Search found 647 matches

by Gergely
Sun Jun 28, 2026 9:20 am
Forum: Ideas and Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 16
Views: 956

Re: [2.1] Fix concrete recycling time and other inconsistancies.

I believe there are some inconsistencies in the other direction as well: Some items being much faster to recycle than they should be.

Take rocket silo for example. Suppose I want to produce quality rocket silos. Let's compare two methods:

Craft rocket silo then recycle low quality results ...
by Gergely
Tue Jun 23, 2026 11:49 am
Forum: Won't fix.
Topic: [2.0.73] Breaks in technology tree visualisation
Replies: 2
Views: 711

[2.1.7] Breaks in technology tree visualisation

I can reproduce this in 2.1.7
by Gergely
Fri Jun 19, 2026 11:03 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 175
Views: 27792

Re: Friday Facts #443 - More Planet Deliveries

It feels like the previous 10 years were all leading up to this one singular moment: New assembler graphics.
by Gergely
Fri May 15, 2026 7:38 am
Forum: Duplicates
Topic: [2.0.76] Display panel message resets on setting icon
Replies: 1
Views: 188

[2.0.76] Display panel message resets on setting icon

TLDR: Setting the icon in a display panel discards text changes that occurred since last opening it.

Steps to reproduce

Place a display panel
Open the display panel and type in some text
Set an icon

Un expected outcome
The text disappears. If there was already some text before opening ...
by Gergely
Sun May 03, 2026 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Burner inserter fails to refuel itself from biochamber
Replies: 2
Views: 448

[2.0.76] Burner inserter fails to refuel itself from biochamber

NOT related: 687379
Steps to reproduce

Load attached save
Unpause

Expected
Burner inserter fuels itself from the spoilage in the biochamber.
Actual outcome
Burner inserter ignores the spoilage and runs out of fuel.
Note
If you set the filter on the burner inserter to exclude carbon ...
by Gergely
Fri Oct 31, 2025 10:22 pm
Forum: General discussion
Topic: Gameplay trailer narrator not credited
Replies: 2
Views: 888

Re: Gameplay trailer narrator not credited

In FFF-115 they briefly show how the voice was recorded for the narrated trailer. It is unclear who is the voice actor but most likely someone on the team at that point.

They talk about the space age trailer in FFF-433 . It seems to be narrated by the same person except without going through the ...
by Gergely
Sat Oct 25, 2025 12:13 pm
Forum: Ideas and Requests For Mods
Topic: Idea - Space Platform boss fight
Replies: 1
Views: 591

Idea - Space Platform boss fight

I think it would be really cool to see some kind of boss fight in space. It would be an interesting challenge to design a space platform to take on a huge malevolent(...?) monster or machine with distinct attack and defense patterns that possibly evolve over the fight.
by Gergely
Wed Oct 22, 2025 12:35 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 29085

Re: Version 2.0.72

GregoriusT wrote: Wed Oct 22, 2025 12:15 pm did i miss constant combinators not having a power draw?
You did.

Constant combinators don't require power.
by Gergely
Wed Jul 30, 2025 4:55 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 29896

Re: Version 2.0.61

FactorioBot wrote: Wed Jul 30, 2025 4:50 pm Changes
  • When dragging belts, going forward and back will remove the extra belts built.
  • When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Very nice.
by Gergely
Thu Jun 26, 2025 8:11 am
Forum: Ideas and Suggestions
Topic: Better Replay System, please!
Replies: 1
Views: 1520

Re: Better Replay System, please!

+1 for free camera. Having the ability to look at any contraption anytime would be a godsend.

