Hi! Thank you for the answer. I get the reason why this is set up how it is, but I still have some issues with this.
This issue is not about blue chips, but rocket fuel.
I want to send rocket fuel from Gleba, but there is no way to automatically load it there. Manual loading does not work because of ...
Search found 6 matches
- Fri Nov 08, 2024 2:44 pm
- Forum: Minor issues
- Topic: [2.0.14] Filtered inserter does not pick up the filtered item from a requester chest
- Replies: 4
- Views: 745
- Thu Nov 07, 2024 3:25 pm
- Forum: Minor issues
- Topic: [2.0.14] Filtered inserter does not pick up the filtered item from a requester chest
- Replies: 4
- Views: 745
Re: [2.0.14] Filtered inserter does not pick up the filtered item from a requester chest
Update.
Yellow and green inserters have the same behaviour. But if I filter them for red ammo, for example, they pick it up without a problem.
Also, I've sent my character to the planet and it didn't affect the inserter behaviour.
Yellow and green inserters have the same behaviour. But if I filter them for red ammo, for example, they pick it up without a problem.
Also, I've sent my character to the planet and it didn't affect the inserter behaviour.
- Thu Nov 07, 2024 3:13 pm
- Forum: Minor issues
- Topic: [2.0.14] Filtered inserter does not pick up the filtered item from a requester chest
- Replies: 4
- Views: 745
[2.0.14] Filtered inserter does not pick up the filtered item from a requester chest
Hi!
I'm trying to remotely fill a rocket with processing units from a requester chest, but the fast inserter with the filter for processing units gets stuck with a "Waiting for source items" error, even though the chest contains the item.
Expected result: the inserter picks up processing units and ...
I'm trying to remotely fill a rocket with processing units from a requester chest, but the fast inserter with the filter for processing units gets stuck with a "Waiting for source items" error, even though the chest contains the item.
Expected result: the inserter picks up processing units and ...
- Mon Nov 04, 2024 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
- Replies: 26
- Views: 6272
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Same here. I've noticed that Gleba enemies just got stuck mid-attack and didn't react to new turrets being placed by bots.
Also, I confirm the point about passive hatched enemies on Nauvis. Also, for some reason, only 5 big biters spawn from an expired stack of 100 eggs.
I've attached a save file ...
Also, I confirm the point about passive hatched enemies on Nauvis. Also, for some reason, only 5 big biters spawn from an expired stack of 100 eggs.
I've attached a save file ...
- Wed Oct 30, 2024 11:42 am
- Forum: Duplicates
- Topic: [2.0.12] Graphic glitch on Gleba
- Replies: 2
- Views: 299
Re: [2.0.12] Graphic glitch on Gleba
Another point to add here: this graphic glitch only appears on this zoom level. As soon as I change the zoom level up or down, it disappears. But if I change the zoom level back, it reappears.
- Wed Oct 30, 2024 11:39 am
- Forum: Duplicates
- Topic: [2.0.12] Graphic glitch on Gleba
- Replies: 2
- Views: 299
[2.0.12] Graphic glitch on Gleba
Hi!
I've just noticed a tiny graphic glitch on Gleba while playing. It looks like a thin blue line. I've attached a screenshot with the glitch, I've marked it with a red outline.
I've just noticed a tiny graphic glitch on Gleba while playing. It looks like a thin blue line. I've attached a screenshot with the glitch, I've marked it with a red outline.