Search found 5 matches

by ducksdux
Sat Apr 19, 2025 1:56 am
Forum: Releases
Topic: Version 2.0.45
Replies: 225
Views: 47413

Re: Version 2.0.45



Yeah, as an example I don't have that legendary mech armor achievement, or the fish one, the shattered planet distances, and a handful of others. It's not clear to me from the discussion which achievements my settings will block.


None of those you mentionned given the information from this ...
by ducksdux
Fri Nov 15, 2024 1:56 am
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 13607

Re: Version 2.0.18

Would also be nice if train wagons- including the fluid wagons- had increased storage capacity. Trains have fallen far behind in space age with the ridiculous throughput of everything :)

(And also +1 to fluid storage tanks being affected by quality)
by ducksdux
Mon Oct 28, 2024 8:29 pm
Forum: Ideas and Suggestions
Topic: Clicking on an empty module slot should bring up a selection menu for modules
Replies: 0
Views: 183

Clicking on an empty module slot should bring up a selection menu for modules

The new 2.0 changes for module insertion into machines and is amazing. What's bothering me is I'm so used to being spoiled by remote view that I keep opening the menu of a nearby crafter/beacon, and fruitlessly hoping for some kind of menu where I can select a ghost module to insert.

Would love to ...
by ducksdux
Thu Oct 24, 2024 11:45 pm
Forum: Modding interface requests
Topic: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
Replies: 3
Views: 473

Re: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source


Already requested and was moved to won't fix sadly https://forums.factorio.com/viewtopic.php?f=221&t=113632


Ah, thanks for the info. Obviously I'm not in any amount knowledgeable to the game's code, but burner energy is pretty binary. I think the dev in that thread was expressing the concern of ...
by ducksdux
Thu Oct 24, 2024 5:03 pm
Forum: Modding interface requests
Topic: [2.0.10] Allow the beacon prototype to accept the "Burner" energy_source
Replies: 3
Views: 473

[2.0.10] Allow the beacon prototype to accept the "Burner" energy_source

As of v2.0.10, the BeaconPrototype does not accept "BurnerEnergySource" for "energy_source"

I would like to use the BurnerEnergySource for beacons so that I can create a "Bio-Beacon" for Gleba, a much more powerful version of the beacon that requires Nutrients to function. :D

Code snippet that ...

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