Thank you!
It's probably the worst way possible to implement this, but simply adding this property to the relevant machines (entities.lua etc.) worked wonders. Such a quick fix.
Search found 2 matches
- Sun Oct 27, 2024 9:07 am
- Forum: Ideas and Requests For Mods
- Topic: Limiting animation speed of production machines
- Replies: 2
- Views: 237
- Sat Oct 26, 2024 2:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Limiting animation speed of production machines
- Replies: 2
- Views: 237
Limiting animation speed of production machines
Hi, so I was wondering how difficult would it be to limit/cap the animation speed on all production machines?
Personally, I think most of the machines' animations look far better when operating at normal speeds (no speed modules or beacon effect). However, this would have to exclude logistics for ...
Personally, I think most of the machines' animations look far better when operating at normal speeds (no speed modules or beacon effect). However, this would have to exclude logistics for ...