Search found 586 matches

by Gergely
Sun Nov 26, 2023 8:31 pm
Forum: Not a bug
Topic: [1.0.0] more trains fit between signals than the preview shows on c
Replies: 17
Views: 3044

Re: [1.0.0] more trains fit between signals than the preview shows on c

What about this case? Diagonal straight rail has front and back signal positions overlapping and so the signal binding logic is implemented to choose if a signal is binding to the front or to the back. If one of those is not possible (because there is also curved rail nearby forcing a merge of diag...
by Gergely
Sun Nov 26, 2023 8:04 pm
Forum: Not a bug
Topic: [1.0.0] more trains fit between signals than the preview shows on c
Replies: 17
Views: 3044

Re: [1.0.0] more trains fit between signals than the preview shows on c

What about this case? Example 1 Visualization shows 4 units What1.png Example 2 Visualization shows 5 units What2.png 0eNqtmU9v2kAQxb/LnsHa2dm/XKseckkPidRDFVUOsYglYyNjaKOI717bEFLCprxtckHYrH87+2bG+7CfxX21KVZtWXdi9izKeVOvxezHs1iXizqvhnPd06oQM1F2xVJMRJ0vh6M2Lyuxm4iyfih+ixnt7iaiqLuyK4v99ePB0896s7wv2n7A8...
by Gergely
Fri Nov 24, 2023 12:21 pm
Forum: Minor issues
Topic: [kovarex] [0.17.4] Train visualization is off after curves
Replies: 3
Views: 909

Re: [kovarex] [0.17.4] Train visualization is off after curves

A very similar bug happens with train stops. Can I rely on the train always clearing the previous block? In this case a 5 length train can fit in the station, but the visualization only shows 4. WithTrainStops.png 0eNqtl9mumzAQQH+l8jNBHhs8mA/pS3VVEWLlWiImYkmbRvx7zaIkKG4zVH3D2HNmx8ON7avenBvrOpbfmC1r1...
by Gergely
Sat Nov 11, 2023 12:06 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 286
Views: 23639

Re: Friday Facts #384 - Combinators 2.0

I find it weird you chose to use the selector combinator to "select" the stack size or rocket capacity of item signals. It does not seem like the kind of procedure that needs a dedicated operation inside a combinator. You could have added these options as a new radio button next to the &qu...
by Gergely
Fri Nov 03, 2023 8:09 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 169
Views: 20436

Re: Friday Facts #383 - Super force building

Remember this post?
by Gergely
Mon Oct 30, 2023 8:00 pm
Forum: Releases
Topic: Version 0.17.56
Replies: 43
Views: 18755

Re: Version 0.17.56

Well what do you know...
by Gergely
Fri Oct 27, 2023 6:55 am
Forum: General discussion
Topic: Quality level names poll
Replies: 22
Views: 1489

Re: Quality level names poll

From a different topic...
  • Baseline
  • Decent
  • Good
  • Excellent
  • Perfect
by Gergely
Tue Oct 24, 2023 12:44 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 178
Views: 21706

Re: Friday Facts #380 - Remote view

I also have to say that I don't like the instant remote rotation. You go through all the trouble to make remote view better (ghost items, remote configuration) and of all things rotation is to be left out. It's these sort of inconsistencies that taint the experience the same way as mentioned in the ...
by Gergely
Sat Oct 07, 2023 10:29 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 18793

Re: Friday Facts #379 - Abstract rewiring

There's a tiny detail I missed: If both WireConnectors are alive (not ghosts) can a wire connecting them be a ghost? No. In that case a wire becomes real wire. I was wondering how this would interact with reach. If ghost wire between real entities is not a thing, there are two options left. Either ...
by Gergely
Sat Oct 07, 2023 9:19 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 18793

Re: Friday Facts #379 - Abstract rewiring

There's a tiny detail I missed: If both WireConnectors are alive (not ghosts) can a wire connecting them be a ghost?
by Gergely
Tue Oct 03, 2023 10:05 am
Forum: General discussion
Topic: FFF is killing me
Replies: 23
Views: 2252

Re: FFF is killing me

Now that I think about it, is 2.0 really coming out at the same time as the expansion? Was this even said or implied anywhere? When you say β€œ2.0” what are you referring to, specifically? Specifically, I am referring to the next major update that will most likely include the vanilla changes they men...
by Gergely
Mon Oct 02, 2023 10:06 am
Forum: General discussion
Topic: FFF is killing me
Replies: 23
Views: 2252

Re: FFF is killing me

Thanks for spoiling it for me anyway and even sending a notification.
by Gergely
Sun Oct 01, 2023 8:22 pm
Forum: General discussion
Topic: FFF is killing me
Replies: 23
Views: 2252

Re: FFF is killing me

Now that I think about it, is 2.0 really coming out at the same time as the expansion? Was this even said or implied anywhere?
by Gergely
Sun Oct 01, 2023 6:11 pm
Forum: General discussion
Topic: FFF is killing me
Replies: 23
Views: 2252

Re: FFF is killing me

Factorio Friday Facts did change huh... I don't like the current ones for two reasons: Upgrades for the base Factorio experience are still golden, but the bittersweet issue is all of that is 2.0 which is more than a year away. I wanted the bot buffs for so long it still feels like we will never get ...
by Gergely
Sat Sep 30, 2023 6:23 pm
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 1528

Re: Quality Poll

FuryoftheStars wrote: ↑
Sat Sep 30, 2023 3:31 pm
I think there's a better poll out there, anyway.
viewtopic.php?f=5&t=108777
I think there shouldn't even be a poll to begin with, especially not with individual names. (Besides where's the Baseline there?)
by Gergely
Sat Sep 30, 2023 9:45 am
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 1528

Re: Quality Poll

If the names would be replaced they should be replaced with names that actually describe quality: Decent Good Great Excellent Perfect 'Great' is is rather hyperbolic compared to the other terms here. One might use it colloquially, but it doesn't really fit on a 'formal' list of quality names. And i...
by Gergely
Fri Sep 22, 2023 3:42 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 38753

Re: Friday Facts #377 - New new rails

I wonder if we will also get better schedule management. They did mention something about controlling the train system better in FFF-373 . Refuel and depot stations come to mind here. The ability to skip a station in the schedule if a certain condition is met, or test if a certain station is availab...
by Gergely
Fri Sep 22, 2023 12:05 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 38753

Re: Friday Facts #377 - New new rails

Remember this topic from a long time ago?
by Gergely
Fri Sep 15, 2023 11:14 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 360
Views: 39393

Re: Friday Facts #376 - Research and Technology

I think FFFs need spoiler sections now for the expansion. I would like for a way to skip reading about the DLC, because for the first time I am finally going to have the chance to experience a "new" Factorio blind, but at the same time I don't want to miss the news about improving the base...
by Gergely
Fri Sep 08, 2023 7:19 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 793
Views: 91786

Re: Friday Facts #375 - Quality

Atraps003 wrote: ↑
Fri Sep 08, 2023 6:58 pm
TheBuzzSaw wrote: ↑
Fri Sep 08, 2023 4:07 pm
Factorio largely centers around consistency, particularly for blueprints.
Sure. For brainless noobs that only know how to play the game by filling in someone else's main bus blueprint.
Well a big part of the game is blueprinting your own designs.

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