Search found 15 matches
- Sun Mar 03, 2019 9:39 pm
- Forum: Duplicates
- Topic: [0.17.4] crash in MP when hovering current research while other player cancels it
- Replies: 2
- Views: 916
Re: [0.17.4] crash in MP when hovering current research while other player cancels it
same when loading in singleplayer
- Sun Mar 03, 2019 9:38 pm
- Forum: Duplicates
- Topic: [0.17.4] crash in MP when hovering current research while other player cancels it
- Replies: 2
- Views: 916
Re: [0.17.4] crash in MP when hovering current research while other player cancels it
update: loading the save and canceling the current research myself also crashes the game.
- Sun Mar 03, 2019 9:36 pm
- Forum: Duplicates
- Topic: [0.17.4] crash in MP when hovering current research while other player cancels it
- Replies: 2
- Views: 916
[0.17.4] crash in MP when hovering current research while other player cancels it
topic.
crash log attached.
crash log attached.
- Wed Feb 27, 2019 6:31 pm
- Forum: Duplicates
- Topic: [0.17.2] cant place underground pipes due to fluid mixing
- Replies: 3
- Views: 2247
Re: [0.17.2] cant place underground pipes due to fluid mixing
update:
placing the underground pipe first and then the normal pipe in between works. edit:
plus its possible if the underground pipe connects to another underground pipe with the same fluid when placed.
placing the underground pipe first and then the normal pipe in between works. edit:
plus its possible if the underground pipe connects to another underground pipe with the same fluid when placed.
- Wed Feb 27, 2019 6:29 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 36944
Re: Version 0.17.2
you fluid mixing bugfix
viewtopic.php?f=7&t=65586
for image and video
introduced a new bug. seeFixed a possibility to mix fluid through fast replacing / upgrading a pipe with underground pipe. (65298)
viewtopic.php?f=7&t=65586
for image and video
- Wed Feb 27, 2019 6:27 pm
- Forum: Duplicates
- Topic: [0.17.2] cant place underground pipes due to fluid mixing
- Replies: 3
- Views: 2247
[0.17.2] cant place underground pipes due to fluid mixing
Prior you could place normal pipes over underground which resulted in unwanted fluid mixing. Now you cant place underground pipes next to normal pipes. I guess the check is too strict.
Image: Short Video:
Image: Short Video:
- Sat Mar 25, 2017 2:18 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76297
Re: Friday Facts #183 - Aiming for the release date
I'd love to define my own presets, safe them, share them with friends etc. Are only your presets planned or will i be able to create custom ones?
- Sat Jul 23, 2016 12:08 am
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
Re: [MOD 0.12.29+] Farmtorio 0.1.0
hey just wanted to let you guys know that i am finally able to pick this up again and started working. even got the plants to have actually growing states now, so it will feel a lot more lively. also got a friend to help me who is a lot better at actual programming, so i hope to see a lot of improve...
- Thu May 26, 2016 1:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.33] Animation Speed of flame-thrower-explosion
- Replies: 1
- Views: 1115
[0.12.33] Animation Speed of flame-thrower-explosion
Hey, today i have been messing around with the flamethrower, trying to modify the animation speed of its projectiles to get them to live longer, travel further etc. The part i modified was in "__base__/prototypes/entity/entities.lua" more specific this one: { type = "flame-thrower-exp...
- Mon May 23, 2016 10:25 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
Re: [MOD 0.12.29+] Farmtorio 0.1.0
hey there, sorry, ive been busy with university stuff so i had no time to work on it, but i will come back to it, promised! As for your errors, i have to take a deeper look. Also it always helps if you state the version of factorio you tested in on and whether or not you downloaded the provided .zip...
- Tue Apr 19, 2016 1:21 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
Re: [MOD 0.12.29+] Farmtorio 0.1.0
i assume you are the creator of homeworld? did you make the graphics by yourself, or did you use free ones?
- Thu Apr 14, 2016 10:53 am
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
Re: [MOD 0.12.29+] Farmtorio 0.1.0
there even is reddit thread now, im impressed. for the graphics, for the moment i just google stuff that is free to use, to have at least something. for the final version i hope i can get someone to make a set of graphics that fits to the game. the cow sprites we use for testing right now are hilari...
- Sun Apr 10, 2016 11:19 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
Re: [MOD 0.12.29+] Farmtorio 0.1.0
i really didnt expect any reply on that post whatsoever, nice to see people already pick it up. pollution influence on plants is already in, since technically they are tree entities and come with the same pollution values that green trees (not the dry ones) have. since you cant stack the 1x1 tile bi...
- Sun Apr 10, 2016 8:55 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
Re: [MOD 0.12.29+] Farmtorio 0.1.0
stardew valley is an amazing piece of work, but the need for automation doesnt get satisfied enough, hence the modding project
- Sat Apr 09, 2016 11:44 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Farmtorio 0.1.0
- Replies: 18
- Views: 24314
[MOD 0.12.29+] Farmtorio 0.1.0
http://i.imgur.com/SCzI1u9.jpg Info Name: Farmtorio Version: 0.1.1 Factorio-Version: 0.12.29+ Description: Adding the means to plant and harvest stuff to research with it. Release: 2016-04-10 Dependencies: None Note that although i will update this forum post frequently, i recommend downloading the...