A fifo chest probably isn't what you want.
You can reverse a sequence of items just by loading from one chest to another.
So this looks like it works:
Screenshot 2025-10-08 194800.png
"Making a queue from 2 stacks" is considered an interview question in CS, and part of that algorithm is that ...
Search found 272 matches
- Thu Oct 09, 2025 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 23
- Views: 1254
- Tue Oct 07, 2025 12:30 am
- Forum: Ideas and Suggestions
- Topic: quality rebalanced
- Replies: 3
- Views: 494
Re: quality rebalanced
Ran a quality focused game, based on the idea of quality ASAP. The play is run like this: Science on infinite research is done by the thousand.
So once you unlock those, you're guaranteed the cost of the science in parts on one component line if you put in quality modules on the plate manufacturing ...
So once you unlock those, you're guaranteed the cost of the science in parts on one component line if you put in quality modules on the plate manufacturing ...
- Mon Oct 06, 2025 9:41 pm
- Forum: Ideas and Suggestions
- Topic: uranium for militery sience packs
- Replies: 7
- Views: 518
Re: uranium for militery sience packs
[Moderated by Koub : Off topic]
- Sun Oct 05, 2025 7:35 pm
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 2258
Re: Make Lamp in Electromagnetic Plant
[Moderated by Koub : Off topic]
- Sun Oct 05, 2025 4:50 pm
- Forum: Gameplay Help
- Topic: Not understand why this does not work
- Replies: 2
- Views: 371
Re: Not understand why this does not work
Yep. Bricks run like this too, but it's less noticeable because it's a 2 item recipe.
- Sun Oct 05, 2025 3:36 pm
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 2258
Re: Make Lamp in Electromagnetic Plant
[Moderated by Koub : Off topic]
- Sun Oct 05, 2025 4:06 am
- Forum: Gameplay Help
- Topic: Smart Splitter Experiments
- Replies: 10
- Views: 1310
Re: Smart Splitter Experiments
A timer based 2:6 vs. a counter 2:6 when a belt is split 3/4.
- Sun Oct 05, 2025 3:59 am
- Forum: Gameplay Help
- Topic: Smart Splitter Experiments
- Replies: 10
- Views: 1310
Re: Smart Splitter Experiments
I put some more work into this.
Some things came up: timer based splits work conditionally because they don't actually count items that can be "predicted to move" between a ticks. But this isn't necessarily a clear fail, it's a case by case fail when you can't divvy up items between ticks. So we're ...
Some things came up: timer based splits work conditionally because they don't actually count items that can be "predicted to move" between a ticks. But this isn't necessarily a clear fail, it's a case by case fail when you can't divvy up items between ticks. So we're ...
- Sun Oct 05, 2025 3:08 am
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 2258
Re: Make Lamp in Electromagnetic Plant
[Moderated by Koub : Off topic]
- Sun Oct 05, 2025 2:52 am
- Forum: Ideas and Suggestions
- Topic: uranium for militery sience packs
- Replies: 7
- Views: 518
Re: uranium for militery sience packs
Yeah.
No.
You don't get to break the early game by sending people to mine uranium, which requires sulfur. Because you have negative feelings about the game which are pissing you off. Getting the sulfur means getting oil online and defending your first refinery.
Sorry. Edit: Defending your first ...
No.
You don't get to break the early game by sending people to mine uranium, which requires sulfur. Because you have negative feelings about the game which are pissing you off. Getting the sulfur means getting oil online and defending your first refinery.
Sorry. Edit: Defending your first ...
- Thu Oct 02, 2025 11:16 pm
- Forum: Gameplay Help
- Topic: Smart Splitter Experiments
- Replies: 10
- Views: 1310
Re: Splitter 30/30
It could be improved by counting Items using "Read belt contents - Pulse" instead of a Clock, but I have not found a solution I am happy with yet.
This does in fact work. But there's some caveats to the system. It seems like it works best on persistent input, and you want to have it running ...
- Wed Oct 01, 2025 8:30 pm
- Forum: Show your Creations
- Topic: Paramaterized Chest Sorts, Including Tanks
- Replies: 0
- Views: 159
Paramaterized Chest Sorts, Including Tanks
A set of blueprints for solving sorts, especially quality sorts where issues due to random walks and the gamblers fallacy can cause an item to overload.
Made to generalize this structure. The make it a requester chest so that even if it is belt operated, there's a limit on inventory size so a bunch ...
Made to generalize this structure. The make it a requester chest so that even if it is belt operated, there's a limit on inventory size so a bunch ...
