In my case the problem was in the game imported from v1, where the logistic network worked as expected. And it is easily reproducible from the save file.
I have not reached that scale (~1000 bots) in the brand new v2 game yet.
Search found 15 matches
- Mon Jan 20, 2025 8:28 am
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1299
- Sun Jan 05, 2025 11:55 am
- Forum: Not a bug
- Topic: [2.0.28] Deconstruction work and no storage space
- Replies: 2
- Views: 161
[2.0.28] Deconstruction work and no storage space
1) When you don't have any storage space robots will still do a deconstruction work, and then they will stuck. I think it would be better if they don't do deconstruction, and show error that storage space is required before attempting to do deconstruct.
2) I can not reproduce it now, but I observed ...
2) I can not reproduce it now, but I observed ...
- Wed Dec 11, 2024 8:40 pm
- Forum: Not a bug
- Topic: [2.0.23] Manual pickup from belt (f) picks from nearby belt too
- Replies: 1
- Views: 110
[2.0.23] Manual pickup from belt (f) picks from nearby belt too
In this position pressing (f) will pick up both - copper plates and iron plates
- Mon Nov 18, 2024 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
- Replies: 54
- Views: 7328
Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Might be related to the other problem I observed viewtopic.php?t=118435
- Fri Nov 15, 2024 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 1331
Re: Train Station reservation option by interrupts
Upvoting this
- Fri Nov 15, 2024 3:37 pm
- Forum: Gameplay Help
- Topic: Compound conditions in train interrupts
- Replies: 0
- Views: 111
Compound conditions in train interrupts
Hi,
I'm not certain how to control priority of AND/OR operations (parenthesis basically). And also not sure how to read UI.
Attached (ignore station names) reads to me as A OR (B AND C AND D). I want to achieve (A OR B) AND C AND D.
Of course, as a workaround I could decompose it into two ...
I'm not certain how to control priority of AND/OR operations (parenthesis basically). And also not sure how to read UI.
Attached (ignore station names) reads to me as A OR (B AND C AND D). I want to achieve (A OR B) AND C AND D.
Of course, as a workaround I could decompose it into two ...
- Thu Oct 31, 2024 6:57 am
- Forum: Wiki Talk
- Topic: [Solved] minor: a bit confusing table in Electric furnace article
- Replies: 2
- Views: 388
[Solved] minor: a bit confusing table in Electric furnace article
Table has entries like which reads as a fraction of second. it should be something like
Code: Select all
0.0625 (1/16s)
Code: Select all
0.0625 (1/16) /sec
- Wed Oct 30, 2024 1:25 pm
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1299
Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target
@Rseding91
I recorded a video. This train station worked fine in v1. Now you see that logistic robots ignore not only buffer chests with requests, but also Requester chsts. And send items from Active provider chest to god knows where Storage chests.
https://www.youtube.com/watch?v=An5J4N-DuMg ...
I recorded a video. This train station worked fine in v1. Now you see that logistic robots ignore not only buffer chests with requests, but also Requester chsts. And send items from Active provider chest to god knows where Storage chests.
https://www.youtube.com/watch?v=An5J4N-DuMg ...
- Wed Oct 30, 2024 5:19 am
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1299
Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target
Looks like buffer chests are completely ignored as a requestors
- Wed Oct 30, 2024 5:12 am
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1299
Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target
However, if the buffer chest is satisfied, the robot will then pick a storage
That's the issue, on the screenshot buffer chests are (almost) all empty, while the request is set to 4800. Yet robots are sending items to Storage chests. This worked well in v1: train station unloading to active ...
That's the issue, on the screenshot buffer chests are (almost) all empty, while the request is set to 4800. Yet robots are sending items to Storage chests. This worked well in v1: train station unloading to active ...
- Tue Oct 29, 2024 8:04 pm
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1299
Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target
Can you elaborate, does it mean the following info is not true?
- Tue Oct 29, 2024 6:29 pm
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1299
[2.0.12] Storage chest preferred over buffer chest target
After upgrading a saved game from v1.1.110 Logistic network is massively malfunctioning. Robots instead of transferring items from active provider chests to buffer chests, started dumping items to generic Storage chest
Also looks like personal requests do not have higher priority than logistic ...
Also looks like personal requests do not have higher priority than logistic ...
- Mon Oct 28, 2024 5:28 pm
- Forum: Not a bug
- Topic: [2.0.11] Rails layouts are not compatible with v1
- Replies: 1
- Views: 166
[2.0.11] Rails layouts are not compatible with v1
If i load a game saved with 1.1.100, delete a curved rails section, i can not rebuild this section.
- Mon Oct 28, 2024 5:24 pm
- Forum: Duplicates
- Topic: [2.0.11] Radar and some other researched technologies are lost after upgrade from v1
- Replies: 1
- Views: 140
[2.0.11] Radar and some other researched technologies are lost after upgrade from v1
After upgrading the game saved with 1.1.110 I lost the technologies listed on the screenshot
- Mon Oct 21, 2024 6:43 pm
- Forum: Duplicates
- Topic: [2.0.7] Corrupted railways blue print saved by 1.1.110-0
- Replies: 1
- Views: 111
[2.0.7] Corrupted railways blue print saved by 1.1.110-0
Corrupted railways crossing (2x2 railways)
Factorio v1:
Screenshot 2024-10-21 at 22.41.04.png
Factorio v2:
Screenshot 2024-10-21 at 22.38.12.png
0eNqlnetOYznWhu+F32Tk86FupdX6RHWjGqRqKAE134xGfe+ThARCsVZ4H+dXazfUg7fXwd728uv/Xn39/vP2x+Pd/fPVl/9ePd3f/Ng8P2y+Pd79uXv+99WXWMP11X/2//37+urm69PD95 ...
Factorio v1:
Screenshot 2024-10-21 at 22.41.04.png
Factorio v2:
Screenshot 2024-10-21 at 22.38.12.png
0eNqlnetOYznWhu+F32Tk86FupdX6RHWjGqRqKAE134xGfe+ThARCsVZ4H+dXazfUg7fXwd728uv/Xn39/vP2x+Pd/fPVl/9ePd3f/Ng8P2y+Pd79uXv+99WXWMP11X/2//37+urm69PD95 ...