Search found 131 matches

by fi5hii
Sat Sep 12, 2026 8:22 pm
Forum: Bug Reports
Topic: [2.1.17] Copy preview shows wrong quality
Replies: 0
Views: 17

[2.1.17] Copy preview shows wrong quality

When copying something that has been scheduled for upgrade to a higher quality it shows the wrong quality in the little preview window.
Here is how it looks:
Screenshot 2026-09-12 221441.png
So the currently placed EM plants are uncommon but are scheduled to be rare, the preview window shows ...
by fi5hii
Tue Aug 18, 2026 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.14] Asteroid collector with set filters doesn't grab immediately
Replies: 2
Views: 625

Re: [2.1.14] Asteroid collector with set filters doesn't grab immediately

Thank you so much for the explanation and for the fix!

5 seconds is basically nothing in comparison to it sometimes being over a minute with how it works in 2.1.14.
by fi5hii
Sun Aug 16, 2026 9:56 am
Forum: Ideas and Suggestions
Topic: Confirmation pop up when exiting parametrisation menu
Replies: 4
Views: 370

Re: Confirmation pop up when exiting parametrisation menu


+1

There have been so many times when I reached for the green button on the main blueprint page instead of the green button on the parameterization page.


YES! Exactly this is my main issue, so focused on setting up parameters that I don't think which checkmark is right just click the one I see ...
by fi5hii
Sat Aug 15, 2026 11:45 am
Forum: Ideas and Suggestions
Topic: Confirmation pop up when exiting parametrisation menu
Replies: 4
Views: 370

Confirmation pop up when exiting parametrisation menu

TLDR
Confirmation window before exiting the parametrise menu without saving

When does this occur?
When doing a lot with the parametrise menu I often get distracted and either click outside of that window by accident, or I click the blueprint's green checkmark forgetting that it's not the one ...
by fi5hii
Sat Aug 15, 2026 11:36 am
Forum: Resolved Problems and Bugs
Topic: [2.1.14] Asteroid collector with set filters doesn't grab immediately
Replies: 2
Views: 625

[2.1.14] Asteroid collector with set filters doesn't grab immediately

When placing an asteroid collector that has wires connected and the signal for set filter, it doesn't immediately start grabbing the asteroids. You have to either toggle the set filters off and on or wait quite a substantial amount of time. Sometimes they will pick up one type of asteroid but not ...
by fi5hii
Fri Aug 07, 2026 11:17 pm
Forum: Duplicates
Topic: [2.1.14] X on empty slots
Replies: 1
Views: 209

[2.1.14] X on empty slots

If you are on the map view and right click a slot in a wagon with some items in it so bots would take it out a red cross appears.
Then if the items are taken out of that slot by inserters before the bots could do it, the empty slots retain their red cross:
08-08-2026, 01-16-48.png
08-08-2026, 01-16-48.png (70.09 KiB) Viewed 209 times
by fi5hii
Fri Aug 07, 2026 11:24 am
Forum: Resolved Problems and Bugs
Topic: [2.1.14] Shift clicking in Technology selection sets what is selected not what is clicked on
Replies: 2
Views: 1206

[2.1.14] Shift clicking in Technology selection sets what is selected not what is clicked on

When selecting a technology in the research condition, if you shift click on a technology (like you do in the research tab to fast queue a research) it will confirm a technology but it will confirm the one that is selected not the one you're clicking on. for example in the case below if I shift ...
by fi5hii
Thu Aug 06, 2026 9:17 am
Forum: Duplicates
Topic: [2.1.13] undeground belt not automatically rotating when built over belt
Replies: 1
Views: 179

[2.1.13] undeground belt not automatically rotating when built over belt

When building undergrounds over belts in the recent version the second underground belt now stays in the same rotation as the first one and doesn't automatically rotate to the correct orientation so they could be connected.

clip of it happening: https://www.twitch.tv/fi5hii/clip ...
by fi5hii
Fri Jul 24, 2026 6:25 pm
Forum: Assigned
Topic: [Klonan] [2.1.12] Flamethrower turret with target priority freeze
Replies: 1
Views: 320

