
Search found 19 matches
- Wed Dec 18, 2024 7:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6207
Re: [Genhis][2.0.26] a lot of cargo bays lag the game
hell yeah! thank you so much 

- Wed Dec 18, 2024 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6207
Re: [2.0.26] a lot of cargo bays lag the game
Makes sense yeah, it's not something that anyone would really encounter, thank you for your time and looking into it!
- Wed Dec 18, 2024 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6207
[Genhis][2.0.26] a lot of cargo bays lag the game
I was just messing around in my editor world when trying to build an efficient end-game ship and just spammed a lot of cargo bays (1172 to be exact) and when I opened that monstrosity the game's FPS dropped to around 20. UPS quickly springs back up to 60 but the FPS does not. I'm wondering if this ...
- Thu Dec 12, 2024 12:03 pm
- Forum: Not a bug
- Topic: [2.0.24] FPS drops in remote view
- Replies: 6
- Views: 396
Re: [2.0.24] FPS drops in remote view
oh okay, yeah that makes sense if it's rendering both at once, thank you for the explanation.
- Tue Dec 10, 2024 7:44 pm
- Forum: Not a bug
- Topic: [2.0.24] FPS drops in remote view
- Replies: 6
- Views: 396
[2.0.24] FPS drops in remote view
I noticed when I was in my fulgora base that has over 20k bots I have usually around 55-60 fps and ups but when I'm in the same spot and same zoom on map view the fps drops significantly going to as low as 35 and ups to as low as 45
save file here
Normal View
normal view.png
Map View
map view ...
save file here
Normal View
normal view.png
Map View
map view ...
- Fri Nov 15, 2024 12:20 pm
- Forum: Won't fix.
- Topic: [2.0.18] Rolling stock overlapping on tight track placement (top/over/collide/train)
- Replies: 1
- Views: 386
[2.0.18] Rolling stock overlapping on tight track placement (top/over/collide/train)
When I made this diagonal train stacker with the trains as close to each other I came across this rendering bug where the locomotives/wagons are rendered above each other instead of behind since from the angle of the camera the trains positioned higher should be rendered behind the trains positioned ...
- Fri Nov 08, 2024 12:11 pm
- Forum: Not a bug
- Topic: [2.0.13] spoilage not visible on gleba map view
- Replies: 2
- Views: 323
Re: [2.0.13] spoilage not visible on gleba map view
oh okay, thank you very much for your time!
- Sat Nov 02, 2024 2:31 pm
- Forum: Not a bug
- Topic: [2.0.13] spoilage not visible on gleba map view
- Replies: 2
- Views: 323
[2.0.13] spoilage not visible on gleba map view
I opened the map to gleba since something got destroyed and I was surprised that the jellynuts didn't show any spoilage, but when hovering over the belt, the little spoilage shows.
I don't know exactly how or why it happened, but I clicked on the alert that something got broken and the spoilage was ...
I don't know exactly how or why it happened, but I clicked on the alert that something got broken and the spoilage was ...
- Fri Nov 01, 2024 6:40 pm
- Forum: Assigned
- Topic: [Lou][2.0.13] Bots place offshore pump on ghost landfill
- Replies: 0
- Views: 206
[Lou][2.0.13] Bots place offshore pump on ghost landfill
what happens is when placing a ghost of an offshore pump in the middle of the water, my bots immediately placed the pump even tho the landfill of where the pump was only a ghost and it was named a water well pump until the landfill was placed.
expected behavior was to wait until landfill is not a ...
expected behavior was to wait until landfill is not a ...
- Fri Nov 01, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: More stuff with space platform pins
- Replies: 0
- Views: 849
More stuff with space platform pins
TL;DR
have space ships appear on preview of the pins or add "location wildcard" and pin offsetting.
What?
there's a couple things I would love added/changed about pinning the space platforms
would be really nice to have a preview of the ship when you hover over the pin of it, if you pin the ...
have space ships appear on preview of the pins or add "location wildcard" and pin offsetting.
What?
there's a couple things I would love added/changed about pinning the space platforms
would be really nice to have a preview of the ship when you hover over the pin of it, if you pin the ...
