Search found 3 matches

by nickmoNW
Thu Oct 31, 2024 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.12] Tesla turret friendly fires walls
Replies: 7
Views: 796

Re: [2.0.12] Tesla turret friendly fires walls

kpreid wrote:
Thu Oct 31, 2024 5:37 pm
Shouldn’t walls be immune to electricity, anyway?
I mean, they should also be immune to fire too right? :lol:
by nickmoNW
Thu Oct 31, 2024 7:04 pm
Forum: Not a bug
Topic: [2.0.13] Tooltip shows % increase of pollution from productivity, but not % decrease from efficiency modules
Replies: 1
Views: 84

[2.0.13] Tooltip shows % increase of pollution from productivity, but not % decrease from efficiency modules

Hi! In the current version of Factorio, things like max electricity consumption show the %change from baseline in the tooltip whenever modules/beacons change the value. Likewise, things like speed (mining speed in this case) also show the %change in the tooltip (-15% in this case). Here, too, the po...
by nickmoNW
Fri Oct 25, 2024 11:48 pm
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 43
Views: 4568

Re: [2.0.7] Frequent FPS slowdowns during gameplay

Hi all! I'm in a similar situation, and want to report what seems to be working to fix it. 16gb macbook pro, M1. FPS was solid 60 until getting to Gleba, where it's now in the 40s. I'm playing Factorio with all the default graphics on; all high, *AND* rendering in native resolution. For me, Nauvis a...

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