Search found 605 matches

by Gergely
Fri Sep 13, 2024 11:06 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 81
Views: 7641

Re: Friday Facts #428 - Reactor & Logistics circuit control

Thank you for such a great event. From now on after every FFF you should all imagine the applause of the crowd. It's deserved.
by Gergely
Fri Aug 16, 2024 11:11 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27954

Re: Friday Facts #424 - Gleba Pentapod Enemies

Took a peek at the first video, man those are some true boss fight vibes at the end there. I wonder if there is more.
by Gergely
Fri Jul 12, 2024 11:54 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 18849

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I have to temper that joy though, because i am very disappointed by the inserter rework, i used to rely on this to create very intricate mechanism that would pick things up only if the belts were full and back up, and miss the item otherwise. Isn't this use case covered by splitter output priority?
by Gergely
Fri Jul 12, 2024 11:20 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 18849

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Can we display a circuit network value in the message? Say something like a pattern, "Iron plates: {}" where the hole "{}" is replaced with the actual number in the circuit network. Would be very handy, especially when space is limited. Displaying a number on the screen itself al...
by Gergely
Fri Jul 12, 2024 11:05 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 18849

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I love the ever changing message at the end of FFF posts telling us where to show our thoughts.
by Gergely
Fri Jun 28, 2024 12:40 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 23500

Re: Friday Facts #417 - Space Age development

That intersection is so complex, I can't help but wonder why is it devoid of any trains.
by Gergely
Sun Jun 02, 2024 8:15 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25171

Re: Friday Facts #413 - Gleba

Ron_Quiney wrote:
Sun Jun 02, 2024 4:33 am
...with that much gatekeeping my only hope is that someone who does care will make a mod.
The ever growing need for client-side only mods... (resource packs)
by Gergely
Fri May 31, 2024 11:11 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25171

Re: Friday Facts #413 - Gleba

It's interesting to see how the planet artwork has evolved since initial Space Age FFF. http://cdn.factorio.com/assets/img/blog/fff-373-technology-graph-smaller.png So which of the three initially available planets shall we visit first? (To be fair we have yet to see what business will the engineer ...
by Gergely
Fri May 03, 2024 12:08 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 31597

Re: Friday Facts #409 - Diminishing beacons

Why is alt mode showing the modules "inside" the beacons now?
First image from FFF
by Gergely
Fri Apr 26, 2024 11:09 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 156
Views: 23828

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Doesn't "global statistics" imply statistics over a globe, or in other words a planet? I thought that was odd when I was reading the "all the production statistics were global" line because global outside the context of programming is... kind of bounded in scope. Especially when ...
by Gergely
Fri Apr 05, 2024 1:05 pm
Forum: General discussion
Topic: Sharing DRM-Free Game for Multiplayer
Replies: 5
Views: 1483

Re: Sharing DRM-Free Game for Multiplayer

What about steam family sharing?

I mean, family sharing the library with the friend, (so they can play Factorio through Steam) and concurrently playing the drm-free version yourself.

This kind of seems like a gray area to me, so I shall ask if this is allowed.
by Gergely
Fri Mar 08, 2024 9:17 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 13233

Re: Quality level names poll

Here is a thought. Have we actually seen any suggestions that most of us can agree are better than the one the developers went with? This is what they are using currently: Normal Uncommon Rare Epic Legendary I personally don't like the fact it references a particularly... problematic part of the vid...
by Gergely
Fri Mar 01, 2024 12:29 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 16217

Re: Friday Facts #400 - Chart search and Pins

Next on the list of features that make Factorio feel like an Integrated Development Environment. Absolutely fantastic. 8-)
by Gergely
Tue Feb 27, 2024 6:45 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 13233

Re: Quality level names poll

sparr wrote:
Tue Feb 27, 2024 6:08 pm
I want five names with sequential starting letters, preferably not starting at A or ending at Z to allow for expansion later.
Here's a shot at filling in the gaps...

Common
Decent or Distinct
Enhanced
Fine
Great

Normal
Optimized
Pristine
Quality or Quintessential or Quaint
Refined
by Gergely
Fri Feb 09, 2024 12:25 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 24756

Re: Friday Facts #397 - Factoriopedia

Why use the hat in "m/s^2" for unit of measurement of gravity? There is a perfectly good Unicode character for superscript: m/s²
by Gergely
Fri Jan 19, 2024 1:05 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 28954

Re: Friday Facts #394 - Assembler flipping and circuit control

Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stack size" and more.
by Gergely
Wed Jan 03, 2024 8:23 am
Forum: General discussion
Topic: That feeling when you overwrote a save
Replies: 13
Views: 2249

Re: That feeling when you overwrote a save

If you use Steam Cloud, you can view the cloud stored saves for Factorio and back them up. Steam syncs them after the game is closed, but if you just overwrote a save and it is still running you can try this. Yes, this has happened to me too before. Fortunately I was already aware of this method bac...
by Gergely
Fri Dec 15, 2023 12:03 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 33110

Re: Friday Facts #389 - Train control improvements

Thank you!
by Gergely
Tue Dec 12, 2023 7:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 13
Views: 10499

Re: Flow Routers - UTU balancers without the balance

The reason why this is necessary is the whole "2 paths between every splitter I/O pair" idea. https://media.discordapp.net/attachments/911659480343805983/940452594520834078/unknown.png What would you consider an "input splitter" in this particular case? What are the two input be...
by Gergely
Sun Nov 26, 2023 8:31 pm
Forum: Not a bug
Topic: [1.0.0] more trains fit between signals than the preview shows on c
Replies: 17
Views: 4374

Re: [1.0.0] more trains fit between signals than the preview shows on c

What about this case? Diagonal straight rail has front and back signal positions overlapping and so the signal binding logic is implemented to choose if a signal is binding to the front or to the back. If one of those is not possible (because there is also curved rail nearby forcing a merge of diag...

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