Search found 29 matches
- Wed Jun 25, 2025 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
- Replies: 3
- Views: 347
Re: [2.0.55] Medium Fulgoran ruin icon displayed wrong
Thanks for the report. It looks like the entity icon and entity graphics are simply different, but it is showing the correct icon set for the ruin entity.
Given the huge difference in ruin variations I don’t see a single one that would fit perfectly in the icon.
I should have specified a bit ...
- Tue Jun 24, 2025 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
- Replies: 3
- Views: 347
[2.0.55] Medium Fulgoran ruin icon displayed wrong
When adding the different Fulgoran ruins to the deconstruction planner (to not remove lightning attractors) I noticed that the icons for the lightning attractor and medium ruins are the same. The icon for the medium ruin doesn't represent any of the medium ruins that are in the game.
Would be nice ...
Would be nice ...
- Tue Jun 17, 2025 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 4
- Views: 372
Re: Mod sync on vanilla saves
Yeah I mean not just going to pure base vanilla but even when going from space age with a mod or to back to space age this doesn't work which is surprising
- Mon Jun 16, 2025 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 4
- Views: 372
Re: Mod sync on vanilla saves
yeah that's true but since it's already a thing in the game it would be nice to have that for the vanilla as well, especially because of the steam version and the achievements there. between designing blueprints and going for the speedy achievements, if I forget my mods on I have to rollback to the ...
- Mon Jun 16, 2025 6:50 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 4
- Views: 372
Mod sync on vanilla saves
TL;DR
Give a "sync mods and load" option for vanilla saves.
What ?
I would like to have the same option on vanilla that you have for modded; the pop up "would you like to sync mods" before launching if I have an extra mod enabled and the save is just vanilla.
Why ?
I regularly switch between ...
Give a "sync mods and load" option for vanilla saves.
What ?
I would like to have the same option on vanilla that you have for modded; the pop up "would you like to sync mods" before launching if I have an extra mod enabled and the save is just vanilla.
Why ?
I regularly switch between ...
- Sat Jun 14, 2025 12:45 pm
- Forum: Duplicates
- Topic: [2.0.55] Network requests signal from buffer chests is halved
- Replies: 3
- Views: 373
Re: [2.0.55] Network requests signal from buffer chests is halved
okay perfect thank you. I was thinking it's either halved yeah or the contents are counted twice and cancel out. Thanks for your time and fix 

- Sat Jun 14, 2025 11:26 am
- Forum: Duplicates
- Topic: [2.0.55] Network requests signal from buffer chests is halved
- Replies: 3
- Views: 373
[2.0.55] Network requests signal from buffer chests is halved
When I build this contraption so that the assembler would build everything missing in the requests, the buffer chest doesn't put out a full signal.
it starts at 20 but then when the buffer chest gets to 10 it doesn't transmit the signal anymore and the roboport signal to the machine doesn't want to ...
it starts at 20 but then when the buffer chest gets to 10 it doesn't transmit the signal anymore and the roboport signal to the machine doesn't want to ...
- Fri Jun 06, 2025 9:12 am
- Forum: Duplicates
- Topic: [2.0.47] Errors with parametrised BPs variables
- Replies: 2
- Views: 500
Re: [2.0.47] Errors with parametrised BPs variables
thank you for your time, sorry for the double posting of the bug. 

- Wed Jun 04, 2025 11:37 am
- Forum: Duplicates
- Topic: [2.0.47] Errors with parametrised BPs variables
- Replies: 2
- Views: 500
[2.0.47] Errors with parametrised BPs variables
The fields in the parametrized blueprints now color red with the variables p0_s, p1_s, etc, but still work as they should. I remember them working perfectly fine in some earlier versions of the game and the fields not turning red. The BP still works as it should it just made me confused why it went ...
- Tue Jun 03, 2025 12:51 pm
- Forum: Technical Help
- Topic: [2.0.47] MacOS version MMB not clearing hotbar slot
- Replies: 0
- Views: 405
[2.0.47] MacOS version MMB not clearing hotbar slot
I am currently playing on my MacBook since I'm not at home and I noticed that the keybind that allows you to clear the item in your hotbar is not working. I have all my files sync through steam so my settings are the same as on my windows pc and the middle mouse button doesn't clear it.
- Wed Dec 18, 2024 7:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6656
Re: [Genhis][2.0.26] a lot of cargo bays lag the game
hell yeah! thank you so much 

