Search found 5 matches
- Sat Apr 19, 2025 1:56 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 225
- Views: 47413
Re: Version 2.0.45
Yeah, as an example I don't have that legendary mech armor achievement, or the fish one, the shattered planet distances, and a handful of others. It's not clear to me from the discussion which achievements my settings will block.
None of those you mentionned given the information from this ...
- Fri Nov 15, 2024 1:56 am
- Forum: Releases
- Topic: Version 2.0.18
- Replies: 22
- Views: 13607
Re: Version 2.0.18
Would also be nice if train wagons- including the fluid wagons- had increased storage capacity. Trains have fallen far behind in space age with the ridiculous throughput of everything
(And also +1 to fluid storage tanks being affected by quality)

(And also +1 to fluid storage tanks being affected by quality)
- Mon Oct 28, 2024 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Clicking on an empty module slot should bring up a selection menu for modules
- Replies: 0
- Views: 183
Clicking on an empty module slot should bring up a selection menu for modules
The new 2.0 changes for module insertion into machines and is amazing. What's bothering me is I'm so used to being spoiled by remote view that I keep opening the menu of a nearby crafter/beacon, and fruitlessly hoping for some kind of menu where I can select a ghost module to insert.
Would love to ...
Would love to ...
- Thu Oct 24, 2024 11:45 pm
- Forum: Modding interface requests
- Topic: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
- Replies: 3
- Views: 473
Re: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
Already requested and was moved to won't fix sadly https://forums.factorio.com/viewtopic.php?f=221&t=113632
Ah, thanks for the info. Obviously I'm not in any amount knowledgeable to the game's code, but burner energy is pretty binary. I think the dev in that thread was expressing the concern of ...
- Thu Oct 24, 2024 5:03 pm
- Forum: Modding interface requests
- Topic: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
- Replies: 3
- Views: 473
[2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
As of v2.0.10, the BeaconPrototype does not accept "BurnerEnergySource" for "energy_source"
I would like to use the BurnerEnergySource for beacons so that I can create a "Bio-Beacon" for Gleba, a much more powerful version of the beacon that requires Nutrients to function. :D
Code snippet that ...
I would like to use the BurnerEnergySource for beacons so that I can create a "Bio-Beacon" for Gleba, a much more powerful version of the beacon that requires Nutrients to function. :D
Code snippet that ...