Search found 10 matches
- Sun Oct 27, 2024 10:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
- Replies: 16
- Views: 1628
[Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Assembling machines have unlimited number of trash slots. Arguably a balancing issue and not a bug. 1. What did you do? Set assembling machine recipe to e.g. iron gears via circuit network. Insert iron plates and wait for the machine to craft some gears, leaving the gears in the machine. Unset the r...
- Wed Oct 23, 2024 11:20 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 1530
Re: [raiguard][2.0.7] Massive flickering when switching monitors
Log. 1. I launch factorio. The game is opened fullscreen on 1st monitor. 2. Initiate flickering by exiting fullscreen. i3 should resize the window to occupy the right half of the screen, with some gaps left over for borders and such. 3. Around SDL timestamp 4700 I request the window to be moved to a...
- Wed Oct 23, 2024 8:07 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 1530
Re: [raiguard][2.0.7] Massive flickering when switching monitors
I made a few more observations which may or may not be helpful. (X11+i3) First of all, I can reproduce the issue on a single monitor, by having factorio fullscreen with another window on the same workspace, and forcing factorio to a normal window. Then it starts to flicker between window and fullscr...
- Tue Oct 22, 2024 12:46 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 1530
Re: [raiguard][2.0.7] Massive flickering when switching monitors
Managed to reproduce on X11+i3. The key was to have something already open on the other screen. When I move factorio to a screen with another window open, i3 attempts to automatically resize the window to fit both on the screen. Most other programs would simply remain fullscreen after moving. Steps ...
- Mon Oct 21, 2024 10:58 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 31
- Views: 3854
Re: Mods for 1st expansion run
My mods:
Discovery tree (hides technologies until you have researched the prerequisites)
Expensive recipes (brings back expensive recipes from 1.0)
Discovery tree (hides technologies until you have researched the prerequisites)
Expensive recipes (brings back expensive recipes from 1.0)
- Mon Oct 21, 2024 10:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 1530
Re: [2.0.7] Massive flickering when switching monitors
Something similar happened to me on X11+i3, although i haven't been able to reproduce it. The game was rapidly flickering between fullscreen and ~half screen size. While this was happening the game was stuck in the initial loading screen, "generating bitmaps" or something like that. I thou...
- Mon Oct 21, 2024 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.7] Debug settings menu unresponsive after opening map
- Replies: 2
- Views: 526
[Rseding91] [2.0.7] Debug settings menu unresponsive after opening map
To reproduce: 1. Start a new game 2. Open debug menu (F4). At this point you can modify the settings by clicking the checkboxes. 3. Open the map (M). (Closing the map also causes this.) 4. The checkboxes no longer respond to clicking. Expected behaviour: The menu should remain interactive. Workaroun...
- Sun Oct 20, 2024 3:11 pm
- Forum: General discussion
- Topic: Minimizing pollution
- Replies: 4
- Views: 567
Re: Minimizing pollution
Efficiency modules have a hard coded cap of -80%, i.e. they cannot reduce the energy usage to below 20%.
- Sun Oct 20, 2024 2:53 pm
- Forum: General discussion
- Topic: Minimizing pollution
- Replies: 4
- Views: 567
Re: Minimizing pollution
The tradeoff isn't between productivity vs. efficiency but productivity vs speed. All machines should be at the minimum 20% power use, which also means 20% pollution output. While not strictly necessary, there just isn't a situation with vanilla modules where that isn't the case. So what I did was f...
- Sun Oct 20, 2024 12:11 pm
- Forum: General discussion
- Topic: Minimizing pollution
- Replies: 4
- Views: 567
Minimizing pollution
I've been thinking about this for a while, and new expansion was a nice deadline. The question is: What is the absolute minimum amount of pollution required per research. To my knowledge, nobody has attempted to solve this before. Now there are a few complications, but tl;dr: minimum 1.087 pollution...