Search found 6 matches

by nickmoNW
Tue Nov 12, 2024 5:16 am
Forum: Ideas and Suggestions
Topic: "Surfaces and Platforms" sidebar UI in Remote View should be collapsible
Replies: 1
Views: 304

"Surfaces and Platforms" sidebar UI in Remote View should be collapsible

TL;DR
Remote View loses meaningful screen real-estate to the left sidebar (Surfaces/Platforms), easily remedied by having the sidebar be collabsible (like a - button that becomes a + when collapsed).

What?
Remote View is amazing! And in Space Age, we're spending a ton of time in it. So much ...
by nickmoNW
Wed Nov 06, 2024 6:37 am
Forum: Ideas and Suggestions
Topic: Crafting and construction surface conditions should use different icons
Replies: 3
Views: 447

Re: Crafting and construction surface conditions should use different icons


The text inside the header is much more clear, at least in English: "buildable on" and "crafted on" are very understandable.


I agree! And also, I personally still struggle to see the difference between "build" and "craft" and remember which one's which sometimes in the game. Probably not a ...
by nickmoNW
Tue Nov 05, 2024 5:42 pm
Forum: Ideas and Suggestions
Topic: Crafting and construction surface conditions should use different icons
Replies: 3
Views: 447

Crafting and construction surface conditions should use different icons

Hi, this is a small feature request based upon my own confusion at these two concepts. Any item having a "crafting surface" means it must be assembled there , but can be used anywhere. "Construction surface", on the other hand, means it can (potentially) be assembled anywhere , but can only be used ...
by nickmoNW
Thu Oct 31, 2024 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.12] Tesla turret friendly fires walls
Replies: 7
Views: 3598

Re: [2.0.12] Tesla turret friendly fires walls

kpreid wrote: Thu Oct 31, 2024 5:37 pm Shouldn’t walls be immune to electricity, anyway?
I mean, they should also be immune to fire too right? :lol:
by nickmoNW
Thu Oct 31, 2024 7:04 pm
Forum: Not a bug
Topic: [2.0.13] Tooltip shows % increase of pollution from productivity, but not % decrease from efficiency modules
Replies: 1
Views: 219

[2.0.13] Tooltip shows % increase of pollution from productivity, but not % decrease from efficiency modules

Hi! In the current version of Factorio, things like max electricity consumption show the %change from baseline in the tooltip whenever modules/beacons change the value. Likewise, things like speed (mining speed in this case) also show the %change in the tooltip (-15% in this case).

Here, too, the ...
by nickmoNW
Fri Oct 25, 2024 11:48 pm
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 125
Views: 14875

Re: [2.0.7] Frequent FPS slowdowns during gameplay

Hi all! I'm in a similar situation, and want to report what seems to be working to fix it. 16gb macbook pro, M1. FPS was solid 60 until getting to Gleba, where it's now in the 40s.

I'm playing Factorio with all the default graphics on; all high, *AND* rendering in native resolution. For me, Nauvis ...

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