I found a simple instance of this bug (in 2.1.14) that doesn't involve a splitter. There's 4 possible combinations of (new belt facing left/right, new belt started from left/right of existing belts), and 3 of those combinations trigger the bug.
Screenshot from 2026-08-16 23-01-08.png Screenshot ...
Search found 29 matches
- Mon Aug 17, 2026 6:11 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.72] Underground belt gets instantly destroyed when upgrading with smart belt dragging
- Replies: 9
- Views: 2820
- Sat Aug 15, 2026 12:02 am
- Forum: Minor issues
- Topic: [2.1.9] Factoripedia "Show Unresearched" toggle does not work while paused
- Replies: 2
- Views: 338
Re: [2.1.9] Factoripedia "Show Unresearched" toggle does not work while paused
This issue also occurs when toggling "show unresearched" after opening Factoriopedia from the technology screen (which pauses the game while it's open). This is probably more common than pausing the game with the pause key; not sure if it's common enough for this to be worth fixing though.
- Wed Aug 05, 2026 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1] Requesting beacon upgrade doesn't display potential crafting speed
- Replies: 3
- Views: 600
Re: [2.1] Requesting beacon upgrade doesn't display potential crafting speed
Thanks! Looks like you only addressed the beacon upgrade case, not the machine upgrade case I mentioned in the edit. Should I make a new thread for that case?
- Fri Jul 17, 2026 6:25 am
- Forum: Ideas and Suggestions
- Topic: Temporary buffs to logging and mining everytime you mine/log
- Replies: 6
- Views: 1980
Re: Temporary buffs to logging and mining everytime you mine/log
Have you tried using shotguns? They're not as good at this as e.g. grenades, but it should be much faster than chopping down trees by hand. Grenades are relatively quick to get too. And IMO, your proposed solution doesn't really match the style of Factorio.
You could also try a mod that adds ...
You could also try a mod that adds ...
- Thu Jul 16, 2026 6:52 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Fulgora generates patchwork of different oil ocean tiles
- Replies: 5
- Views: 657
Re: [2.1.9] Fulgora generates patchwork of different oil ocean tiles
Fair enough. Could you consider moving this to Ideas and Suggestions? I feel like the tile transitions are jarring enough that it might be worth another look by the graphics team.
- Thu Jul 16, 2026 6:37 pm
- Forum: Duplicates
- Topic: [2.1.9] Potential crafting speed preview not taking into account quality upgrades
- Replies: 1
- Views: 272
Re: [2.1.9] Potential crafting speed preview not taking into account quality upgrades
Looks like this is a duplicate of viewtopic.php?t=134337.
- Thu Jul 16, 2026 6:36 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Mining drill tooltips should show a potential mining speed like how assemblers now do
- Replies: 2
- Views: 280
Re: [2.1] Mining drill tooltips don't take ghost speed modifiers into account
This also applies to labs.
Also note viewtopic.php?t=134337, which describes other limitations of the potential crafting speed system.
Also note viewtopic.php?t=134337, which describes other limitations of the potential crafting speed system.
- Thu Jul 16, 2026 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Updating a disabled mod that has new dependencies should disable the new dependencies automatically
- Replies: 3
- Views: 288
Re: Updating a disabled mod that has new dependencies should disable the new dependencies automatically
Yes, that setting was on; I wasn't aware of it before, thanks for mentioning it. I'll try disabling it and see if that helps.
However, having that setting disabled might cause the opposite problem: if the setting is disabled but Muluna had been enabled while it was updated, the newly-installed ...
However, having that setting disabled might cause the opposite problem: if the setting is disabled but Muluna had been enabled while it was updated, the newly-installed ...
- Wed Jul 15, 2026 10:57 pm
- Forum: Ideas and Suggestions
- Topic: Updating a disabled mod that has new dependencies should disable the new dependencies automatically
- Replies: 3
- Views: 288
Updating a disabled mod that has new dependencies should disable the new dependencies automatically
If you have a disabled mod installed, and you update the mod, sometimes it'll happen that the mod has new dependencies that get installed when it's updated. In this case, the mod's new dependencies will be enabled even though the mod itself is disabled.
As a concrete example, Muluna recently added ...
As a concrete example, Muluna recently added ...
- Sun Jul 12, 2026 12:08 am
- Forum: Duplicates
- Topic: [2.1.9] Forward button sometimes mistakenly closes technology screen
- Replies: 1
- Views: 187
[2.1.9] Forward button sometimes mistakenly closes technology screen
To reproduce: open technology screen, select any research that unlocks a building/item, alt-click on the building/item to open Factoriopedia, press back button on mouse, press forward button on mouse.
Expected result: the forward button should keep the technology screen open and re-open ...
