Placing a ghost underground pipe between two real undergrounds disconnects them.
I can provide the testing save if need be, although it seems to work anywhere.
(Also, the tank is completely empty so there's no fluid mixing shenanigans)
Search found 3 matches
- Tue Oct 29, 2024 5:30 am
- Forum: Not a bug
- Topic: [2.0.11] Underground pipe disconnected by ghost
- Replies: 2
- Views: 88
- Mon Oct 28, 2024 3:41 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 354
- Views: 203504
Re: 3 and 4 way intersections
Chunky Mk. 4 RHT - 4 tile spacing Size - 96x96 (3x3 chunks) Originally built for 2-4 trains for easy comparison with the ones in the list, I've also tested with 2-8 trains, as that's what I'll end up using. Test Results Size | Set 1 | Set 2 | Set 3 | Score 2 - 4 | 101.79 | 106.42 | 113.62 | 107.28 ...
- Sun Oct 27, 2024 5:26 am
- Forum: Bug Reports
- Topic: [2.0.11] Crash, SDL_rawinputjoystick.c / VulkanSteamOverlayProcessCapturedFrame (MR)
- Replies: 3
- Views: 137
[2.0.11] Crash, SDL_rawinputjoystick.c / VulkanSteamOverlayProcessCapturedFrame (MR)
Since updating to 2.0, I've been getting random crashes, all with the same log messages (most recent log and memory dump are attached). They have been happening during all phases of the game (I even had one during the initial startup load when booting the game). Despite what the logs may claim, I do...