Both of these options may work.
For the first option, i think you can create linked fluidboxes such that one of the pumps would be conected to the other on each side, so fluid will be able to flow into both of them, and you'd just need to set one enabled and the other disabled. But it might be ...
Search found 318 matches
- Thu Jul 02, 2026 11:42 pm
- Forum: Modding discussion
- Topic: Factorio 2.1 reversible pump
- Replies: 2
- Views: 92
- Thu Jul 02, 2026 3:00 am
- Forum: Documentation Improvement Requests
- Topic: New 2.1 ElemTypes are not documented.
- Replies: 0
- Views: 50
New 2.1 ElemTypes are not documented.
As per viewtopic.php?p=689843, some new values were added to ElemType, but they do not appear on the docs https://lua-api.factorio.com/2.1.9/conc ... mType.html
- Wed Jul 01, 2026 9:59 pm
- Forum: Implemented mod requests
- Topic: Locking player to remote view
- Replies: 6
- Views: 332
Re: Locking player to remote view
That would be perfectRseding91 wrote: Wed Jul 01, 2026 7:17 pm It should be possible to add a simple setting on the player that makes "escape"/"toggle menu" not leave remote view.
- Wed Jul 01, 2026 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Show fluid temperature in storage tank and pipe gui
- Replies: 8
- Views: 1916
Re: Show fluid temperature in storage tank and pipe gui
This can be moved to implemented as it has been implemented in 2.1 
- Wed Jul 01, 2026 1:57 am
- Forum: Implemented mod requests
- Topic: Locking player to remote view
- Replies: 6
- Views: 332
Re: Locking player to remote view
That is understandable, and i'm not asking to change that. But it does work on space platforms. And it seems it would only be sufficient to prevent players from switching from remote view on their own, while the physical controller would still exist and mods could switch the controllers whenever ...
- Sun Jun 28, 2026 3:24 pm
- Forum: Bug Reports
- Topic: [2.1.8] Camera LuaGuiElement zoom limited to 3.0
- Replies: 0
- Views: 94
[2.1.8] Camera LuaGuiElement zoom limited to 3.0
Reproduction steps:
/c cam = game.player.gui.screen.add{type = "camera", position = {0,0}}
/c cam.style.size = 300
/c cam.zoom = 3
/c cam.zoom = 5
Expected result: camera zoom will be set to 3.0 and then 5.0.
Actual result: camera zoom is set to 3.0, but the next write makes no observable ...
/c cam = game.player.gui.screen.add{type = "camera", position = {0,0}}
/c cam.style.size = 300
/c cam.zoom = 3
/c cam.zoom = 5
Expected result: camera zoom will be set to 3.0 and then 5.0.
Actual result: camera zoom is set to 3.0, but the next write makes no observable ...
- Sat Jun 27, 2026 12:37 pm
- Forum: Fan Art
- Topic: Factorio wallpapers
- Replies: 1
- Views: 307
Re: Factorio wallpapers
Only devs have the original 3D models, so only they can make it in such resolution.
- Tue Jun 23, 2026 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Inventory LuaGuiElement glitching when writing to slots_per_row
- Replies: 1
- Views: 214
[2.1.7] Inventory LuaGuiElement glitching when writing to slots_per_row
Create a new world and do the following commands, in order.
When writing a (different) value to slots_per_row, the element flickers for a frame, and then goes back to as it was before.
/c inv = game.player.gui.screen.add{type = "inventory"}
/c inv.inventory = game.player.get_inventory(1)
/c inv ...
When writing a (different) value to slots_per_row, the element flickers for a frame, and then goes back to as it was before.
/c inv = game.player.gui.screen.add{type = "inventory"}
/c inv.inventory = game.player.get_inventory(1)
/c inv ...
- Tue Jun 23, 2026 5:00 pm
- Forum: Modding interface requests
- Topic: Read if controls have keys bound to them in locale or in general
- Replies: 2
- Views: 432
Re: Read if controls have keys bound to them in locale or in general
This looks even worse in 2.1
- Tue Jun 23, 2026 12:28 am
- Forum: Resolved Requests
- Topic: LuaSpacePlatform.hub incorrect description.
