Search found 122 matches

by fi5hii
Fri Jul 24, 2026 6:25 pm
Forum: Assigned
Topic: [Klonan] [2.1.12] Flamethrower turret with target priority freeze
Replies: 1
Views: 162

[Klonan] [2.1.12] Flamethrower turret with target priority freeze

When you place flamethrower turrets and set target priority, in my example set to worms, and the target is just out of range, the turrets will fully freeze up and not shoot anything at all even tho there are other targets in range and the "ignore unlisted targets" is not checked.
Screenshot 2026-07 ...
by fi5hii
Fri Jul 17, 2026 9:21 am
Forum: Resolved Problems and Bugs
Topic: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor
Replies: 4
Views: 338

Re: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor

eugenekay wrote: Thu Jul 16, 2026 11:32 pm 134252
I think my bug report is different? That one is talking about having beacons and modules separately as an upgrade path, I have modules in the entity settings. Having them separate is the way to get around entity settings not working in editor.
by fi5hii
Thu Jul 16, 2026 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.11] Upgrade planner modules slots don't upgrade modules in editor
Replies: 4
Views: 338

[2.1.11] Upgrade planner modules slots don't upgrade modules in editor

When you have an upgrade planner like this:
Screenshot 2026-07-17 at 01.03.29.png
In editor with instant upgrading checked the modules in those slots don't get upgraded but stay the same. When you want to drag that same upgrade planner over the machines to upgrade the modules it doesn't upgrade ...
by fi5hii
Wed Jul 08, 2026 9:23 am
Forum: Not a bug
Topic: [2.1.9] Automation research not multiplying in cost
Replies: 2
Views: 291

[2.1.9] Automation research not multiplying in cost

When setting research cost higher (10x in my case) the automation research stays at 10 science but all the other research multiplies as it should.
Screenshot 2026-07-08 at 11.22.37.png
Screenshot 2026-07-08 at 11.22.37.png (745.23 KiB) Viewed 291 times
by fi5hii
Thu Jun 25, 2026 5:17 pm
Forum: Pending
Topic: [2.1.7] Can't place parametrized blueprint without setting a parameter
Replies: 2
Views: 283

Re: [2.1.7] Can't place parametrized blueprint without setting a parameter

Maybe it's a macOS only thing? I found the workaround just to select the parameter 0 and then it's placed as if there was nothing selected.
I included a log here, I can also include a video later in the evening if you'd like.
factorio-current.log
(8.95 KiB) Downloaded 16 times
by fi5hii
Thu Jun 25, 2026 11:09 am
Forum: Pending
Topic: [2.1.7] Can't place parametrized blueprint without setting a parameter
Replies: 2
Views: 283

[2.1.7] Can't place parametrized blueprint without setting a parameter

You used to be able to place parametrized blueprints by just clicking esc or E when the game asks you to choose a parameter so you would just get the blueprint with parameter icons instead of actual recipes and ingredients but that doesn't seem to be possible anymore? Can't place a blueprint with a ...
by fi5hii
Wed Jun 24, 2026 2:25 pm
Forum: Bug Reports
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 6
Views: 667

Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D

I also just tested it on mac, does the same thing but not as big of a difference, I'm guessing because the cpu is much slower in general (M2 Pro chip) control behaviors go at lowest to 0.700 and when it bugs out to 0.930 ish. Both happens in windowed and fullscreen modes. Just trying to accumulate ...
by fi5hii
Wed Jun 24, 2026 2:10 pm
Forum: Bug Reports
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 6
Views: 667

Re: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D



Ah, very interesting then. The apparent window focus behavior just made me think it was a Windows thing, since Windows does have a system for prioritizing the focused task over others. Still Factorio isn't really in control of which cores it gets scheduled on, right? I wonder what sort of ...
by fi5hii
Wed Jun 24, 2026 11:18 am
Forum: Bug Reports
Topic: [2.1.7] Sometimes on loading save cores don't park properly on 9950X3D
Replies: 6
Views: 667

