Search found 10 matches

by kerdeyosto
Sun Mar 16, 2025 11:40 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.41] Screenshot taken with /screenshot command doesn't show display panel text
Replies: 2
Views: 1068

[boskid][2.0.41] Screenshot taken with /screenshot command doesn't show display panel text

Screenshot taken by /screenshot command and by os; display panel text is not shown. Assembler included to show it's not somehow turning off alt mode.
screenshot (via printscreen).jpg
screenshot (via printscreen).jpg (165.79 KiB) Viewed 1068 times
screenshot (via command).png
screenshot (via command).png (1.04 MiB) Viewed 1068 times
by kerdeyosto
Sat Feb 22, 2025 1:04 am
Forum: Not a bug
Topic: [2.0.35] Roboport ignores .active attribute
Replies: 2
Views: 279

[2.0.35] Roboport ignores .active attribute

Steps to reproduce: hover over a roboport and run /c game.player.selected.active=false
Result: nothing happens. Reading back the state with /c game.player.print(tostring(game.player.selected.active)) shows it is still true.
Expected: doing the same thing to, for example, an assembling machine ...
by kerdeyosto
Sun Dec 29, 2024 2:57 pm
Forum: Ideas and Suggestions
Topic: Pipette blueprints
Replies: 0
Views: 275

Pipette blueprints

If you press q while hovering over a blueprint, it should put that blueprint on your cursor.

The expanded pipette support in 2.0, remote mode, etc encourages you to just use q everywhere without stopping to consider whether clicking on it to pick it up (like a normal inventory item) would make ...
by kerdeyosto
Sat Dec 28, 2024 4:18 pm
Forum: Not a bug
Topic: [2.0.28] Burner inserters stuck without fuel
Replies: 3
Views: 489

Re: [2.0.28] Burner inserters stuck without fuel

Switching to yellow belts and letting it get backed up did nothing. As you can see in the original image, the inserters not stuck like this have no problem grabbing the items. Manually adding fuel to a stuck inserter fixes it immediately.
burner inserters 2.jpg
burner inserters 2.jpg (386.43 KiB) Viewed 463 times
by kerdeyosto
Sat Dec 28, 2024 4:00 pm
Forum: Not a bug
Topic: [2.0.28] Burner inserters stuck without fuel
Replies: 3
Views: 489

[2.0.28] Burner inserters stuck without fuel

Out of fuel despite holding a burnable item and items passing by on the belt. Progressively more inserters get stuck like this the longer it runs.
burner inserters.jpg
burner inserters.jpg (161.51 KiB) Viewed 489 times
by kerdeyosto
Fri Dec 20, 2024 10:15 am
Forum: Duplicates
Topic: [2.0.26] Construction bots won't fulfill requests for construction bots.
Replies: 5
Views: 1093

Re: [2.0.26] Construction bots won't fulfill requests for construction bots.

A stationary roboport (not a second tank) with construction bots will work if you ghost-deconstruct the bots inside the tank in addition to the ghost request, but... that won't help you get the construction bots into that roboport in the first place if it doesn't have any (such as if you just built ...
by kerdeyosto
Fri Dec 20, 2024 9:45 am
Forum: Duplicates
Topic: [2.0.26] Construction bots won't fulfill requests for construction bots.
Replies: 5
Views: 1093

[2.0.26] Construction bots won't fulfill requests for construction bots.

In a remote driven tank, which has plenty of construction bots and some other item (say, belts) in its inventory, and which is out of range of any roboports but its own, place a chest next to the tank and inside the chest make a ghost request for a stack of construction bots and a stack of belts ...
by kerdeyosto
Wed Nov 13, 2024 11:28 pm
Forum: Ideas and Suggestions
Topic: Allow setting unresearched recipes in assemblers
Replies: 0
Views: 289

Allow setting unresearched recipes in assemblers

If you place a blueprint containing an assembler that is set to build an unresearched item, it will allow the assembler to be placed, you can open the assembler and mouseover the recipe etc, but with a circle and slash over it to indicate that it won't start actually building that item yet. I want ...
by kerdeyosto
Fri Oct 25, 2024 11:29 pm
Forum: Not a bug
Topic: [2.0.10] Constant combinator alt-mode no longer displays signals in definition order
Replies: 6
Views: 1112

Re: [2.0.10] Constant combinator alt-mode no longer displays signals in definition order

This was also useful for indicating which item should go on which lane of a belt. Not respecting the order is a solid loss of functionality.
by kerdeyosto
Fri Oct 25, 2024 6:38 pm
Forum: Technical Help
Topic: [2.0.10] Savefile that was originally a converted scenario fails to load
Replies: 0
Views: 193

[2.0.10] Savefile that was originally a converted scenario fails to load

Prior to the 2.0 release, I would periodically convert my main save to a scenario and start a "new" game from that scenario, as a method of keeping replay recording going after changing mods. Trying to load that save in 2.0 gives the error


Error while running event level::on_configuration_changed ...

Go to advanced search