Search found 4 matches

by PastaEngineer
Fri Nov 01, 2024 3:50 am
Forum: Duplicates
Topic: [boskid] Objects on top of asteroid collector
Replies: 5
Views: 370

Re: [boskid] Objects on top of asteroid collector

My post precedes that linked one by 2 days. That changes nothing, when fixing bugs i am following my own ordering and i am not disallowed from fixing one bug without first browing entire forum to find if there are earlier topics with the same or similar bug. I was fixing the big electric pole colli...
by PastaEngineer
Thu Oct 31, 2024 11:00 pm
Forum: Duplicates
Topic: [boskid] Objects on top of asteroid collector
Replies: 5
Views: 370

Re: [boskid] Objects on top of asteroid collector

boskid wrote: ↑Thu Oct 31, 2024 6:54 pm That was already fixed for 2.0.13 as part of 118506.
My post precedes that linked one by 2 days.
by PastaEngineer
Sun Oct 27, 2024 8:31 pm
Forum: Duplicates
Topic: [boskid] Objects on top of asteroid collector
Replies: 5
Views: 370

[boskid] Objects on top of asteroid collector

Able to place a big power poles, gates, and landmines on top of an asteroid collector. I tried quite a few objects (not all) and found it strange these were able to be placed.
Image
by PastaEngineer
Sun Oct 27, 2024 1:22 am
Forum: Gameplay Help
Topic: How many thrusters do I really need?
Replies: 10
Views: 16029

How many thrusters do I really need?

Anyone have any idea how you would decide how many thrusters to have on a spaceship? Clearly you could hobble your way across space with one thruster and enough production to sustain it but that's boring. Then I noticed the thruster performance curve in the Factoriopedia: (blue: fluid usage, green: ...

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