Howdy, I love bobs mods However all the stickied links are from .12x and rather old / out of date. I'm having trouble finding up to date info other than playing, and I'd like to browse around and learn more about the mod while i'm not at home...
Also, Any insight into whats coming next?
Search found 12 matches
- Sat Jul 30, 2016 5:58 pm
- Forum: Bob's mods
- Topic: roadmap & documentation updates?
- Replies: 1
- Views: 1440
- Fri Jul 15, 2016 5:25 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 36300
Re: Friday Facts #147 - Multiplayer rewrite
sorry but isn't all this a solved problem? I recently read this: https://bengarney.com/2016/06/25/video-conference-part-3-getting-online/ and given the pace he's developing at it seems like the whole nat punching and multiplayer libraries are existing robust solutions. Do existing tools and librarie...
- Thu Jul 14, 2016 8:15 pm
- Forum: Ideas and Suggestions
- Topic: new chest type: distribution smart chest.
- Replies: 3
- Views: 2164
new chest type: distribution smart chest.
You'd place things like repair packs into this and logistics robots will distribute the items evenly across all of the distribution chests in the network. For example you setup 3 distribution chests, each near one of your robotics facilities. Then you add 150 repair packs to one of the chests. Then ...
- Thu Jul 14, 2016 8:11 pm
- Forum: Not a bug
- Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
- Replies: 21
- Views: 17338
Re: [0.13.6] Personal Roboport delay before bots repond.
Thanks for the info, I'll be sure to check the ghosts next time :) I was hoping that something like each robotics port (player included) should gather a list of ghosts in its radius and only check to do activity on those. Imagine I blueprint something insane like 10k solar panels far away from my ba...
- Thu Jul 14, 2016 7:17 pm
- Forum: Not a bug
- Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
- Replies: 21
- Views: 17338
Re: [0.13.6] Personal Roboport delay before bots repond.
thanks for the reply. Why does having lots of ghosts somewhere across the map slow down the pathing on my players local robots which only have a very short range?
- Thu Jul 14, 2016 12:26 am
- Forum: Not a bug
- Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
- Replies: 21
- Views: 17338
Re: [0.13.6] Personal Roboport delay before bots repond.
this is happening for me non-stop and is making me want to just not play. The delay is insane and faster to build by hand.
- Wed Jul 13, 2016 6:43 pm
- Forum: Implemented mod requests
- Topic: camera control
- Replies: 2
- Views: 1556
camera control
control the camera separate from the player.
- Sun Jul 10, 2016 5:48 pm
- Forum: Ideas and Suggestions
- Topic: new very early stage unit: "engineer"
- Replies: 2
- Views: 1620
new very early stage unit: "engineer"
What: Basically this is a selectable unit like the sup com engineers. It is given a task queue ( build some things ) or a ferry order ( take things from here, move them to there, repeat ). These are available very early in the game, before your first yellow belts, and maybe you even start with 2. Th...
- Mon Apr 18, 2016 12:16 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 81230
Re: Friday Facts #133 - The train struggle
I strongly feel this is a huge waste of time. 1. Trains are a "nice to have". Constructing the railways is tedious, setting up the automation is a headache. The user experience issues (which will be fixed) aside, You can easily win without even going through the extra trouble of building a...
- Fri Apr 15, 2016 11:48 pm
- Forum: Modding help
- Topic: possible to increase ore size only in certain areas/chunks?
- Replies: 2
- Views: 1424
Re: possible to increase ore size only in certain areas/chunks?
awesome, will try.
- Fri Apr 15, 2016 3:20 am
- Forum: Modding help
- Topic: possible to increase ore size only in certain areas/chunks?
- Replies: 2
- Views: 1424
possible to increase ore size only in certain areas/chunks?
basically i want to create rich ore fields and lots of barren space inbetween.
- Sat Apr 09, 2016 7:16 pm
- Forum: Won't implement
- Topic: Expose more so I can prototype an RTS mod
- Replies: 1
- Views: 1170
Expose more so I can prototype an RTS mod
- mouse hooks
- mouse-zoom hooks
- mini-map
- mouse-zoom hooks
- mini-map