+1 for save states and seeking. For starters it would be useful to be able to name a point in time and have the game seek to that point as fast as possible and then pause. Even if it ends up taking a long ...
by Gergely
Fri Jun 20, 2025 8:42 pm
Forum: Won't fix.
Topic: [2.0.57] Severe transport belt decompression
Replies: 1
Views: 1187

[2.0.57] Severe transport belt decompression

Possibly related: 466701 , 129429

TLDR: Pictured is a transport belt decompressing all by itself. I also attached a video and a save for it. Note: The second transport belt after the splitter has control behaviour. For the video and screenshot I removed the connection to better observe the belt ...
by Gergely
Thu Jun 19, 2025 5:18 pm
Forum: Ideas and Suggestions
Topic: Please leave those configuration check box always enabled, there is not a single reason to disable them
Replies: 5
Views: 1699

Re: Please leave those configuration check box always enabled, there is not a single reason to disable them

As of 2.0.57 there is a new hidden setting called "circuit-network-selection-always-enabled" that forces the checkboxes in combinators to always be enabled regardless of whether a wire is connected or not.
by Gergely
Thu Jun 19, 2025 8:29 am
Forum: General discussion
Topic: Have you ever used the sandbox mode ?
Replies: 8
Views: 3113

Re: Have you ever used the sandbox mode ?

Does opening it just to see what it does count?
by Gergely
Sun Jun 15, 2025 11:20 am
Forum: Ideas and Suggestions
Topic: Parameterised blueprints - do not delete unused parameters
Replies: 1
Views: 997

Re: Parameterised blueprints - do not delete unused parameters

A user story

Say I want to set a value in a transport belt condition based on the number of Yumako tree plots I have. The value I want to set is different (by some carefully thought-out-constant factor) but I want to see "Number of Yumako Trees" as a parameter. This is a nice and simple use-case ...
by Gergely
Thu Jun 12, 2025 2:49 pm
Forum: Modding interface requests
Topic: Splitter prototype - Disable ability to set priorities or filter
Replies: 2
Views: 935

Splitter prototype - Disable ability to set priorities or filter

Way, waaaay back in the day when battles were fought between bots and belts, splitters received a shining buff in the form of priorities and a settable filter.

I request prototype support for disabling the ability of splitters to prioritize input, output or filter items. Essentially to be able to ...
by Gergely
Sun Jun 08, 2025 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Factoriopedia click through when alt clicking empty space in UI
Replies: 1
Views: 1946

[2.0.55] Factoriopedia click through when alt clicking empty space in UI

TLDR

When alt-clicking on certain empty locations in the UI the Factoriopedia opens for the tile that happens to be under the mouse behind the UI. (See screenshots.)

Steps to reproduce


Open an entity or the inventory.
Alt-click on an empty space in the UI that does not clearly belong to a ...
by Gergely
Sun Jun 08, 2025 3:44 pm
Forum: Ideas and Suggestions
Topic: Please leave those configuration check box always enabled, there is not a single reason to disable them
Replies: 5
Views: 1699

Re: Please leave those configuration check box always enabled, there is not a single reason to disable them

+1 for combinator inputs. It is incredibly tedious having to close the UI, connect something, anything to the input and then reopen to configure. I get that it is trying to "teach me" that I have to connect a wire to use the input but once I am up to speed, all this does is create unnecessary ...
by Gergely
Sun Jun 01, 2025 8:34 am
Forum: Duplicates
Topic: [2.0.54] Blueprint parameter formula tooltip confuses pN_r with pN_t
Replies: 1
Views: 1435

[2.0.54] Blueprint parameter formula tooltip confuses pN_r with pN_t

TLDR: In base game factorio, when hovering the formula entry for a blueprint parameter, it tells me that "pN_r" is the crafting time of the parameter but it is actually something else.

Steps to reproduce

Enter a map in base Factorio (no mods, no dlc)
Import the blueprint string and start ...
by Gergely
Thu May 29, 2025 8:38 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.52] Controls in the menu do not update when switching controller icons
Replies: 1
Views: 2332

[Twinsen][2.0.52] Controls in the menu do not update when switching controller icons

Environment

Steam edition of Factorio on Windows. Steam input is disabled.
I used Nintendo Switch Pro controller

Steps to reproduce

Pair the controller and make sure Factorio recognizes it
Open the controls menu and switch to "controller" controls
Change the icons setting to a ...

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