Search found 28 matches

by zerohourrct
Sat Jul 31, 2021 4:12 pm
Forum: Outdated/Not implemented
Topic: Limit input quantity to a multiple of recipe
Replies: 5
Views: 1626

Re: Limit input quantity to a multiple of recipe

Also force behavior to place the minimum quantity for the recipe;

ie. only put 2 stone, or 5 plates, never 1 stone or 1-4 plates. Only when using z to drop single units.
by zerohourrct
Sat Jul 31, 2021 4:09 pm
Forum: Outdated/Not implemented
Topic: Limit input quantity to a multiple of recipe
Replies: 5
Views: 1626

Limit input quantity to a multiple of recipe

Can you round down the manual input quantity limit so that it is a multiple of the recipe?

IE I don't want to put 112 iron plates in a steel making furnace, only 110 or 115.

There might be an argument for inserter behavior to be similar, but it has only ever bothered me for manual input.
by zerohourrct
Fri Jun 08, 2018 10:24 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 59913

Re: Friday Facts #246 - The GUI update (Part 3)

If the back button now scraps changes, it should be renamed to something like Cancel or Undo, and not back, so as not to conflict with veteran knowledge that 'back' = confirm.
by zerohourrct
Thu Apr 05, 2018 4:45 am
Forum: Desyncs with mods
Topic: [0.16.36] Desync of several players
Replies: 1
Views: 1536

[0.16.36] Desync of several players

Playing on vanilla server on version 16.36, several soft-mods, not sure what caused it, was just running around, several players desynced at the same time. Mid-game with several players connected, fairly large base with lots of entities. https://drive.google.com/open?id=1ifLxjGrm6YaKjIyq13VljBaTSPGN...
by zerohourrct
Thu Dec 07, 2017 11:03 pm
Forum: 1 / 0 magic
Topic: [Twinsen] [15.40] factorio razer chroma changes persist after exit
Replies: 2
Views: 1551

Re: [15.40] factorio razer chroma changes persist after exit

FYI this is probably an issue with the way chroma detects running games, IE, not factorio's problem. Unless they are doing some non-standard method to close out their process.

You should report this to whoever manages the chroma device.
by zerohourrct
Thu Dec 07, 2017 9:54 pm
Forum: Not a bug
Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
Replies: 5
Views: 2380

Re: Mining Drills will fill with water

Well I wasn't, but someone else did, and they filled with water.
by zerohourrct
Thu Dec 07, 2017 9:26 pm
Forum: Not a bug
Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
Replies: 5
Views: 2380

[15.37] Electric mining drills accept wrong fluid when on uranium

Mining drills on uranium with fill with 100 units of water, and perhaps other liquids, instead of the sulfuric acid they need, which will block sulfuric acid from entering. This is greatly undesired. Workaround; pick up drills and replace.
by zerohourrct
Fri Sep 29, 2017 11:30 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22293

Re: Friday Facts #210 - Circuit connector module implementation

Please, please, please change rail signal write indicator so red light is for a red signal, and a green light is for a green signal, or have a completely new color for when the rail signal is being forced by the circuit network, so as not to conflict with the red/green colors already in use by the r...
by zerohourrct
Fri Jun 23, 2017 4:55 pm
Forum: Pending
Topic: [0.15.23] Desync Vanilla MP Unknown Cause
Replies: 2
Views: 1410

[0.15.23] Desync Vanilla MP Unknown Cause

Just had a desync on factorio one railworld server, attached is the current logfile and a link to the desync report:

https://drive.google.com/open?id=0BzW8f ... UNxVEZUU0E
by zerohourrct
Thu Jun 15, 2017 6:53 pm
Forum: Pending
Topic: [0.15.20] Server crash when creating map tooltip during join
Replies: 3
Views: 1442

Re: [0.15.20] Server crash when creating map tooltip during join

Seems to have stopped as of .21; probably due to the fixed issue and not map tooltips. I just love creating map tooltips...
by zerohourrct
Thu Jun 15, 2017 3:14 am
Forum: Pending
Topic: [0.15.20] Server crash when creating map tooltip during join
Replies: 3
Views: 1442

Re: [0.15.20] Server crash when creating map tooltip during join

This might be because of certain players joining instead of map tooltips, it's hard to tell. Would be nice if someone else could try to reproduce.
by zerohourrct
Thu Jun 15, 2017 2:54 am
Forum: Pending
Topic: [0.15.20] Server crash when creating map tooltip during join
Replies: 3
Views: 1442

[0.15.20] Server crash when creating map tooltip during join

I can reproduce a server crash right now by creating a map tooltip while someone is joining (downloading the map), then pressing cancel.

