Hmm...
Well, what I'd suggest is pretty extreme. Do you have beacons on it yet and how close is your cargo hub to this location?
Search found 151 matches
- Mon Jul 21, 2025 3:32 am
- Forum: General discussion
- Topic: I forgot about light green science...
- Replies: 1
- Views: 103
- Mon Jul 21, 2025 12:27 am
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 66
- Views: 145301
Re: Songs to Factorioize by
First Shift
Smokestack Lightning - Howling Wolf
Johnny B. Goode - Chuck Berry
Long Tall Sally - Little Richard
Misirlou - Dick Dale
Second Shift
Crazy Train - Ozzy Osbourne
Metal Health - Quiet Riot
Kickstart My Heart - Motley Crue
Run Home - Priestess
Third Shift
Counting Stars - Dreadnaughts ...
Smokestack Lightning - Howling Wolf
Johnny B. Goode - Chuck Berry
Long Tall Sally - Little Richard
Misirlou - Dick Dale
Second Shift
Crazy Train - Ozzy Osbourne
Metal Health - Quiet Riot
Kickstart My Heart - Motley Crue
Run Home - Priestess
Third Shift
Counting Stars - Dreadnaughts ...
- Sun Jul 20, 2025 9:25 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 11
- Views: 3600
Re: How pros approach the game?
If it's unfamiliar I'll spend about 20 hours running in circles thinking and doing small warehouse crafting. Basically all the things I enjoy in real life. Then 80 hours building a megabase. Which is a lot of opening up ipython notebook in a terminal and cursing for a few hours. Then actually ...
- Sun Jul 20, 2025 3:41 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
<further descriptions>
The thought is this:
1) Script out a simulation (in javascript or something) that will allow me to adjust starting values (such as the probabilities of each quality of tree havesting into each quality of fruit, the size of the orchard, the number of processors mashing ...
- Sat Jul 19, 2025 10:37 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 613
- Views: 398152
Re: Thank you (Make the dev-team happy today!)
https://youtu.be/PM5iDRJXehU
I'll probably get to film a full game. Lord help me, attention deficit disorder is not great when you need to not bicker about how a factory works and I'm terrified I'll end up screaming at the space platform thrusters (again). The bots are much improved, the last time ...
I'll probably get to film a full game. Lord help me, attention deficit disorder is not great when you need to not bicker about how a factory works and I'm terrified I'll end up screaming at the space platform thrusters (again). The bots are much improved, the last time ...
- Sat Jul 19, 2025 9:37 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Regardless of the scheme selected, short of redesigning the process is there a better scheme for seeds?
Yes it was explained many times growth time could be made shorter, making it extremly obvious that it's not a discussion, as you ignore what other people write.
Ah! The brotherly love we ...
- Sat Jul 19, 2025 4:32 pm
- Forum: Gameplay Help
- Topic: Thrashing / timing issues with passback Kovarex
- Replies: 9
- Views: 722
Re: Thrashing / timing issues with passback Kovarex
Glad I could help!HeliGungir wrote: Mon Jul 14, 2025 9:17 am I finally got back to working on this. Your (coffe-factorio's) design is the kind of breakthrough I needed, so thank you.
You took it in a beautiful direction by using filtration instead of stack control to force the arms. I'll have to remember that one, that's slick.
- Sat Jul 19, 2025 2:28 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
I read fine, but it's hard to organize thoughts and I overthink my posts.
It look like you demonstrated the obvious that was explained at the beginning of this thread by several players, if quality seed gets you quality fruit, you ruin the balance of the game. Congratulation :lol:
Yes ...
- Sat Jul 19, 2025 5:10 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
<further descriptions>
If nothing else, it would show clearly and exactly how the balance of quality supply changes as those probabilities are adjusted, and allow fine tuning of the difficulty of producing quality goods on Gleba. No matter how great or small a dev wanted the adjustment to be ...
- Sat Jul 19, 2025 2:15 am
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 8
- Views: 1701
Re: Shotgun rebalance
1. Promoting the shotgun to default unlock.
2. Move piercing shotgun shells from Military 4 to Military 2.
3. Half shotgun movement penalty duration.
4. Add piercing_damage to piercing shotgun shells.
of these 4 things I can't really speak to the third one because I don't really use the ...
