Search found 437 matches

by coffee-factorio
Thu Sep 03, 2026 12:07 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1221

Re: Quality levels completely break factory


If it is how I said it, I do not mean offense.

Nothing wrong with what you said. It is just that the topic is about quality mechanics, and I don't want to drift too far off-topic.



We have had to deal with a problem all year round. That problem likes to resemble someone who is genuinely ...
by coffee-factorio
Wed Sep 02, 2026 2:27 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1221

Re: Quality levels completely break factory



It is not about whether something is a "turn off". It is about looking at different design choices and picking the better one that gives me, the player, the most return on my time and investment.

Quality fell a bit short compared to module-less designs on Gleba. Of course, productivity modules ...
by coffee-factorio
Tue Sep 01, 2026 11:28 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1221

Re: Quality levels completely break factory


Quality breaks Gleba.

Yes, I know mentioning Gleba can be contentious at times, but this is not that kind of topic.
....

This is an example with made-up numbers. To craft 1k Gleba science packs at baseline quality, I need enough raw material for 1k science packs. At quality-2, I need at least ...
by coffee-factorio
Mon Aug 31, 2026 10:17 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1221

Re: Quality levels completely break factory

You have to look for technologies that overlap and develop those.

The canonic hint, is to examine beacons, modules, and an assembler at 2 different qualities. The "mistake" is to examine them at legendary.

It is also better to attack the issue with massive economies of whatever you're approaching ...
by coffee-factorio
Sun Aug 30, 2026 9:25 pm
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 46
Views: 16779

Re: Experimental Biter expansion too strong

Yeah, treating that game as a project and was both curious about behavior and wanted to work on some things. Some things that I can confirm in the wild: it's definitely random. But random is random, not easy: so in that north area I had two respawns. To the east where there's a lot of pollution ...
by coffee-factorio
Sat Aug 29, 2026 11:32 pm
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 46
Views: 16779

Re: Experimental Biter expansion too strong

But as a general "thing" and whether or not the biters normally move around randomly, there's an area to the north they like to settle on my map. And it is a thing where I can go out, work for 2 hours, and then I'll be really, really glad I drove up to that spot because they will make a run on my ...
by coffee-factorio
Sat Aug 29, 2026 2:42 pm
Forum: Ideas and Suggestions
Topic: Allow turrets to output their total damage/kills to circuit network
Replies: 3
Views: 394

Re: Allow turrets to output their total damage/kills to circuit network

Circuit idea: one rocket turret damages a stalker then all the Tesla turrets turn on. It's like a long range land mine. It makes me smile.
by coffee-factorio
Sat Aug 29, 2026 1:17 pm
Forum: Ideas and Suggestions
Topic: Allow Holes in Space Platforms
Replies: 4
Views: 506

Re: Allow Holes in Space Platforms



You posted a thread where a developer already gave a clear answer to your proposal.
You did not bring a new argument.
You could have just as well replied the old topic.
There is already a way to achieve what you want even though it is hacky.
And you probably expect someone to take this ...
by coffee-factorio
Wed Aug 26, 2026 11:58 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1179

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

https://forums.factorio.com/viewtopic.php?t=3394

There is a post here, there is a quote from Alton Brown.

It says the only uni-tasker is the fire extinguisher.

I understand that it would make salvoing biter eggs seems easier when there is a ton of latency. I have a hunch you're meant to solve ...
by coffee-factorio
Wed Aug 26, 2026 2:21 am
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1179

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

You want more eggs in a safe space.

Outputs don't scale like inputs, outputs scale to 1 stack per machine only over all machines. Inputs are effected by variable speed as you described.

And that's something that's easily verified by trying to jam items in the output slot of the machine rather than ...
by coffee-factorio
Tue Aug 25, 2026 12:03 am
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 46
Views: 16779

Re: Experimental Biter expansion too strong

I put in some more time. I was wondering if they weren't spawning out in the wilderness sometimes. Saw some larger nests from 2.1.7. They were not necessarily expansion directed at me.

It also felt like if I had them engaged, they'd choose to attack or at the point where pollution was intense. So I ...
by coffee-factorio
Mon Aug 24, 2026 11:25 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1179

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

Wouldn't it be better to simply change the stack size (and possibly with a mod) and not mess with how one exceptional machine works?

Screenshot 2026-08-23 172001.png

If for no other reason that to see if it gets you what you want?

Sorry. But you can pop open a machine and test this, and I was ...
by coffee-factorio
Thu Aug 13, 2026 12:07 am
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2412

Re: Obtaining stone from space

Well, for furnaces what I know comes from looking up what I find in mods. Bricks for those applications is a stand in for refractory bricks, which are being placed into furnaces to get... blown up over time basically. You're blowing hot air in like a jet engine and using that to melt down iron. It's ...
by coffee-factorio
Wed Aug 12, 2026 10:52 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2412

Re: Obtaining stone from space

That's one where, would need a structural engineer to figure it out and to make a judgement call at the level of game design. When available asphalt makes for nice roads, it's very stylish.
by coffee-factorio
Tue Aug 11, 2026 11:51 pm
Forum: Balancing
Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
Replies: 7
Views: 1484

Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war


A lot of good things imo, +1


I think your hearts in the right place. My version isn't much different:

I would focus on low power cost solutions, because the assumption I have (based on a 2.0 to 2.1 game I have) is that you essentially have an ambush condition. The pentapods essentially get the ...
by coffee-factorio
Tue Aug 11, 2026 10:54 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2412

Re: Obtaining stone from space

Concrete specifically needs calcium containing stones.

But calcite isn't exactly calcium containing stones, it also appears to be a stand in for simple but energetic compounds and calcium (which purifies things). And calcium is part of the really light elements on the periodic table which want to ...
by coffee-factorio
Sat Aug 08, 2026 9:15 am
Forum: General discussion
Topic: What's the most hilarious way you've angered the biters?
Replies: 4
Views: 1879

Re: What's the most hilarious way you've angered the biters?

I didn't isolate my overgrowth soil upcycles from each other.
by coffee-factorio
Fri Jul 31, 2026 1:28 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212939

Re: Version 2.1.7


I wonder who can judge what is sensible there, and i think that's funny because thermoplastic , basically liquid that are molded in solid form would actually be more logical and sensible than using steel or copper for LOW density structure imo x). https://en.wikipedia.org/wiki/Injection_moulding ...
by coffee-factorio
Wed Jul 29, 2026 11:47 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212939

Re: Version 2.1.7



You're confusing hot with wet. TDD is used to find bugs in code. It has nothing to do with balance or game design. It's like saying, "I'll call a chef to fix my plumbing, because a chef often works in the kitchen; he should know how to fix a drain."

And to find out whether a space casino is too ...
by coffee-factorio
Wed Jul 29, 2026 1:51 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212939

Re: Version 2.1.7



Even though an average player doesn't see it, it would be viable enough to at least try and assume Wube has a payed playtester so they don't have to have emotion be involved in a situation.

The presence of a tester doesn't mean they're doing what you think. Balance is handled by a game ...

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