I'd advise players to not do this :P

Here is a DL link for the affected map: https://drive.google.com/open?id=0B4Tvv ... mdpUS1GN00
by zerohourrct
Sun Jun 11, 2017 4:56 am
Forum: Railway Setups
Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
Replies: 26
Views: 23847

Re: Unload 2 solid blue belts /wagon, balanced, compact, simple

So there are two problems here; having enough belt-space downstream of the inserter to allow a full unload without conflicting with other inserters (and then belt merging to get your desired output belts), and that of sequencing inserters when backpressure occurs to get a balanced unload. You have e...
by zerohourrct
Sun Jun 11, 2017 4:20 am
Forum: Railway Setups
Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
Replies: 26
Views: 23847

Re: Unload 2 solid blue belts /wagon, balanced, compact, simple

Well the cycling is going well, but there's always a swing delay hangup on the low-priority inserter. I think the chest averaging method may work just as well.
by zerohourrct
Sun Jun 11, 2017 3:46 am
Forum: Railway Setups
Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
Replies: 26
Views: 23847

Re: Unload 2 solid blue belts /wagon, balanced, compact, simple

You're on the right track having the inserters cycle, but using their hand capacity and fighting upstream priority is unreliable. You would want them to pulse hand contents, turn that pulse into a 1, and add it to a memory combinator to count 0,1,2. Enable inserter only when its number is called, st...
by zerohourrct
Sat May 27, 2017 3:13 pm
Forum: Not a bug
Topic: [0.15.15] No size limits or player options on desyncs
Replies: 2
Views: 1125

[0.15.15] No size limits or player options on desyncs

So I have a desync report that is 1GB large. If you guys want it, I will find a way to upload it... but 1GB though. I'm requesting the option for clients or server admins to disable desync reporting, perhaps via a dialog box when a desync occurs, perhaps related to the size of the map. Desync report...
by zerohourrct
Thu May 25, 2017 3:19 am
Forum: Resolved Problems and Bugs
Topic: [0.15.13] Desync on Joining server
Replies: 5
Views: 1818

[0.15.13] Desync on Joining server

I'm seeing desyncs sometimes happen server-side immediately when a player joins a server, before they have even downloaded the map. Also sometimes the server will perform TWO desync saves; one following the other, when this happens. Playing on the Factorio One USa01 server which is pure vanilla AFAI...
by zerohourrct
Sat May 20, 2017 6:16 pm
Forum: Pending
Topic: [0.15.12] [kovarex] Crash on joining, reconnecting
Replies: 1
Views: 794

[0.15.12] [kovarex] Crash on joining, reconnecting

Trying to connect to the S1 server through server list. Server saves map. Immediate loss of connection once map is saved, wait for the connection lost bar to fill up, then pressed the 'reconnect' button, hard crash to desktop.

Attached is current logfile.
by zerohourrct
Mon May 08, 2017 3:46 pm
Forum: Duplicates
Topic: [15.9] FactorioOne server all clients simultanous hard crash
Replies: 1
Views: 795

[15.9] FactorioOne server all clients simultanous hard crash

Not sure what caused it, first time happening, attached is my client logfile. Server is running vanilla AFAIK with no server mods.
by zerohourrct
Fri May 05, 2017 6:48 pm
Forum: Duplicates
Topic: [0.15.8] CTD when driving in car
Replies: 2
Views: 1102

Re: [0.15.8] CTD when driving in car

Also crashing upon loading into a server, sitting in my car, but i've been warped about 2 chunks north of where i got into the car.

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