Search found 5 matches
- Thu Jan 25, 2018 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: (0.16.18-19) Desync Multiplater
- Replies: 2
- Views: 795
Re: (0.16.18) Desync Multiplater
0.16.19 still suffers desync, added log into the same folder as linked above
- Wed Jan 24, 2018 9:27 pm
- Forum: Resolved Problems and Bugs
- Topic: (0.16.18-19) Desync Multiplater
- Replies: 2
- Views: 795
(0.16.18-19) Desync Multiplater
Hi all, I get a desync after loading map, the map is hosted on a headless windows server, converted straight from a 0.15.40 save. any action in game causes the desync immediately, waiting will still cause it too happen Too large too attach so heres a shareable folder with my current desyncs https://...
- Sun Sep 10, 2017 10:22 pm
- Forum: Pending
- Topic: (15.34) desync when taking a blueprint
- Replies: 1
- Views: 925
(15.34) desync when taking a blueprint
Quickly will explain this if you need more info/report/logs you might have too wait. OS: mac Game: via steam Server: headless on windows Brief issue: Taking a blueprint causes a desync, which re-connects after saving local variant and a re-download x3-4 bigger then save Detail: When taking a bluepri...
- Mon Apr 11, 2016 12:08 pm
- Forum: Not a bug
- Topic: Multiplayer crash to desktop with Log (Discord overlay related)
- Replies: 3
- Views: 1816
Re: Multiplayer crash to desktop with Log
I do run Windows 10 and yes was using the overlay for Discord.
Thank you for your reply
Thank you for your reply
- Sun Apr 10, 2016 6:19 pm
- Forum: Not a bug
- Topic: Multiplayer crash to desktop with Log (Discord overlay related)
- Replies: 3
- Views: 1816
Multiplayer crash to desktop with Log (Discord overlay related)
Still using 0.12.29 Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace c:\cygwin64\tmp\factorio-...