Search found 20 matches

by fmaw
Mon Aug 31, 2026 8:42 am
Forum: Technical Help
Topic: [2.0.76][Switch2] Cannot assign stick directions in controls
Replies: 1
Views: 289

Re: [2.0.76][Switch2] Cannot assign stick directions in controls

I double checked. Apparently, I was misreading the default controls on Switch 2. 'Left SL' and 'Right SR' seem to refer to buttons on the joycons. Not to stick directions. See screenshot.

I am using the pro controller, so those buttons are not available to me. I've mapped the buttons to something ...
by fmaw
Sun Aug 30, 2026 7:24 pm
Forum: Technical Help
Topic: [2.0.76][Switch2] Cannot assign stick directions in controls
Replies: 1
Views: 289

[2.0.76][Switch2] Cannot assign stick directions in controls

By default, there are controls that use the direction of a stick + a button to perform an action. However, I am unable to set such controls myself.

What do I want to do?
-Assign 'ZR + Right stick down' to scroll the tooltip menu down.
-Assign 'ZR + Right stick up' to scroll the tooltip menu up ...
by fmaw
Thu Aug 13, 2026 11:25 am
Forum: This Forum
Topic: Can't search while logged out
Replies: 18
Views: 1717

Re: Can't search while logged out

I'm also wondering if this is intentional or not.

For privacy reasons, I always hide behind a VPN and only login when I want to purchase or post something. I used to be able to easily read the 'Active topic' every day to see what's going on in the community. Now I have to login to read that.

Not ...
by fmaw
Mon Jun 15, 2026 8:39 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 42691

Re: Please, DO NOT remove space casino

Please keep space casino's, because it sounds interesting and I won't be able to experience it (without mods) otherwise.

If it's too overpowered in early game? I suggest making a late-game tech for it to unlock it.

It sounds like space casino's offer a unique loop/experience that is not offered ...
by fmaw
Fri Apr 10, 2026 6:31 am
Forum: Technical Help
Topic: [2.0.76] Fulgora Seems Too Dark
Replies: 2
Views: 651

Re: [2.0.76] Fulgora Seems Too Dark

+1

Am experiencing the same. Especially when the clouds are over a building on Fulgora, it gets very dark and hard to see.
by fmaw
Fri Dec 12, 2025 2:08 pm
Forum: Ideas and Suggestions
Topic: Controller camera movement makes it hard to place buildings
Replies: 5
Views: 2335

Re: Controller camera movement makes it hard to place buildings



D-pad doesn't control the camera.

By the way: I did lower the camera movement speed in remote view and this did somewhat help. Still not perfect, though.


How did you do that? I cannot find the corresponding settings :(


Settings --> Controls --> Make sure you are in the 'controller ...
by fmaw
Fri Dec 12, 2025 2:05 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β„’
Replies: 72
Views: 45006

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β„’

Factorio Switch 2 edition is now visible on the EU stores as well. Same launch date, 22nd of December.

(Space Age not visible yet)
by fmaw
Sat Feb 08, 2025 1:44 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.14][Steam Deck] Some menus are too large for default resolution
Replies: 9
Views: 7837

Re: [Twinsen][2.0.14][Steam Deck] Some menus are too large for default resolution

Fully agree with your analysis. My post was in no way meant as negative towards Wube. I'm just pleasantly surprised to have it fixed so quickly as I anticipated it would take much longer. And that thanks to your bug report!
by fmaw
Wed Jan 29, 2025 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.14][Steam Deck] Some menus are too large for default resolution
Replies: 9
Views: 7837

Re: [Twinsen][2.0.14][Steam Deck] Some menus are too large for default resolution

Thanks for this! I play on ipad and faced the same problem. I reported it as a bug, but it was labeled 'not a bug'. Then I made a suggestion with no responses yet. Then all of a sudden it got fixed because of this post. Thank you very much!!!


'Not a bug':
https://forums.factorio.com/viewtopic.php ...
by fmaw
Mon Jan 20, 2025 3:49 pm
Forum: Technical Help
Topic: [2.0.28][linux] Game stutters
Replies: 2
Views: 1247

Re: [2.0.28][linux] Game stutters

Do you experience the stutters when you turn off any monitoring HUD/overlay?

