Search found 11 matches

by Shadowcaster
Sun Jan 07, 2018 3:31 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344231

Re: Friday Facts #224 - Bots versus belts

To put it quite simply, all bottlenecks can be removed by adding more of something. Bots cannot move more items than trains at distance. Period. Belts cannot move more items than bots over short distances. Period. Bots cannot move the same amount of items in robots in the same amount of space for pr...
by Shadowcaster
Sat Dec 17, 2016 12:19 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63684

Re: Friday Facts #169 - Combat revisit 2

I'm not sure if anyone here has played Fortresscraft Evolved or not. It's on steam and its based heavily on this game. The game uses voxel design similar to Minecraft but is effectively a 3-D version of Factorio spanning 1000's of blocks deep. The game features 4 Overminds that spawn flying wasps to...
by Shadowcaster
Tue Aug 23, 2016 1:05 am
Forum: General discussion
Topic: Kaspersky just deleted Factorio???
Replies: 6
Views: 3281

Re: Kaspersky just deleted Factorio???

I too use Kaspersky and often question why I continue to use it as an avid gamer. Kaspersky hates anything from the internet so your best bet is to turn on gaming profile and lower your computer security settings. Leave internet security cranked too the max so you don't download a virus, but unless ...
by Shadowcaster
Wed Aug 03, 2016 5:33 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 38986

Fluid Processing Poll for input sides

So I've noticed frequently that the oil lines in the game are very complex to setup with all the pipes running in different angles and adjacent pipes auto connecting and sharing various fluids prior to the electric pump and circuit phase. So I have decided to ask the community and potentially the de...
by Shadowcaster
Mon Aug 01, 2016 8:30 am
Forum: General discussion
Topic: Mod Portal Help
Replies: 5
Views: 2136

Re: Mod Portal Help

you sir are a bro it is now available.
by Shadowcaster
Mon Aug 01, 2016 1:29 am
Forum: General discussion
Topic: Mod Portal Help
Replies: 5
Views: 2136

Re: Mod Portal Help

Here's the whole mod pack
and it always says can't read info.json when i try to upload it.
by Shadowcaster
Sun Jul 31, 2016 8:28 am
Forum: General discussion
Topic: Mod Portal Help
Replies: 5
Views: 2136

Mod Portal Help

Can an experienced modder explain to me what is wrong with this json file. In game my mod loads perfectly and functions perfectly, but when I try to upload it to the mmod portal it says error reading info.json the file is named info.json and reads as follows { "name": "Biblemod",...
by Shadowcaster
Thu Jul 28, 2016 4:46 am
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 64001

Re: Electric locomotives ☸

Is there any working code for inputting raw energy to a locomotive set with electricity as the fuel type?
And is there a way to get it to consume non-burnable items like batteries that don't have a "fuel" value?
by Shadowcaster
Sat Apr 23, 2016 1:44 am
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 21660

Re: End game theory and gameplay ideas

I'm gonna go out on a limb here, but choice driven gameplay might not be bad. Think the current tech tree we have now, but sub-divided. We talked about loader's and heavy inserters, and the community response was very mixed. With a choice tech tree logistics 1 could unlock the normal fast inserters,...
by Shadowcaster
Sun Apr 10, 2016 7:57 am
Forum: General discussion
Topic: Military suggestion
Replies: 13
Views: 5683

Re: Military suggestion

This is a nice idea. The idea of automation is huge and currently there is no automation of purple science thanks to having to manually acquire the artifacts. Walker type things or creeping turrets (the original idea of laser turrets with legs) is actually not a bad start. Power is obviously a neces...
by Shadowcaster
Sun Apr 10, 2016 7:37 am
Forum: General discussion
Topic: Poll: Loader vs. Heavy-Inserter
Replies: 26
Views: 11038

Re: Poll: Loader vs. Heavy-Inserter

The loader is a tool that would be useful in situations where more throughput is needed than inserters can provide. an assembly machine setup for red science even usually only allows to export the iron gears from 1 side giving a slot for at best, 3 fast inserters. The loader on the other hand attach...

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