Search found 5 matches
- Mon Jun 27, 2016 8:24 pm
- Forum: Technical Help
- Topic: Unable to use Multiplayer features
- Replies: 14
- Views: 6098
Re: Unable to use Multiplayer features
also same here
- Tue Apr 19, 2016 5:28 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 103789
Re: [MOD 0.12.12+] ModuleInserter 0.1.32
Updated to 0.1.34
fix error with full inventory
fix data not being cleaned up
store data by player.index instead name
unregister on_tick if not needed
When upgrading it will remove all unneeded data that might be there. /c remote.call("mi", "cleanup") should now work (again)
Also I ...
fix error with full inventory
fix data not being cleaned up
store data by player.index instead name
unregister on_tick if not needed
When upgrading it will remove all unneeded data that might be there. /c remote.call("mi", "cleanup") should now work (again)
Also I ...
- Mon Apr 18, 2016 9:27 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 103789
Re: [MOD 0.12.12+] ModuleInserter 0.1.32
Updated to 0.1.34
fix error with full inventory
fix data not being cleaned up
store data by player.index instead name
unregister on_tick if not needed
When upgrading it will remove all unneeded data that might be there. /c remote.call("mi", "cleanup") should now work (again)
Also I ...
fix error with full inventory
fix data not being cleaned up
store data by player.index instead name
unregister on_tick if not needed
When upgrading it will remove all unneeded data that might be there. /c remote.call("mi", "cleanup") should now work (again)
Also I ...
- Sun Apr 17, 2016 11:01 am
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 103789
Re: [MOD 0.12.12+] ModuleInserter 0.1.33
Just came to say i found a pretty nasty bug, my factorio kept taking almost a minute to load a save lately so today I decided to find the cause of the issue and it appears to be this mod, in particular it save a lot of data into the script.dat file I think its the locations of all the modules i've ...
- Sat Apr 16, 2016 9:54 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 103789
Re: [MOD 0.12.12+] ModuleInserter 0.1.33
Just came to say i found a pretty nasty bug, my factorio kept taking almost a minute to load a save lately so today I decided to find the cause of the issue and it appears to be this mod, in particular it save a lot of data into the script.dat file I think its the locations of all the modules i've ...