Search found 318 matches

by Osmo
Thu Jul 02, 2026 11:42 pm
Forum: Modding discussion
Topic: Factorio 2.1 reversible pump
Replies: 2
Views: 83

Re: Factorio 2.1 reversible pump

Both of these options may work.
For the first option, i think you can create linked fluidboxes such that one of the pumps would be conected to the other on each side, so fluid will be able to flow into both of them, and you'd just need to set one enabled and the other disabled. But it might be ...
by Osmo
Thu Jul 02, 2026 3:00 am
Forum: Documentation Improvement Requests
Topic: New 2.1 ElemTypes are not documented.
Replies: 0
Views: 48

New 2.1 ElemTypes are not documented.

As per viewtopic.php?p=689843, some new values were added to ElemType, but they do not appear on the docs https://lua-api.factorio.com/2.1.9/conc ... mType.html
by Osmo
Wed Jul 01, 2026 9:59 pm
Forum: Implemented mod requests
Topic: Locking player to remote view
Replies: 6
Views: 325

Re: Locking player to remote view

Rseding91 wrote: Wed Jul 01, 2026 7:17 pm It should be possible to add a simple setting on the player that makes "escape"/"toggle menu" not leave remote view.
That would be perfect
by Osmo
Wed Jul 01, 2026 2:22 pm
Forum: Ideas and Suggestions
Topic: Show fluid temperature in storage tank and pipe gui
Replies: 8
Views: 1915

Re: Show fluid temperature in storage tank and pipe gui

This can be moved to implemented as it has been implemented in 2.1 :D
by Osmo
Wed Jul 01, 2026 1:57 am
Forum: Implemented mod requests
Topic: Locking player to remote view
Replies: 6
Views: 325

Re: Locking player to remote view

That is understandable, and i'm not asking to change that. But it does work on space platforms. And it seems it would only be sufficient to prevent players from switching from remote view on their own, while the physical controller would still exist and mods could switch the controllers whenever ...
by Osmo
Sun Jun 28, 2026 3:24 pm
Forum: Bug Reports
Topic: [2.1.8] Camera LuaGuiElement zoom limited to 3.0
Replies: 0
Views: 92

[2.1.8] Camera LuaGuiElement zoom limited to 3.0

Reproduction steps:

/c cam = game.player.gui.screen.add{type = "camera", position = {0,0}}
/c cam.style.size = 300
/c cam.zoom = 3
/c cam.zoom = 5

Expected result: camera zoom will be set to 3.0 and then 5.0.
Actual result: camera zoom is set to 3.0, but the next write makes no observable ...
by Osmo
Sat Jun 27, 2026 12:37 pm
Forum: Fan Art
Topic: Factorio wallpapers
Replies: 1
Views: 307

Re: Factorio wallpapers

Only devs have the original 3D models, so only they can make it in such resolution.
by Osmo
Tue Jun 23, 2026 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Inventory LuaGuiElement glitching when writing to slots_per_row
Replies: 1
Views: 214

[2.1.7] Inventory LuaGuiElement glitching when writing to slots_per_row

Create a new world and do the following commands, in order.
When writing a (different) value to slots_per_row, the element flickers for a frame, and then goes back to as it was before.

/c inv = game.player.gui.screen.add{type = "inventory"}
/c inv.inventory = game.player.get_inventory(1)
/c inv ...
by Osmo
Tue Jun 23, 2026 5:00 pm
Forum: Modding interface requests
Topic: Read if controls have keys bound to them in locale or in general
Replies: 2
Views: 432

Re: Read if controls have keys bound to them in locale or in general

This looks even worse in 2.1
изображение.png
изображение.png (53.48 KiB) Viewed 57 times
by Osmo
Tue Jun 23, 2026 12:28 am
Forum: Resolved Requests
Topic: LuaSpacePlatform.hub incorrect description.
Replies: 1
Views: 96

LuaSpacePlatform.hub incorrect description.

