schedule
3. Place the second wagon
4. Place the first wagon ...
To update on the original post:
What did you do?
1. Place a locomotive
2. Configure its name/schedule
3. Place the second wagon
4. Place the first wagon ...
- Sun Oct 27, 2024 8:42 am
- Forum: Duplicates
- Topic: [2.0.12] Train settings are removed from locomotive when train wagons are built out of order
- Replies: 4
- Views: 595
[2.0.12] Train settings are removed from locomotive when train wagons are built out of order
UPDATE: Please read the first response instead, as it provides a more compressed version of it
What did you do?
1. Create a blueprint with a parametrized "train station + train", where the fluid is parametrized
2. Place a blueprint, select a fluid, e.g. water
3. Wait for the train to be placed ...
What did you do?
1. Create a blueprint with a parametrized "train station + train", where the fluid is parametrized
2. Place a blueprint, select a fluid, e.g. water
3. Wait for the train to be placed ...