- Sat Jul 19, 2025 1:22 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
The short version is: as I look at this from the perspective of can it work in general there seems to be real risks of a positive feedback loop. The risks seem to be pathological. Basically, positive feedback loop bully's everyone equally and we all end up looking silly. The reason is that an ...
- Thu Jul 17, 2025 11:23 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
So yeah. Do you think you could clarify some more?
Sorry for handing you my thoughts, they are pathologically disorganized (not being sarcastic unfortunately). But you've got it on point 1. There already is a mechanical advantage in the system.
The short version is: as I look at this from the ...
- Wed Jul 16, 2025 2:05 am
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 8
- Views: 1701
Re: Shotgun rebalance
Promoting the shotgun to default unlock.
Move piercing shotgun shells from Military 4 to Military 2.
Half shotgun movement penalty duration.
Add piercing_damage to piercing shotgun shells.
Consolidate shotgun shells and firearm magazine : The difference between them is negatable and ...
- Wed Jul 16, 2025 12:27 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 61
- Views: 9796
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
How's this for a fix to the "Infinite Quality Stuffs" objection?
Unlike using quality ingredients in quality recipes, quality seeds would not guarantee quality fruit. Just make it more probable. So, for example, if you plant some Epic (purple) quality seeds, the fruit yielded will have a high ...
- Tue Jul 15, 2025 2:07 am
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 8
- Views: 1701
Re: Shotgun rebalance
I find this a bit interesting because I do use the shotgun myself. Actually, I swear by it. But never on its own, and always in combination with turrets. I consider turret creep the tactic of setting up a base of fire, and if I don't have a base of fire then I'm not doing good combat engineering ...
- Mon Jul 07, 2025 11:14 pm
- Forum: Gameplay Help
- Topic: Thrashing / timing issues with passback Kovarex
- Replies: 9
- Views: 722
Re: Thrashing / timing issues with passback Kovarex
Alright, final one. Tested this out some, there's a valid range of inputs where you should see 153/154 ipm on a 10 minute production graph. For "theoretical" I was going on the game's estimate of 1.3 ips * 60 * 2. Actual calculated value is 1.27875ips. Yay rounding :lol: . When all other things are ...
- Mon Jul 07, 2025 11:51 am
- Forum: Gameplay Help
- Topic: Thrashing / timing issues with passback Kovarex
- Replies: 9
- Views: 722
Re: Thrashing / timing issues with passback Kovarex
I did the above at the end of my day. So I was rushing to bed. Once I slept, I thought about this some more and had an idea to check when I woke up.
Messed with stack sizes on u238 input, and came to the conclusion that the important thing is to have it set to 5. The particular arm doesn't matter ...
Messed with stack sizes on u238 input, and came to the conclusion that the important thing is to have it set to 5. The particular arm doesn't matter ...
- Mon Jul 07, 2025 3:48 am
- Forum: Gameplay Help
- Topic: Thrashing / timing issues with passback Kovarex
- Replies: 9
- Views: 722
Re: Thrashing / timing issues with passback Kovarex
Played with this idea, not on the save but in the map editor.
Try replacing the input u238 inserter with a bulk inserter. When I saw inconsistency on the passback it was because the stack inserter was trying to grab 16 u238; which brought havoc to the design.
For dynamic stacking I used a trick ...
Try replacing the input u238 inserter with a bulk inserter. When I saw inconsistency on the passback it was because the stack inserter was trying to grab 16 u238; which brought havoc to the design.
For dynamic stacking I used a trick ...
- Fri Jul 04, 2025 12:29 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 34
- Views: 2556
Re: Reactor network setup
That makes no sense.
Alright, I need some help...
It would be a regression compared to the blueprint you posted which was fine already.
Because that's the most clear explanation I've read. And regardless of what I was trying to say with the first sentence (edit: that i wrote - not ...
- Thu Jul 03, 2025 12:03 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 34
- Views: 2556
Re: Reactor network setup
Engineering is not a practice of flawless mechanisms but tradeoffs. I don't like the idea of a solution that has a lot of merits being discarded on the basis of a guess (even if it is mine) and a bench mark test at peak load.
I don't like it because a temperature sensor gives someone experience in ...
I don't like it because a temperature sensor gives someone experience in ...