Search found 605 matches
- Fri Sep 13, 2024 11:06 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 81
- Views: 7641
Re: Friday Facts #428 - Reactor & Logistics circuit control
Thank you for such a great event. From now on after every FFF you should all imagine the applause of the crowd. It's deserved.
- Fri Aug 16, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27954
Re: Friday Facts #424 - Gleba Pentapod Enemies
Took a peek at the first video, man those are some true boss fight vibes at the end there. I wonder if there is more.
- Fri Jul 12, 2024 11:54 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 18849
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I have to temper that joy though, because i am very disappointed by the inserter rework, i used to rely on this to create very intricate mechanism that would pick things up only if the belts were full and back up, and miss the item otherwise. Isn't this use case covered by splitter output priority?
- Fri Jul 12, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 18849
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Can we display a circuit network value in the message? Say something like a pattern, "Iron plates: {}" where the hole "{}" is replaced with the actual number in the circuit network. Would be very handy, especially when space is limited. Displaying a number on the screen itself al...
- Fri Jul 12, 2024 11:05 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 18849
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I love the ever changing message at the end of FFF posts telling us where to show our thoughts.
- Fri Jun 28, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23500
Re: Friday Facts #417 - Space Age development
That intersection is so complex, I can't help but wonder why is it devoid of any trains.
- Sun Jun 02, 2024 8:15 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25171
Re: Friday Facts #413 - Gleba
The ever growing need for client-side only mods... (resource packs)Ron_Quiney wrote: ↑Sun Jun 02, 2024 4:33 am...with that much gatekeeping my only hope is that someone who does care will make a mod.
- Fri May 31, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25171
Re: Friday Facts #413 - Gleba
It's interesting to see how the planet artwork has evolved since initial Space Age FFF. http://cdn.factorio.com/assets/img/blog/fff-373-technology-graph-smaller.png So which of the three initially available planets shall we visit first? (To be fair we have yet to see what business will the engineer ...
- Fri May 03, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 31597
Re: Friday Facts #409 - Diminishing beacons
Why is alt mode showing the modules "inside" the beacons now?
First image from FFF
- Fri Apr 26, 2024 11:09 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23828
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Doesn't "global statistics" imply statistics over a globe, or in other words a planet? I thought that was odd when I was reading the "all the production statistics were global" line because global outside the context of programming is... kind of bounded in scope. Especially when ...
- Fri Apr 05, 2024 1:05 pm
- Forum: General discussion
- Topic: Sharing DRM-Free Game for Multiplayer
- Replies: 5
- Views: 1483
Re: Sharing DRM-Free Game for Multiplayer
What about steam family sharing?
I mean, family sharing the library with the friend, (so they can play Factorio through Steam) and concurrently playing the drm-free version yourself.
This kind of seems like a gray area to me, so I shall ask if this is allowed.
I mean, family sharing the library with the friend, (so they can play Factorio through Steam) and concurrently playing the drm-free version yourself.
This kind of seems like a gray area to me, so I shall ask if this is allowed.
- Fri Mar 08, 2024 9:17 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 13233
Re: Quality level names poll
Here is a thought. Have we actually seen any suggestions that most of us can agree are better than the one the developers went with? This is what they are using currently: Normal Uncommon Rare Epic Legendary I personally don't like the fact it references a particularly... problematic part of the vid...
- Fri Mar 01, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 16217
Re: Friday Facts #400 - Chart search and Pins
Next on the list of features that make Factorio feel like an Integrated Development Environment. Absolutely fantastic.
- Tue Feb 27, 2024 6:45 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 13233
Re: Quality level names poll
Here's a shot at filling in the gaps...
Common
Decent or Distinct
Enhanced
Fine
Great
Normal
Optimized
Pristine
Quality or Quintessential or Quaint
Refined
- Fri Feb 09, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 24756
Re: Friday Facts #397 - Factoriopedia
Why use the hat in "m/s^2" for unit of measurement of gravity? There is a perfectly good Unicode character for superscript: m/s²
- Fri Jan 19, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 28954
Re: Friday Facts #394 - Assembler flipping and circuit control
Regarding the Stack inserter and Bulk inserter name FLIP, you better do something about "inserter stack size bonus", "override stack size" and more.
- Wed Jan 03, 2024 8:23 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 2249
Re: That feeling when you overwrote a save
If you use Steam Cloud, you can view the cloud stored saves for Factorio and back them up. Steam syncs them after the game is closed, but if you just overwrote a save and it is still running you can try this. Yes, this has happened to me too before. Fortunately I was already aware of this method bac...
- Fri Dec 15, 2023 12:03 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33110
- Tue Dec 12, 2023 7:59 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 13
- Views: 10499
Re: Flow Routers - UTU balancers without the balance
The reason why this is necessary is the whole "2 paths between every splitter I/O pair" idea. https://media.discordapp.net/attachments/911659480343805983/940452594520834078/unknown.png What would you consider an "input splitter" in this particular case? What are the two input be...
- Sun Nov 26, 2023 8:31 pm
- Forum: Not a bug
- Topic: [1.0.0] more trains fit between signals than the preview shows on c
- Replies: 17
- Views: 4374
Re: [1.0.0] more trains fit between signals than the preview shows on c
What about this case? Diagonal straight rail has front and back signal positions overlapping and so the signal binding logic is implemented to choose if a signal is binding to the front or to the back. If one of those is not possible (because there is also curved rail nearby forcing a merge of diag...