I tried to set recipes to foundries through circuits and I thought my circuit was setup wrong until I figured out that the foundry doesn't set the recipes for the foundry or the big mining drill but it does set it for example the belt... Picture of the setup: 08-28-2025, 22-27-57.png Blueprint ...
Thanks for the report. It looks like the entity icon and entity graphics are simply different, but it is showing the correct icon set for the ruin entity.
Given the huge difference in ruin variations I don’t see a single one that would fit perfectly in the icon.
When adding the different Fulgoran ruins to the deconstruction planner (to not remove lightning attractors) I noticed that the icons for the lightning attractor and medium ruins are the same. The icon for the medium ruin doesn't represent any of the medium ruins that are in the game.
Yeah I mean not just going to pure base vanilla but even when going from space age with a mod or to back to space age this doesn't work which is surprising
yeah that's true but since it's already a thing in the game it would be nice to have that for the vanilla as well, especially because of the steam version and the achievements there. between designing blueprints and going for the speedy achievements, if I forget my mods on I have to rollback to the ...
TL;DR Give a "sync mods and load" option for vanilla saves.
What ? I would like to have the same option on vanilla that you have for modded; the pop up "would you like to sync mods" before launching if I have an extra mod enabled and the save is just vanilla.
When I build this contraption so that the assembler would build everything missing in the requests, the buffer chest doesn't put out a full signal. it starts at 20 but then when the buffer chest gets to 10 it doesn't transmit the signal anymore and the roboport signal to the machine doesn't want to ...
The fields in the parametrized blueprints now color red with the variables p0_s, p1_s, etc, but still work as they should. I remember them working perfectly fine in some earlier versions of the game and the fields not turning red. The BP still works as it should it just made me confused why it went ...
I am currently playing on my MacBook since I'm not at home and I noticed that the keybind that allows you to clear the item in your hotbar is not working. I have all my files sync through steam so my settings are the same as on my windows pc and the middle mouse button doesn't clear it.
I was just messing around in my editor world when trying to build an efficient end-game ship and just spammed a lot of cargo bays (1172 to be exact) and when I opened that monstrosity the game's FPS dropped to around 20. UPS quickly springs back up to 60 but the FPS does not. I'm wondering if this ...
I noticed when I was in my fulgora base that has over 20k bots I have usually around 55-60 fps and ups but when I'm in the same spot and same zoom on map view the fps drops significantly going to as low as 35 and ups to as low as 45
When I made this diagonal train stacker with the trains as close to each other I came across this rendering bug where the locomotives/wagons are rendered above each other instead of behind since from the angle of the camera the trains positioned higher should be rendered behind the trains positioned ...
I opened the map to gleba since something got destroyed and I was surprised that the jellynuts didn't show any spoilage, but when hovering over the belt, the little spoilage shows. I don't know exactly how or why it happened, but I clicked on the alert that something got broken and the spoilage was ...