When copying something that has been scheduled for upgrade to a higher quality it shows the wrong quality in the little preview window.
Here is how it looks:
Screenshot 2026-09-12 221441.png
So the currently placed EM plants are uncommon but are scheduled to be rare, the preview window shows ...
Search found 131 matches
- Sat Sep 12, 2026 8:22 pm
- Forum: Bug Reports
- Topic: [2.1.17] Copy preview shows wrong quality
- Replies: 0
- Views: 17
- Tue Aug 18, 2026 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Asteroid collector with set filters doesn't grab immediately
- Replies: 2
- Views: 625
Re: [2.1.14] Asteroid collector with set filters doesn't grab immediately
Thank you so much for the explanation and for the fix!
5 seconds is basically nothing in comparison to it sometimes being over a minute with how it works in 2.1.14.
5 seconds is basically nothing in comparison to it sometimes being over a minute with how it works in 2.1.14.
- Sun Aug 16, 2026 9:56 am
- Forum: Ideas and Suggestions
- Topic: Confirmation pop up when exiting parametrisation menu
- Replies: 4
- Views: 370
Re: Confirmation pop up when exiting parametrisation menu
+1
There have been so many times when I reached for the green button on the main blueprint page instead of the green button on the parameterization page.
YES! Exactly this is my main issue, so focused on setting up parameters that I don't think which checkmark is right just click the one I see ...
- Sat Aug 15, 2026 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Shift clicking in Technology selection sets what is selected not what is clicked on
- Replies: 2
- Views: 1206
- Sat Aug 15, 2026 11:45 am
- Forum: Ideas and Suggestions
- Topic: Confirmation pop up when exiting parametrisation menu
- Replies: 4
- Views: 370
Confirmation pop up when exiting parametrisation menu
TLDR
Confirmation window before exiting the parametrise menu without saving
When does this occur?
When doing a lot with the parametrise menu I often get distracted and either click outside of that window by accident, or I click the blueprint's green checkmark forgetting that it's not the one ...
Confirmation window before exiting the parametrise menu without saving
When does this occur?
When doing a lot with the parametrise menu I often get distracted and either click outside of that window by accident, or I click the blueprint's green checkmark forgetting that it's not the one ...
- Sat Aug 15, 2026 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Asteroid collector with set filters doesn't grab immediately
- Replies: 2
- Views: 625
[2.1.14] Asteroid collector with set filters doesn't grab immediately
When placing an asteroid collector that has wires connected and the signal for set filter, it doesn't immediately start grabbing the asteroids. You have to either toggle the set filters off and on or wait quite a substantial amount of time. Sometimes they will pick up one type of asteroid but not ...
- Fri Aug 07, 2026 11:17 pm
- Forum: Duplicates
- Topic: [2.1.14] X on empty slots
- Replies: 1
- Views: 209
[2.1.14] X on empty slots
If you are on the map view and right click a slot in a wagon with some items in it so bots would take it out a red cross appears.
Then if the items are taken out of that slot by inserters before the bots could do it, the empty slots retain their red cross:
Then if the items are taken out of that slot by inserters before the bots could do it, the empty slots retain their red cross:
- Fri Aug 07, 2026 11:24 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Shift clicking in Technology selection sets what is selected not what is clicked on
- Replies: 2
- Views: 1206
[2.1.14] Shift clicking in Technology selection sets what is selected not what is clicked on
When selecting a technology in the research condition, if you shift click on a technology (like you do in the research tab to fast queue a research) it will confirm a technology but it will confirm the one that is selected not the one you're clicking on. for example in the case below if I shift ...
- Thu Aug 06, 2026 9:17 am
- Forum: Duplicates
- Topic: [2.1.13] undeground belt not automatically rotating when built over belt
- Replies: 1
- Views: 179
[2.1.13] undeground belt not automatically rotating when built over belt
When building undergrounds over belts in the recent version the second underground belt now stays in the same rotation as the first one and doesn't automatically rotate to the correct orientation so they could be connected.
clip of it happening: https://www.twitch.tv/fi5hii/clip ...
clip of it happening: https://www.twitch.tv/fi5hii/clip ...
