Search found 162 matches

by angramania
Sat Apr 04, 2026 9:45 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5031

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

mmmPI wrote: Sat Apr 04, 2026 3:53 am Controlling the water can be done without electricity since offshore pump don't require it unlike regular pump.
If and only if offshore pump is directly connected to heat exchanger. Add water pipes and suggestion change nothing.
by angramania
Fri Apr 03, 2026 11:57 pm
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5031

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics


Just to make this explicit....

The thread has given explicit examples of real world use cases that relied on the boiler/heat exchanger only buffering 2-3 seconds (at full throughput) worth of water (and pipes having half as much as a boiler), and were broken by the fluid rebalance.

But have not ...
by angramania
Wed Apr 01, 2026 6:40 pm
Forum: Ideas and Suggestions
Topic: Blueprint shourtcut
Replies: 1
Views: 292

Re: Blueprint shourtcut

I support the idea
by angramania
Mon Mar 30, 2026 5:41 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5031

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

I do not see what problem do you have with stopping steam. Let all heat exchangers output to single pipe. Add pumps(one per 11 heat exchangers) to it. After pumps put another single pipe connected to all tanks and turbines. It will work even faster than stopping water flow because steam takes 10 ...
by angramania
Sun Mar 29, 2026 7:13 am
Forum: Technical Help
Topic: headless server some mod "Incompatible with space-age"
Replies: 8
Views: 885

Re: headless server some mod "Incompatible with space-age"

rhinolt wrote: Sat Mar 28, 2026 3:39 pm say,this easy question cant be solved?
iv tried search key words on this forum and get nothing exactly in post
Because your question is not about factorio but about basic skill with docker.
by angramania
Sat Mar 28, 2026 3:36 pm
Forum: General discussion
Topic: Gleba!
Replies: 42
Views: 9918

Re: Gleba!


5% of players even got to Gleba in the first place.
That's 1 in 20 factorio players actually went to Gleba.
Of those 5%, almost all of them are on these forums complaining about it.

Let's calcualate how many of them have successfully completed Gleba
Visit Gleba - 5.8%
Research with agriculture ...
by angramania
Fri Mar 27, 2026 5:51 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5031

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

And why this "balance" should exist in the first place? If for some weird reason you need to shutdown your boilers then use 3rd option. And let everyone else to have half minute to change water supply configuration without brownout.
by angramania
Tue Mar 24, 2026 12:32 am
Forum: Ideas and Suggestions
Topic: Late-Game Economy System
Replies: 4
Views: 742

Re: 2.1 Feature suggestion: Late-Game Economy System

There are already several mods for this. You may try them to see if it really fits into factorio gameplay. From my point of view - it doesn't.

Balance: A built-in system could be tuned alongside vanilla progression to avoid trivialising existing challenges or creating dominant strategies ...
by angramania
Sun Mar 22, 2026 6:15 pm
Forum: Technical Help
Topic: Multiplayer - Finished Space Age, my character was lost
Replies: 3
Views: 392

Re: Multiplayer - Finished Space Age, my character was lost

Check spelling of name of your character. For example you could use name 'Fanz', when you played this multiplayer game in past, but for recent session you have used 'fanz', that leads to creating a new character. Fix name and you will get back your character.
by angramania
Sun Mar 22, 2026 6:10 pm
Forum: Gameplay Help
Topic: Why train refueling stations?
Replies: 8
Views: 869

Re: Why train refueling stations?


Am I missing something? Is there a reason to use train refueling stations instead of just letting bots to keep them fueled up?

Instead of one giant logistic network player may choose to use multiple small networks or even have areas without any logistic network. In this case your approach will ...
by angramania
Sat Mar 14, 2026 1:35 pm
Forum: Show your Creations
Topic: Factorio golf
Replies: 3
Views: 585

Re: Factorio golf

2) for science packs that can be created on more than one planet, module has to produce everything from the raw materials available on the planet, other materials can be external inputs (for example, for Vulcanus module, plastik production has to be included in the module, but sulfur is an external ...
by angramania
Fri Mar 13, 2026 5:54 pm
Forum: General discussion
Topic: Why can't bots plant trees?
Replies: 5
Views: 930

Re: Why can't bots plant trees?

