Search found 246 matches

by coffee-factorio
Thu Sep 04, 2025 12:52 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



I don’t know, I just see no point to the quality mechanic existing if getting the items isn’t “hard”. Designing recycler lines that are thoroughly clog-proof, scaling up the base to provide the common items (which with itself brings the requirement of designing scalable designs), scaling the base ...
by coffee-factorio
Wed Sep 03, 2025 11:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



I'mma be honest coffee, your posts are getting more and more deranged, and less understandable. Is this an AI sockpuppet of Romayne's, or just ESL? I don't understand half of this last post. It's all english words but they're not being combined quite right.






I was asking to Tertius ...
by coffee-factorio
Wed Sep 03, 2025 10:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers




up to mning prod 250.png




I mean the pictures name is referenced in a quote. I can't change it, it's on the server.




I think 250*4 is around similar value of the property for plastic and unaware of the surrounding, it appears simplistic, even useless or purposeful :)




Just ignore ...
by coffee-factorio
Wed Sep 03, 2025 9:02 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



those are not mods that ban quality modules in crushers, but only for the reprocessing receipe.





I mean, if we must all be held to such a high standard. Then neither of you meet it. Because you did not check the quality of your information before coming to this discussion.

Granted, if I ...
by coffee-factorio
Wed Sep 03, 2025 8:52 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers

coffee-factorio wrote: Wed Sep 03, 2025 6:33 am
up to mning prod 250.png

I mean the pictures name is referenced in a quote. I can't change it, it's on the server.
by coffee-factorio
Wed Sep 03, 2025 8:50 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers

No, it starts to happen at mining productivity 238 on my machine.

At like 220 it keeps up, and that creates an issue because the text that mmmPI is giving doesn't match the text on his picture.

Which puts you guys in a bad spot because you're claiming numbers that are all over the place, I mean ...
by coffee-factorio
Wed Sep 03, 2025 8:41 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers

Since I am rather upset I made sure to retest this.

Jam time is sub 10 minutes at 250 research. At 240 research it's about 30 minutes.

retest.png

Addition of a long handed inserter set to filter out legendary items proved to irrelevant, since at a rate of return of 1 in 4000 the cargo wagon's ...
by coffee-factorio
Wed Sep 03, 2025 8:11 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



I mean, if it isn't okay for someone to mix up any words, regardless of circumstances. It's beyond not okay for two healthy adult friends to do it intentionally. You could at least have bothered to spell my name right PI. The tie breaker would be if two people did it constantly to bully users ...
by coffee-factorio
Wed Sep 03, 2025 5:40 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



Well, why would try I Gleba with it's 15000 HP enemies instead of the big mining drill. Particularly if you're worried about UPS. Because every chunk is going to be interacting with spores. So if you push it far enough, you're bound to be in a tight spot when you go to scale that up.



If you ...
by coffee-factorio
Wed Sep 03, 2025 6:33 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



I guess you never tried quality on Gleba, you should ! that helps a bit to understand the different options players have, before asking for some to be removed :twisted:




Well here is one, i heard those bad boyz are "relatively" more complex than asteroid shuffler. The way it works is that ...
by coffee-factorio
Wed Sep 03, 2025 3:07 am
Forum: General discussion
Topic: If you could land on the Shattered Planet, what would it be like?
Replies: 4
Views: 254

Re: If you could land on the Shattered Planet, what would it be like?

The core of the planet is where all the gravity is. That will pull heavier elements down. So, the sky's the limit. Because we don't know what promethium is, and what it's elemental properties are. So we don't know what is there.

Heavier elements could include things like gold, or uranium. Gravity ...
by coffee-factorio
Wed Sep 03, 2025 2:13 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



It appears to me that those are not mods that ban quality modules in crushers, but only for the reprocessing receipe.


It’s the same intention, just poorly executed. And the first mod, “no quality cheesing”, actually did implement this in an update, it’s just poorly documented.


:roll ...
by coffee-factorio
Tue Sep 02, 2025 1:43 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers


Agreed. Legendary science is like Chekhov's gun. If it exists, it should find a use. It's more canon than recycling grenades or blue undergrounds :)


For me it's a bit deeper. There's a logical fallacy in assuming you have an infinite amount of resources and the law of large numbers will somehow ...
by coffee-factorio
Mon Sep 01, 2025 7:40 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers



Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling but with a return rate of >40% instead of 25%.


I agree with the ...
by coffee-factorio
Sun Aug 31, 2025 8:30 pm
Forum: Ideas and Suggestions
Topic: Atomic bomb should destroy ore patches in the explosion area
Replies: 15
Views: 831

Re: Atomic bomb should destroy ore patches in the explosion area


Yes, shallow lakes (in the crater) are a great idea for Nauvis (as in the "Space Exploration" mod).


There never going to let me cut a defensive line because I'll never need turrets. The man also knows that one man's nuclear weapon is another man's pen, and it's best to say "EEEEEEH, you can get ...
by coffee-factorio
Sun Aug 31, 2025 4:09 pm
Forum: General discussion
Topic: New ideas after asteroid shooting UPS buff
Replies: 9
Views: 496

Re: New ideas after asteroid shooting UPS buff

I can see it for purple science. Forgive me, when I'm trying to track so many possible combos, it's pretty easy to miss a good one. At the end of the combo chain you're getting a huge bonus on stone if you use the copper fluid recipe.

With sulfur, the thing is given directly and by a 5% return on ...
by coffee-factorio
Sun Aug 31, 2025 12:50 pm
Forum: General discussion
Topic: New ideas after asteroid shooting UPS buff
Replies: 9
Views: 496

Re: New ideas after asteroid shooting UPS buff

What I'm thinking about would be stacking on a massive set of quality bonuses. You'd be going for bioflux->nutrients because I see a chain of bonuses that could cancel out the cost penalties. It is something I'm going to try out someday for a laugh. Unless I see something come back which is 1 : 6 or ...
by coffee-factorio
Sun Aug 31, 2025 5:34 am
Forum: General discussion
Topic: New ideas after asteroid shooting UPS buff
Replies: 9
Views: 496

Re: New ideas after asteroid shooting UPS buff

I don't think you'll like this idea:

Gleba biosulfur.

Join spoilage from overgrowth jellynut soil and bioflux upcycled from capture rockets to make legendary sulfur. As a note: it has to be quality done throughout the process, because if you just just those two upcycles you're probably going to be ...
by coffee-factorio
Fri Aug 29, 2025 3:19 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 280
Views: 26450

Re: Ban quality modules from asteroid crushers


Asking players to actively avoid efficiency and optimization if they want a better game experience is, IMO, a fairly significant sin in game design. Such a practice inherently makes for a poor experience for a lot of people.

This is especially true in a game that puts a fair amount of emphasis on ...
by coffee-factorio
Tue Aug 26, 2025 2:32 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 80
Views: 104696

Re: How did you discover Factorio?

Microsoft changed the installer to Minecraft, so it required some kind of account. As a result my installation code didn't appear to work. Even with connecting to an account.

I remember actively looking for a replacement game, because I was building skyscrapers with a redstone silk farm in the ...

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