It currently says:
The hub on this platform. nil if the platform has not had the starter pack applied or hub was destroyed but the platform not yet deleted.

If the hub is destroyed the platform will be deleted at the end of the tick but is otherwise valid to use until that point.


The last line ...
by Osmo
Mon Jun 22, 2026 8:35 pm
Forum: Modding interface requests
Topic: API to add overlay and action buttons to the map overlay UI
Replies: 2
Views: 244

Re: API to add overlay and action buttons to the map overlay UI

+1, would be useful in lots of mods. It could be to the buttons above or below the minimap or both. Could use the same system as shortucts or something else.
by Osmo
Sun Jun 21, 2026 11:58 am
Forum: Resolved Problems and Bugs
Topic: make read_only propery work on textfields
Replies: 7
Views: 449

Re: make read_only propery work on textfields

Some properties, for example icon_selector say
Can only be used if this is textfield or text-box
But read_only, as well as selectable which also looks like it should work but doesn't, say
Can only be used if this is text-box
word_wrap too, but that one does only make sense on text-boxes.
by Osmo
Sun Jun 21, 2026 11:38 am
Forum: Resolved Problems and Bugs
Topic: make read_only propery work on textfields
Replies: 7
Views: 449

Re: make read_only propery work on textfields

The exact error is "Only callable on text-box.", in case that helps.
by Osmo
Sun Jun 21, 2026 8:28 am
Forum: Resolved Problems and Bugs
Topic: make read_only propery work on textfields
Replies: 7
Views: 449

Re: make read_only propery work on textfields


text fields derive from text boxes so it should already work. In the same way the "car" entity prototype is also a vehicle which is also an entity. The Lua docs only show the least-required type needed for something.


I know, and i tried, but it errored sayng it only works on text-boxes.
If it ...
by Osmo
Sat Jun 20, 2026 1:14 pm
Forum: Resolved Problems and Bugs
Topic: make read_only propery work on textfields
Replies: 7
Views: 449

make read_only propery work on textfields

https://lua-api.factorio.com/latest/cla ... #read_only only applies to text-boxes, and for some reason, not textfields. They two elements should be basically the same in this regard, so given it exists, it would make sense and be useful on textfields as well.
by Osmo
Sat Jun 20, 2026 11:33 am
Forum: Not a bug
Topic: [2.0.76] production data deleted when surface is deleted
Replies: 3
Views: 229

Re: [2.0.76] production data deleted when surface is deleted

I'll note that mods can copy production statistics onto some other surface before the surface is deleted. You can suggest this solution to the mod author.
by Osmo
Fri Jun 19, 2026 3:02 pm
Forum: Modding interface requests
Topic: [GUI] Empty moddable containers inside vanilla GUIs
Replies: 2
Views: 225

Re: [GUI] Empty moddable containers inside vanilla GUIs

+1, some flow to add elements inside machine gui would be useful in many mods. Even if its just at the bottom of all vanilla elements. Like relative guis, but not in an box on the side which looks ugly for some things.
by Osmo
Mon Jun 15, 2026 4:59 pm
Forum: Implemented mod requests
Topic: Locking player to remote view
Replies: 6
Views: 325

Locking player to remote view

It is possible to force the player back into remote view when a player exists it.
However, doing so will prevent the player from opening pause menu, since pressing escape exits remote view first.

When a player is inside a space platform however, remote view is forced, and pressing escape opens ...
by Osmo
Mon Jun 15, 2026 12:45 pm
Forum: Resolved Requests
Topic: LuaSpacePlatform fileds use SpaceLocationID
Replies: 1
Views: 144

LuaSpacePlatform fileds use SpaceLocationID

https://lua-api.factorio.com/latest/cla ... e_location and https://lua-api.factorio.com/latest/cla ... connection say they use LuaSpaceLocationPrototype, but they actually use SpaceLocationID as passing a string with the name is valid.

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