Search found 7 matches

by engin33rguy
Wed Jun 21, 2017 11:30 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 50842

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

I'm in favor of this change being reverted- It broke a ton of circuit setups around my factory. The only way I see this working is if we have the option to choose between which mode we want like others have mentioned. I use a setup similar to what OP had in his "bug" report but you guys al...
by engin33rguy
Sat Jun 03, 2017 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 12684

[0.15.18] Column of map data from wrong location

I started a save on 15.0 with no mods, played through ~15.10 before installing a few (Alien artifacts again, vehicle snap, pavement drive assist, asphalt roads.) and have kept current to 15.18. I noticed this problem before installing the mods however. Problem- At certain zooms, I have a column of m...
by engin33rguy
Sat Jun 03, 2017 6:49 pm
Forum: Duplicates
Topic: [kovarex][0.15.18] Unexpected power results with multiple networks
Replies: 1
Views: 914

[kovarex][0.15.18] Unexpected power results with multiple networks

I have a situation in game where I'm trying to use multiple power networks / switches to scale up/down production to meet demand. This results in rows of beacons being powered essentially through an "or" condition between neighboring cells. Scenario Pic: http://i.imgur.com/7mzABSw.jpg Beac...
by engin33rguy
Wed May 10, 2017 9:31 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] Add crafting_machine_tint support to centrifuge
Replies: 0
Views: 775

[Suggestion] Add crafting_machine_tint support to centrifuge

Chemical plants can take advantage of a "crafting_machine_tint" to alter the color of their bubbles and windows. Despite my best efforts when poking around, it seems that the centrifuge is hard-coded to have a green glow as its working animation. It would be awesome if centrifuges supporte...
by engin33rguy
Fri Aug 26, 2016 9:26 pm
Forum: Releases
Topic: Version 0.14.1
Replies: 21
Views: 24897

Re: Version 0.14.1

Did anyone else on steam lose the ability to opt-in to the experimental version? The only option for me on the Betas tab is "NONE- Opt out of all beta programs"

Edit: Restarting my computer made the options reappear. Odd. Resolved though!
by engin33rguy
Sat Jul 02, 2016 1:36 am
Forum: Duplicates
Topic: [0.13.3] Rail Stop causes multiplayer desync
Replies: 3
Views: 1551

[0.13.3] Rail Stop causes multiplayer desync

Every time I hold a rail stop in my hands to place it on the rails, my two friends keep getting desync'd. Repro steps: 1. Multiplayer game (Boston, Dallas, Austin, Boston is host) 2. Have rail built 3. Hold rail stop in hand while standing close to rail 4. Once green "you can place here" i...
by engin33rguy
Mon Jun 27, 2016 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] 'Watch your step' achievement
Replies: 16
Views: 8442

Re: [0.13.0] 'Watch your step' achievement

One thing I found is that if there is *any* data in your \mods folder, even if all mods are disabled at the menu screen on launch, it will still say that achievements are disabled. Once I moved everything out of my mods folder and re-launched it showed up fine. (Train achievement still unlocked thou...

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