Search found 12 matches
- Mon Apr 21, 2025 4:09 pm
- Forum: Gameplay Help
- Topic: Quality filter question
- Replies: 3
- Views: 271
Re: Quality filter question
Good lord, i never realized you could save this without picking an item as well. [facepalm]
- Mon Apr 21, 2025 3:40 pm
- Forum: Gameplay Help
- Topic: Quality filter question
- Replies: 3
- Views: 271
Quality filter question
I DID try to find this first, but I'm not finding it.
I'm setting up a recycler loop and I basically want a splitter that sends [ANY ITEM] of quality normal on the belt that goes back to the start, but [ANY ITEM] of quality above UNCOMMON to the side that has the storage chests. I
I can see where ...
I'm setting up a recycler loop and I basically want a splitter that sends [ANY ITEM] of quality normal on the belt that goes back to the start, but [ANY ITEM] of quality above UNCOMMON to the side that has the storage chests. I
I can see where ...
- Wed Dec 18, 2024 4:48 pm
- Forum: Gameplay Help
- Topic: Decider Combinator help
- Replies: 8
- Views: 995
Re: Decider Combinator help
Oh, I thought it automatically pulled the data from the hub (like logistic network). Especially since it did seem to read the inventory, so I thought it was hooked up just by being there.
Those two greens that are going off screen are going to two inserters that shut off when ammo reaches 650 ...
Those two greens that are going off screen are going to two inserters that shut off when ammo reaches 650 ...
- Tue Dec 17, 2024 8:48 pm
- Forum: Gameplay Help
- Topic: Decider Combinator help
- Replies: 8
- Views: 995
Re: Decider Combinator help
not sure what I'm doing wrong here, i copy and pasted the blueprint as-is, then I swapped the fast inserter out for a bulk. Then I cut/paste the constant combinators to move them into a position that I could fit them on the platform. That kept all the wires connected it. I double checked that all ...
- Tue Dec 17, 2024 5:36 pm
- Forum: Gameplay Help
- Topic: Defence Tactics Advice
- Replies: 12
- Views: 1587
Re: Defence Tactics Advice
So I put in the line of lasers to the west and south, between the natural water barriers. I also started clearing out the nests to the north and east. They've already come and taken out some of those lasers so I'm going to have to find a way to bolster that.
And I had no idea about the blue modules ...
And I had no idea about the blue modules ...
- Mon Dec 16, 2024 5:27 pm
- Forum: Gameplay Help
- Topic: Defence Tactics Advice
- Replies: 12
- Views: 1587
Re: Defence Tactics Advice
Ok, that'll help a lot. I've already got some automated laser turret creating, so this should take so long. And I'll probably overlap so each one protects it's neighbors.
I haven't done much work with higher quality stuff but maybe I'll try to make some higher quality lasers to increase the range
I haven't done much work with higher quality stuff but maybe I'll try to make some higher quality lasers to increase the range
- Mon Dec 16, 2024 3:11 pm
- Forum: Gameplay Help
- Topic: Defence Tactics Advice
- Replies: 12
- Views: 1587
Re: Defence Tactics Advice
Whew, at least there's some natural water barriers West side of the map. But the east is going to take a lot of walls and lasers!
- Mon Dec 16, 2024 3:08 pm
- Forum: Gameplay Help
- Topic: Decider Combinator help
- Replies: 8
- Views: 995
Re: Decider Combinator help
I'll try that. And honestly, I have no need to dump 'space science' over 2k, that was an example of what I usually haul back to nauvis. if I have more than 2k of that it's fine. I'm just trying to find a way to keep the things I get from astroids low and the stuff I ship to orbit left alone.
Thank ...
Thank ...
- Mon Dec 16, 2024 2:24 pm
- Forum: Gameplay Help
- Topic: Defence Tactics Advice
- Replies: 12
- Views: 1587
Defence Tactics Advice
So I'm getting into mid-game now and spending more time trying to automate shipping back products from Fulgora and Vulcanus. It's close, I AM shipping back science packs and tungsten, but the volume is still a bit low and it's taking some manual choosing of what to launch into space and driving the ...
- Mon Dec 16, 2024 2:10 pm
- Forum: Gameplay Help
- Topic: Decider Combinator help
- Replies: 8
- Views: 995
Decider Combinator help
I don't have a lot of skill on Decider Combinators and I'm having a problem with using this one. This is on my ship, ORIGINALLY it was set up with a * for both the input and the output, and that would dump ANYTHING that was over 650. Which worked great for the surplus but not so good when I go grab ...
- Tue Oct 22, 2024 2:41 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 56921
Re: Space Age general Questions
Already played some hours and have a solid basic setup going again. Next is red circuit boards and the oil setups.
But.. i was actually a little shocked that i could not run any older modded games.
All mods in my mod list (Like industrial Revolution 3) are completely not working anymore and makes ...
- Mon Oct 21, 2024 7:21 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 56921
Re: Space Age general Questions
I don't own the original game, played it on a friend's computer. I've been waiting for this to be released.
So I'm ready to buy them both, but not at the same time. $70 is a lot for a video game for me. So I was going to buy the base game and then play it for a few weeks and get ready to launch to ...
So I'm ready to buy them both, but not at the same time. $70 is a lot for a video game for me. So I was going to buy the base game and then play it for a few weeks and get ready to launch to ...