It would be nice to have a recipe where the products are not spoilable, but their amount depends on the ingredient freshness.
Example: barreling liquid nitrogen creates a spoilable LN2 barrel. When unbarreled, the amount of recovered LN2 is proportional to the freshness of the barrel.
Search found 6 matches
- Sun Jun 14, 2026 6:34 pm
- Forum: Modding interface requests
- Topic: Spoilage-dependent recipe yield
- Replies: 0
- Views: 128
- Fri Jan 31, 2025 7:13 pm
- Forum: Duplicates
- Topic: Handcrafting large amounts of spoilables causes products to spoil immediately
- Replies: 1
- Views: 597
Handcrafting large amounts of spoilables causes products to spoil immediately
This bug was captured on stream.
To replicate, order a handcraft of a large amount of spoilable items, and have the spoil timer of the product run out before the craft completes.
The products will begin stacking into the same slot as spoiled craft results, instantly turning into spoilage.
Link to ...
To replicate, order a handcraft of a large amount of spoilable items, and have the spoil timer of the product run out before the craft completes.
The products will begin stacking into the same slot as spoiled craft results, instantly turning into spoilage.
Link to ...
- Wed Nov 06, 2024 6:34 pm
- Forum: Pending
- Topic: Lightning rod is unlocked with wrong tech
- Replies: 1
- Views: 865
Lightning rod is unlocked with wrong tech
Lightning rods for Fulgora are unlocked by researching the planet discovery technology, instead of being a trigger tech. No other planet discovery techs unlock buildings, and this feels like an oversight. One would assume lightning rods would be unlocked by mining an ancient lightning attractor.
- Mon Oct 28, 2024 7:55 pm
- Forum: Not a bug
- Topic: Undo does not respect manual rotation and flipping
- Replies: 1
- Views: 412
- Mon Oct 28, 2024 7:47 pm
- Forum: Duplicates
- Topic: Signals incorrectly attaching to rail junctions
- Replies: 4
- Views: 979
- Tue Oct 22, 2024 6:31 pm
- Forum: Duplicates
- Topic: Signals incorrectly attaching to rail junctions
- Replies: 4
- Views: 979
Signals incorrectly attaching to rail junctions
When a signal is placed too close to a fork in the track, it does not connect properly and flashes (yellow signal in attachment). A green square appears when holding a signal, which makes one assume that a signal placed there would work as expected.