Search found 5 matches
- Sat Oct 26, 2024 9:24 pm
- Forum: Not a bug
- Topic: Space platform "low power"
- Replies: 8
- Views: 4931
Re: Space platform "low power"
but then what would the firing research increase ?
Sorry, I should clarify. It would make more sense that it just shows "active" continuously while firing. Instead of rapid-flickering "low power". Increasing speed/damage should still increase the damage-per-second applied to targets however
- Sat Oct 26, 2024 8:57 pm
- Forum: Not a bug
- Topic: Space platform "low power"
- Replies: 8
- Views: 4931
Re: Space platform "low power"
I wonder if the firing rate is a "left over" from when the turret would originally fire distinct "bullets" (similar to a blaster in Star Wars for instance) versus now where it's simply a continuous beam
It seems like it would make more sense that the turret can operate at 100% power continuously ...
It seems like it would make more sense that the turret can operate at 100% power continuously ...
- Sat Oct 26, 2024 4:28 am
- Forum: Not a bug
- Topic: Space platform "low power"
- Replies: 8
- Views: 4931
Re: Space platform "low power"
Using lasers is absolutely silly and was done mainly as a joke, though seems to actually work fairly well, at least at present!
Stuffing the ship full of accumulators was our first thought, as the power did spike past what the reactors could provide. But as you noted they don't seem to be providing ...
Stuffing the ship full of accumulators was our first thought, as the power did spike past what the reactors could provide. But as you noted they don't seem to be providing ...
- Sat Oct 26, 2024 3:52 am
- Forum: Not a bug
- Topic: Space platform "low power"
- Replies: 8
- Views: 4931
Space platform "low power"
Hi team,
Playing with the new space platform. We built a 2 reactor nuclear setup (about 185 MW of total production capacity) on the platform
Despite this, laser turrets seem to constantly rapid-flicker with "low power" while destroying asteroids. This is despite the total power available being ...
Playing with the new space platform. We built a 2 reactor nuclear setup (about 185 MW of total production capacity) on the platform
Despite this, laser turrets seem to constantly rapid-flicker with "low power" while destroying asteroids. This is despite the total power available being ...
- Thu Oct 24, 2024 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] "Construction Manager" causing extreme lag
- Replies: 1
- Views: 1631
[Rseding91] "Construction Manager" causing extreme lag
Hi team,
Currently doing a new playthrough of Space Age. Have run into a weird unplayable bug where "Construction manager" seems to consume all available CPU time, causing the game to become unplayable for any and all users. This also consumes 100% of the CPU core for the Factorio Linux server ...
Currently doing a new playthrough of Space Age. Have run into a weird unplayable bug where "Construction manager" seems to consume all available CPU time, causing the game to become unplayable for any and all users. This also consumes 100% of the CPU core for the Factorio Linux server ...