Search found 12 matches

by wjessup
Sat Jul 30, 2016 5:58 pm
Forum: Bob's mods
Topic: roadmap & documentation updates?
Replies: 1
Views: 1423

roadmap & documentation updates?

Howdy, I love bobs mods :) However all the stickied links are from .12x and rather old / out of date. I'm having trouble finding up to date info other than playing, and I'd like to browse around and learn more about the mod while i'm not at home...

Also, Any insight into whats coming next?
by wjessup
Fri Jul 15, 2016 5:25 pm
Forum: News
Topic: Friday Facts #147 - Multiplayer rewrite
Replies: 68
Views: 35792

Re: Friday Facts #147 - Multiplayer rewrite

sorry but isn't all this a solved problem? I recently read this: https://bengarney.com/2016/06/25/video-conference-part-3-getting-online/ and given the pace he's developing at it seems like the whole nat punching and multiplayer libraries are existing robust solutions. Do existing tools and librarie...
by wjessup
Thu Jul 14, 2016 8:15 pm
Forum: Ideas and Suggestions
Topic: new chest type: distribution smart chest.
Replies: 3
Views: 2112

new chest type: distribution smart chest.

You'd place things like repair packs into this and logistics robots will distribute the items evenly across all of the distribution chests in the network. For example you setup 3 distribution chests, each near one of your robotics facilities. Then you add 150 repair packs to one of the chests. Then ...
by wjessup
Thu Jul 14, 2016 8:11 pm
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 17034

Re: [0.13.6] Personal Roboport delay before bots repond.

Thanks for the info, I'll be sure to check the ghosts next time :) I was hoping that something like each robotics port (player included) should gather a list of ghosts in its radius and only check to do activity on those. Imagine I blueprint something insane like 10k solar panels far away from my ba...
by wjessup
Thu Jul 14, 2016 7:17 pm
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 17034

Re: [0.13.6] Personal Roboport delay before bots repond.

thanks for the reply. Why does having lots of ghosts somewhere across the map slow down the pathing on my players local robots which only have a very short range?
by wjessup
Thu Jul 14, 2016 12:26 am
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 17034

Re: [0.13.6] Personal Roboport delay before bots repond.

this is happening for me non-stop and is making me want to just not play. The delay is insane and faster to build by hand.
by wjessup
Wed Jul 13, 2016 6:43 pm
Forum: Implemented mod requests
Topic: camera control
Replies: 2
Views: 1534

camera control

control the camera separate from the player.
by wjessup
Sun Jul 10, 2016 5:48 pm
Forum: Ideas and Suggestions
Topic: new very early stage unit: "engineer"
Replies: 2
Views: 1582

new very early stage unit: "engineer"

What: Basically this is a selectable unit like the sup com engineers. It is given a task queue ( build some things ) or a ferry order ( take things from here, move them to there, repeat ). These are available very early in the game, before your first yellow belts, and maybe you even start with 2. Th...
by wjessup
Mon Apr 18, 2016 12:16 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 80400

Re: Friday Facts #133 - The train struggle

I strongly feel this is a huge waste of time. 1. Trains are a "nice to have". Constructing the railways is tedious, setting up the automation is a headache. The user experience issues (which will be fixed) aside, You can easily win without even going through the extra trouble of building a...
by wjessup
Fri Apr 15, 2016 3:20 am
Forum: Modding help
Topic: possible to increase ore size only in certain areas/chunks?
Replies: 2
Views: 1390

possible to increase ore size only in certain areas/chunks?

basically i want to create rich ore fields and lots of barren space inbetween.
by wjessup
Sat Apr 09, 2016 7:16 pm
Forum: Won't implement
Topic: Expose more so I can prototype an RTS mod
Replies: 1
Views: 1155

Expose more so I can prototype an RTS mod

- mouse hooks
- mouse-zoom hooks
- mini-map

Go to advanced search