When selecting a cliff for deconstruction, the interface tells you how many cliff explosions you'll need to destroy it. That estimate does not seem to take blast radius into account, resulting in a higher (sometimes almost double) estimate than necessary.
See the example below. The game tells you ...
Search found 6 matches
- Wed May 14, 2025 7:49 am
- Forum: Not a bug
- Topic: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
- Replies: 3
- Views: 336
- Tue May 13, 2025 6:45 am
- Forum: Ideas and Suggestions
- Topic: Also show turret range for 'ghost' turrets
- Replies: 1
- Views: 276
Also show turret range for 'ghost' turrets
Hi!
Update 2.0.48 added Show existing turrets' radius when holding a turret to be built which is really helpful when designing base defences.
When designing ships however, I normally first place ghosts for everything, before I tell the platform to request the materials from the planet below ...
Update 2.0.48 added Show existing turrets' radius when holding a turret to be built which is really helpful when designing base defences.
When designing ships however, I normally first place ghosts for everything, before I tell the platform to request the materials from the planet below ...
- Tue Oct 29, 2024 11:12 am
- Forum: Duplicates
- Topic: [2.0.12] Cannot directly save blueprint from remote view to blueprint book in inventory
- Replies: 2
- Views: 610
[2.0.12] Cannot directly save blueprint from remote view to blueprint book in inventory
Hello,
When you use ctrl-c to copy something while in Remote View it is not possible to directly store it to a blueprint book in your inventory, even though the drop location is highlighted in orange on hover.
You first have to put the blueprint in your inventory, or exit remote view, and then you ...
When you use ctrl-c to copy something while in Remote View it is not possible to directly store it to a blueprint book in your inventory, even though the drop location is highlighted in orange on hover.
You first have to put the blueprint in your inventory, or exit remote view, and then you ...
- Wed Oct 23, 2024 8:21 am
- Forum: Ideas and Suggestions
- Topic: Allow for more filter slots on inserters
- Replies: 0
- Views: 524
Allow for more filter slots on inserters
TL;DR
Allow for more filter slots in filter inserters, or at least evaluate all circuit signals as filters.
What ?
Currently, up to 5 filter slots can be set on an inserter. When the filters are set using the circuit network, only the five highest values are evaluated. It would be great if this ...
Allow for more filter slots in filter inserters, or at least evaluate all circuit signals as filters.
What ?
Currently, up to 5 filter slots can be set on an inserter. When the filters are set using the circuit network, only the five highest values are evaluated. It would be great if this ...
- Tue Oct 22, 2024 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Allow unchecking R/G checkboxes on combinators before add wires
- Replies: 0
- Views: 216
Allow unchecking R/G checkboxes on combinators before add wires
tl/dr:
Allow unchecking checkboxes for Red and Green circuits (R&G) without connecting the wires first.
What?
When making combinator contraptions the ability to disable or enable output per color is really helpful and a game changer for making memory cells and latches. It is a bit annoying ...
Allow unchecking checkboxes for Red and Green circuits (R&G) without connecting the wires first.
What?
When making combinator contraptions the ability to disable or enable output per color is really helpful and a game changer for making memory cells and latches. It is a bit annoying ...
- Tue Oct 22, 2024 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] Unpowered inserters pick up items from a belt
- Replies: 1
- Views: 432
[2.0.8] Unpowered inserters pick up items from a belt
Unpowered inserters pick up moving items on a belt. This only happens for items passing by, not when placing an inserter on an already full belt.