Search found 443 matches

by Gergely
Thu Dec 06, 2018 1:56 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 17166

Re: Version 0.16.24

Koub wrote:
Thu Dec 06, 2018 12:56 pm
You can't please everyone. Some people are paranoid about their privacy.
Thanks for saving my life. It's damn good to be aware of that...
by Gergely
Thu Dec 06, 2018 12:39 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 17166

Re: Version 0.16.24

Damn, I didn't want to discuss any more, but your answer doesn't let me any choice. It's so full of flaws in your reasoning. :( Me neither. Same here. Don't get me wrong. This isn't about having the last word. It's about convincing the other party that you are right. Why am I getting a notification...
by Gergely
Wed Dec 05, 2018 10:14 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 17166

Re: Version 0.16.24

Why am I getting a notification from an age old topic? I could repeat the arguements from my request , but that let us nothing but turn in circles. Enough is said by now. I only can hope that people understand sometimes in future that opt-out is in general a data privacy desaster, no matter how lon...
by Gergely
Fri Nov 30, 2018 4:39 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 114
Views: 6399

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Is that finally a Wube software logo?
by Gergely
Sun Nov 25, 2018 8:02 pm
Forum: General discussion
Topic: [Poll] Battery design that stabilizes 0.16.51
Replies: 53
Views: 4249

Re: [Poll] Battery design that stabilizes 0.16.51

If I was part of handling this in the Duracell company I would have proposed contacting the Factorio team and not only allow them to include the battery design into their game but also offer them money to go ahead and list Duracell as sponsor. Sigh... If you're a multinational battery manufacurer y...
by Gergely
Fri Nov 23, 2018 7:49 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 97
Views: 5617

Re: Friday Facts #270 - HR Substation & Save/Load overview

Wait... decoratives take up almost 30% of the save?
by Gergely
Fri Nov 23, 2018 6:47 pm
Forum: Ideas and Suggestions
Topic: Artificial structure instead of landfill
Replies: 12
Views: 1690

Re: Artificial structure instead of landfill

https://mods.factorio.com/mod/platforms Those platforms are broken. They can accidentally kill the player. I'm not kidding! You DIE if you mine it from under yourself. So? You remove the land, you drown, you die. Don't do that. It's realistic. :) But maybe one should be at least smart enough not to...
by Gergely
Fri Nov 23, 2018 6:44 pm
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 794

Re: Another idea for rail curves

The only problem here is that it would increase the cost of a full 90° turn from 7 to 9 items, but nothing is perfect. It cost so for me already. 4 per curved, 9 per 90°, 36 per circle. Why is it less for you? Oh my god I just realizied... I'm an idiot... Curved track does cost 4 items... I thought...
by Gergely
Thu Nov 22, 2018 11:04 pm
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 794

Re: Another idea for rail curves

1. As far as I understood here you suggest splitting curved track on halves and insert sloped 2/1 piece between them. That's right. If I understood right, would you want to allow old smaller circles or would you force player to lay new larger versions? I wouldn't want to allow the old 0° to 45° cur...
by Gergely
Thu Nov 22, 2018 9:09 am
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 794

Re: Another idea for rail curves

I just discovered a minor flaw in my design. Updated the topic header about it.
by Gergely
Wed Nov 21, 2018 7:44 pm
Forum: Ideas and Suggestions
Topic: Artificial structure instead of landfill
Replies: 12
Views: 1690

Re: Artificial structure instead of landfill

Zavian wrote:
Tue Nov 20, 2018 7:22 pm
https://mods.factorio.com/mod/platforms
Those platforms are broken. They can accidentally kill the player. I'm not kidding! You DIE if you mine it from under yourself.
by Gergely
Wed Nov 21, 2018 7:41 pm
Forum: General discussion
Topic: [Poll] Battery design that stabilizes 0.16.51
Replies: 53
Views: 4249

Re: [Poll] Battery design that stabilizes 0.16.51

HurkWurk wrote:
Tue Nov 20, 2018 9:04 pm
industrial battery:
Whoa! That... could look nice...
by Gergely
Mon Nov 19, 2018 11:34 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12990

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

So I was just pointing out, that while I still disapprove, it is completely official now, as they made a change that specifically says it is considered intentional now. Originally, the mechanic emerged from items on one half of the belt colliding with underground belt structure while items on the o...
by Gergely
Mon Nov 19, 2018 12:31 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12990

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Do items still move faster on the inside of a curved belt? Thankfully, both sides of a belt go at the same speed, so no need to add higher tier belts on each corner to keep throughput :) It used to be necessary, and it was a real pain in the ass :mrgreen: Do you mean they move at the same speed or ...
by Gergely
Mon Nov 19, 2018 11:30 am
Forum: General discussion
Topic: [POLL]Which major update do you think will end up being 1.0?
Replies: 30
Views: 3775

Re: [POLL]Which major update do you think will end up being 1.0?

They probably should have marked 0.15 as the end of development and made the stable-0.15 into 1.0 and everthing afterwards should have probably been work on Factorio 2 or an expansion and in the case of an expansion they could have released some of the stuff also for free for the vanilla version, l...
by Gergely
Fri Nov 16, 2018 4:09 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12990

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Awww.... what is this?!
Factorio.PNG
Factorio.PNG (35.49 KiB) Viewed 6418 times
by Gergely
Fri Nov 16, 2018 3:54 pm
Forum: General discussion
Topic: [POLL]Which major update do you think will end up being 1.0?
Replies: 30
Views: 3775

Re: [POLL]Which major update do you think will end up being 1.0?

They admitted that 0.17 won't be it.

Now... will it be 0.18?

At the time of writing, 0.18 is the most popular option.
by Gergely
Fri Nov 16, 2018 3:41 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12990

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Please tell me you do something with the landfill's game soft-locking nature in sandbox servers with limited world size.
by Gergely
Fri Nov 09, 2018 6:23 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 7985

Re: Friday Facts #268 - The modern Biter

Reika wrote:
Fri Nov 09, 2018 6:16 pm
Yet even I simply cannot play with the FFF's biters on my screen.
How do you know without trying?
by Gergely
Fri Nov 09, 2018 6:11 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 7985

Re: Friday Facts #268 - The modern Biter

Well I definitely won't be feeling sorry for them now!

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