TL;DR
Remote View loses meaningful screen real-estate to the left sidebar (Surfaces/Platforms), easily remedied by having the sidebar be collabsible (like a - button that becomes a + when collapsed).
What?
Remote View is amazing! And in Space Age, we're spending a ton of time in it. So much ...
Search found 6 matches
- Tue Nov 12, 2024 5:16 am
- Forum: Ideas and Suggestions
- Topic: "Surfaces and Platforms" sidebar UI in Remote View should be collapsible
- Replies: 1
- Views: 304
- Wed Nov 06, 2024 6:37 am
- Forum: Ideas and Suggestions
- Topic: Crafting and construction surface conditions should use different icons
- Replies: 3
- Views: 447
Re: Crafting and construction surface conditions should use different icons
The text inside the header is much more clear, at least in English: "buildable on" and "crafted on" are very understandable.
I agree! And also, I personally still struggle to see the difference between "build" and "craft" and remember which one's which sometimes in the game. Probably not a ...
- Tue Nov 05, 2024 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Crafting and construction surface conditions should use different icons
- Replies: 3
- Views: 447
Crafting and construction surface conditions should use different icons
Hi, this is a small feature request based upon my own confusion at these two concepts. Any item having a "crafting surface" means it must be assembled there , but can be used anywhere. "Construction surface", on the other hand, means it can (potentially) be assembled anywhere , but can only be used ...
- Thu Oct 31, 2024 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.12] Tesla turret friendly fires walls
- Replies: 7
- Views: 3598
Re: [2.0.12] Tesla turret friendly fires walls
I mean, they should also be immune to fire too right?
- Thu Oct 31, 2024 7:04 pm
- Forum: Not a bug
- Topic: [2.0.13] Tooltip shows % increase of pollution from productivity, but not % decrease from efficiency modules
- Replies: 1
- Views: 219
[2.0.13] Tooltip shows % increase of pollution from productivity, but not % decrease from efficiency modules
Hi! In the current version of Factorio, things like max electricity consumption show the %change from baseline in the tooltip whenever modules/beacons change the value. Likewise, things like speed (mining speed in this case) also show the %change in the tooltip (-15% in this case).
Here, too, the ...
Here, too, the ...
- Fri Oct 25, 2024 11:48 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 14875
Re: [2.0.7] Frequent FPS slowdowns during gameplay
Hi all! I'm in a similar situation, and want to report what seems to be working to fix it. 16gb macbook pro, M1. FPS was solid 60 until getting to Gleba, where it's now in the 40s.
I'm playing Factorio with all the default graphics on; all high, *AND* rendering in native resolution. For me, Nauvis ...
I'm playing Factorio with all the default graphics on; all high, *AND* rendering in native resolution. For me, Nauvis ...