Search found 5 matches

by Xayad
Wed Jul 02, 2025 7:14 am
Forum: Bug Reports
Topic: [2.0.58] Without Space Age, rockets launch automatically before having a full inventory
Replies: 1
Views: 404

[2.0.58] Without Space Age, rockets launch automatically before having a full inventory

This issue happened to me while playing pyanodons alternative energy https://mods.factorio.com/mod/pyalternativeenergy
Space Age was not enabled.

In the mod, there are items (tholins capsules) you launch into space in the same way you launch satellites in vanilla.
However the tholins capsules have ...
by Xayad
Fri Nov 08, 2024 2:26 pm
Forum: Ideas and Suggestions
Topic: Allow bots to plant trees on Nauvis
Replies: 2
Views: 1504

Allow bots to plant trees on Nauvis

I love the new Tree seeding tech, but as far as i can tell there is no way to tell bots to plant trees .


Being able to plant trees for cosmetic reasons or in places where an agricultural tower setup wouldn't fit is great, but needing the engineer there feels against the philosophy of " remote ...
by Xayad
Fri Nov 08, 2024 12:42 am
Forum: Duplicates
Topic: [2.0.15]Quality indicators in pins appear over UI
Replies: 3
Views: 465

Re: [2.0.15]Quality indicators in pins appear over UI

LCStark wrote: Fri Nov 08, 2024 12:38 am Probably the same issue as this: 117647, in which case it is already fixed for the next release.
yeah seems like this is it !
I didn't find that other thread when searching if that issue was adressed before but it's nice to know it already is fixed :D
by Xayad
Fri Nov 08, 2024 12:25 am
Forum: Duplicates
Topic: [2.0.15]Quality indicators in pins appear over UI
Replies: 3
Views: 465

[2.0.15]Quality indicators in pins appear over UI

Quality indicator for icons put into pin names persist in production statistics, power statistics, player inventory and in game menu.

Here are some example screenshots :
How it normally looks without any UI element in front of the pins 11-08-2024, 01-23-18.png

Quality indicators over Production ...
by Xayad
Sun Oct 27, 2024 1:09 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11]Robots randomly taking damage after killing demolisher.
Replies: 2
Views: 1377

[Rseding91] [2.0.11]Robots randomly taking damage after killing demolisher.

After fighting small demolishers, according to the alerts robots in my base far away from the fight are taking some damage.

It happens the moment the demolisher dies, after killing it with an artillery train.

It happened to me 3 times and no bots ever died from this, only taking a small amount of ...

Go to advanced search