Search found 17 matches

by BlackEagles
Mon Feb 08, 2021 4:47 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 166112

Re: Friday Facts #365 - Future plans

I would love to see more factorio updates and like the way you are thinking and planning and the comparison between facts and results ^^ I will support new upcomming content in this way! We all will back you! :mrgreen:
by BlackEagles
Fri Aug 28, 2020 11:15 am
Forum: Ideas and Suggestions
Topic: Achievments in PvP Scenario
Replies: 0
Views: 524

Achievments in PvP Scenario

Dear Developer, first of all i must say I love Factorio! You did a realy phenomenal work on working on this masterpiece of art, technology and knowledge! I' ve said in the past and i will in the future. I ve looking on that game and playing it for years now and every update and new mods make that ga...
by BlackEagles
Tue Mar 05, 2019 3:31 pm
Forum: Technical Help
Topic: Notification Message in PvP when Research (to all befriend teams)
Replies: 0
Views: 499

Notification Message in PvP when Research (to all befriend teams)

Dear Developer, I have a question about the pvp scenario in factorio. We have begun an match with diplomacy and 3 teams. We have friend sight comparison and all went good as it planed. But if i "ally" an other team, this team and I get messages each time, when i or they begin to research s...
by BlackEagles
Thu Dec 13, 2018 2:24 pm
Forum: Modding help
Topic: help with factorio and lua (functions and if)
Replies: 11
Views: 3245

Re: help with factorio and lua (functions and if)

I thank you all for your help all work fine, good christmas days until the next question XD or the mod being updated to 0.16 in a faster and nicer code system. :D
by BlackEagles
Thu Dec 13, 2018 2:16 pm
Forum: Modding help
Topic: help with factorio and lua (functions and if)
Replies: 11
Views: 3245

Re: help with factorio and lua (functions and if)

DaveMcW wrote: ↑
Wed Dec 12, 2018 10:23 pm
Pascal and php would also complain if you put commas at the end of every line. :P
YES ^^ you know what i mean XD
by BlackEagles
Wed Dec 12, 2018 9:29 pm
Forum: Modding help
Topic: help with factorio and lua (functions and if)
Replies: 11
Views: 3245

Re: help with factorio and lua (functions and if)

Wow, that was the problem, thats realy stupid. in lua you dont need any commas? If have programmed with pascal and php and i have never seen such an unlogical crap ^^ I realy thank you, if have been watched over for ours and doesnt think this could be the problem ^^
by BlackEagles
Wed Dec 12, 2018 5:36 pm
Forum: Modding help
Topic: help with factorio and lua (functions and if)
Replies: 11
Views: 3245

Re: help with factorio and lua (functions and if)

i have made a new version, shorter and without in the data.extend, but same problem here function item (i_name, i_stack_size, i_subgroup, i_icon_path, i_icon_size, i_order, i_flags ) local icon_size_number = 0, if not i_icon_size then icon_size_number = 32, else icon_size_number = i_icon_size, end l...
by BlackEagles
Wed Dec 12, 2018 3:30 pm
Forum: Modding help
Topic: help with factorio and lua (functions and if)
Replies: 11
Views: 3245

Re: help with factorio and lua (functions and if)

Thank you for your fast help, i will try it right now. And a special thanks to bob, i am realy happy about your attetion. :D I love your mods and your code, its the only thing we used since ever ^^ And the libary-mod is... wow ^^ PS: Maybe you can awnser me one question, to an other topic: How i can...
by BlackEagles
Tue Dec 11, 2018 8:57 pm
Forum: Modding help
Topic: help with factorio and lua (functions and if)
Replies: 11
Views: 3245

help with factorio and lua (functions and if)

I am trying to renew our mod with an shorte code. Therefore i write functions to call them if i want to make new items/recepies. Core of this are optional parameters in lua. But i have a problem with the syntax, i hae uploades the following code. It is the maincode nothing more gamechanging atm. But...
by BlackEagles
Wed Nov 16, 2016 10:49 am
Forum: Modding help
Topic: BEP-mod grafic tank problem
Replies: 13
Views: 5297

Re: BEP-mod grafic tank problem

Hey thank you. That is an excelent anwser, but how you make the blue and red dot? I need this tool too ^^
by BlackEagles
Wed Nov 16, 2016 12:07 am
Forum: Modding help
Topic: BEP-mod grafic tank problem
Replies: 13
Views: 5297

Re: BEP-mod grafic tank problem

http://www.mediafire.com/file/3mo8neuaz ... 4.0.12.rar
http://www.mediafire.com/file/rttj8uuaenuudm3/mods.rar

There is a problem at BEP>prototypes>entity>tank.lua [--panzer-3--]
pictures you will find under grafics>entity>tanks
by BlackEagles
Tue Nov 15, 2016 11:55 pm
Forum: Modding help
Topic: BEP-mod grafic tank problem
Replies: 13
Views: 5297

Re: BEP-mod grafic tank problem

Arch666Angel wrote:Could you post a single frame of the turret sprite?
It is uploading right now. The Mod-PAck we use to play the tank and show his error.
And only BEP-mod with the code for debbuging ;)
by BlackEagles
Tue Nov 15, 2016 6:02 pm
Forum: Modding help
Topic: BEP-mod grafic tank problem
Replies: 13
Views: 5297

Re: BEP-mod grafic tank problem

Moving entities are a bit fiddly, make sure that you rotate the sprite around the center of the frame. Then there is a "shift" value for each "turret_animation" layer which will position the sprite in relation to the"selection_box". I use the shift command but it seem ...
by BlackEagles
Tue Nov 15, 2016 6:01 pm
Forum: Modding help
Topic: BEP-mod grafic tank problem
Replies: 13
Views: 5297

Re: BEP-mod grafic tank problem

aubergine18 wrote:Uploading mod to github would make it lots easier for people to see what's actually going on.
I try to uploud it tommorow.
by BlackEagles
Tue Nov 15, 2016 2:56 pm
Forum: Modding help
Topic: BEP-mod grafic tank problem
Replies: 13
Views: 5297

BEP-mod grafic tank problem

BEP-mod grafic tank problem Hello Community, we have a problem with our mod and need help. We work since a year now on our Projekt. We try to expand the game with some warfare things like tanks and miniguns. But we have problems with the massive artwork bundle we would like to make. So here is one ...
by BlackEagles
Sun Apr 17, 2016 8:28 am
Forum: Mods
Topic: [MOD 0.16] Swarm 1.2.0
Replies: 30
Views: 53222

Re: [MOD 0.12.29] Swarm 1.0.1

So here are finally the save, where the bug occured. But maybe you dont have fun with it. we use many Mods, but all work fine together and when a bug ocured in most of the cases i can fix. But this bug.... I dont understand where the Problem is. We supposed that Misantrophe is the Problem, but after...
by BlackEagles
Sun Apr 10, 2016 9:24 am
Forum: Mods
Topic: [MOD 0.16] Swarm 1.2.0
Replies: 30
Views: 53222

Re: [MOD 0.12.29] Swarm 1.0.1

Hey Supercheese, Great coding! I love this mod. It make the whole game more realistic and it looks very nice! But yesterday, there come a bug upon me: Error while running the event handler: __Swarm__/control.lua:57: attempt to index field '?' (a nil value) This happens while I attack some spawner an...

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