- Fri Jul 24, 2026 6:25 pm
- Forum: Assigned
- Topic: [Klonan] [2.1.12] Flamethrower turret with target priority freeze
- Replies: 1
- Views: 320
[Klonan] [2.1.12] Flamethrower turret with target priority freeze
When you place flamethrower turrets and set target priority, in my example set to worms, and the target is just out of range, the turrets will fully freeze up and not shoot anything at all even tho there are other targets in range and the "ignore unlisted targets" is not checked.
Screenshot 2026-07 ...
Screenshot 2026-07 ...
- Fri Jul 17, 2026 9:21 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor
- Replies: 4
- Views: 437
- Thu Jul 16, 2026 11:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor
- Replies: 4
- Views: 437
[2.1.11] Upgrade planner modules slots don't upgrade modules in editor
When you have an upgrade planner like this:
Screenshot 2026-07-17 at 01.03.29.png
In editor with instant upgrading checked the modules in those slots don't get upgraded but stay the same. When you want to drag that same upgrade planner over the machines to upgrade the modules it doesn't upgrade ...
Screenshot 2026-07-17 at 01.03.29.png
In editor with instant upgrading checked the modules in those slots don't get upgraded but stay the same. When you want to drag that same upgrade planner over the machines to upgrade the modules it doesn't upgrade ...
- Wed Jul 08, 2026 8:56 pm
- Forum: Not a bug
- Topic: [2.1.9] Automation research not multiplying in cost
- Replies: 2
- Views: 345
Re: [2.1.9] Automation research not multiplying in cost
Ah okay, thank you!
- Wed Jul 08, 2026 9:23 am
- Forum: Not a bug
- Topic: [2.1.9] Automation research not multiplying in cost
- Replies: 2
- Views: 345
[2.1.9] Automation research not multiplying in cost
When setting research cost higher (10x in my case) the automation research stays at 10 science but all the other research multiplies as it should.
- Thu Jun 25, 2026 5:17 pm
- Forum: Pending
- Topic: [2.1.7] Can't place parametrized blueprint without setting a parameter
- Replies: 2
- Views: 347
Re: [2.1.7] Can't place parametrized blueprint without setting a parameter
Maybe it's a macOS only thing? I found the workaround just to select the parameter 0 and then it's placed as if there was nothing selected.
I included a log here, I can also include a video later in the evening if you'd like.
I included a log here, I can also include a video later in the evening if you'd like.
- Thu Jun 25, 2026 11:09 am
- Forum: Pending
- Topic: [2.1.7] Can't place parametrized blueprint without setting a parameter
- Replies: 2
- Views: 347
[2.1.7] Can't place parametrized blueprint without setting a parameter
You used to be able to place parametrized blueprints by just clicking esc or E when the game asks you to choose a parameter so you would just get the blueprint with parameter icons instead of actual recipes and ingredients but that doesn't seem to be possible anymore? Can't place a blueprint with a ...
- Wed Jun 24, 2026 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
- Replies: 7
- Views: 1663
Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
I also just tested it on mac, does the same thing but not as big of a difference, I'm guessing because the cpu is much slower in general (M2 Pro chip) control behaviors go at lowest to 0.700 and when it bugs out to 0.930 ish. Both happens in windowed and fullscreen modes. Just trying to accumulate ...
- Wed Jun 24, 2026 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
- Replies: 7
- Views: 1663
Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Ah, very interesting then. The apparent window focus behavior just made me think it was a Windows thing, since Windows does have a system for prioritizing the focused task over others. Still Factorio isn't really in control of which cores it gets scheduled on, right? I wonder what sort of ...
- Wed Jun 24, 2026 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
- Replies: 7
- Views: 1663
[2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Since 2.1 control behaviors have been different between launching the same save over and over. this is especially visible on a 9950X3D cpu since CCD1 doesn't have the extra L3 cache. It happens randomly on a save load, it either parks CCD1 properly and the game runs only on CCD0 like it should but ...
- Tue Jun 23, 2026 4:18 pm
- Forum: Pending
- Topic: [2.1.7] Game audio stops after reconnecting airpods on mac
- Replies: 1
- Views: 328
[2.1.7] Game audio stops after reconnecting airpods on mac
When in game and disconnecting wireless headphones (airpods in my case) the audio for the game stops working and gives this pop up if I switch the sound output from default to airpods: