Search found 4 matches

by Obbi
Mon Nov 11, 2024 10:16 pm
Forum: Duplicates
Topic: Biolab quality module acceptance
Replies: 2
Views: 877

Re: Biolab quality module acceptance

Hi,

sorry but I do not see the relation to this.
biolabs can only do science (maybe this was different in the past) and therefore it is not the same issue with modules being ejected.
There are no recipes for science labs that allow quality modules anyways.
by Obbi
Mon Nov 11, 2024 7:21 pm
Forum: Duplicates
Topic: Biolab quality module acceptance
Replies: 2
Views: 877

Biolab quality module acceptance

Biolabs accept quality modules.
Appearantly they do nothing.
Is this a bug?!
by Obbi
Sat Nov 02, 2024 11:49 pm
Forum: Ideas and Suggestions
Topic: Increase color contrast for agricultural tower overlay
Replies: 24
Views: 3757

Re: Agriculture Tower Terrain Graphics

If we are at paint mockups
11-03-2024, 00-49-06.png
11-03-2024, 00-49-06.png (116.23 KiB) Viewed 3179 times
might be useful to have an alt mode or included in the above display to
a) show the detailed tile information
b) show what seeds can be placed

especially for colorblind people this might help a lot.
by Obbi
Tue Oct 22, 2024 3:27 pm
Forum: Minor issues
Topic: [2.0.8] Remote view/map animation while mining is a bit funky
Replies: 1
Views: 294

[2.0.8] Remote view/map animation while mining is a bit funky

Hi minor issue here with the map.
If you press your deconstruct/mine key (default: right mouse) and then switch to the map view the input stays active and you can go afk and keep your character mining forever.
Additionally you get a funny animation with your character shaking his/her head violently ...

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