Search found 168 matches

by angramania
Wed May 06, 2026 6:47 am
Forum: Balancing
Topic: Marathon Mode : Increase Tech Multiplier
Replies: 3
Views: 322

Re: Marathon Mode : Increase Tech Multiplier


I've tested a Playthrough Marathon-Deathworld with these Settings ( plus Deathworld Settings for Gleba , currently Gleba is unaffected by Deathworld ) and was quite happy with the Experience.

So what? Have you tested your proposition with at least 100 random players and control group?
I have ...
by angramania
Fri May 01, 2026 2:39 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 22
Views: 5183

Re: Deathworld Marathon: Great game


But this is sort of cheesing the difficulty by stacking the map so far in your favor, and that leaves a bad taste in my mouth, especially since it's supposed to be a challenge mode.

I guess I should view it more like ribbon world, where you have to reroll maps simply because your starter ore ...
by angramania
Wed Apr 29, 2026 1:17 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 22
Views: 5183

Re: Deathworld Marathon: Great game


That said, I wish there was something to do with the pacing of the start of the game. Not being able to run more than a couple of burner miners (and sometimes not even full-time) because you'll provoke an overwhelming attack before you can even do research is a really harsh limitation, and is the ...
by angramania
Fri Apr 24, 2026 10:42 pm
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 8
Views: 848

Re: Got stuck around blue science last year, looking for tips


What can help you is to try a mainbus concept: https://wiki.factorio.com/tutorial:main_bus
A big space of belts and pipes straight through your base that carrys most of your materials.

I think main bus is interesting only from historical point of view. It is not good idea to suggest outdated ...
by angramania
Fri Apr 24, 2026 10:36 pm
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 8
Views: 848

Re: Got stuck around blue science last year, looking for tips

Do not rebuild. It is time consuming and mostly useless. Ineffective base is still better than no base. Just find a good place near resource patches and build whole new base. It will take some time, maybe several hours. And during this period your old base will continue to work and supply you with ...
by angramania
Wed Apr 22, 2026 11:26 pm
Forum: Wiki Talk
Topic: In the quality upcycling math article, tables are either wrong or very confusing.
Replies: 1
Views: 404

Re: In the quality upcycling math article, tables are either wrong or very confusing.

There are no mistakes in wiki, but looks like you have weird interpretation.
"set to produce items of X quality" means normal quality recipe is chosen in machine. Recipe quality is not about target quality but about component quality. However you erroneously interpret it as "goal is receiving ...
by angramania
Sat Apr 04, 2026 9:45 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5826

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

mmmPI wrote: Sat Apr 04, 2026 3:53 am Controlling the water can be done without electricity since offshore pump don't require it unlike regular pump.
If and only if offshore pump is directly connected to heat exchanger. Add water pipes and suggestion change nothing.
by angramania
Fri Apr 03, 2026 11:57 pm
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5826

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics


Just to make this explicit....

The thread has given explicit examples of real world use cases that relied on the boiler/heat exchanger only buffering 2-3 seconds (at full throughput) worth of water (and pipes having half as much as a boiler), and were broken by the fluid rebalance.

But have not ...
by angramania
Wed Apr 01, 2026 6:40 pm
Forum: Ideas and Suggestions
Topic: Blueprint shourtcut
Replies: 1
Views: 311

Re: Blueprint shourtcut

I support the idea
by angramania
Mon Mar 30, 2026 5:41 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5826

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

I do not see what problem do you have with stopping steam. Let all heat exchangers output to single pipe. Add pumps(one per 11 heat exchangers) to it. After pumps put another single pipe connected to all tanks and turbines. It will work even faster than stopping water flow because steam takes 10 ...
by angramania
Sun Mar 29, 2026 7:13 am
Forum: Technical Help
Topic: headless server some mod "Incompatible with space-age"
Replies: 8
Views: 1013

Re: headless server some mod "Incompatible with space-age"

rhinolt wrote: Sat Mar 28, 2026 3:39 pm say,this easy question cant be solved?
iv tried search key words on this forum and get nothing exactly in post
Because your question is not about factorio but about basic skill with docker.
by angramania
Sat Mar 28, 2026 3:36 pm
Forum: General discussion
Topic: Gleba!
Replies: 42
Views: 10846

Re: Gleba!


5% of players even got to Gleba in the first place.
That's 1 in 20 factorio players actually went to Gleba.
Of those 5%, almost all of them are on these forums complaining about it.

Let's calcualate how many of them have successfully completed Gleba
Visit Gleba - 5.8%
Research with agriculture ...
by angramania
Fri Mar 27, 2026 5:51 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 5826

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

And why this "balance" should exist in the first place? If for some weird reason you need to shutdown your boilers then use 3rd option. And let everyone else to have half minute to change water supply configuration without brownout.
by angramania
Tue Mar 24, 2026 12:32 am
Forum: Ideas and Suggestions
Topic: Late-Game Economy System
Replies: 4
Views: 896

Re: 2.1 Feature suggestion: Late-Game Economy System

There are already several mods for this. You may try them to see if it really fits into factorio gameplay. From my point of view - it doesn't.

Balance: A built-in system could be tuned alongside vanilla progression to avoid trivialising existing challenges or creating dominant strategies ...
by angramania
Sun Mar 22, 2026 6:15 pm
Forum: Technical Help
Topic: Multiplayer - Finished Space Age, my character was lost
Replies: 3
Views: 463

Re: Multiplayer - Finished Space Age, my character was lost

Check spelling of name of your character. For example you could use name 'Fanz', when you played this multiplayer game in past, but for recent session you have used 'fanz', that leads to creating a new character. Fix name and you will get back your character.
by angramania
Sun Mar 22, 2026 6:10 pm
Forum: Gameplay Help
Topic: Why train refueling stations?
Replies: 8
Views: 1035

Re: Why train refueling stations?


Am I missing something? Is there a reason to use train refueling stations instead of just letting bots to keep them fueled up?

Instead of one giant logistic network player may choose to use multiple small networks or even have areas without any logistic network. In this case your approach will ...
by angramania
Sat Mar 14, 2026 1:35 pm
Forum: Show your Creations
Topic: Factorio golf
Replies: 3
Views: 827

Re: Factorio golf

2) for science packs that can be created on more than one planet, module has to produce everything from the raw materials available on the planet, other materials can be external inputs (for example, for Vulcanus module, plastik production has to be included in the module, but sulfur is an external ...
by angramania
Fri Mar 13, 2026 5:54 pm
Forum: General discussion
Topic: Why can't bots plant trees?
Replies: 5
Views: 1204

Re: Why can't bots plant trees?

NineNine wrote: Fri Mar 13, 2026 2:56 pm Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
Why? SA and quality are marked not as required but as optional dependencies
by angramania
Thu Mar 12, 2026 6:20 pm
Forum: General discussion
Topic: The relief of construction bots
Replies: 3
Views: 871

Re: The relief of construction bots

NineNine wrote: Tue Mar 10, 2026 4:07 pm Is there any better feeling than finally getting your first construction bot built?
They are so slow without upgrades. Yes, they become useful after some time but not in the moment I can build them.
For me the main relief point is Logistic system research.
by angramania
Sun Mar 08, 2026 6:21 pm
Forum: Gameplay Help
Topic: Help with evolution / dealing with bitters!
Replies: 5
Views: 1814

Re: Help with evolution / dealing with bitters!

Looks like you are playing with default setting and use efficiency modules. In this case thin line of laser turrets usually is enough for a very long time. It is much easier to setup and sustain than gun turrets. You will need to scale power anyway, So just grub uranium patch in the south, setup ...

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