Search found 546 matches

by Gergely
Fri Jun 26, 2020 1:39 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 5381

Re: Friday Facts #353 - Trailer update

I do not like the idea of giving a history lesson in the launch trailer. It is going to be the first thing people see about Factorio. It might not make a good impression and could be confusing. I see most other release trailers celebrate the final product instead of the journey. At the point of rele...
by Gergely
Fri Jun 19, 2020 11:46 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 9996

Re: Friday Facts #352 - New website

What about also unifying it all somehow with the forum and wiki as well?

Or some method to link our forum & wiki accounts to our factorio account.
by Gergely
Fri Jun 12, 2020 11:17 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16655

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Somehow, as a player, I would still prefer the fluid mixing prevention. I don't know why. Also, you don't have to add visible module slots to all entities. But you could instead make graphics of modules being attached to them some form or another. There are no slots expecting modules. They are simpl...
by Gergely
Thu May 21, 2020 2:46 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 11176

Re: Version 0.18.26

FactorioBot wrote:
Thu May 21, 2020 1:34 pm
Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
by Gergely
Tue May 12, 2020 1:58 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 9470

Re: Version 0.18.24

FactorioBot wrote:
Tue May 12, 2020 1:42 pm
  • Fixed version 0.18.23
What? :shock:
by Gergely
Fri May 08, 2020 8:44 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 5651

Re: Friday Facts #346 - He who does nothing, breaks nothing

The next obvious step after footprints are vehicle tracks. I'm not sure how to go about such a thing. Maybe you could make each of the 4 wheels of the car leave behind a circular 'patch' of darkened ground each tick, which when combined creates visually connected tracks. For tanks, treat the chainwh...
by Gergely
Fri Apr 03, 2020 6:40 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 5204

Re: Friday Facts #341 - Audio, Artillery, Attenuation

The sound of the artillery gives the impression of something falling on the ground after each shot but I can't see anything. Is that the sound of some internal reloading procedure of the cannon, or are you going to add a particle for that?
by Gergely
Fri Mar 20, 2020 1:10 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23700

Re: Friday Facts #339 - Beacon HR + Redesign process

doktorstick wrote:
Fri Mar 20, 2020 1:07 pm
What would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?
Adding to this, what if they are the thing that connects the beacons? For example, make the tip of beacons that are close enough have their own set of electricity beams between them.
by Gergely
Fri Mar 06, 2020 4:29 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 8565

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

What if we need to... you know... test if things are multiplayer safe?
by Gergely
Fri Feb 07, 2020 5:35 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 7994

Re: Friday Facts #333 - Terrain scrolling

posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.
by Gergely
Fri Feb 07, 2020 5:23 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 7994

Re: Friday Facts #333 - Terrain scrolling

Reminds me of this: YouTube: The NES's Loading Seam.

Optimization on this level is not necessary today, but it was back then.
by Gergely
Fri Jan 31, 2020 2:18 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 7541

Re: Friday Facts #332 - More sounds & Map color tweaks

My thought when I first heard those new bot sounds:

Today isn't april fools day is it?
by Gergely
Tue Jan 21, 2020 2:13 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 48341

Re: Version 0.18.0

Uhh... what's the point of this menu stage? Why couldn't you make the scenario selection screen have a load save button or the load save screen have a new game button instead? (Latter one is what Minecraft does.) Or you could just move these two buttons to occupy the place of the "Singleplayer" butt...
by Gergely
Tue Jan 21, 2020 1:48 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 48341

Re: Version 0.18.0

Just when I finish making my real life spaghetti this happens.

I'm only prepared on Fridays.
by Gergely
Fri Jan 17, 2020 4:32 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 12038

Re: Friday Facts #330 - Main menu and File Share Shenanigans

If we are talking about the main menu, you should make either it's background or foreground more lively at least. It doesn't give a good impression. Either have it load a factory as a background (similar to what open ttd does), a video, or exchange the movable window (which is movable for no reason)...
by Gergely
Fri Jan 03, 2020 8:08 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 6154

Re: Friday Facts #328 - 2019 recap

Not a bunch of graphs again!
by Gergely
Fri Nov 29, 2019 2:54 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 8892

Re: Friday Facts #323 - Animated water

Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.
by Gergely
Fri Nov 22, 2019 12:46 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 12256

Re: Friday Facts #322 - New Particle system

Klonan wrote:we will not be doing any more 0.17 releases
:roll: Okay then...

Guess we don't get the better fluid physics.
by Gergely
Fri Nov 08, 2019 3:38 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 24338

Re: Friday Facts #320 - Color correction

Another change we didn't know we needed. Great!
by Gergely
Fri Nov 01, 2019 2:15 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 5499

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Gotta love how the image file for the printed dude is fff-319-jesus.png

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