Search found 12 matches
- Sat Nov 02, 2024 2:31 pm
- Forum: Bug Reports
- Topic: [2.0.13] spoilage not visible on gleba map view
- Replies: 0
- Views: 55
[2.0.13] spoilage not visible on gleba map view
I opened the map to gleba since something got destroyed and I was surprised that the jellynuts didn't show any spoilage, but when hovering over the belt, the little spoilage shows. I don't know exactly how or why it happened, but I clicked on the alert that something got broken and the spoilage was ...
- Fri Nov 01, 2024 6:40 pm
- Forum: Bug Reports
- Topic: [2.0.13] Bots place offshore pump on ghost landfill
- Replies: 0
- Views: 57
[2.0.13] Bots place offshore pump on ghost landfill
what happens is when placing a ghost of an offshore pump in the middle of the water, my bots immediately placed the pump even tho the landfill of where the pump was only a ghost and it was named a water well pump until the landfill was placed. expected behavior was to wait until landfill is not a gh...
- Fri Nov 01, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: More stuff with space platform pins
- Replies: 0
- Views: 85
More stuff with space platform pins
TL;DR have space ships appear on preview of the pins or add "location wildcard" and pin offsetting. What? there's a couple things I would love added/changed about pinning the space platforms would be really nice to have a preview of the ship when you hover over the pin of it, if you pin t...
- Fri Nov 01, 2024 1:58 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Player pin preview shows wrong
- Replies: 2
- Views: 505
Re: [2.0.13] Player pin preview shows wrong
that was insanely fast! thank you so much for all your effort <3
- Thu Oct 31, 2024 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Player pin preview shows wrong
- Replies: 2
- Views: 505
[2.0.13] Player pin preview shows wrong
- The pinned preview always used to show my friend when I hovered over the pin as a quick view function but instead it now shows me. clip here - it worked like a charm before, I noticed it after updating to 2.0.13 and I don't think I did anything I just noticed now after updating - same thing happen...
- Sat Oct 26, 2024 3:02 am
- Forum: Ideas and Suggestions
- Topic: Roboport Ghosts should show coverage area
- Replies: 7
- Views: 211
Re: Roboport Ghosts should show coverage area
I agree we definitely need this please
- Fri Oct 25, 2024 3:04 pm
- Forum: Ideas and Suggestions
- Topic: priority inserting modules into machines
- Replies: 0
- Views: 62
priority inserting modules into machines
TL;DR Change the priority of the modules that are inserted into machines when shift clicking What ? Right now when I have 3 of the uncommon quality 2 modules in the EM plant which give a 2.6% quality bonus and I want to fill out the remaining open slots with normal quality 3 modules which give a 2....
- Fri Oct 25, 2024 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Loading Error Message
- Replies: 0
- Views: 60
Rocket Loading Error Message
TL;DR Error alert when shift clicking items into rocket while it's on automatic request. What ? Would love an error message popping up that you can't load the rocket while it's on automatic request mode if you shift click the item in, the error now shows if you want to transfer them with a cursor i...
- Fri Oct 25, 2024 4:26 am
- Forum: Ideas and Suggestions
- Topic: Placed trees to be Blueprintable
- Replies: 0
- Views: 59
Placed trees to be Blueprintable
TL;DR Ability to blueprint the trees that were manually placed What ? It would be really nice to be able to have a toggle for trees in the blueprint like there is one for the tiles so you could make blueprints with trees that were placed manually since we do have the ability to now place them with ...
- Thu Oct 24, 2024 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Circuit trim on underground belts
- Replies: 2
- Views: 100
Re: Circuit trim on underground belts
I had something like this in mind, I think the same railing on the side of the underground would look the best
- Thu Oct 24, 2024 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Circuit trim on underground belts
- Replies: 2
- Views: 100
Circuit trim on underground belts
TL;DR A yellow indicator on the underground belts when connected to circuits. What ? Would love to have the some yellow metal border like painted sides of the underground connector or same yellow indicator like there is on the side of the belt when you select to read the whole belt maybe just chang...
- Mon Oct 21, 2024 1:34 pm
- Forum: Ideas and Suggestions
- Topic: flipping keybinds
- Replies: 1
- Views: 132
flipping keybinds
TL;DR a way to toggle flipping for already placed entities What ? I would love it if the flipping keybinds either had a toggle to flip the entities that are already placed or have an option to set separate keybinds like shift+F to flip already placed entities Why ? the reason is I went back to old ...