Search found 74 matches

by angramania
Mon Feb 10, 2025 11:33 pm
Forum: Show your Creations
Topic: 1.1K SPM Ag Science
Replies: 4
Views: 185

Re: 1.1K SPM Ag Science

Production of agriculture science never was a problem. It is simpler than blue science. Transportation is a problem and the only interesting part of Gleba's factories.
by angramania
Sun Feb 02, 2025 4:06 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 8146

Re: They need to rename Gleba to Bartleby


That is all the information you and I have to troubleshoot this at the moment. Good luck, as you will need it to figure out what went wrong.
If you think you can figure it out with some extra information. I might consider providing it if you can make a good case.

Looks like you intentionally ...
by angramania
Sat Feb 01, 2025 12:07 am
Forum: General discussion
Topic: Gleba's evolution doesn't serve any purpose currently
Replies: 12
Views: 1382

Re: Gleba's evolution doesn't serve any purpose currently


Well, my point was less that gleba's evolution does negative things, and more that it doesn't really do positive things. On Nauvis, it's finely tuned, because everyone starts at 0 "power level" and evolution starts at 0.

Sorry but I do not see any link between these two sentences. And please ...
by angramania
Fri Jan 31, 2025 8:02 pm
Forum: Technical Help
Topic: Unable to play Space Exploration + Krastorio 2 together
Replies: 5
Views: 408

Re: Unable to play Space Exploration + Krastorio 2 together


Yeah I'm feeling that. Its weird, I just kind of want MORE Factorio, but by mid Gleba, and Aquilo, I start getting turned off by those mechanics, so I kind of did a fast, really enjoyable playthrough, but whats preventing me from going again is the Gleba/Aquilo aspects. But it has me fiending for ...
by angramania
Mon Jan 27, 2025 4:11 am
Forum: Technical Help
Topic: Unable to play Space Exploration + Krastorio 2 together
Replies: 5
Views: 408

Re: Unable to play Space Exploration + Krastorio 2 together


I beat Space Age, but wanted more Factorio. Tried several mods like Seablock and Pyanodon, but they are rather advanced. I pretty much have one playthrough of vanilla, and one playthrough of Space Age.

In this case I recommend to forget about SE until it will be ready for 2.0 and you will have ...
by angramania
Sun Jan 26, 2025 2:18 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 8146

Re: They need to rename Gleba to Bartleby


Eh, I would not say that there is any sort of consensus of course, or "people drop the game because of gleba", that would be absurd/in bad faith, imo as well.
I just find it interesting to observe, that there is indeed an observable difference between the planets.

No one say that Gleba is the ...
by angramania
Sat Jan 25, 2025 7:46 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 56984

Re: Gleba has killed the game for me.


Inn any case, this is all meaningless. My comparisons in the previous post are 100% valid because this represents the people invested in the game enough to visit a planet, and the proportion of those completing said planet. 28% simply gave up on gleba, this is not true of the other planets, even ...
by angramania
Sat Jan 25, 2025 6:59 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 56984

Re: Gleba has killed the game for me.


but you have to admit, one planet solely responsible for stopping over a quarter of players from finishing the game says there's just objectively problems with it.

There is lie, big lie and statistic in service of liers. Let me lie in your way. We can see that only 5% of players have visited ...
by angramania
Sat Jan 25, 2025 3:36 pm
Forum: General discussion
Topic: Gleba's evolution doesn't serve any purpose currently
Replies: 12
Views: 1382

Re: Gleba's evolution doesn't serve any purpose currently


In case A), the player will probably be completely overrun by medium stompers because he doesn't have artillery, and in case B) the player will just be laughing off the enemies as they splatter instantly to even machine gun fire.