I ask, because I experienced something similar (a stutter every couple of seconds). It turned out that the stutters matched the refresh rate of the monitoring HUD/overlay. (My monitoring HUD was turned on full-time to ...
by fmaw
Sun Jan 12, 2025 12:54 pm
Forum: Ideas and Suggestions
Topic: Controller camera movement makes it hard to place buildings
Replies: 5
Views: 2335

Re: Controller camera movement makes it hard to place buildings

D-pad doesn't control the camera.

By the way: I did lower the camera movement speed in remote view and this did somewhat help. Still not perfect, though.
by fmaw
Mon Jan 06, 2025 9:59 am
Forum: Ideas and Suggestions
Topic: Controller camera movement makes it hard to place buildings
Replies: 5
Views: 2335

Re: Controller camera movement makes it hard to place buildings

+1

When placing 'Space platform foundations' on my first space platform, I experienced this for the first time. It takes a lot of small stick movements to accurately place things in remote view (= bad ergonomically).

I might be able to slow down the camera movement speed (haven't tested that ...
by fmaw
Fri Jan 03, 2025 8:11 pm
Forum: Ideas and Suggestions
Topic: Rocket Silo GUI change to fit on small screens (ipad / steamdeck)
Replies: 0
Views: 1027

Rocket Silo GUI change to fit on small screens (ipad / steamdeck)

TL;DR
Opening the Rocket Silo GUI shows 3 panels next to each other. The 3rd panel gets cut off at the screen edge if your screen is too small. In other parts of the game, GUIs with 3 panels switch to 2 panels + Tab (i.e. character screen). For consistent accessibility, the Rocket Silo GUI should ...
by fmaw
Fri Jan 03, 2025 7:32 pm
Forum: Ideas and Suggestions
Topic: Request for Maritime logistics
Replies: 7
Views: 3212

Re: Request for Maritime logistics

I'm a teacher in Logistics and I talked about this with my colleagues (introducing ships into Factorio). But I argued that mechanically, it would be very similar to trains. In your opinion, how would ships differ from trains logistically?
by fmaw
Fri Jan 03, 2025 7:24 pm
Forum: Not a bug
Topic: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.
Replies: 6
Views: 2105

Re: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.

Correct. I use 150% UI scale.

I understand that this is not a bug. I will instead make a post on the 'Suggestions' forum. Thanks for the quick reponse.

Edit: viewtopic.php?f=6&t=125537
by fmaw
Fri Jan 03, 2025 4:57 pm
Forum: Not a bug
Topic: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.
Replies: 6
Views: 2105

Re: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.

FYI, I just noticed that this topic was moved to 'Not a bug' section.

I have asked Rseding91 in PM to confirm if the Rocket Silo GUI not fitting on the screen is intended or not. Or if I described this issue incorrectly (by incorrectly mentioning the 'Flat character GUI' setting).
by fmaw
Fri Jan 03, 2025 2:57 pm
Forum: Not a bug
Topic: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.
Replies: 6
Views: 2105

Re: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.


I am going for the "educated guess" that you have a particular reason for using the mentionned setup (ipad as screen), maybe educationnal ? :) and would recommend a "feature request" detailing it, rather than a bug report.

No, it's for leasure. We don't own a TV (on purpose). I still want to ...
by fmaw
Fri Jan 03, 2025 9:16 am
Forum: Not a bug
Topic: [2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.
Replies: 6
Views: 2105

[2.0.28] Rocket silo GUI is flat, even though 'Flat GUI' setting is off.

What did you do?
After downloading Space Age expansion and playing a new game for +- 50 hours on my Linux PC, I finally built a 'Rocket silo'. After clicking on the Rocket silo, I noticed that the GUI did not fit my screen. My screen is an ipad screen to which I stream from my Linux PC. It has 4:3 ...
by fmaw
Mon Oct 21, 2024 3:48 pm
Forum: Releases
Topic: Version 2.0.7
Replies: 29
Views: 91642

Re: Version 2.0.7


Changes

Removed sandbox scenario.



I am using the Factorio Sandbox scenario professionally during my lectures on Supply Chain Management. I just checked the suggested /editor mode and/or /cheat mode, but this is not fool proof. When +-30 students play Factorio for the first time, they ...

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