Yeah, Kubernetes is really powerful for servers!
Right, a full strace without the read/write filter might be more useful.
I've switched the saves folder over to an ext4 fs backed by ceph rbd, and I am no longer getting the "Invalid argument" error while autosaving. I wrote a little backup script ...
Search found 3 matches
- Thu Oct 24, 2024 2:24 pm
- Forum: Minor issues
- Topic: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
- Replies: 5
- Views: 598
- Thu Oct 24, 2024 12:16 pm
- Forum: Minor issues
- Topic: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
- Replies: 5
- Views: 598
Re: [2.0.9] Crash trying to delete .bak.zip save files on CephFS
Hi eugenekay, thanks for the tip about strace!
I added a sidecar with CAP_SYS_PTRACE in a shared pid namespace to the factorio pod like so:
spec:
shareProcessNamespace: true
containers:
- name: factorio
image: docker.io/factoriotools/factorio:2.0.10
...
- name: debug
image: debian ...
I added a sidecar with CAP_SYS_PTRACE in a shared pid namespace to the factorio pod like so:
spec:
shareProcessNamespace: true
containers:
- name: factorio
image: docker.io/factoriotools/factorio:2.0.10
...
- name: debug
image: debian ...
- Wed Oct 23, 2024 11:00 am
- Forum: Minor issues
- Topic: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
- Replies: 5
- Views: 598
[raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
I recently started a new server for Space Age, and the game files are stored on a CephFS network file system. This is the first time I have tried to run Factorio on a CephFS file system, I used NFS when running Factorio before.
When trying to overwrite an older autosave, the game fails to remove ...
When trying to overwrite an older autosave, the game fails to remove ...