- Wed Dec 18, 2024 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6656
Re: [2.0.26] a lot of cargo bays lag the game
Makes sense yeah, it's not something that anyone would really encounter, thank you for your time and looking into it!
- Wed Dec 18, 2024 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.26] a lot of cargo bays lag the game
- Replies: 5
- Views: 6656
[Genhis][2.0.26] a lot of cargo bays lag the game
I was just messing around in my editor world when trying to build an efficient end-game ship and just spammed a lot of cargo bays (1172 to be exact) and when I opened that monstrosity the game's FPS dropped to around 20. UPS quickly springs back up to 60 but the FPS does not. I'm wondering if this ...
- Thu Dec 12, 2024 12:03 pm
- Forum: Not a bug
- Topic: [2.0.24] FPS drops in remote view
- Replies: 6
- Views: 610
Re: [2.0.24] FPS drops in remote view
oh okay, yeah that makes sense if it's rendering both at once, thank you for the explanation.
- Tue Dec 10, 2024 7:44 pm
- Forum: Not a bug
- Topic: [2.0.24] FPS drops in remote view
- Replies: 6
- Views: 610
[2.0.24] FPS drops in remote view
I noticed when I was in my fulgora base that has over 20k bots I have usually around 55-60 fps and ups but when I'm in the same spot and same zoom on map view the fps drops significantly going to as low as 35 and ups to as low as 45
save file here
Normal View
normal view.png
Map View
map view ...
save file here
Normal View
normal view.png
Map View
map view ...
- Fri Nov 15, 2024 12:20 pm
- Forum: Won't fix.
- Topic: [2.0.18] Rolling stock overlapping on tight track placement (top/over/collide/train)
- Replies: 1
- Views: 567
[2.0.18] Rolling stock overlapping on tight track placement (top/over/collide/train)
When I made this diagonal train stacker with the trains as close to each other I came across this rendering bug where the locomotives/wagons are rendered above each other instead of behind since from the angle of the camera the trains positioned higher should be rendered behind the trains positioned ...
- Fri Nov 08, 2024 12:11 pm
- Forum: Not a bug
- Topic: [2.0.13] spoilage not visible on gleba map view
- Replies: 2
- Views: 450
Re: [2.0.13] spoilage not visible on gleba map view
oh okay, thank you very much for your time!
- Sat Nov 02, 2024 2:31 pm
- Forum: Not a bug
- Topic: [2.0.13] spoilage not visible on gleba map view
- Replies: 2
- Views: 450
[2.0.13] spoilage not visible on gleba map view
I opened the map to gleba since something got destroyed and I was surprised that the jellynuts didn't show any spoilage, but when hovering over the belt, the little spoilage shows.
I don't know exactly how or why it happened, but I clicked on the alert that something got broken and the spoilage was ...
I don't know exactly how or why it happened, but I clicked on the alert that something got broken and the spoilage was ...
- Fri Nov 01, 2024 6:40 pm
- Forum: Assigned
- Topic: [Lou][2.0.13] Bots place offshore pump on ghost landfill
- Replies: 0
- Views: 294
[Lou][2.0.13] Bots place offshore pump on ghost landfill
what happens is when placing a ghost of an offshore pump in the middle of the water, my bots immediately placed the pump even tho the landfill of where the pump was only a ghost and it was named a water well pump until the landfill was placed.
expected behavior was to wait until landfill is not a ...
expected behavior was to wait until landfill is not a ...
- Fri Nov 01, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: More stuff with space platform pins
- Replies: 0
- Views: 986
More stuff with space platform pins
TL;DR
have space ships appear on preview of the pins or add "location wildcard" and pin offsetting.
What?
there's a couple things I would love added/changed about pinning the space platforms
would be really nice to have a preview of the ship when you hover over the pin of it, if you pin the ...
have space ships appear on preview of the pins or add "location wildcard" and pin offsetting.
What?
there's a couple things I would love added/changed about pinning the space platforms
would be really nice to have a preview of the ship when you hover over the pin of it, if you pin the ...