I just realized I missed 1 rail on each corner of Star Loop, just before the down ramp of the inner lane right-turn.
However, after removing them, the testbench score gets around 2 points higher, which is extremely weird as that extra rail does nothing, and shouldn't interfere with the train pathing ...
Search found 3 matches
- Tue Nov 05, 2024 5:40 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248628
- Wed Oct 30, 2024 6:24 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248628
Re: 3 and 4 way intersections
I finally improved my previous intersection, adding the last pair of direction/lane pair that was missing.
It can probably be improved on, but at least it makes for a reasonable 4 lane 4 way intersection baseline.
It fits exactly in 6x6 chunks
Blueprint: RHT, Size: 192 x 192, Spacing: 4 tiles ...
It can probably be improved on, but at least it makes for a reasonable 4 lane 4 way intersection baseline.
It fits exactly in 6x6 chunks
Blueprint: RHT, Size: 192 x 192, Spacing: 4 tiles ...
- Mon Oct 28, 2024 11:57 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248628
Re: 3 and 4 way intersections
I made a probably overkill 4 lane 4 way intersection. The blueprint includes exchangers as the right lane can't turn left (RHT).
It is signaled for 2-4 trains, but there is enough room to signal it for bigger trains, though the exchangers would need to be extended.
It was designed to be exactly 9 ...
It is signaled for 2-4 trains, but there is enough room to signal it for bigger trains, though the exchangers would need to be extended.
It was designed to be exactly 9 ...