Search found 8 matches

by ducksdux
Wed Jun 04, 2025 8:57 pm
Forum: Duplicates
Topic: [2.0.55] Vehicle Armor/Resistances inconsistently do not work with Shields
Replies: 4
Views: 615

Re: [2.0.55] Vehicle Armor/Resistances inconsistently do not work with Shields


The underlying logic is the same in both cases and remains unchanged: An entities resistances do not apply before the shield damage is applied. Armor is different in that it's not the entities resistances but the armor itself - separate from the entity.


I understand the technical explanation ...
by ducksdux
Wed Jun 04, 2025 7:48 pm
Forum: Duplicates
Topic: [2.0.55] Vehicle Armor/Resistances inconsistently do not work with Shields
Replies: 4
Views: 615

Re: [2.0.55] Vehicle Armor/Resistances inconsistently do not work with Shields


The relevant bug reports have classified this as a won’t-fix.


Those bug reports were made before base game tanks had grid equipment in 2.0, and even before Spidertrons were introduced in 1.0. Ultimately you were the person that classified one of those as won't fix but perhaps now that there are ...
by ducksdux
Wed Jun 04, 2025 7:21 pm
Forum: Duplicates
Topic: [2.0.55] Vehicle Armor/Resistances inconsistently do not work with Shields
Replies: 4
Views: 615

[2.0.55] Vehicle Armor/Resistances inconsistently do not work with Shields

When wearing Power Armor loaded with shields, resistances are applied when the shield takes damage.

When putting in shield equipment in Tanks or Spidertrons, resistances are not applied when the shield takes damage.

Demonstration video: https://drive.google.com/file/d/1wHwAz0awQ0YpycQmwHkwhm47mrj ...
by ducksdux
Sat Apr 19, 2025 1:56 am
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 66855

Re: Version 2.0.45



Yeah, as an example I don't have that legendary mech armor achievement, or the fish one, the shattered planet distances, and a handful of others. It's not clear to me from the discussion which achievements my settings will block.


None of those you mentionned given the information from this ...
by ducksdux
Fri Nov 15, 2024 1:56 am
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 15578

Re: Version 2.0.18

Would also be nice if train wagons- including the fluid wagons- had increased storage capacity. Trains have fallen far behind in space age with the ridiculous throughput of everything :)

(And also +1 to fluid storage tanks being affected by quality)
by ducksdux
Mon Oct 28, 2024 8:29 pm
Forum: Ideas and Suggestions
Topic: Clicking on an empty module slot should bring up a selection menu for modules
Replies: 0
Views: 241

Clicking on an empty module slot should bring up a selection menu for modules

The new 2.0 changes for module insertion into machines and is amazing. What's bothering me is I'm so used to being spoiled by remote view that I keep opening the menu of a nearby crafter/beacon, and fruitlessly hoping for some kind of menu where I can select a ghost module to insert.

Would love to ...
by ducksdux
Thu Oct 24, 2024 11:45 pm
Forum: Modding interface requests
Topic: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
Replies: 3
Views: 617

Re: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source


Already requested and was moved to won't fix sadly https://forums.factorio.com/viewtopic.php?f=221&t=113632


Ah, thanks for the info. Obviously I'm not in any amount knowledgeable to the game's code, but burner energy is pretty binary. I think the dev in that thread was expressing the concern of ...
by ducksdux
Thu Oct 24, 2024 5:03 pm
Forum: Modding interface requests
Topic: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
Replies: 3
Views: 617

[2.0.10] Allow the beacon prototype to accept the "Burner" energy_source

As of v2.0.10, the BeaconPrototype does not accept "BurnerEnergySource" for "energy_source"

I would like to use the BurnerEnergySource for beacons so that I can create a "Bio-Beacon" for Gleba, a much more powerful version of the beacon that requires Nutrients to function. :D

Code snippet that ...

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