Search found 4 matches
- Mon Nov 18, 2024 12:23 pm
- Forum: Gameplay Help
- Topic: Biochamber fuel usage
- Replies: 10
- Views: 479
Re: Biochamber fuel usage
So the problem seems to be furnaces not being labeled correctly among a few other things
- Sun Nov 17, 2024 5:12 pm
- Forum: Gameplay Help
- Topic: Biochamber fuel usage
- Replies: 10
- Views: 479
Re: Biochamber fuel usage
Its about the principle of higher crafting speeds being more efficient than whats shown as their energy consumption, hence the comparison to the furnaces
Or are the furnaces the problem here?
Should the steel furnace's tooltip show 45kw instead of 90kw ?
Is it a bug ?
Or are the furnaces the problem here?
Should the steel furnace's tooltip show 45kw instead of 90kw ?
Is it a bug ?
- Sun Nov 17, 2024 2:33 pm
- Forum: Gameplay Help
- Topic: Biochamber fuel usage
- Replies: 10
- Views: 479
Biochamber fuel usage
comparing a steel furnace and a stone furnace, they both have 90kw power usage, but steel is more efficient than stone
why does the same not apply to biochambers
why does the same not apply to biochambers
- Sat Oct 26, 2024 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.11] Train built from blueprint has settings reset (MR)
- Replies: 1
- Views: 1131
[Tobias] [2.0.11] Train built from blueprint has settings reset (MR)
When im filling a train blueprint (1-4 in my case) the trains settings reset (schedule, interrupts, etc) this happens when the train is placed first and then placing the last 3 wagons, leaving 1 wagon away when the last wagon is placed (1st wagon from trains view) the train resets 10-26-2024, 17-43-...