Search found 98 matches

by fi5hii
Mon Jan 26, 2026 5:52 pm
Forum: Not a bug
Topic: [2.0.73] Offshore pump doesn't rename to well pump
Replies: 2
Views: 195

Re: [2.0.73] Offshore pump doesn't rename to well pump

okay thank you for your reply. I didn't know the well was an easter egg only :D well good to know :lol:
by fi5hii
Mon Jan 26, 2026 5:50 pm
Forum: Duplicates
Topic: [2.0.73] Artificial yumako soil can take prod modules.
Replies: 1
Views: 74

[2.0.73] Artificial yumako soil can take prod modules.

To quote the factorio wiki

Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

I suspect this is more of an oversight than a bug but artificial soil can take prod modules. It doesn't make ...
by fi5hii
Fri Jan 23, 2026 6:13 pm
Forum: Ideas and Suggestions
Topic: Rocket turret & Heating tower default import planet should be Gleba
Replies: 0
Views: 121

Rocket turret & Heating tower default import planet should be Gleba

TL;DR
The default planet for rocket turret and heating tower that shows up when setting up requests in the orbital requests should be Gleba.


What?
When you are requesting a heating tower or a rocket turret on a space platform, the default planet should be Gleba and not Nauvis since the item is ...
by fi5hii
Fri Jan 23, 2026 5:38 pm
Forum: Not a bug
Topic: [2.0.73] Offshore pump doesn't rename to well pump
Replies: 2
Views: 195

[2.0.73] Offshore pump doesn't rename to well pump

The offshore pump, when covered with ice platform on Aquilo or with foundation on Fulgora and Vulcanus, doesn't rename to "well pump" like it does on Nauvis and Gleba. I think to make it make sense it shouldn't be the water well pump on all the planets but "<liquid> well pump" to be unified with ...
by fi5hii
Tue Jan 20, 2026 4:58 pm
Forum: Bug Reports
Topic: [2.0.73] Rocket tip appears through the rocket in front
Replies: 1
Views: 148

[2.0.73] Rocket tip appears through the rocket in front

This happens when the rocket silos are underneath each other and the bottom rocket launches before the top one but the top one is also launching. Of course it's nothing game breaking, but it would make the screenshots taken at these moments look more visually appealing.
The timing for this has to be ...
by fi5hii
Tue Jan 20, 2026 4:44 pm
Forum: Resolved for the next release
Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Replies: 2
Views: 395

Re: [raiguard][2.0.72] Wall of error text when trying to build in blocked area

raiguard wrote: Mon Jan 19, 2026 7:38 pm Thanks for the report, this has been fixed for the next release.
Appreciate it so much!
by fi5hii
Mon Jan 12, 2026 10:46 am
Forum: Resolved for the next release
Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Replies: 2
Views: 395

[raiguard][2.0.72] Wall of error text when trying to build in blocked area

I discovered that on Fulgora it will spam a wall of text "plateau edge is in the way" and looks like it only happens when using an underground belt and I am building it over a ghost that's placed on a pleateau edge which has to be demolished for the item to be built there. At different times I got a ...
by fi5hii
Mon Jan 12, 2026 10:30 am
Forum: Not a bug
Topic: [2.0.72] A drifted space platform doesn't receive requests
Replies: 2
Views: 297

Re: [2.0.72] A drifted space platform doesn't receive requests

Ohhh okay that makes sense if it was meant to have user intervention. Thanks for your time and your reply!
by fi5hii
Thu Jan 08, 2026 6:22 pm
Forum: Not a bug
Topic: [2.0.72] A drifted space platform doesn't receive requests
Replies: 2
Views: 297

[2.0.72] A drifted space platform doesn't receive requests

When a space platform runs out of power/fuel (in my case going from aquilo to gleba) but the final target was a different planet (in my case vulcanus) the space platform doesn't receive the requests from that planet until the toggle is set from automatic to paused thrust and then it receives all the ...
by fi5hii
Wed Jan 07, 2026 6:37 pm
Forum: Not a bug
Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
Replies: 2
Views: 241

