Search found 92 matches

by coffee-factorio
Mon May 12, 2025 8:25 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 10072

Re: Combinator cookbook 2.0

So I think where I need to start is:

Hares' is the smarter of all of us :lol:

Because in one, he's got it. It'd doing pairwise minimum.
I want to stand on as that does as advertised and it does as it should from a logical point of view, but there's a problem that demands some kind of cookbook ...
by coffee-factorio
Thu May 08, 2025 4:22 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 10072

Re: Combinator cookbook 2.0



Find the minimum/maximum of 2 inputs
For finding the minimum, the first combinator outputs all signals from green wire whose values are lower than or equal to the corresponding signals on red wire.
The other combinator outputs all signals from red wire whose values are lower than the ...
by coffee-factorio
Mon Mar 17, 2025 3:13 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 10072

Re: Combinator cookbook 2.0


Multi combinator setups
Now to some more complex setups with 2 and more combinators.

Memory cell
Store an arbitrary signal composition.
One combinator passes the incoming signals if the set condition is true, the other one passes the output via loopback as long as the set condition is false ...
by coffee-factorio
Sun Mar 16, 2025 4:10 pm
Forum: General discussion
Topic: Random thought about Fulgora
Replies: 5
Views: 1363

Re: Random thought about Fulgora

As for not burning, there's a couple of reasons why that might be: oxygen balance rather than a lack of the stuff. Fuel additives. There's extra magnets in the ground, those always help things like this.

The stuff with space is like... I mean you have to make explosives. You should be able to ...
by coffee-factorio
Sun Mar 16, 2025 10:50 am
Forum: Modding discussion
Topic: Some Questions About Quality
Replies: 1
Views: 246

Re: Some Questions About Quality

So, answering some of this because it might prove useful.

The quality rebalance sets the entity.created_entity trigger to swap an entity out with a different prototype at runtime. Just from a few minutes reading it doesn't seem like there's something to change quality levels or what it is applied ...
by coffee-factorio
Fri Mar 14, 2025 10:33 pm
Forum: General discussion
Topic: What I love about Space Age
Replies: 15
Views: 3190

Re: What I love about Space Age

I think I'll always be in love with Space Platforms.
by coffee-factorio
Fri Mar 14, 2025 2:35 am
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 5765

Re: [Poll] Would you be happy to pay for more official planets and expansions?

Looks in curiously.



Ah, okay. Though you are again assuming there could be layers of difficulties that Wube could have implemented but I don't see anything that could really add meaningfull complexity, see below (IMHO). Energy is a very boring resource as it is a single number at any time that ...
by coffee-factorio
Thu Mar 13, 2025 9:54 am
Forum: Modding discussion
Topic: Some Questions About Quality
Replies: 1
Views: 246

Some Questions About Quality

I wanted to do some research for doing a mod of the quality mechanics (to see how much work/if the idea is supportable).

It appears that some things that I want to do where accomplished by quality rebalance. The strategy used there appears to be to go through data['raw'] and decorating prototypes ...
by coffee-factorio
Tue Jan 07, 2025 11:04 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 34342

Re: Space Platforms

Don't let it bother you. Spaceships help me recover :D
by coffee-factorio
Fri Jan 03, 2025 11:02 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 34342

Re: Space Platforms





My mid game quality asteroid upcycler trawler. Asymmetrical side engines are an atrocity, but I wanted to leave lots of space at the bottom to extend things. Some of the crushers are adaptive. It cycles between Nauvis and Vulcanus at about 77 km/s. Drops the quality products to the surface ...
by coffee-factorio
Wed Jan 01, 2025 2:38 am
Forum: General discussion
Topic: [SA] Molten Iron Challenge
Replies: 5
Views: 1741

Re: [SA] Molten Iron Challenge

You're good. That kind of needs to be in the room as it were.

I reread the Factorpedia and for iron it's 10 stone. For copper it's 15. So :mrgreen: I'm smart.

At the same time there's a lot more you can do with iron or steel. You can compact a line by using stack compression through iron or steel ...
by coffee-factorio
Wed Jan 01, 2025 12:41 am
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3744

Re: I had to flee Gleba!


I was really responding to the other guy wondering where he saw the video. You're right, the splash screen videos are often trying to show players what not to do by providing glimpses of what's to come. For example the engineers stranded on Aquilo, the spoiling eggs, or the guy getting hit by ...
by coffee-factorio
Tue Dec 31, 2024 12:23 pm
Forum: General discussion
Topic: [SA] Molten Iron Challenge
Replies: 5
Views: 1741

Re: [SA] Molten Iron Challenge

For now I'll say you're right, but I'm still very interested in the bonuses and as an exercise practicing with this stuff feels healthier than just building it (I work through iterative designs and keep iterations). Curious as to other thoughts though and this will take me a minute. Some ...
by coffee-factorio
Tue Dec 31, 2024 1:09 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 34342

Re: Space Platforms



My mid game quality asteroid upcycler trawler. Asymmetrical side engines are an atrocity, but I wanted to leave lots of space at the bottom to extend things. Some of the crushers are adaptive. It cycles between Nauvis and Vulcanus at about 77 km/s. Drops the quality products to the surface ...
by coffee-factorio
Mon Dec 30, 2024 11:49 pm
Forum: General discussion
Topic: [SA] Molten Iron Challenge
Replies: 5
Views: 1741

Re: [SA] Molten Iron Challenge

The foundry is the technicians delight.
Is it okay if I use tungsten carbide in a recipe to boost theoretical iron output? And how much lube? :twisted: ?
by coffee-factorio
Mon Dec 30, 2024 11:44 pm
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3744

Re: I had to flee Gleba!


One of the videos that plays in the background of the Factorio splash screen shows stompers walking on land mines.


It's a tricky thing. Because I said what I said, but I also went back and edited the post because I went in and tested what happened now. You're right to say I'm not right, but the ...
by coffee-factorio
Mon Dec 30, 2024 12:44 pm
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3744

Re: I had to flee Gleba!

GrumpyJoe wrote: Mon Dec 30, 2024 7:36 am Is it just me always setting starting area to 600%?
That'll make a huge difference in your experience. Pentapods are relatively docile even though they can still expand. But as soon as they get a scent of spores they have expansion characteristics that are as bad as or worse than biters.
by coffee-factorio
Mon Dec 30, 2024 2:37 am
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3744

Re: I had to flee Gleba!




Oh, by the way. No matter what you do.

Don't use landmines.

At some point I made a pass through the map editor, I noticed that pentapods can see them. And the stalkers projectile spawns a pentapod on hit. A stomper can outright see them too, and it's offense is of course AOE acid damage on ...
by coffee-factorio
Sun Dec 29, 2024 3:50 pm
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3744

Re: I had to flee Gleba!


The big stompers have 80% against lasers and 50% against physical. Otherwise, my laser defense would have worked!


Yeah, you're right on that count. There's still a place for lasers against the smallest pentapods, but they are outranged by the larger variants and the big stompers have a health ...
by coffee-factorio
Sun Dec 29, 2024 3:36 pm
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3744

Re: I had to flee Gleba!


They have no resistance against lightning damage, so Tesla weaponry imported from Fulgora is very effective and is likely the best option.


If I can expand on this slightly: this is very correct. Lightning visibly arcs across segments (also in videya). The only disadvantage of a lightning ...

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