Search found 15 matches

by lelick
Mon Jan 20, 2025 8:28 am
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1299

Re: [2.0.12] Storage chest preferred over buffer chest target

In my case the problem was in the game imported from v1, where the logistic network worked as expected. And it is easily reproducible from the save file.

I have not reached that scale (~1000 bots) in the brand new v2 game yet.
by lelick
Sun Jan 05, 2025 11:55 am
Forum: Not a bug
Topic: [2.0.28] Deconstruction work and no storage space
Replies: 2
Views: 161

[2.0.28] Deconstruction work and no storage space

1) When you don't have any storage space robots will still do a deconstruction work, and then they will stuck. I think it would be better if they don't do deconstruction, and show error that storage space is required before attempting to do deconstruct.
2) I can not reproduce it now, but I observed ...
by lelick
Wed Dec 11, 2024 8:40 pm
Forum: Not a bug
Topic: [2.0.23] Manual pickup from belt (f) picks from nearby belt too
Replies: 1
Views: 110

[2.0.23] Manual pickup from belt (f) picks from nearby belt too

In this position pressing (f) will pick up both - copper plates and iron plates
Screenshot 2024-12-11 at 23.38.05.png
Screenshot 2024-12-11 at 23.38.05.png (768.24 KiB) Viewed 110 times
by lelick
Mon Nov 18, 2024 10:08 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 7328

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

Might be related to the other problem I observed viewtopic.php?t=118435
by lelick
Fri Nov 15, 2024 3:37 pm
Forum: Gameplay Help
Topic: Compound conditions in train interrupts
Replies: 0
Views: 111

Compound conditions in train interrupts

Hi,

I'm not certain how to control priority of AND/OR operations (parenthesis basically). And also not sure how to read UI.

Attached (ignore station names) reads to me as A OR (B AND C AND D). I want to achieve (A OR B) AND C AND D.

Of course, as a workaround I could decompose it into two ...
by lelick
Thu Oct 31, 2024 6:57 am
Forum: Wiki Talk
Topic: [Solved] minor: a bit confusing table in Electric furnace article
Replies: 2
Views: 388

[Solved] minor: a bit confusing table in Electric furnace article

Table has entries like

Code: Select all

0.0625 (1/16s)
which reads as a fraction of second. it should be something like

Code: Select all

0.0625 (1/16)  /sec
Screenshot 2024-10-31 at 10.54.05.png
Screenshot 2024-10-31 at 10.54.05.png (111.79 KiB) Viewed 388 times
by lelick
Wed Oct 30, 2024 1:25 pm
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1299

Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target

@Rseding91

I recorded a video. This train station worked fine in v1. Now you see that logistic robots ignore not only buffer chests with requests, but also Requester chsts. And send items from Active provider chest to god knows where Storage chests.

https://www.youtube.com/watch?v=An5J4N-DuMg ...
by lelick
Wed Oct 30, 2024 5:19 am
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1299

Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target

Looks like buffer chests are completely ignored as a requestors
Screenshot 2024-10-30 at 09.18.26.png
Screenshot 2024-10-30 at 09.18.26.png (280.73 KiB) Viewed 1219 times
by lelick
Wed Oct 30, 2024 5:12 am
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1299

Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target

However, if the buffer chest is satisfied, the robot will then pick a storage

That's the issue, on the screenshot buffer chests are (almost) all empty, while the request is set to 4800. Yet robots are sending items to Storage chests. This worked well in v1: train station unloading to active ...
by lelick
Tue Oct 29, 2024 8:04 pm
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1299

Re: [2.0.12] Logisitc network prefers Storage chest over buffer chest target

Can you elaborate, does it mean the following info is not true?

Screenshot 2024-10-30 at 00.01.06.png
Screenshot 2024-10-30 at 00.01.06.png (193.93 KiB) Viewed 1265 times
by lelick
Tue Oct 29, 2024 6:29 pm
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1299

[2.0.12] Storage chest preferred over buffer chest target

After upgrading a saved game from v1.1.110 Logistic network is massively malfunctioning. Robots instead of transferring items from active provider chests to buffer chests, started dumping items to generic Storage chest

Also looks like personal requests do not have higher priority than logistic ...
by lelick
Mon Oct 28, 2024 5:28 pm
Forum: Not a bug
Topic: [2.0.11] Rails layouts are not compatible with v1
Replies: 1
Views: 166

[2.0.11] Rails layouts are not compatible with v1

If i load a game saved with 1.1.100, delete a curved rails section, i can not rebuild this section.
Screenshot 2024-10-28 at 21.25.30.png
Screenshot 2024-10-28 at 21.25.30.png (4.29 MiB) Viewed 166 times
Screenshot 2024-10-28 at 21.26.28.png
Screenshot 2024-10-28 at 21.26.28.png (4.16 MiB) Viewed 166 times
Screenshot 2024-10-28 at 21.26.44.png
Screenshot 2024-10-28 at 21.26.44.png (4.16 MiB) Viewed 166 times
by lelick
Mon Oct 28, 2024 5:24 pm
Forum: Duplicates
Topic: [2.0.11] Radar and some other researched technologies are lost after upgrade from v1
Replies: 1
Views: 140

[2.0.11] Radar and some other researched technologies are lost after upgrade from v1

After upgrading the game saved with 1.1.110 I lost the technologies listed on the screenshot
Screenshot 2024-10-28 at 21.21.16.png
Screenshot 2024-10-28 at 21.21.16.png (133.18 KiB) Viewed 140 times
by lelick
Mon Oct 21, 2024 6:43 pm
Forum: Duplicates
Topic: [2.0.7] Corrupted railways blue print saved by 1.1.110-0
Replies: 1
Views: 111

[2.0.7] Corrupted railways blue print saved by 1.1.110-0

Corrupted railways crossing (2x2 railways)


Factorio v1:
Screenshot 2024-10-21 at 22.41.04.png

Factorio v2:
Screenshot 2024-10-21 at 22.38.12.png

0eNqlnetOYznWhu+F32Tk86FupdX6RHWjGqRqKAE134xGfe+ThARCsVZ4H+dXazfUg7fXwd728uv/Xn39/vP2x+Pd/fPVl/9ePd3f/Ng8P2y+Pd79uXv+99WXWMP11X/2//37+urm69PD95 ...

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