Search found 586 matches
- Sun Nov 26, 2023 8:31 pm
- Forum: Not a bug
- Topic: [1.0.0] more trains fit between signals than the preview shows on c
- Replies: 17
- Views: 3044
Re: [1.0.0] more trains fit between signals than the preview shows on c
What about this case? Diagonal straight rail has front and back signal positions overlapping and so the signal binding logic is implemented to choose if a signal is binding to the front or to the back. If one of those is not possible (because there is also curved rail nearby forcing a merge of diag...
- Sun Nov 26, 2023 8:04 pm
- Forum: Not a bug
- Topic: [1.0.0] more trains fit between signals than the preview shows on c
- Replies: 17
- Views: 3044
Re: [1.0.0] more trains fit between signals than the preview shows on c
What about this case? Example 1 Visualization shows 4 units What1.png Example 2 Visualization shows 5 units What2.png 0eNqtmU9v2kAQxb/LnsHa2dm/XKseckkPidRDFVUOsYglYyNjaKOI717bEFLCprxtckHYrH87+2bG+7CfxX21KVZtWXdi9izKeVOvxezHs1iXizqvhnPd06oQM1F2xVJMRJ0vh6M2Lyuxm4iyfih+ixnt7iaiqLuyK4v99ePB0896s7wv2n7A8...
- Fri Nov 24, 2023 12:21 pm
- Forum: Minor issues
- Topic: [kovarex] [0.17.4] Train visualization is off after curves
- Replies: 3
- Views: 909
Re: [kovarex] [0.17.4] Train visualization is off after curves
A very similar bug happens with train stops. Can I rely on the train always clearing the previous block? In this case a 5 length train can fit in the station, but the visualization only shows 4. WithTrainStops.png 0eNqtl9mumzAQQH+l8jNBHhs8mA/pS3VVEWLlWiImYkmbRvx7zaIkKG4zVH3D2HNmx8ON7avenBvrOpbfmC1r1...
- Sat Nov 11, 2023 12:06 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 286
- Views: 23639
Re: Friday Facts #384 - Combinators 2.0
I find it weird you chose to use the selector combinator to "select" the stack size or rocket capacity of item signals. It does not seem like the kind of procedure that needs a dedicated operation inside a combinator. You could have added these options as a new radio button next to the &qu...
- Fri Nov 03, 2023 8:09 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 169
- Views: 20436
Re: Friday Facts #383 - Super force building
Remember this post?
- Mon Oct 30, 2023 8:00 pm
- Forum: Releases
- Topic: Version 0.17.56
- Replies: 43
- Views: 18755
Re: Version 0.17.56
Well what do you know...
- Fri Oct 27, 2023 6:55 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 22
- Views: 1489
Re: Quality level names poll
From a different topic...
- Baseline
- Decent
- Good
- Excellent
- Perfect
- Tue Oct 24, 2023 12:44 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 178
- Views: 21706
Re: Friday Facts #380 - Remote view
I also have to say that I don't like the instant remote rotation. You go through all the trouble to make remote view better (ghost items, remote configuration) and of all things rotation is to be left out. It's these sort of inconsistencies that taint the experience the same way as mentioned in the ...
- Sat Oct 07, 2023 10:29 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18793
Re: Friday Facts #379 - Abstract rewiring
There's a tiny detail I missed: If both WireConnectors are alive (not ghosts) can a wire connecting them be a ghost? No. In that case a wire becomes real wire. I was wondering how this would interact with reach. If ghost wire between real entities is not a thing, there are two options left. Either ...
- Sat Oct 07, 2023 9:19 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18793
Re: Friday Facts #379 - Abstract rewiring
There's a tiny detail I missed: If both WireConnectors are alive (not ghosts) can a wire connecting them be a ghost?
- Tue Oct 03, 2023 10:05 am
- Forum: General discussion
- Topic: FFF is killing me
- Replies: 23
- Views: 2252
Re: FFF is killing me
Now that I think about it, is 2.0 really coming out at the same time as the expansion? Was this even said or implied anywhere? When you say β2.0β what are you referring to, specifically? Specifically, I am referring to the next major update that will most likely include the vanilla changes they men...
- Mon Oct 02, 2023 10:06 am
- Forum: General discussion
- Topic: FFF is killing me
- Replies: 23
- Views: 2252
Re: FFF is killing me
Thanks for spoiling it for me anyway and even sending a notification.
- Sun Oct 01, 2023 8:22 pm
- Forum: General discussion
- Topic: FFF is killing me
- Replies: 23
- Views: 2252
Re: FFF is killing me
Now that I think about it, is 2.0 really coming out at the same time as the expansion? Was this even said or implied anywhere?
- Sun Oct 01, 2023 6:11 pm
- Forum: General discussion
- Topic: FFF is killing me
- Replies: 23
- Views: 2252
Re: FFF is killing me
Factorio Friday Facts did change huh... I don't like the current ones for two reasons: Upgrades for the base Factorio experience are still golden, but the bittersweet issue is all of that is 2.0 which is more than a year away. I wanted the bot buffs for so long it still feels like we will never get ...
- Sat Sep 30, 2023 6:23 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 1528
Re: Quality Poll
I think there shouldn't even be a poll to begin with, especially not with individual names. (Besides where's the Baseline there?)FuryoftheStars wrote: βSat Sep 30, 2023 3:31 pmI think there's a better poll out there, anyway.
viewtopic.php?f=5&t=108777
- Sat Sep 30, 2023 9:45 am
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 1528
Re: Quality Poll
If the names would be replaced they should be replaced with names that actually describe quality: Decent Good Great Excellent Perfect 'Great' is is rather hyperbolic compared to the other terms here. One might use it colloquially, but it doesn't really fit on a 'formal' list of quality names. And i...
- Fri Sep 22, 2023 3:42 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38753
Re: Friday Facts #377 - New new rails
I wonder if we will also get better schedule management. They did mention something about controlling the train system better in FFF-373 . Refuel and depot stations come to mind here. The ability to skip a station in the schedule if a certain condition is met, or test if a certain station is availab...
- Fri Sep 22, 2023 12:05 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38753
Re: Friday Facts #377 - New new rails
Remember this topic from a long time ago?
- Fri Sep 15, 2023 11:14 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 360
- Views: 39393
Re: Friday Facts #376 - Research and Technology
I think FFFs need spoiler sections now for the expansion. I would like for a way to skip reading about the DLC, because for the first time I am finally going to have the chance to experience a "new" Factorio blind, but at the same time I don't want to miss the news about improving the base...
- Fri Sep 08, 2023 7:19 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 793
- Views: 91786
Re: Friday Facts #375 - Quality
Well a big part of the game is blueprinting your own designs.Atraps003 wrote: βFri Sep 08, 2023 6:58 pmSure. For brainless noobs that only know how to play the game by filling in someone else's main bus blueprint.TheBuzzSaw wrote: βFri Sep 08, 2023 4:07 pmFactorio largely centers around consistency, particularly for blueprints.