Search found 8 matches
- Wed Nov 13, 2024 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.11] Parametrized Blueprints omit liquids from ingredients
- Replies: 2
- Views: 378
Re: [kovarex] [2.0.11] Parametrized Blueprints omit liquids from ingredients
can confirm, thanks
- Wed Oct 30, 2024 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.12] Selector combinator returns wrong signal for the given index when choosing "sort ascending"
- Replies: 6
- Views: 2142
- Wed Oct 30, 2024 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
- Replies: 6
- Views: 1862
Re: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
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- Sun Oct 27, 2024 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.11] Parametrized Blueprints omit liquids from ingredients
- Replies: 2
- Views: 378
[kovarex] [2.0.11] Parametrized Blueprints omit liquids from ingredients
Expected behaviour:
When I select Parameters `1`, `2`, `3` to be "Ingredient of" `0` I expect them to be replaced by the ingredients.
10-27-2024, 15-46-11.png
Actual Behaviour:
When I select `Sulfuric Acid` as `0`, only Iron and Sulfur are placed in `1` and `2` respectively. `3` is omitted ...
When I select Parameters `1`, `2`, `3` to be "Ingredient of" `0` I expect them to be replaced by the ingredients.
10-27-2024, 15-46-11.png
Actual Behaviour:
When I select `Sulfuric Acid` as `0`, only Iron and Sulfur are placed in `1` and `2` respectively. `3` is omitted ...
- Sun Oct 27, 2024 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Cargo wagon preview is wrong after rotation (train/blueprint)
- Replies: 1
- Views: 253
[2.0.11] Cargo wagon preview is wrong after rotation (train/blueprint)
When you take a blueprint with a train in it and rotate it by 90 degrees twice, the preview for the cargo wagon placement is wrong.
0eNq9llFOwzAMhu+S54Jmt6FNr4LQlJVQItJkarIBmnp3km7AJCwkC4m31rW/xPHvxiexcwezn61Poj8JOwQfRX9/EtGOXrti83oyoheztk4slbD+0byJHpaHShifbLLmHLG+vG ...
0eNq9llFOwzAMhu+S54Jmt6FNr4LQlJVQItJkarIBmnp3km7AJCwkC4m31rW/xPHvxiexcwezn61Poj8JOwQfRX9/EtGOXrti83oyoheztk4slbD+0byJHpaHShifbLLmHLG+vG ...
- Tue Oct 22, 2024 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
- Replies: 6
- Views: 1862
Re: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
Also ... this seems bugged?
- Tue Oct 22, 2024 1:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
- Replies: 6
- Views: 1862
Re: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
All good, it's an editor extension save.
I'd just like to use the ... contraption I made in there and I'm not sure which item is causing the problem.
I could say it started crashing violently around the time I started making Efficiency Modules or Speed Modules with "Set Recipe".
If you have a ...
I'd just like to use the ... contraption I made in there and I'm not sure which item is causing the problem.
I could say it started crashing violently around the time I started making Efficiency Modules or Speed Modules with "Set Recipe".
If you have a ...
- Tue Oct 22, 2024 11:20 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
- Replies: 6
- Views: 1862
[StrangePan][2.0.8][Space Age] Save crashes almost immediately on load
I strongly expect this has something to do with the new selector combinators
Mods:
Editor Extensions
Factorio Library
Quality
Space Age
Elevated Rails
Mods:
Editor Extensions
Factorio Library
Quality
Space Age
Elevated Rails