Because of this, Gleba's evolution kinda doesn't serve any ...
by angramania
Mon Jan 20, 2025 11:20 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 8146

Re: They need to rename Gleba to Bartleby


Burn the spoilage on Nauvis but keep the Agricultural Science pack production line running non-stop on Gleba. In theory, it might appear to be a viable solution until I look at how much resources were spent moving those Agricultural Science packs to Nauvis. To be more specific, keep launching ...
by angramania
Mon Jan 20, 2025 12:41 am
Forum: Ideas and Suggestions
Topic: Ingame simple calculator
Replies: 16
Views: 12408

Re: Ingame simple calculator

burninghey wrote: Sun Jan 19, 2025 5:13 pm Sorry for necro'ing old thread, but it's still missing.
You can use any text field for it. Was introduced in https://www.factorio.com/blog/post/fff-388
by angramania
Mon Jan 20, 2025 12:17 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 8146

Re: They need to rename Gleba to Bartleby


My issue is that Gleba breaks a few of the fundamental rules that make the game enjoyable, the most important being that nothing ever goes bad. Which enables you to stop your factory at any moment, change stuff, reenable it and it keeps going exactly where you stopped it.

Really? Let me say ...
by angramania
Mon Jan 13, 2025 5:00 pm
Forum: Gameplay Help
Topic: What is the point of productivity modules?
Replies: 22
Views: 7037

Re: What is the point of productivity modules?


Productivity modules are required/strongly recommended for Gleba's bootstrap/backup AM3 processing fruits into seeds.

Nope. You will have thousands of excess seeds, just don't burn all of them, it is matter of single logic condition. Not counting that only backup with assembler is for spoilage ...
by angramania
Sat Jan 11, 2025 6:27 pm
Forum: Gameplay Help
Topic: What is the point of productivity modules?
Replies: 22
Views: 7037

Re: What is the point of productivity modules?


Other posts covered the big ticket items on prod modules (smaller factory, more efficient with finite resources) but here's a concrete use case.

You hypothetically have 10 holmium ore per second. Doesn't matter how infinite holmium is or isn't. You just have this much per second and for whatever ...
by angramania
Sat Jan 11, 2025 9:18 am
Forum: Balancing
Topic: Move Epic Quality Research Unlock to Fulgora
Replies: 12
Views: 1744

Re: Move Epic Quality Research Unlock to Fulgora


By "wasting resources" I'm not talking about voiding ingredients like what happens with the recycler, but rather the mass of unwanted crafts from getting quality stuff. Like if you want rare exoskeletons without the recycler, @ 10% quality, you'd need to make on average 100 normal crafts to get 1 ...
by angramania
Thu Jan 09, 2025 4:52 am
Forum: Balancing
Topic: Move Epic Quality Research Unlock to Fulgora
Replies: 12
Views: 1744

Re: Move Epic Quality Research Unlock to Fulgora


I don't think unlocking Epic quality is a good reward at all until you have the recycler and/or T3 quality modules.
If you go to gleba first hoping to get Epic quality stuff, you are stuck with (at max) Epic T2 quality modules that give 3.8% quality. Not the worst

Alternative is rare T3 that ...
by angramania
Thu Jan 02, 2025 11:44 pm
Forum: Ideas and Suggestions
Topic: A boost to Nauvis
Replies: 4
Views: 401

Re: A boost to Nauvis

There are enough mods improving enemies in very different and interesting ways. And of course there are even more mods improving arsenal. If you think that your idea is better than all of them then create your own mod.
by angramania
Wed Jan 01, 2025 1:12 am
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 23
Views: 2368

Re: I had to flee Gleba!

NineNine wrote: Tue Dec 31, 2024 10:39 pm Flamethrowers are in the same boat: they should work great against the big stompers
Just try them with editor.
by angramania
Tue Dec 31, 2024 8:37 pm
Forum: Gameplay Help
Topic: Breeding pentapod eggs
Replies: 7
Views: 898

Re: Breeding pentapod eggs


Your math looks correct to me. (In detail, it's effectively producing two eggs on the first cycle and then four eggs on the second cycle, but that averages out to producing three on each cycle.)

But it is not. Try to apply the same logic to kovarex process and you will get very wrong result. See ...
by angramania
Tue Dec 31, 2024 5:17 pm
Forum: General discussion
Topic: Would I Enjoy Space Age?
Replies: 12
Views: 1138

Re: Would I Enjoy Space Age?


how would my experience in Space Age be, knowing what parts of the base game I enjoyed most? Particularly, is the late-game more engaging and rewarding, and is the endgame with a megabase going to be more interesting for me?

I think you will enjoy SA. SA is about solving new puzzles and finding ...

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