Search found 16 matches

by pentaquark
Wed Jul 01, 2026 11:04 pm
Forum: Duplicates
Topic: [2.1.9] Visual glitches right after taking off
Replies: 1
Views: 46

[2.1.9] Visual glitches right after taking off

In 2.1.9, there's some visual glitches when the player takes off in a rocket. I've seen 2 forms of this, not sure whether they're the same bug:

In one launch, it looks fine at first:
1-Screenshot from 2026-07-01 15-47-30.png

But then, part of the top part of the rocket turns black, and the whole ...
by pentaquark
Wed Jul 01, 2026 10:55 pm
Forum: Bug Reports
Topic: [2.1.9] Visual glitch when taking off or landing
Replies: 0
Views: 80

[2.1.9] Visual glitch when taking off or landing

When the player takes off or lands, there's a visual glitch in 2.1 (vertical lines in the cloud textures). I don't remember seeing this in 2.0. It happens on several (maybe all) planets; I've attached screenshots from Nauvis.

taking-off-Screenshot from 2026-07-01 15-47-36.png landing-Screenshot ...
by pentaquark
Sat Jun 27, 2026 3:56 am
Forum: Duplicates
Topic: [2.1.8] Placing ghost belts in map view delets underground belt
Replies: 2
Views: 202

Re: [2.1.8] Placing ghost belts in map view delets underground belt

I think this is a duplicate of 131868 (or if not quite a dupe, it's very similar).
by pentaquark
Sat Jun 27, 2026 2:37 am
Forum: Ideas and Suggestions
Topic: [2.1] Add space platform import from specific platforms
Replies: 2
Views: 213

Re: [2.1] Add space platform import from specific platforms

I've also run into this limitation and would like a solution if possible.

Another possible solution would be to add a priority to each space platform, and platforms would send items to platforms with higher priority even if that means they end up lower than the amount they request. E.g. in the OP's ...
by pentaquark
Fri Jun 26, 2026 7:29 am
Forum: Bug Reports
Topic: [2.1.7] Visible planets in space have random lines/seams
Replies: 9
Views: 782

Re: [2.1.7] Visible planets in space have random lines/seams

I'm seeing this on Linux on X11, at least on Nauvis (I haven't checked whether it shows up on other planets for me). It only shows up at a specific angle; 90% of the time the planet looks fine. Attached a log file.
by pentaquark
Fri Jun 26, 2026 7:19 am
Forum: Ideas and Suggestions
Topic: [2.1.8] Requesting beacon upgrade doesn't display potential crafting speed
Replies: 1
Views: 151

[2.1.8] Requesting beacon upgrade doesn't display potential crafting speed

I love the feature of 2.1 where, once you place a ghost beacon or module, hovering over a machine shows what the crafting speed will be once everything is built. But there's (at least) one case where this info isn't shown: when upgrading a beacon to a higher quality. To reproduce, place a beacon ...
by pentaquark
Mon Jan 19, 2026 1:12 am
Forum: Bug Reports
Topic: [2.0.73] Module requests sometimes mistakenly removed when undoing placement of overlapping machine
Replies: 0
Views: 284

[2.0.73] Module requests sometimes mistakenly removed when undoing placement of overlapping machine

To reproduce this issue, do the following (all of which should be done remotely, far enough from the base that it will take bots a few seconds to build everything):
1. Place 2 assembling machine 3s, vertically adjacent
2. Wait for them to be built, and request speed modules to be placed in them ...
by pentaquark
Fri Dec 19, 2025 10:51 am
Forum: Assigned
Topic: [Kovarex] [2.0.72] Underground belt gets instantly destroyed when upgrading with smart belt dragging
Replies: 7
Views: 2438

Re: [Kovarex] [2.0.72] Underground belt gets instantly destroyed when upgrading with smart belt dragging

I encountered a variant of this, which I think is the same bug (but I'd be happy to make another thread if it turns out to be different). To repro, build the belt layout in the first screenshot and then remotely reverse the belt direction. Like the other instance of the bug, this only happens with ...
by pentaquark
Fri Oct 24, 2025 10:12 pm
Forum: Not a bug
Topic: [2.0.72] Automatic space platform requests are sometimes not fully fulfilled
Replies: 1
Views: 569

[2.0.72] Automatic space platform requests are sometimes not fully fulfilled

In the attached save, Nauvis is about to receive a shipment of 50 legendary quality modules from the ship "fulgora 3" (the modules arrive a few seconds after the save is loaded). There's also a ship, "vulcanus 2", requesting 50 legendary quality modules, and the player is also requesting 50 of them ...
by pentaquark
Fri Oct 03, 2025 5:28 am
Forum: Resolved Problems and Bugs
Topic: [2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"
Replies: 2
Views: 3172

Re: [2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"

I found a reliable repro, and it turns out I was somewhat mistaken about how to repro this issue. Load the new attached save and hover the mouse cursor over the text "Location: 120.0, -248.0, Fervidius magma", which will show a preview of the location of the button, and keep the mouse cursor there ...
by pentaquark
Fri Oct 03, 2025 1:12 am
Forum: Resolved Problems and Bugs
Topic: [2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"
Replies: 2
Views: 3172

[2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"

I found a (probably quite rare) crash with the Warp Drive Machine mod. The mod has an event where the warp button is sometimes teleported a distance away from the ship. If that event happens shortly before warp, and then after warp you click on the small map that shows where the warp button is, the ...
by pentaquark
Sat Sep 27, 2025 8:59 am
Forum: Duplicates
Topic: Robots sometimes don't automatically build ghosts near stromatolites
Replies: 1
Views: 516

Robots sometimes don't automatically build ghosts near stromatolites

I have a save where there's a ghost of landfill + an underground belt, next to a copper stromatolite, and my construction bots aren't automatically building them. I think the stromatolite should automatically be marked for deconstruction, but it isn't (if I manually remove the stromatolite or mark ...
by pentaquark
Fri Apr 11, 2025 12:56 pm
Forum: Ideas and Suggestions
Topic: The space map should remember your position and zoom level
Replies: 0
Views: 488

The space map should remember your position and zoom level

TL;DR
When you open the space map, the view should start at the same spot it was when you last closed it.

What?
Currently, each time you open the space map, the view is reset to the center, and the zoom level is reset. Instead, it should remember the previous position and zoom level, and ...
by pentaquark
Sun Apr 06, 2025 11:31 am
Forum: Duplicates
Topic: [2.0.43] Crash loading save w/o "planet hoppers" mod (removeEntitiesStagedForDeletion)
Replies: 1
Views: 552

[2.0.43] Crash loading save w/o "planet hoppers" mod (removeEntitiesStagedForDeletion)

To repro:
Sync mods with the attached save (or just keep all non-built-in mods disabled, which also results in the same crash)
Disable the "planet hoppers" mod
Try to load the save

This will result in a crash:
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util ...
by pentaquark
Thu Oct 24, 2024 3:44 am
Forum: Resolved Problems and Bugs
Topic: [klonan] [2.0.9] High-quality items don't display upgraded stats in upgrade planners
Replies: 1
Views: 1761

[klonan] [2.0.9] High-quality items don't display upgraded stats in upgrade planners

To repro: create an upgrade planner that upgrades a normal item to a high-quality item. For instance, a normal tier 1 speed module to an uncommon tier 1 speed module. Then hover over the items in the upgrade planner to compare their stats. I'd expect that the uncommon one would display the stats for ...

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