Search found 6 matches

by md204
Wed May 14, 2025 7:49 am
Forum: Not a bug
Topic: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
Replies: 3
Views: 336

[2.0.49] Cliff Explosives estimate when deconstructing is wrong

When selecting a cliff for deconstruction, the interface tells you how many cliff explosions you'll need to destroy it. That estimate does not seem to take blast radius into account, resulting in a higher (sometimes almost double) estimate than necessary.

See the example below. The game tells you ...
by md204
Tue May 13, 2025 6:45 am
Forum: Ideas and Suggestions
Topic: Also show turret range for 'ghost' turrets
Replies: 1
Views: 276

Also show turret range for 'ghost' turrets

Hi!

Update 2.0.48 added Show existing turrets' radius when holding a turret to be built which is really helpful when designing base defences.

When designing ships however, I normally first place ghosts for everything, before I tell the platform to request the materials from the planet below ...
by md204
Tue Oct 29, 2024 11:12 am
Forum: Duplicates
Topic: [2.0.12] Cannot directly save blueprint from remote view to blueprint book in inventory
Replies: 2
Views: 610

[2.0.12] Cannot directly save blueprint from remote view to blueprint book in inventory

Hello,

When you use ctrl-c to copy something while in Remote View it is not possible to directly store it to a blueprint book in your inventory, even though the drop location is highlighted in orange on hover.

You first have to put the blueprint in your inventory, or exit remote view, and then you ...
by md204
Wed Oct 23, 2024 8:21 am
Forum: Ideas and Suggestions
Topic: Allow for more filter slots on inserters
Replies: 0
Views: 524

Allow for more filter slots on inserters

TL;DR
Allow for more filter slots in filter inserters, or at least evaluate all circuit signals as filters.

What ?
Currently, up to 5 filter slots can be set on an inserter. When the filters are set using the circuit network, only the five highest values are evaluated. It would be great if this ...
by md204
Tue Oct 22, 2024 1:59 pm
Forum: Ideas and Suggestions
Topic: Allow unchecking R/G checkboxes on combinators before add wires
Replies: 0
Views: 216

Allow unchecking R/G checkboxes on combinators before add wires

tl/dr:
Allow unchecking checkboxes for Red and Green circuits (R&G) without connecting the wires first.

What?
When making combinator contraptions the ability to disable or enable output per color is really helpful and a game changer for making memory cells and latches. It is a bit annoying ...
by md204
Tue Oct 22, 2024 7:20 am
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Unpowered inserters pick up items from a belt
Replies: 1
Views: 432

[2.0.8] Unpowered inserters pick up items from a belt

Unpowered inserters pick up moving items on a belt. This only happens for items passing by, not when placing an inserter on an already full belt.
10-22-2024, 09-19-00.png
10-22-2024, 09-19-00.png (853.18 KiB) Viewed 432 times

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