Allow items to spoil into multiple items using a weighted value. And also only allow the item to spoil into one item at a time.
data.raw["item"]["iron-plate"].spoil_result = {
{
name = "copper-ore",
weight = 1
},
{
name = "iron-ore",
weight = 99
}
}
Search found 6 matches
- Tue Nov 12, 2024 1:49 pm
- Forum: Modding interface requests
- Topic: Allow spoil_result to spoil into multiple weighted items
- Replies: 6
- Views: 570
- Sun Nov 10, 2024 5:36 pm
- Forum: Modding interface requests
- Topic: Allow spoil_to_trigger to pass cause_entity to on_script_trigger_effect
- Replies: 0
- Views: 162
Allow spoil_to_trigger to pass cause_entity to on_script_trigger_effect
I would like it so that when using spoil_to_trigger to pass the cause_entity which would be passed when the item is on the ground which would allow for an easier dynamic spoilage system.
- Thu Nov 07, 2024 10:11 am
- Forum: Not a bug
- Topic: [2.0.14] Quality crashes when malformed recipe
- Replies: 5
- Views: 431
Re: [2.0.14] Quality crashes when malformed recipe
Prototype validation could just check this and produce an error with malformed prototype, I don't think this would be a high priority bug. It would be a nice thing to have though.
- Thu Nov 07, 2024 9:47 am
- Forum: Not a bug
- Topic: [2.0.14] Quality crashes when malformed recipe
- Replies: 5
- Views: 431
Re: [2.0.14] Quality crashes when recipes maps to itself
In that case it's a bug because it should show it's a malformed recipe, not a quality issue.
- Thu Nov 07, 2024 9:34 am
- Forum: Not a bug
- Topic: [2.0.14] Quality crashes when malformed recipe
- Replies: 5
- Views: 431
[2.0.14] Quality crashes when malformed recipe
data:extend{{
type = "recipe",
name = "unspoil-yumako",
ingredients = {
type = "item",
name = "yumako",
amount = 1
},
results = {
type = "item",
name = "yumako",
amount = 1,
percent_spoiled = 0
},
enabled = true
}}
- Wed Oct 23, 2024 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.9] Crash setting planet icon (PlanetPrototype::getResources)
- Replies: 1
- Views: 684
[Rseding91] [2.0.9] Crash setting planet icon (PlanetPrototype::getResources)
Code: Select all
data:extend{
{
type = "planet",
name = "fondant",
distance = 20.0,
orientation = 0.0,
icon = "__fondue__/graphics/fondantplanet.png"
}
}