[Klonan] [2.1.12] Flamethrower turret with target priority freeze

When you place flamethrower turrets and set target priority, in my example set to worms, and the target is just out of range, the turrets will fully freeze up and not shoot anything at all even tho there are other targets in range and the "ignore unlisted targets" is not checked.
Screenshot 2026-07 ...
by fi5hii
Fri Jul 17, 2026 9:21 am
Forum: Resolved Problems and Bugs
Topic: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor
Replies: 4
Views: 437

Re: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor

eugenekay wrote: Thu Jul 16, 2026 11:32 pm 134252
I think my bug report is different? That one is talking about having beacons and modules separately as an upgrade path, I have modules in the entity settings. Having them separate is the way to get around entity settings not working in editor.
by fi5hii
Thu Jul 16, 2026 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor
Replies: 4
Views: 437

[2.1.11] Upgrade planner modules slots don't upgrade modules in editor

When you have an upgrade planner like this:
Screenshot 2026-07-17 at 01.03.29.png
In editor with instant upgrading checked the modules in those slots don't get upgraded but stay the same. When you want to drag that same upgrade planner over the machines to upgrade the modules it doesn't upgrade ...
by fi5hii
Wed Jul 08, 2026 9:23 am
Forum: Not a bug
Topic: [2.1.9] Automation research not multiplying in cost
Replies: 2
Views: 345

[2.1.9] Automation research not multiplying in cost

When setting research cost higher (10x in my case) the automation research stays at 10 science but all the other research multiplies as it should.
Screenshot 2026-07-08 at 11.22.37.png
Screenshot 2026-07-08 at 11.22.37.png (745.23 KiB) Viewed 345 times
by fi5hii
Thu Jun 25, 2026 5:17 pm
Forum: Pending
Topic: [2.1.7] Can't place parametrized blueprint without setting a parameter
Replies: 2
Views: 347

Re: [2.1.7] Can't place parametrized blueprint without setting a parameter

Maybe it's a macOS only thing? I found the workaround just to select the parameter 0 and then it's placed as if there was nothing selected.
I included a log here, I can also include a video later in the evening if you'd like.
factorio-current.log
(8.95 KiB) Downloaded 33 times
by fi5hii
Thu Jun 25, 2026 11:09 am
Forum: Pending
Topic: [2.1.7] Can't place parametrized blueprint without setting a parameter
Replies: 2
Views: 347

[2.1.7] Can't place parametrized blueprint without setting a parameter

You used to be able to place parametrized blueprints by just clicking esc or E when the game asks you to choose a parameter so you would just get the blueprint with parameter icons instead of actual recipes and ingredients but that doesn't seem to be possible anymore? Can't place a blueprint with a ...
by fi5hii
Wed Jun 24, 2026 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 7
Views: 1663

Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D

I also just tested it on mac, does the same thing but not as big of a difference, I'm guessing because the cpu is much slower in general (M2 Pro chip) control behaviors go at lowest to 0.700 and when it bugs out to 0.930 ish. Both happens in windowed and fullscreen modes. Just trying to accumulate ...
by fi5hii
Wed Jun 24, 2026 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 7
Views: 1663

Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D



Ah, very interesting then. The apparent window focus behavior just made me think it was a Windows thing, since Windows does have a system for prioritizing the focused task over others. Still Factorio isn't really in control of which cores it gets scheduled on, right? I wonder what sort of ...
by fi5hii
Wed Jun 24, 2026 11:18 am
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 7
Views: 1663

[2.1.7] Sometimes on loading save cores don't park properly on 9950X3D

Since 2.1 control behaviors have been different between launching the same save over and over. this is especially visible on a 9950X3D cpu since CCD1 doesn't have the extra L3 cache. It happens randomly on a save load, it either parks CCD1 properly and the game runs only on CCD0 like it should but ...
by fi5hii
Tue Jun 23, 2026 4:18 pm
Forum: Pending
Topic: [2.1.7] Game audio stops after reconnecting airpods on mac
Replies: 1
Views: 328

[2.1.7] Game audio stops after reconnecting airpods on mac

When in game and disconnecting wireless headphones (airpods in my case) the audio for the game stops working and gives this pop up if I switch the sound output from default to airpods:
Screenshot 2026-06-23 at 17.43.48.png
Screenshot 2026-06-23 at 17.43.48.png (35.99 KiB) Viewed 328 times
factorio-current.log
(14.89 KiB) Downloaded 40 times

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