Search found 4 matches

by Henir
Mon Nov 18, 2024 12:23 pm
Forum: Gameplay Help
Topic: Biochamber fuel usage
Replies: 10
Views: 479

Re: Biochamber fuel usage

So the problem seems to be furnaces not being labeled correctly among a few other things
by Henir
Sun Nov 17, 2024 5:12 pm
Forum: Gameplay Help
Topic: Biochamber fuel usage
Replies: 10
Views: 479

Re: Biochamber fuel usage

Its about the principle of higher crafting speeds being more efficient than whats shown as their energy consumption, hence the comparison to the furnaces

Or are the furnaces the problem here?
Should the steel furnace's tooltip show 45kw instead of 90kw ?
Is it a bug ?
by Henir
Sun Nov 17, 2024 2:33 pm
Forum: Gameplay Help
Topic: Biochamber fuel usage
Replies: 10
Views: 479

Biochamber fuel usage

comparing a steel furnace and a stone furnace, they both have 90kw power usage, but steel is more efficient than stone
why does the same not apply to biochambers
by Henir
Sat Oct 26, 2024 3:53 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.11] Train built from blueprint has settings reset (MR)
Replies: 1
Views: 1131

[Tobias] [2.0.11] Train built from blueprint has settings reset (MR)

When im filling a train blueprint (1-4 in my case) the trains settings reset (schedule, interrupts, etc) this happens when the train is placed first and then placing the last 3 wagons, leaving 1 wagon away when the last wagon is placed (1st wagon from trains view) the train resets 10-26-2024, 17-43-...

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