Search found 4 matches

by ivan_349876
Fri Jun 12, 2026 7:29 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 247
Views: 22631

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


People use space casino cause exactly was boring solution to logistic problem and it is easy to setup and bypass biggest points of quality. People want easy rewards without putting any work to getting them.


How is the intended solution to quality any less boring?


Factorio is easy to mod so ...
by ivan_349876
Fri Jun 12, 2026 4:09 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 247
Views: 22631

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

The Space Casino nerf is extremely disappointing. It was one of the few places where you could apply a creative solution to quality.

We don't want to be fun killers, but it just makes any other approach to quality obsolete.

Yes, because there is one [0] other approach to quality. Is the intended ...
by ivan_349876
Wed Oct 23, 2024 10:01 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.7] Low FPS when looking at ghost entities
Replies: 17
Views: 7459

Re: [Hrusa][2.0.7] Low FPS when looking at ghost entities

It runs the game (pre-Space Age, at least) surprisingly well, usually at a stable 60FPS. The low resolution helps a lot.
Should I make a separate thread for the electric mining drill FPS issue, which wasn't present pre-2.0?
by ivan_349876
Wed Oct 23, 2024 6:29 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.7] Low FPS when looking at ghost entities
Replies: 17
Views: 7459

Re: [2.0.7] Low FPS when looking at ghost entities

I'm experiencing the same issue. Something similar happens with electric mining drills as well - low FPS when zoomed in, high FPS when zoomed out, and the effect compounds with blueprints of drills. The issue is not present on an order version of the game. My computer isn't the beefiest, but I know ...

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