Search found 5 matches

by bjornp
Sun Nov 03, 2024 9:38 am
Forum: Gameplay Help
Topic: Help with blueprint alignment
Replies: 1
Views: 189

Re: Help with blueprint alignment

Turns out there's a lot more wrong with my approach of course. Since 12 high isn't a multiple of 32 it wasn't going to work to begin with :/
by bjornp
Sat Nov 02, 2024 10:53 am
Forum: Gameplay Help
Topic: Help with blueprint alignment
Replies: 1
Views: 189

Help with blueprint alignment

I've been attempting to make my own simple blueprints for a basic rail network. No city grids yet, just for early-game. One of these blueprints is a stackable station, which I cannot get to properly align. The following two are screenshots of the main station blueprint, and the stackable unit that s...
by bjornp
Wed Oct 30, 2024 9:36 am
Forum: Gameplay Help
Topic: Why are cliff explosives locked behind Space/Metallurgic science pack
Replies: 8
Views: 2637

Re: Why are cliff explosives locked behind Space/Metallurgic science pack

I have played a couple more hours and changed my mind. The new cliff generation is way better than before, and it makes biter defence easier since there are now few small choke points. I feel cliff explosives will really only be necessary if you want to start mega-basing on Nauvis.
by bjornp
Sat Oct 26, 2024 4:05 pm
Forum: Technical Help
Topic: Linux Mint 22 Wilma, Cinnamon edition: Poor performance at startup, slow Loading Sprites, etc.
Replies: 5
Views: 499

Re: Linux Mint 22 Wilma, Cinnamon edition: Poor performance at startup, slow Loading Sprites, etc.

Can you check if the issues also occur for a version pre 2.0? Since version 2.0 + DLC I have quite bad performance on Linux with frequent drops <30 FPS where I would never hit below UPS (which limits the FPS) before the update. It also noticably slows down the rest of my system to the point where it...
by bjornp
Thu Oct 24, 2024 7:45 pm
Forum: Gameplay Help
Topic: Why are cliff explosives locked behind Space/Metallurgic science pack
Replies: 8
Views: 2637

Re: Why are cliff explosives locked behind Space/Metallurgic science pack

It's a game design choice to incentivize getting your butt out of Nauvis. Sure, but I still need to: Build a proper starter/intermediate base Set up miners at outposts and run trains in between Build an exterior wall with automatic ammo supply Automate a bunch of stuff so I can manage the base remo...

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