Expected result: the forward button should keep the technology screen open and re-open ...
- Sat Jul 11, 2026 11:23 pm
- Forum: Ideas and Suggestions
- Topic: Reduce amount of clouds on Nauvis background behind space platforms
- Replies: 0
- Views: 153
Reduce amount of clouds on Nauvis background behind space platforms
The clouds on the Nauvis and Gleba backgrounds behind space platforms look great, but I feel like Nauvis has too much cloud cover. It makes sense for Gleba to have lots of clouds since it's constantly raining, but for Nauvis, I think the amount of clouds should be reduced by maybe 25-50% so you can ...
- Mon Jul 06, 2026 5:08 am
- Forum: Ideas and Suggestions
- Topic: Miner Filters
- Replies: 1
- Views: 198
Re: Miner Filters
Looks like this idea already got rejected here, sorry: viewtopic.php?t=133547.
- Mon Jul 06, 2026 5:02 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Fulgora generates patchwork of different oil ocean tiles
- Replies: 5
- Views: 657
Re: [2.1.9] Fulgora generates patchwork of different oil ocean tiles
I don't know whether this is technically a bug, but I'd like to add that I don't particularly like the look of the new tiles, especially the transitions between tile types. I prefer how it looked in 2.0.
- Wed Jul 01, 2026 11:04 pm
- Forum: Duplicates
- Topic: [2.1.9] Visual glitches right after taking off
- Replies: 1
- Views: 141
[2.1.9] Visual glitches right after taking off
In 2.1.9, there's some visual glitches when the player takes off in a rocket. I've seen 2 forms of this, not sure whether they're the same bug:
In one launch, it looks fine at first:
1-Screenshot from 2026-07-01 15-47-30.png
But then, part of the top part of the rocket turns black, and the whole ...
In one launch, it looks fine at first:
1-Screenshot from 2026-07-01 15-47-30.png
But then, part of the top part of the rocket turns black, and the whole ...
- Wed Jul 01, 2026 10:55 pm
- Forum: Bug Reports
- Topic: [2.1.9] Visual glitch when taking off or landing
- Replies: 0
- Views: 201
[2.1.9] Visual glitch when taking off or landing
When the player takes off or lands, there's a visual glitch in 2.1 (vertical lines in the cloud textures). I don't remember seeing this in 2.0. It happens on several (maybe all) planets; I've attached screenshots from Nauvis.
taking-off-Screenshot from 2026-07-01 15-47-36.png landing-Screenshot ...
taking-off-Screenshot from 2026-07-01 15-47-36.png landing-Screenshot ...
- Mon Jun 29, 2026 11:04 am
- Forum: Duplicates
- Topic: [2.1.8] Platform doesn't automatically request item if it was placed by upgrade planner in the ghost form
- Replies: 2
- Views: 275
Re: [2.1.8] Platform doesn't automatically request item if it was placed by upgrade planner in the ghost form
Looks like this might be a duplicate of 134174?
- Sat Jun 27, 2026 3:56 am
- Forum: Duplicates
- Topic: [2.1.8] Placing ghost belts in map view delets underground belt
- Replies: 2
- Views: 301
Re: [2.1.8] Placing ghost belts in map view delets underground belt
I think this is a duplicate of 131868 (or if not quite a dupe, it's very similar).
- Sat Jun 27, 2026 2:37 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Add space platform import from specific platforms
- Replies: 2
- Views: 604
Re: [2.1] Add space platform import from specific platforms
I've also run into this limitation and would like a solution if possible.
Another possible solution would be to add a priority to each space platform, and platforms would send items to platforms with higher priority even if that means they end up lower than the amount they request. E.g. in the OP's ...
Another possible solution would be to add a priority to each space platform, and platforms would send items to platforms with higher priority even if that means they end up lower than the amount they request. E.g. in the OP's ...
- Fri Jun 26, 2026 7:29 am
- Forum: Assigned
- Topic: [Hrusa][2.1.7] Visible planets in space have random lines/seams
- Replies: 10
- Views: 1284
Re: [2.1.7] Visible planets in space have random lines/seams
I'm seeing this on Linux on X11, at least on Nauvis (I haven't checked whether it shows up on other planets for me). It only shows up at a specific angle; 90% of the time the planet looks fine. Attached a log file.
- Fri Jun 26, 2026 7:19 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1] Requesting beacon upgrade doesn't display potential crafting speed
- Replies: 3
- Views: 600
[2.1] Requesting beacon upgrade doesn't display potential crafting speed
I love the feature of 2.1 where, once you place a ghost beacon or module, hovering over a machine shows what the crafting speed will be once everything is built. But there's (at least) one case where this info isn't shown: when upgrading a beacon to a higher quality. To reproduce, place a beacon ...