- Wed Oct 01, 2025 7:46 pm
- Forum: Show your Creations
- Topic: Keeping Creations in One Place
- Replies: 2
- Views: 406
Re: Keeping Creations in One Place
Blueprint books can store multiple trees of blueprints under game blueprints.
I have a special single chest blueprint I use as memo paper. And several megabytes of tweet length blueprint notes about Nullius.
I have a special single chest blueprint I use as memo paper. And several megabytes of tweet length blueprint notes about Nullius.
- Tue Sep 30, 2025 3:25 pm
- Forum: Off topic
- Topic: Quick meals for long gaming sessions
- Replies: 5
- Views: 831
Re: Quick meals for long gaming sessions
Well, I can't follow my own advice: take that as a sign you need to take a break.
So if I can't follow my own advice. Here's what I've learned being a factory worker who needs cheap meals in a 30 minute break:
Keep it simple silly. If it's immediate food, it's stuff for that day that's gone in a ...
So if I can't follow my own advice. Here's what I've learned being a factory worker who needs cheap meals in a 30 minute break:
Keep it simple silly. If it's immediate food, it's stuff for that day that's gone in a ...
- Mon Sep 29, 2025 3:12 pm
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 29
- Views: 6235
Re: Quality artillery is broken
It's a decent idea but the rocket turrets have a minimum range. Doesn't matter: biter land speed is 64.8 kph -> 18 meters per second. You can get off 8-12 rockets at best, so unless you want to spend a million research on it it isn't great on its own.
This seem to show a misunderstanding btw ...
- Mon Sep 29, 2025 11:27 am
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 29
- Views: 6235
Re: Quality artillery is broken
I meant exactly the bug attack! I just don't feel safe when they keep throwing little bugs at me, even if it bounces off a wall or a shield -_- The did throw bugs at my Tesla during an editor test. But I do agree that artillery isn't strictly needed on Gleba.
Ah ! i use a row of laser turret ...
- Wed Sep 24, 2025 4:53 pm
- Forum: Combinator Creations
- Topic: RS Memory Automall Basic Model
- Replies: 0
- Views: 477
RS Memory Automall Basic Model
Screenshot 2025-09-23 191217.png
0eNrtXG2O47gRvQqhX0kgNUx9uNuNbIJgFggWyALBJkh+zDYMWqJtpiXRS1LuMQY+QA6Si+1JtkjJluyWuy1Vz8diAwwGMk0Wi1WvHh8pz3z0FnnFN0qUxrv/6IlUltq7f//R02JVsty2lazg3r2nNyzlwSZnZilVEayrhbf3PVFm/IN3T/cPvsdLI4zg9Xj3YTcvq2LBFXTwX7DjexupYags7XxgbuJ7O/gb7IM/Rsl8vuBrthVS2Q6Ks2xeyK0oV ...
0eNrtXG2O47gRvQqhX0kgNUx9uNuNbIJgFggWyALBJkh+zDYMWqJtpiXRS1LuMQY+QA6Si+1JtkjJluyWuy1Vz8diAwwGMk0Wi1WvHh8pz3z0FnnFN0qUxrv/6IlUltq7f//R02JVsty2lazg3r2nNyzlwSZnZilVEayrhbf3PVFm/IN3T/cPvsdLI4zg9Xj3YTcvq2LBFXTwX7DjexupYags7XxgbuJ7O/gb7IM/Rsl8vuBrthVS2Q6Ks2xeyK0oV ...
- Fri Sep 12, 2025 4:00 pm
- Forum: Balancing
- Topic: Stop the multiply effect of turret damage
- Replies: 15
- Views: 2724
Re: Stop the multiply effect of turret damage
I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
- Mon Sep 08, 2025 4:10 pm
- Forum: Videos
- Topic: Coffee's Video Stuff
- Replies: 1
- Views: 973
Re: Coffee's Video Stuff
Eccentric LDS
Benchmarking Quality in the map editor.
Starting with:
* An intro .
* Just making sure I could match published numbers.
* Showing why I needed to do it, because copper produces completely different numbers.
* A variety of ways you can make steel. Which introduces the concept that ...
Benchmarking Quality in the map editor.
Starting with:
* An intro .
* Just making sure I could match published numbers.
* Showing why I needed to do it, because copper produces completely different numbers.
* A variety of ways you can make steel. Which introduces the concept that ...
- Sat Sep 06, 2025 4:59 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 38896
Re: Ban quality modules from asteroid crushers
Quality on Fulgora is awful, and generally known to be a trap. Space casinos have nothing to do with that. Even without casinos, Fulgora quality farming would still be turbo-ass in comparison to simple ore washing.
I must say I highly doubt that. I’ve found it to be quite effective. It ...