Search found 546 matches
- Fri Jun 26, 2020 1:39 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 6259
Re: Friday Facts #353 - Trailer update
I do not like the idea of giving a history lesson in the launch trailer. It is going to be the first thing people see about Factorio. It might not make a good impression and could be confusing. I see most other release trailers celebrate the final product instead of the journey. At the point of rele...
- Fri Jun 19, 2020 11:46 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 11705
Re: Friday Facts #352 - New website
What about also unifying it all somehow with the forum and wiki as well?
Or some method to link our forum & wiki accounts to our factorio account.
Or some method to link our forum & wiki accounts to our factorio account.
- Fri Jun 12, 2020 11:17 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 19783
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Somehow, as a player, I would still prefer the fluid mixing prevention. I don't know why. Also, you don't have to add visible module slots to all entities. But you could instead make graphics of modules being attached to them some form or another. There are no slots expecting modules. They are simpl...
- Thu May 21, 2020 2:46 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 12930
Re: Version 0.18.26
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?FactorioBot wrote: ↑Thu May 21, 2020 1:34 pmChanges
- Disallowed saving over autosave files or making saves that begin with '_autosave'.
- Tue May 12, 2020 1:58 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 10823
Re: Version 0.18.24
What?

- Fri May 08, 2020 8:44 pm
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 6560
Re: Friday Facts #346 - He who does nothing, breaks nothing
The next obvious step after footprints are vehicle tracks. I'm not sure how to go about such a thing. Maybe you could make each of the 4 wheels of the car leave behind a circular 'patch' of darkened ground each tick, which when combined creates visually connected tracks. For tanks, treat the chainwh...
- Fri Apr 03, 2020 6:40 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 5706
Re: Friday Facts #341 - Audio, Artillery, Attenuation
The sound of the artillery gives the impression of something falling on the ground after each shot but I can't see anything. Is that the sound of some internal reloading procedure of the cannon, or are you going to add a particle for that?
- Fri Mar 20, 2020 1:10 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 211
- Views: 26667
Re: Friday Facts #339 - Beacon HR + Redesign process
Adding to this, what if they are the thing that connects the beacons? For example, make the tip of beacons that are close enough have their own set of electricity beams between them.doktorstick wrote: ↑Fri Mar 20, 2020 1:07 pmWhat would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?
- Fri Mar 06, 2020 4:29 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 9533
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
What if we need to... you know... test if things are multiplayer safe?
- Fri Feb 07, 2020 5:35 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 8691
Re: Friday Facts #333 - Terrain scrolling
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
- Fri Feb 07, 2020 5:23 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 8691
Re: Friday Facts #333 - Terrain scrolling
Reminds me of this: YouTube: The NES's Loading Seam.
Optimization on this level is not necessary today, but it was back then.
Optimization on this level is not necessary today, but it was back then.
- Fri Jan 31, 2020 2:18 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 8251
Re: Friday Facts #332 - More sounds & Map color tweaks
My thought when I first heard those new bot sounds:
Today isn't april fools day is it?
Today isn't april fools day is it?
- Tue Jan 21, 2020 2:13 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 50181
Re: Version 0.18.0
Uhh... what's the point of this menu stage? Why couldn't you make the scenario selection screen have a load save button or the load save screen have a new game button instead? (Latter one is what Minecraft does.) Or you could just move these two buttons to occupy the place of the "Singleplayer" butt...
- Tue Jan 21, 2020 1:48 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 50181
Re: Version 0.18.0
Just when I finish making my real life spaghetti this happens.
I'm only prepared on Fridays.
I'm only prepared on Fridays.
- Fri Jan 17, 2020 4:32 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 13232
Re: Friday Facts #330 - Main menu and File Share Shenanigans
If we are talking about the main menu, you should make either it's background or foreground more lively at least. It doesn't give a good impression. Either have it load a factory as a background (similar to what open ttd does), a video, or exchange the movable window (which is movable for no reason)...
- Fri Jan 03, 2020 8:08 pm
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 6558
Re: Friday Facts #328 - 2019 recap
Not a bunch of graphs again!
- Fri Nov 29, 2019 2:54 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 9607
Re: Friday Facts #323 - Animated water
Is it just me, or was the water always somewhat animated in the game?
It's probably just me.
It's probably just me.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
- Fri Nov 22, 2019 12:46 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 13311
Re: Friday Facts #322 - New Particle system
Klonan wrote:we will not be doing any more 0.17 releases

Guess we don't get the better fluid physics.
- Fri Nov 08, 2019 3:38 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 26579
Re: Friday Facts #320 - Color correction
Another change we didn't know we needed. Great!
- Fri Nov 01, 2019 2:15 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 6022
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Gotta love how the image file for the printed dude is fff-319-jesus.png