Search found 406 matches
- Mon Jul 20, 2026 2:28 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 243
- Views: 156420
Re: Version 2.1.7
The one that really flummoxes me is people talking like asteroid collectors are worthless without being higher quality. I mean, sure I can see that the arms would give them a lot more throughput, and maybe that would be important in specialized industrial platforms, but my platforms are drowning ...
- Sun Jul 19, 2026 2:07 pm
- Forum: Balancing
- Topic: Experimental Biter expansion too strong
- Replies: 32
- Views: 5298
Re: Experimental Biter expansion too strong
I'm getting in some trigger time today. The general thought is that you definitely have to cook from a good seed if you're achievement hunting and be slightly less creative, I'm not doing freestyle building anymore but I'm hitting the same timing as if I go in with few blueprints and no planning ...
- Tue Jul 14, 2026 2:38 am
- Forum: General discussion
- Topic: Biter expansion changes and it's implications
- Replies: 9
- Views: 1610
Re: Biter expansion changes and it's implications
It's tricky. I'm still feeling them out. I did a blind run, and I got used to the 2.0.x ruleset. I wasn't able to get a No Spoon off a blind desert start but I'd estimate a rocket launch in the 9-10 hour range if I continued. With a map scout and forest run I'd be launching in the 6-7 hour range ...
- Fri Jul 10, 2026 12:04 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
When they explained removing expensive recipes, I very much got the impression that the devs want to move away from the idea of adding settings for those sorts of options and intend for them to be done through mods.
That's the best and most adult route at this point. The solution is simple ...
- Thu Jul 09, 2026 11:38 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
legendary space probe.jpg
0eNrdXWuSozgSvoqX32YWSYChYndOMDforiAwlm2meQ0P93g66gB7j52L7Uk2BQZcNpShPpene/5U2ECmUvn4MiVSrm/aOqpklodJqT190zayCPIwK8M00Z60qpCLfwZ76ZcLP4o+J+sqjDaLNJGfk697mSwiP84WYbHY5ZK+FTLZLMp0caiiwE+q4nOSyzg9yEWQJptQsfyc0CORLIpFkfmBXPxaJV8WReAfZLILk93iH9pSC ...
- Wed Jul 08, 2026 12:55 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: The final balance argument for space casinos
edit: [my idea for the hardening of crushers within the orbit of the shattered planet was meant as an extreme example of how "progress-gating" something, by the very virtue in the difficulty of obtaining it makes something NOT unbalanced. That in the 2.0 reprocessing method, it was both the ...
- Tue Jul 07, 2026 1:08 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
Hey communication goes both ways, let's make some propositions, i do understand that in your case => . I don't freaking need space casinos after the end of the game. is the feeling , it was said in a thread, and another one related to space casino was merged, in which a player mentionned the ...
- Mon Jul 06, 2026 2:59 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: The final balance argument for space casinos
If you don't like them , you can always, not use them x) i have real hard time understanding those players that don't want the others to have fun with a strategy that they don't even use themselves. like why ? Do they consider only what is fit to their own appeciation of difficulty. It's very ...
- Sat Jul 04, 2026 2:06 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
I trialed that one last July. It can be developed of course, this used to be an esoteric subject.
I'm going to assume it's a skill issue, it's written on the post the condition to use it, when it get stuck, why and all that, the math were explained on this thread too.
Thinking about this a ...
- Fri Jul 03, 2026 10:37 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
Requester chest is not necessary, it could be belt or something. With the chest you may also "thrash unrequested" which should happen very very not so often and it will remove some accumulated materials out of the uniform distribution.
Two options:
Those two way are interesting because ...
- Fri Jul 03, 2026 9:24 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
Quality in recycler just complicates stuff, so I'd rather keep it simple. If you need more speed, just do more loops.
That's fair, but you lose about half the stuff you'd get from properly optimizing the build. It turns out doing both makes the entire thing more efficient, and it fits in the ...
- Fri Jul 03, 2026 7:54 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
But your logistics simplification seems flawed to me: if you direct-insert recycler output to your EM plant, it will eventually clog from random drift. At that point, there's no easy way to unclog it because you can't automatically take stuff out of the EM plant's **input** slot. Changing ...
- Thu Jul 02, 2026 11:59 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
It's an interesting proposal to remove quality from recyclers. It's viable at 300% productivity since you don't lose anything anyway.
But your logistics simplification seems flawed to me...
Actually I agree with emty on this. If you have 300 productivity already, you are not loosing anything ...
- Wed Jul 01, 2026 3:27 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
For upcycling blue chips you can do: quality on recyclers, assemblers or both.
While you are below 300% productivity, it's better to hit 300% with modules, so you have to put quality modules on recyclers.
Once you reach 300% productivity on assembler, you can put some quality into assembler as ...
- Tue Jun 30, 2026 11:37 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 19445
Re: Version 2.1.9
Else output you say?
- Tue Jun 30, 2026 4:20 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
And frankly it's a situation where, it's basically a developer endorsed cheese. And you probably won't optimize it for UPS by going to level 25-30 because you'll make enough normal parts at levels 13-20 to be set for a year. If you resolve the jams and if your goal is to make enough parts for a ...
- Tue Jun 30, 2026 3:38 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
Well, I was doing it at processing unit productivity 30 (playing for weeks at Fulgora-only 1M espm did that, even researched 25 -> 30 for my leftover assembly plants), so I got +300% productivity without any module. So I put in quality modules with speed beacons and there was still some positive ...
- Mon Jun 29, 2026 11:32 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
I think they mean battery upcycling for iron plate. I tried that too because the high theoretical yield. It sucked: batteries are impractically slow to make and consume ridiculously large amounts of acid. One of the reasons space casino worked is because they were quite fast: each chunk was worth ...
- Sun Jun 28, 2026 11:17 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 29819
Re: Please, DO NOT remove space casino
I also find hard to understand why casino is nerfed and in the same time when there are by far much more broken ways (like materials with productivity research). But if we take just regular recipe with no extra research, which is considered "normal way" I would say
Casino: Loosing 20 percent ...
- Sat Jun 27, 2026 4:38 pm
- Forum: Gameplay Help
- Topic: Dealing with Fulgora Concrete in 2.1
- Replies: 11
- Views: 1602
Re: Dealing with Fulgora Concrete in 2.1
It's 1 : 1 : 1 : 1. The reason why people are going for cargo bays is that by the ratios it's 200:25:10 with concrete:steel:proc units. That's pretty close to a 6:1:1/3 ratio. The tradeoff for using nuclear reactors is that you'll end up having to balance the sort out by manufacturing advanced ...