- Fri Nov 01, 2024 1:58 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Player pin preview shows wrong
- Replies: 2
- Views: 929
Re: [2.0.13] Player pin preview shows wrong
that was insanely fast! thank you so much for all your effort <3
- Thu Oct 31, 2024 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Player pin preview shows wrong
- Replies: 2
- Views: 929
[2.0.13] Player pin preview shows wrong
- The pinned preview always used to show my friend when I hovered over the pin as a quick view function but instead it now shows me. clip here
- it worked like a charm before, I noticed it after updating to 2.0.13 and I don't think I did anything I just noticed now after updating
- same thing ...
- it worked like a charm before, I noticed it after updating to 2.0.13 and I don't think I did anything I just noticed now after updating
- same thing ...
- Sat Oct 26, 2024 3:02 am
- Forum: Ideas and Suggestions
- Topic: Roboport Ghosts should show coverage area
- Replies: 9
- Views: 956
Re: Roboport Ghosts should show coverage area
I agree we definitely need this please
- Fri Oct 25, 2024 3:04 pm
- Forum: Ideas and Suggestions
- Topic: priority inserting modules into machines
- Replies: 3
- Views: 409
priority inserting modules into machines
TL;DR
Change the priority of the modules that are inserted into machines when shift clicking
What ?
Right now when I have 3 of the uncommon quality 2 modules in the EM plant which give a 2.6% quality bonus and I want to fill out the remaining open slots with normal quality 3 modules which give ...
Change the priority of the modules that are inserted into machines when shift clicking
What ?
Right now when I have 3 of the uncommon quality 2 modules in the EM plant which give a 2.6% quality bonus and I want to fill out the remaining open slots with normal quality 3 modules which give ...
- Fri Oct 25, 2024 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Loading Error Message
- Replies: 0
- Views: 147
Rocket Loading Error Message
TL;DR
Error alert when shift clicking items into rocket while it's on automatic request.
What ?
Would love an error message popping up that you can't load the rocket while it's on automatic request mode if you shift click the item in, the error now shows if you want to transfer them with a ...
Error alert when shift clicking items into rocket while it's on automatic request.
What ?
Would love an error message popping up that you can't load the rocket while it's on automatic request mode if you shift click the item in, the error now shows if you want to transfer them with a ...
- Fri Oct 25, 2024 4:26 am
- Forum: Ideas and Suggestions
- Topic: Placed trees to be Blueprintable
- Replies: 12
- Views: 1353
Placed trees to be Blueprintable
TL;DR
Ability to blueprint the trees that were manually placed
What ?
It would be really nice to be able to have a toggle for trees in the blueprint like there is one for the tiles so you could make blueprints with trees that were placed manually since we do have the ability to now place them ...
Ability to blueprint the trees that were manually placed
What ?
It would be really nice to be able to have a toggle for trees in the blueprint like there is one for the tiles so you could make blueprints with trees that were placed manually since we do have the ability to now place them ...
- Thu Oct 24, 2024 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Circuit trim on underground belts
- Replies: 2
- Views: 415
Re: Circuit trim on underground belts
I had something like this in mind, I think the same railing on the side of the underground would look the best


- Thu Oct 24, 2024 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Circuit trim on underground belts
- Replies: 2
- Views: 415
Circuit trim on underground belts
TL;DR
A yellow indicator on the underground belts when connected to circuits.
What ?
Would love to have the some yellow metal border like painted sides of the underground connector or same yellow indicator like there is on the side of the belt when you select to read the whole belt maybe just ...
A yellow indicator on the underground belts when connected to circuits.
What ?
Would love to have the some yellow metal border like painted sides of the underground connector or same yellow indicator like there is on the side of the belt when you select to read the whole belt maybe just ...
- Mon Oct 21, 2024 1:34 pm
- Forum: Ideas and Suggestions
- Topic: flipping keybinds
- Replies: 1
- Views: 253
flipping keybinds
TL;DR
a way to toggle flipping for already placed entities
What ?
I would love it if the flipping keybinds either had a toggle to flip the entities that are already placed or have an option to set separate keybinds like shift+F to flip already placed entities
Why ?
the reason is I went ...
a way to toggle flipping for already placed entities
What ?
I would love it if the flipping keybinds either had a toggle to flip the entities that are already placed or have an option to set separate keybinds like shift+F to flip already placed entities
Why ?
the reason is I went ...