Search found 363 matches

by Osmo
Tue Sep 29, 2026 7:26 pm
Forum: Resolved for the next release
Topic: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)
Replies: 9
Views: 2352

Re: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)

Rseding91 wrote: Tue Sep 29, 2026 6:42 pm It was a layout issue with scroll panes and vertical flows.
Thanks
by Osmo
Tue Sep 29, 2026 6:09 pm
Forum: Resolved for the next release
Topic: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)
Replies: 9
Views: 2352

Re: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)

Klonan wrote: Tue Sep 29, 2026 4:36 pm Thanks for the report,

This is fixed for the next release
Can you tell what was the issue? It might explain some similar issues i've encountered and maybe help with mod guis and tools i've been making.
by Osmo
Wed Sep 23, 2026 4:12 am
Forum: Bug Reports
Topic: [2.1.20] In-game changelog viewer doesn't show the correct versions for the branch
Replies: 2
Views: 378

Re: [2.1.20] In-game changelog viewer doesn't show the correct versions for the branch

This is the same behaviour as the mod portal (and the game presumably uses its api for this). And its why you should upload older version first, then newer version. As a workaround you can take down and re-upload the latest 2.1 version.
Whether it should be this way is not for me to decide, just a ...
by Osmo
Tue Sep 22, 2026 3:41 am
Forum: Modding help
Topic: How do I remove something and everything that refers to it without having to do it all manually?
Replies: 5
Views: 363

Re: How do I remove something and everything that refers to it without having to do it all manually?


I can do this one item and recipe at a time. It would be tedious, but I'd only have to do it once.

As a general principle, I would like to know if there is some sort of wildcard feature I am missing.


You can simply iterate over every recipe or item or any other prototypes, using something like ...
by Osmo
Tue Sep 22, 2026 1:09 am
Forum: Modding help
Topic: How do I remove something and everything that refers to it without having to do it all manually?
Replies: 5
Views: 363

Re: How do I remove something and everything that refers to it without having to do it all manually?


data.raw["item-group"]["intermediate-products"].hidden = true
data.raw["item-group"]["intermediate-products"].hidden_in_factoriopedia = true
This does nothing. The Intermediates tab remains visible.


First thing is to make sure the changes are actually applied in-game. You can use prototype ...
by Osmo
Mon Sep 21, 2026 1:07 pm
Forum: Modding interface requests
Topic: Allow placing GUI elements relative to the Tool Window
Replies: 3
Views: 229

Re: Allow placing GUI elements relative to the Tool Window

+1, this one is annoying to deal with since you can't read its position, only assume it'll be in one or the other. Would be useful for https://mods.factorio.com/mod/hide-uis as well.
by Osmo
Sat Sep 19, 2026 4:20 am
Forum: Modding help
Topic: Resize the Platforms List GUI?
Replies: 6
Views: 454

Re: Resize the Platforms List GUI?

sarge945 wrote: Sat Sep 19, 2026 3:03 am That seems like a lot of extra work for what is otherwise a very minor feature.
Welcome to factorio modding. (the worse half of it)
by Osmo
Fri Sep 18, 2026 10:00 pm
Forum: Modding help
Topic: Resize the Platforms List GUI?
Replies: 6
Views: 454

Re: Resize the Platforms List GUI?

Mods don't have access to base game GUIs, and classes mean nothing to mods. You can only change styles. If there is a style that's used just for this element, which is rare, that's good. If not, you're out of luck.
Your best bet would be hiding it (using game view settings) and recreating it ...
by Osmo
Wed Sep 16, 2026 11:47 am
Forum: Modding help
Topic: Hiding demolisher segments?
Replies: 7
Views: 482

Re: Hiding demolisher segments?

You can have the demolisher have no graphics, but still have the behaviour, and if you want, particles. Then only update the segment graphics by script and not much else.
by Osmo
Sun Sep 13, 2026 10:19 am
Forum: Modding help
Topic: Trying to make a farming system in Factorio
Replies: 4
Views: 381

Re: Trying to make a farming system in Factorio

1. Yes https://lua-api.factorio.com/latest/prototypes/EntityPrototype.html#build_grid_size
It says supported values are 1 and 2, but i think other values also work.
2. No. It could technically be scripted, but would be pretty annoying, you'd have to do something like make each miner output into a ...
by Osmo
Sat Sep 12, 2026 10:11 am
Forum: Modding help
Topic: I cannot find information about restrictive dependencies in the WIKI.
Replies: 6
Views: 489

Re: I cannot find information about restrictive dependencies in the WIKI.

I have updated the tutorial to have up-to-date information and made it link to the corresponding API docs page.
I also made a request to improve that part of the docs viewtopic.php?t=136101
by Osmo
Sat Sep 12, 2026 10:10 am
Forum: Documentation Improvement Requests
Topic: Behaviour of recommended dependencies
Replies: 1
Views: 189

Re: Behaviour of recommended dependencies

Thinking about it more, the behaviour of other dependencies is also not very clear. Incompatible dependencies for example do not say what they do .
Also, the "(and disabled)" part of this text:
If a version is used for an optional dependency, the mod is considered incompatible (and disabled) if the ...
by Osmo
Sat Sep 12, 2026 10:02 am
Forum: Documentation Improvement Requests
Topic: Behaviour of recommended dependencies
Replies: 1
Views: 189

Behaviour of recommended dependencies

https://lua-api.factorio.com/latest/auxiliary/mod-structure.html#dependencies
While the behaviour of other dependencies is somewhat clear from their name, the behavioir of recommended dependencies does not seem to be explained anywhere, and its not clear what's the difference between it and optional ...
by Osmo
Fri Sep 04, 2026 6:49 am
Forum: Resolved Requests
Topic: AssemblingMachinePrototype.gui_title_key
Replies: 1
Views: 201

AssemblingMachinePrototype.gui_title_key

https://lua-api.factorio.com/latest/prototypes/AssemblingMachinePrototype.html#gui_title_key
It says The locale key of the title of the GUI that is shown when the player opens the assembling machine.
From the description it seems like it changes the title of the assembling machine GUI. изображение ...
by Osmo
Sun Aug 30, 2026 2:48 am
Forum: Resolved Requests
Topic: WaterTileEffectParameters improvement request
Replies: 3
Views: 362

Re: WaterTileEffectParameters improvement request

I +1 this request; some of the properties are bizzare
For example, based on my testing, specular_lightness does not control the color of specular highlights, neither does it seem to affect any other color.
Instead, it seems to control the speed at which the water shader oscillates, which is... i ...
by Osmo
Fri Aug 28, 2026 5:44 pm
Forum: Modding interface requests
Topic: A counterpart to only_in_alt_mode for LuaRendering
Replies: 2
Views: 273

Re: A counterpart to only_in_alt_mode for LuaRendering

Please do not use AI when making requests, especially when it is just wrong.
game_view settings are in game state, and you can also use https://lua-api.factorio.com/latest/classes/LuaRenderObject.html#players and https://lua-api.factorio.com/latest/classes/LuaRenderObject.html#visible to have the ...

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