Search found 5 matches
- Sun Nov 03, 2024 9:38 am
- Forum: Gameplay Help
- Topic: Help with blueprint alignment
- Replies: 1
- Views: 189
Re: Help with blueprint alignment
Turns out there's a lot more wrong with my approach of course. Since 12 high isn't a multiple of 32 it wasn't going to work to begin with :/
- Sat Nov 02, 2024 10:53 am
- Forum: Gameplay Help
- Topic: Help with blueprint alignment
- Replies: 1
- Views: 189
Help with blueprint alignment
I've been attempting to make my own simple blueprints for a basic rail network. No city grids yet, just for early-game. One of these blueprints is a stackable station, which I cannot get to properly align. The following two are screenshots of the main station blueprint, and the stackable unit that s...
- Wed Oct 30, 2024 9:36 am
- Forum: Gameplay Help
- Topic: Why are cliff explosives locked behind Space/Metallurgic science pack
- Replies: 8
- Views: 2637
Re: Why are cliff explosives locked behind Space/Metallurgic science pack
I have played a couple more hours and changed my mind. The new cliff generation is way better than before, and it makes biter defence easier since there are now few small choke points. I feel cliff explosives will really only be necessary if you want to start mega-basing on Nauvis.
- Sat Oct 26, 2024 4:05 pm
- Forum: Technical Help
- Topic: Linux Mint 22 Wilma, Cinnamon edition: Poor performance at startup, slow Loading Sprites, etc.
- Replies: 5
- Views: 499
Re: Linux Mint 22 Wilma, Cinnamon edition: Poor performance at startup, slow Loading Sprites, etc.
Can you check if the issues also occur for a version pre 2.0? Since version 2.0 + DLC I have quite bad performance on Linux with frequent drops <30 FPS where I would never hit below UPS (which limits the FPS) before the update. It also noticably slows down the rest of my system to the point where it...
- Thu Oct 24, 2024 7:45 pm
- Forum: Gameplay Help
- Topic: Why are cliff explosives locked behind Space/Metallurgic science pack
- Replies: 8
- Views: 2637
Re: Why are cliff explosives locked behind Space/Metallurgic science pack
It's a game design choice to incentivize getting your butt out of Nauvis. Sure, but I still need to: Build a proper starter/intermediate base Set up miners at outposts and run trains in between Build an exterior wall with automatic ammo supply Automate a bunch of stuff so I can manage the base remo...