Hi,
sorry but I do not see the relation to this.
biolabs can only do science (maybe this was different in the past) and therefore it is not the same issue with modules being ejected.
There are no recipes for science labs that allow quality modules anyways.
Search found 4 matches
- Mon Nov 11, 2024 10:16 pm
- Forum: Duplicates
- Topic: Biolab quality module acceptance
- Replies: 2
- Views: 877
- Mon Nov 11, 2024 7:21 pm
- Forum: Duplicates
- Topic: Biolab quality module acceptance
- Replies: 2
- Views: 877
Biolab quality module acceptance
Biolabs accept quality modules.
Appearantly they do nothing.
Is this a bug?!
Appearantly they do nothing.
Is this a bug?!
- Sat Nov 02, 2024 11:49 pm
- Forum: Ideas and Suggestions
- Topic: Increase color contrast for agricultural tower overlay
- Replies: 24
- Views: 3757
Re: Agriculture Tower Terrain Graphics
If we are at paint mockups
a) show the detailed tile information
b) show what seeds can be placed
especially for colorblind people this might help a lot.
might be useful to have an alt mode or included in the above display to a) show the detailed tile information
b) show what seeds can be placed
especially for colorblind people this might help a lot.
- Tue Oct 22, 2024 3:27 pm
- Forum: Minor issues
- Topic: [2.0.8] Remote view/map animation while mining is a bit funky
- Replies: 1
- Views: 294
[2.0.8] Remote view/map animation while mining is a bit funky
Hi minor issue here with the map.
If you press your deconstruct/mine key (default: right mouse) and then switch to the map view the input stays active and you can go afk and keep your character mining forever.
Additionally you get a funny animation with your character shaking his/her head violently ...
If you press your deconstruct/mine key (default: right mouse) and then switch to the map view the input stays active and you can go afk and keep your character mining forever.
Additionally you get a funny animation with your character shaking his/her head violently ...