Search found 11 matches
- Fri Nov 15, 2024 12:13 am
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Re: Multi-Item Train Stations
I'll check it out, thank you for the BP!
- Thu Nov 14, 2024 6:26 pm
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Re: Multi-Item Train Stations
Just in case anyone reading this thread is curious, if Wube allowed us to dynamically set target stations with circuit networks, this would solve my problem and allow for generic multi-item stations. You can currently do this with wildcard train signals, but it only works for ONE variable in the tra...
- Thu Nov 14, 2024 5:36 pm
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Re: Multi-Item Train Stations
Thank you for the suggestion, using a dedicated train for a 30-item station would definitely work. The issue is I want to avoid each station having a dedicated train, as my last save got up to something like 1500 train stops. These were able to be serviced by around 100 trains using cybersyn, I thin...
- Thu Nov 14, 2024 1:57 pm
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Re: Multi-Item Train Stations
Essentially, in the overhaul I'm playing, some recipes need something like 30 ingridients. I'm looking for a system that allows me to avoid having to create 30 individual train stations for a recipe like this. I think the system you described, of having a "brain" that can dispatch trains b...
- Thu Nov 14, 2024 10:43 am
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Re: Multi-Item Train Stations
Funmaker that's exactly the issue I was dealing with today; I was wanting to use the "any signal" wildcard to dynamically dispatch trains, but you can only change one variable in the train stop name using circuits, which feels very limiting. It's so close to being able to replicate cybersy...
- Thu Nov 14, 2024 3:46 am
- Forum: Ideas and Suggestions
- Topic: Fix "Anything" Signal In Train Stop Names
- Replies: 0
- Views: 72
Fix "Anything" Signal In Train Stop Names
TL;DR When putting the "anything" signal in a train stop name in a schedule / interrupt, it should act as a wildcard signal and choose any stop with "any icon at all" in that corresponding location of the stop name. What? You can currently add the "anything" wildcard s...
- Thu Nov 14, 2024 2:45 am
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Re: Multi-Item Train Stations
Sure, I can clarify. I used to use cybersyn and I'm looking for a way to replace it using interrupts. I think I'll specify my ideal use case, but if that's not possible I'd be happy to hear alternative suggestions you have. I would like to be able to request multiple item types at a single station. ...
- Wed Nov 13, 2024 11:30 pm
- Forum: General discussion
- Topic: Multi-Item Train Stations
- Replies: 16
- Views: 559
Multi-Item Train Stations
Anyone know of a way to do generic multi-item train stations with the new interrupt system? The only solutions I can think of involve defining a unique custom interrupt for every single station and each station's request, which would be thousands and thousands of interrupts. I'm hoping there's an ea...
- Sat Nov 09, 2024 9:15 pm
- Forum: Assigned
- Topic: [Twinsen] [2.0.10] Steam Deck: Keyboard Issues In Crafting Search Menu
- Replies: 1
- Views: 154
Re: [Twinsen] [2.0.10] Steam Deck: Keyboard Issues In Crafting Search Menu
It seems to be working now, not sure if something changed on my end or not but keyboard is working! Thanks for the help!
- Fri Oct 25, 2024 4:13 pm
- Forum: Assigned
- Topic: [Twinsen] [2.0.10] Steam Deck: Keyboard Issues In Crafting Search Menu
- Replies: 1
- Views: 154
[Twinsen] [2.0.10] Steam Deck: Keyboard Issues In Crafting Search Menu
What: When using the search bar in the crafting menu specifically, the search bar pops up as normal, and after one input (press key, delete key, etc) the cursor leaves the search bar and the keyboard stays open. This means you can no longer type, you have to close the keyboard and reselect the sear...
- Mon Oct 21, 2024 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request: Assign Train Stations by Substring
- Replies: 0
- Views: 93
Feature Request: Assign Train Stations by Substring
TL;DR: Allow us to assign train stops based on a substring (or multiple substrings) as an alternative to the full stop name (ex, instead of assigning a train to "iron provider," use ANY station with "Iron" and "provider" in its name) Why? To do multi-item stops with th...