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by XChrisUnknownX
Sun Oct 27, 2024 7:01 am
Forum: Technical Help
Topic: Save appears to be borked
Replies: 0
Views: 109

Save appears to be borked

I was playing a lot. Suddenly I reach a point where no matter what I do the save crashes. Launch an autosave, crash, overwrite the old save, crash, crash, crash, crash. This is after hours of binging factorio with no problems. Now it crashes within about 3 minutes of play, if that.

Is anyone able ...
by XChrisUnknownX
Sun Oct 27, 2024 4:21 am
Forum: Pending
Topic: [2.0.11] Crash "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 4
Views: 331

Re: Crash x2 today

The crashes have gotten worse to the point where the game is crashing on startup. This is after playing nearly all day with nearly no problems. I attempted a system reboot.

I'm going to bed. I'm hoping these reports help.

Attached. Too large for the body text.
by XChrisUnknownX
Sun Oct 27, 2024 4:15 am
Forum: Pending
Topic: [2.0.11] Crash "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 4
Views: 331

Re: Crash x2 today

This save appears to be borked. It is now crashing on me in rapid succession any time I load the game. I get about 10 seconds of screen time and then a crash.

0.000 2024-10-27 00:13:22; Factorio 2.0.11 (build 79682, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 ...
by XChrisUnknownX
Sun Oct 27, 2024 4:12 am
Forum: Pending
Topic: [2.0.11] Crash "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 4
Views: 331

Re: Crash x2 today

I had a third crash upon reloading the save! Apparently the game doesn't like being zoomed into oil depots or something. I'm going to try again..

0.000 2024-10-27 00:10:14; Factorio 2.0.11 (build 79682, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 Initializing ...
by XChrisUnknownX
Sun Oct 27, 2024 4:10 am
Forum: Pending
Topic: [2.0.11] Crash "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 4
Views: 331

[2.0.11] Crash "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

I've had an issue with Factorio Space Age. The game has never crashed on my PC or any PC before today. This latest crash happened while making solid fuel factories with light oil.

If there are any ways to stop these crashes it would be most helpful. It's difficult to remember what I was doing.

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