Search found 555 matches

by Gergely
Fri Mar 11, 2022 11:04 am
Forum: News
Topic: We support Ukraine
Replies: 2440
Views: 81783

Re: We support Peace

The way I see it, both sides can choose to end the war. Both sides have the choice to resolve the situation peacefully. Russia obviously has the option to retreat. Or Ukraine can agree to fulfill Russia's demands. The following is my take on it, as a neutral observer. by stating that Ukraine can en...
by Gergely
Thu Mar 03, 2022 9:08 pm
Forum: News
Topic: We support Ukraine
Replies: 2440
Views: 81783

Re: We support Peace

snow-factory wrote: ↑
Thu Mar 03, 2022 8:32 pm
Could you perhaps see at least any parallels with the current situation?
Absolutely not. Should I?
by Gergely
Thu Mar 03, 2022 7:54 pm
Forum: News
Topic: We support Ukraine
Replies: 2440
Views: 81783

Re: We support Peace

The way I see it, both sides can choose to end the war. Both sides have the choice to resolve the situation peacefully. Russia obviously has the option to retreat. Or Ukraine can agree to fulfill Russia's demands. The following is my take on it, as a neutral observer. Instead of siding with one nati...
by Gergely
Wed Mar 02, 2022 12:43 pm
Forum: News
Topic: We support Ukraine
Replies: 2440
Views: 81783

Re: We support Ukraine

Snicker wrote: ↑
Wed Mar 02, 2022 11:25 am
I dont think in any time of recorded history there has been clearer what side evil and good is on.
I see. :roll:
by Gergely
Wed Mar 02, 2022 11:09 am
Forum: News
Topic: We support Ukraine
Replies: 2440
Views: 81783

Re: We support Ukraine

Just a note here that I edited my original reply. Did you see what lies Russian state media outlets are writing about the war? More places writing about it may tell more Russians what's actually going on. I saw many things and have mostly made up my mind on what to believe. You suddenly telling me t...
by Gergely
Wed Mar 02, 2022 10:52 am
Forum: News
Topic: We support Ukraine
Replies: 2440
Views: 81783

Re: We support Ukraine

Suddenly politics? Hey I get that the Uncle Bob friday facts was not a political post but considering the way that was settled this crosses a few lines for me. Namely why are you suddenly publicly taking a political stance after distancing yourself from politics. There are supporters of both sides. ...
by Gergely
Fri Feb 04, 2022 2:01 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44548

Re: Friday Facts #367 - Expansion news

That "Cthulhu's Brain" thing on the concept art feels super fresh. I hope the rest of the expansion will share that feeling. I don't want to be in the group of people who play it before it's finished this time though.
by Gergely
Wed Mar 24, 2021 6:03 pm
Forum: Releases
Topic: Version 1.1.29
Replies: 6
Views: 8380

Re: Version 1.1.29

What? No changelog?
by Gergely
Mon Jan 18, 2021 4:55 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 104
Views: 25977

Re: mute the game while alt-tabbed

I don't think this makes sense I think that the abrupt cutting off of the sound is jarring: this is why I play the factorio music (available on steam or in that youtube video) in the background while playing the game rather than just unmuting the in game music. Would it also not make sense to tie t...
by Gergely
Fri Jun 26, 2020 1:39 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 11674

Re: Friday Facts #353 - Trailer update

I do not like the idea of giving a history lesson in the launch trailer. It is going to be the first thing people see about Factorio. It might not make a good impression and could be confusing. I see most other release trailers celebrate the final product instead of the journey. At the point of rele...
by Gergely
Fri Jun 19, 2020 11:46 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 22270

Re: Friday Facts #352 - New website

What about also unifying it all somehow with the forum and wiki as well?

Or some method to link our forum & wiki accounts to our factorio account.
by Gergely
Fri Jun 12, 2020 11:17 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 40481

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Somehow, as a player, I would still prefer the fluid mixing prevention. I don't know why. Also, you don't have to add visible module slots to all entities. But you could instead make graphics of modules being attached to them some form or another. There are no slots expecting modules. They are simpl...
by Gergely
Thu May 21, 2020 2:46 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 17507

Re: Version 0.18.26

FactorioBot wrote: ↑
Thu May 21, 2020 1:34 pm
Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
by Gergely
Tue May 12, 2020 1:58 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 14445

Re: Version 0.18.24

FactorioBot wrote: ↑
Tue May 12, 2020 1:42 pm
  • Fixed version 0.18.23
What? :shock:
by Gergely
Fri May 08, 2020 8:44 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 11745

Re: Friday Facts #346 - He who does nothing, breaks nothing

The next obvious step after footprints are vehicle tracks. I'm not sure how to go about such a thing. Maybe you could make each of the 4 wheels of the car leave behind a circular 'patch' of darkened ground each tick, which when combined creates visually connected tracks. For tanks, treat the chainwh...
by Gergely
Fri Apr 03, 2020 6:40 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 9146

Re: Friday Facts #341 - Audio, Artillery, Attenuation

The sound of the artillery gives the impression of something falling on the ground after each shot but I can't see anything. Is that the sound of some internal reloading procedure of the cannon, or are you going to add a particle for that?
by Gergely
Fri Mar 20, 2020 1:10 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 49679

Re: Friday Facts #339 - Beacon HR + Redesign process

doktorstick wrote: ↑
Fri Mar 20, 2020 1:07 pm
What would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?
Adding to this, what if they are the thing that connects the beacons? For example, make the tip of beacons that are close enough have their own set of electricity beams between them.
by Gergely
Fri Mar 06, 2020 4:29 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 16589

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

What if we need to... you know... test if things are multiplayer safe?
by Gergely
Fri Feb 07, 2020 5:35 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 12575

Re: Friday Facts #333 - Terrain scrolling

posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.
by Gergely
Fri Feb 07, 2020 5:23 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 12575

Re: Friday Facts #333 - Terrain scrolling

Reminds me of this: YouTube: The NES's Loading Seam.

Optimization on this level is not necessary today, but it was back then.

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