Re: [2.0.72] Copying spidertron's equipment grid works only on map view

Rseding91 wrote: Wed Jan 07, 2026 4:05 pm simply use ctrl + c and make a copy that way.
Thanks for your reply!
I see now that it actually works but not with ctrl+c alone. That's why I was using the shift click method. It works if you try to blueprint it or hold shift while having the copy tool in hand. Is that also intended?
by fi5hii
Wed Jan 07, 2026 11:43 am
Forum: Bug Reports
Topic: [2.0.72] Filtered slots not respected after spidertron copy
Replies: 0
Views: 163

[2.0.72] Filtered slots not respected after spidertron copy

When copying a spidertron there can be a rare occurrence where the requested items (in my case construction bots) are not moved into the filtered slots in the bottom of the inventory but stay in the regular slots at the top of the inventory.

This happens when the following is true after creating a ...
by fi5hii
Mon Jan 05, 2026 9:30 pm
Forum: Not a bug
Topic: [2.0.72] Space platform doesn't drop items in orbital drop slots
Replies: 2
Views: 265

[2.0.72] Space platform doesn't drop items in orbital drop slots

If the space platform is preforming a "fly-by" stop meaning that all the conditions are met for that planet and the platform can continue immediately, it doesn' actually drop the items that were manually sent to the orbital drop slots but only drops the stuff that is requested in the cargo landing ...
by fi5hii
Mon Jan 05, 2026 8:42 pm
Forum: Not a bug
Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
Replies: 2
Views: 241

[2.0.72] Copying spidertron's equipment grid works only on map view

So the issue I'm having is with copying spidertrons and making more of the same builds to be used in groups for the same tasks. When you do it over the map view the equipment grid gets requested normally but if you're right next to them and don't have the equipment in your inventory then copy paste ...
by fi5hii
Sat Jan 03, 2026 9:26 pm
Forum: Outdated/Not implemented
Topic: Make Armor Equipment Rotatable
Replies: 3
Views: 625

Re: Make Armor Equipment Rotatable

I agree! it would make things like uncommon spidertrons (and everything with uneven grid size) a lot more useful now I kind of just skip them and only use them if I can't get a rare one.
Here's the grid of an uncommon spidertron. there is no way right now to have 2 fission reactors and more than 1 ...
by fi5hii
Sat Jan 03, 2026 9:17 pm
Forum: Bug Reports
Topic: [2.0.72] Spidertron quality indicator changes color when holding remote
Replies: 0
Views: 170

[2.0.72] Spidertron quality indicator changes color when holding remote

When you hold the remote of (in my case) two spidertrons they highlight with a solid color instead of just the outline which also changes the quality color. These two rare ones that were supposed to be show rare quality in blue showed rare quality in dark purple color (my guess would be the color ...
by fi5hii
Tue Dec 30, 2025 11:21 pm
Forum: Assigned
Topic: [Kovarex] [2.0.63] Smart belt bug #11: Belt not placed when dragging over belt ghosts after splitter
Replies: 4
Views: 1105

[2.0.72] Dragging belt over ghosts with splitter in the middle fails

I love the feature of being able to drag the belt through the splitter and the splitter stays there untouched. it's one of the best features in the game honestly yo build fast and Works as it should (shown in the video)
without ghosts.mp4

Where this breaks is with ghosted belts. If there is a ...
by fi5hii
Wed Dec 24, 2025 3:26 pm
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 5
Views: 563

Re: Roboports should be higher priority storage


I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.

workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
by fi5hii
Wed Dec 24, 2025 9:32 am
Forum: Not a bug
Topic: [2.0.72] bots keep taking repair packs and stuck themselves
Replies: 13
Views: 945

Re: [2.0.72] bots keep taking repair packs and stuck themselves

made a suggestion post for this post instead 132174
by fi5hii
Wed Dec 24, 2025 9:30 am
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 5
Views: 563

Roboports should be higher priority storage

TL;DR
Make roboports higher on priority list than passive provider chests


What?
Continuing from the post "bots keep taking repair packs and stuck themselves"
What I would suggest is to make a roboport higher on the priority list than a passive provider chest so that construction bots don't go ...

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