NineNine wrote: Fri Mar 13, 2026 2:56 pm Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
Why? SA and quality are marked not as required but as optional dependencies
by angramania
Thu Mar 12, 2026 6:20 pm
Forum: General discussion
Topic: The relief of construction bots
Replies: 3
Views: 734

Re: The relief of construction bots

NineNine wrote: Tue Mar 10, 2026 4:07 pm Is there any better feeling than finally getting your first construction bot built?
They are so slow without upgrades. Yes, they become useful after some time but not in the moment I can build them.
For me the main relief point is Logistic system research.
by angramania
Sun Mar 08, 2026 6:21 pm
Forum: Gameplay Help
Topic: Help with evolution / dealing with bitters!
Replies: 5
Views: 1198

Re: Help with evolution / dealing with bitters!

Looks like you are playing with default setting and use efficiency modules. In this case thin line of laser turrets usually is enough for a very long time. It is much easier to setup and sustain than gun turrets. You will need to scale power anyway, So just grub uranium patch in the south, setup ...
by angramania
Sun Mar 08, 2026 4:12 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 3638

Re: Idea for balancing crushers

Sorry but I do not see what is complex in brute force upcycling. All you need is upcyclers(EM plant, AM3, biochamber), recyclers, provider chests, request chests, bots. Repeat for intermediate quality levels. Bots do all sorting. As I said, blue science is more complex at the moment you get it. You ...
by angramania
Sat Mar 07, 2026 6:35 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 3638

Re: Idea for balancing crushers


I don’t see how upcycling vanilla items is any easier/different from from upcycling Space Age ones. It’s the same process, so the complexity is the same. The reason space casino and LDS shuffle need attention is because they use a significantly simpler process and still have hugely good ...
by angramania
Sat Mar 07, 2026 6:26 pm
Forum: General discussion
Topic: WASM instead of Lua
Replies: 13
Views: 3496

Re: WASM instead of Lua

jamiechi1 wrote: Sat Mar 07, 2026 11:24 am I do prefer to program in C++ or plain machine code.
Plain machine code? Really? Don't make me laugh. I bet, you have absolutely no idea, what are you talking about. Try to list, without help from AI, all possible x86 codes for such a simple operation as add.
by angramania
Fri Mar 06, 2026 7:19 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 3638

Re: Idea for balancing crushers

Interesting, when anti space casinos guys will realize that legendary copper, iron, plastic, etc are not problem at all with any method. Main shortage for legendary is holmium, tungsten, etc. Unique resources that are absent in space. Stop tilting at windmills and focus on real problems.
by angramania
Fri Mar 06, 2026 7:10 pm
Forum: Combinator Creations
Topic: Saving Power (and Fuel) with Decider Combinator
Replies: 2
Views: 776

Re: Saving Power (and Fuel) with Decider Combinator

Dude, please discover nuclear or solar energy. You are good in optimizing but you optimize wrong things. From some moment energy is abundant and de-facto cost nothing. UPS is not. And powering off is bad for UPS. Also the most part of your factory should always work, there is no sense to turn it off ...
by angramania
Fri Mar 06, 2026 5:32 am
Forum: General discussion
Topic: The rationality of using AM-3 and SP-3 everywhere
Replies: 6
Views: 1420

Re: The rationality of using AM-3 and SP-3 everywhere


Did I miss something in my considerations?

Yeah, years of experience and discussions made by other players.

Two factories. One in your way:
https://factoriolab.github.io/1.1/list?z=eJzLt.XTMrQwUMu3dSqFMQygjGQo7QxT4hICE4GoTbXVclTLtXXSMgCSHmDSE0y6g0k.EJlbZOtU51HnWede56dWZmtoCABVnB1g&v=11

And ...

Go to advanced search