Search found 543 matches

by Gergely
Thu May 21, 2020 2:46 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 5455

Re: Version 0.18.26

FactorioBot wrote:
Thu May 21, 2020 1:34 pm
Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
by Gergely
Tue May 12, 2020 1:58 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 32
Views: 6387

Re: Version 0.18.24

FactorioBot wrote:
Tue May 12, 2020 1:42 pm
  • Fixed version 0.18.23
What? :shock:
by Gergely
Fri May 08, 2020 8:44 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 49
Views: 3977

Re: Friday Facts #346 - He who does nothing, breaks nothing

The next obvious step after footprints are vehicle tracks. I'm not sure how to go about such a thing. Maybe you could make each of the 4 wheels of the car leave behind a circular 'patch' of darkened ground each tick, which when combined creates visually connected tracks. For tanks, treat the chainwh...
by Gergely
Fri Apr 03, 2020 6:40 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 4282

Re: Friday Facts #341 - Audio, Artillery, Attenuation

The sound of the artillery gives the impression of something falling on the ground after each shot but I can't see anything. Is that the sound of some internal reloading procedure of the cannon, or are you going to add a particle for that?
by Gergely
Fri Mar 20, 2020 1:10 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 212
Views: 19394

Re: Friday Facts #339 - Beacon HR + Redesign process

doktorstick wrote:
Fri Mar 20, 2020 1:07 pm
What would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?
Adding to this, what if they are the thing that connects the beacons? For example, make the tip of beacons that are close enough have their own set of electricity beams between them.
by Gergely
Fri Mar 06, 2020 4:29 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7069

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

What if we need to... you know... test if things are multiplayer safe?
by Gergely
Fri Feb 07, 2020 5:35 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 7060

Re: Friday Facts #333 - Terrain scrolling

posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.
by Gergely
Fri Feb 07, 2020 5:23 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 7060

Re: Friday Facts #333 - Terrain scrolling

Reminds me of this: YouTube: The NES's Loading Seam.

Optimization on this level is not necessary today, but it was back then.
by Gergely
Fri Jan 31, 2020 2:18 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 6579

Re: Friday Facts #332 - More sounds & Map color tweaks

My thought when I first heard those new bot sounds:

Today isn't april fools day is it?
by Gergely
Tue Jan 21, 2020 2:13 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 41344

Re: Version 0.18.0

Uhh... what's the point of this menu stage? Why couldn't you make the scenario selection screen have a load save button or the load save screen have a new game button instead? (Latter one is what Minecraft does.) Or you could just move these two buttons to occupy the place of the "Singleplayer" butt...
by Gergely
Tue Jan 21, 2020 1:48 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 41344

Re: Version 0.18.0

Just when I finish making my real life spaghetti this happens.

I'm only prepared on Fridays.
by Gergely
Fri Jan 17, 2020 4:32 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 10475

Re: Friday Facts #330 - Main menu and File Share Shenanigans

If we are talking about the main menu, you should make either it's background or foreground more lively at least. It doesn't give a good impression. Either have it load a factory as a background (similar to what open ttd does), a video, or exchange the movable window (which is movable for no reason)...
by Gergely
Fri Jan 03, 2020 8:08 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 5575

Re: Friday Facts #328 - 2019 recap

Not a bunch of graphs again!
by Gergely
Fri Nov 29, 2019 2:54 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 8013

Re: Friday Facts #323 - Animated water

Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.
by Gergely
Fri Nov 22, 2019 12:46 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 10553

Re: Friday Facts #322 - New Particle system

Klonan wrote:we will not be doing any more 0.17 releases
:roll: Okay then...

Guess we don't get the better fluid physics.
by Gergely
Fri Nov 08, 2019 3:38 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 21752

Re: Friday Facts #320 - Color correction

Another change we didn't know we needed. Great!
by Gergely
Fri Nov 01, 2019 2:15 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 4836

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Gotta love how the image file for the printed dude is fff-319-jesus.png
by Gergely
Fri Oct 25, 2019 2:59 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 13675

Re: Friday Facts #318 - New Tooltips

Just talking off the top of my head, but the one entity type that seems like it would benefit from batching the most is belts. Yes, belts, inserters too. Bots don't have to build multiple entities in the same tick. They could instead be assigned to as many ghosts of the same type as they can carry,...
by Gergely
Fri Oct 18, 2019 11:05 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 9297

Re: Friday Facts #317 - New pathfinding algorithm

A topic this good this early?

I must be dreaming!
by Gergely
Fri Oct 11, 2019 3:34 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 9595

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Came here to say... that I'm loving the new Factorio Shirt that I have bought. Looking forward the day when someone actually recognizes it. (Probably take long since winter is coming.)

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