- Replies: 1
- Views: 98
LuaSpacePlatform.hub incorrect description.
It currently says:
The hub on this platform. nil if the platform has not had the starter pack applied or hub was destroyed but the platform not yet deleted.
If the hub is destroyed the platform will be deleted at the end of the tick but is otherwise valid to use until that point.
The last line ...
The hub on this platform. nil if the platform has not had the starter pack applied or hub was destroyed but the platform not yet deleted.
If the hub is destroyed the platform will be deleted at the end of the tick but is otherwise valid to use until that point.
The last line ...
- Mon Jun 22, 2026 8:35 pm
- Forum: Modding interface requests
- Topic: API to add overlay and action buttons to the map overlay UI
- Replies: 2
- Views: 244
Re: API to add overlay and action buttons to the map overlay UI
+1, would be useful in lots of mods. It could be to the buttons above or below the minimap or both. Could use the same system as shortucts or something else.
- Mon Jun 22, 2026 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: make read_only propery work on textfields
- Replies: 7
- Views: 449
- Sun Jun 21, 2026 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: make read_only propery work on textfields
- Replies: 7
- Views: 449
Re: make read_only propery work on textfields
Some properties, for example icon_selector say
But read_only, as well as selectable which also looks like it should work but doesn't, sayCan only be used if this is textfield or text-box
word_wrap too, but that one does only make sense on text-boxes.Can only be used if this is text-box
- Sun Jun 21, 2026 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: make read_only propery work on textfields
- Replies: 7
- Views: 449
Re: make read_only propery work on textfields
The exact error is "Only callable on text-box.", in case that helps.
- Sun Jun 21, 2026 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: make read_only propery work on textfields
- Replies: 7
- Views: 449
Re: make read_only propery work on textfields
text fields derive from text boxes so it should already work. In the same way the "car" entity prototype is also a vehicle which is also an entity. The Lua docs only show the least-required type needed for something.
I know, and i tried, but it errored sayng it only works on text-boxes.
If it ...
- Sat Jun 20, 2026 1:14 pm
- Forum: Resolved Problems and Bugs
- Topic: make read_only propery work on textfields
- Replies: 7
- Views: 449
make read_only propery work on textfields
https://lua-api.factorio.com/latest/cla ... #read_only only applies to text-boxes, and for some reason, not textfields. They two elements should be basically the same in this regard, so given it exists, it would make sense and be useful on textfields as well.
- Sat Jun 20, 2026 11:33 am
- Forum: Not a bug
- Topic: [2.0.76] production data deleted when surface is deleted
- Replies: 3
- Views: 229
Re: [2.0.76] production data deleted when surface is deleted
I'll note that mods can copy production statistics onto some other surface before the surface is deleted. You can suggest this solution to the mod author.
- Fri Jun 19, 2026 3:02 pm
- Forum: Modding interface requests
- Topic: [GUI] Empty moddable containers inside vanilla GUIs
- Replies: 2
- Views: 225
Re: [GUI] Empty moddable containers inside vanilla GUIs
+1, some flow to add elements inside machine gui would be useful in many mods. Even if its just at the bottom of all vanilla elements. Like relative guis, but not in an box on the side which looks ugly for some things.
- Mon Jun 15, 2026 4:59 pm
- Forum: Implemented mod requests
- Topic: Locking player to remote view
- Replies: 6
- Views: 332
Locking player to remote view
It is possible to force the player back into remote view when a player exists it.
However, doing so will prevent the player from opening pause menu, since pressing escape exits remote view first.
When a player is inside a space platform however, remote view is forced, and pressing escape opens ...
However, doing so will prevent the player from opening pause menu, since pressing escape exits remote view first.
When a player is inside a space platform however, remote view is forced, and pressing escape opens ...
- Mon Jun 15, 2026 12:45 pm
- Forum: Resolved Requests
- Topic: LuaSpacePlatform fileds use SpaceLocationID
- Replies: 1
- Views: 144
LuaSpacePlatform fileds use SpaceLocationID
https://lua-api.factorio.com/latest/cla ... e_location and https://lua-api.factorio.com/latest/cla ... connection say they use LuaSpaceLocationPrototype, but they actually use SpaceLocationID as passing a string with the name is valid.