[2.1.7] Sometimes on loading save cores don't park properly on 9950X3D

Since 2.1 control behaviors have been different between launching the same save over and over. this is especially visible on a 9950X3D cpu since CCD1 doesn't have the extra L3 cache. It happens randomly on a save load, it either parks CCD1 properly and the game runs only on CCD0 like it should but ...
by fi5hii
Tue Jun 23, 2026 4:18 pm
Forum: Bug Reports
Topic: [2.1.7] Game audio stops after reconnecting airpods on mac
Replies: 1
Views: 204

[2.1.7] Game audio stops after reconnecting airpods on mac

When in game and disconnecting wireless headphones (airpods in my case) the audio for the game stops working and gives this pop up if I switch the sound output from default to airpods:
Screenshot 2026-06-23 at 17.43.48.png
Screenshot 2026-06-23 at 17.43.48.png (35.99 KiB) Viewed 204 times
factorio-current.log
(14.89 KiB) Downloaded 26 times
by fi5hii
Mon Jun 01, 2026 11:04 pm
Forum: Not a bug
Topic: [2.0.77] Ribbon world not rendering buildings peeking top edge
Replies: 2
Views: 310

Re: [2.0.77] Ribbon world not rendering buildings peeking top edge


Can you please provide a save file that shows this issue? It looks like those chunks are simply not covered by a radar and so the game draws the chart over them - and the chart happens to be all-black.


Thank you for the response it's definitely that. I just assumed the void border was in the ...
by fi5hii
Mon Jun 01, 2026 4:24 pm
Forum: Not a bug
Topic: [2.0.77] Ribbon world not rendering buildings peeking top edge
Replies: 2
Views: 310

[2.0.77] Ribbon world not rendering buildings peeking top edge

Most of the times the buildings peaking over the edge of the ribbon world are rendered normally but sometimes it gets cut off, I don't really know how to replicate it because it just happens. I have seen it "move" as well. I'd be looking in one spot and it randomly gets rendered and the unrendered ...
by fi5hii
Wed Feb 18, 2026 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 14
Views: 2540

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

Audio driver is version 10.0.26100.1
windows build is 26200.7840
I am using steelseries arctis nova pro wireless (if that helps you at all) they're connected via USB to the PC and using their steelseries GG software for the virtual mixer.
02-18-2026, 19-00-41.png
02-18-2026, 19-00-41.png (44.57 KiB) Viewed 2322 times
02-18-2026, 19-03-07.png
02-18-2026, 19-03-07.png (25.4 KiB) Viewed 2322 times
by fi5hii
Wed Feb 18, 2026 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 14
Views: 2540

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

I managed to get the sound bug on the first try with those settings as well.
does it maybe have something to do with me not having a preferred output set?
02-18-2026, 18-51-58.png
don't ask me how that happened because I have no idea :lol: but whenever I click esc it says I have 1 unconfirmed ...
by fi5hii
Wed Feb 18, 2026 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 14
Views: 2540

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch


I'm not sure if it's even relevant but which OS and audio driver are you using?


Oh it has to be this. I recently upgraded my pc and I have windows 11 pro installed with realtek audio driver. I was able to replicate it from one save pretty much every time when running into the silos. I also ...
by fi5hii
Wed Feb 18, 2026 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 14
Views: 2540

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

I've managed to recreate it here in this save but when the save is loaded the audio bug is gone.
I started by looking at the silos on the map and when the sound starts it's normal, then running into the range of it bugs it out. After the save is loaded again the audio bug is gone.
here is the video ...
by fi5hii
Tue Feb 17, 2026 5:26 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 14
Views: 2540

Re: [2.0.75] weird rocket launch sound while running into audio range mid launch

The rockets are being fed when there's a request in space for the science so technically they should all fly at the same exact tick.

The reason I think this has something to do with movement is because it has only happened twice when I was moving left to right. I can try to find the other time it ...

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