Search found 290 matches
- Tue Jan 13, 2026 1:45 am
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 3713
Re: What to do in the Space Age post game?
To use a Super Mario 64 analogy, reaching the System Edge feels like a good 70 star objective, but the game lacks a developer-imposed 120 star objective.
Getting all achievements doesn't fulfil that role, as you don't need your factory to grow to get 100% achievements.
Although, the problem for ...
- Fri Jan 09, 2026 12:27 am
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 3713
Re: What to do in the Space Age post game?
Rather, in the past couple months, I found my peace in moving on and playing other games again. That is my way out of the issue. I only check back on the website/forum every now and then to see if there is an update about the 2.1 update to see if the changes warrant a new playthrough. But I doubt ...
- Wed Jan 07, 2026 1:44 am
- Forum: General discussion
- Topic: space platform only run
- Replies: 2
- Views: 364
Re: space platform only run
Warptorio or Warp Drive Machine might be fun.
- Mon Jan 05, 2026 7:32 pm
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 3713
Re: What to do in the Space Age post game?
ps.
what was the most fun for me in Space Age is Gleba. The challenge to build and iterate a working and failsafe production, and to establish a logistic connection between Nauvis and Gleba for agriculture science, bioflux and biter eggs was exquisite. And the reward on Gleba is also most ...
- Sun Jan 04, 2026 6:56 pm
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 3713
Re: What to do in the Space Age post game?
It's hard to have a society without rankings.GrumpyJoe wrote: Sun Jan 04, 2026 4:22 pm Again: why compete?
If you play for someone else, you are doing it wrong anyway.
There shouldn't be a right way to do a hobby.
But if you're isolating yourself doing a hobby it implies more issues than having a negative opinion about it.
- Sat Jan 03, 2026 3:56 am
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 3713
Re: What to do in the Space Age post game?
What I'm most personally interested in is a good business logic for harvesting promethium on a schedule.
I'm not interested in how fast someone gets it or what volume. My personal opinion on quality is that it generates paradoxes. So uh... I mean, if I have an opinion on a paradox I'm probably ...
I'm not interested in how fast someone gets it or what volume. My personal opinion on quality is that it generates paradoxes. So uh... I mean, if I have an opinion on a paradox I'm probably ...
- Mon Dec 29, 2025 1:48 am
- Forum: General discussion
- Topic: My space age review
- Replies: 10
- Views: 1249
Re: My space age review
It's a bit of a dragon in that the issue isn't made to be tractable. Keep at it with a steady pace.
- Mon Nov 03, 2025 4:29 pm
- Forum: Gameplay Help
- Topic: Question about farming legendary asteroids
- Replies: 7
- Views: 1252
Re: Question about farming legendary asteroids
Legendary asteroids are going to benefit greatly from asteroid productivity. On paper, the amount of asteroids you get is going to be pretty small and if you benchmark it you won't be much better off for going for that method instead of say, a mill strategy with a really good productivity bonus from ...
- Mon Nov 03, 2025 3:02 pm
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2439
Re: Why is the Quality mod required for Space Age?
How does the recycler give you nutrients in a way that is not available otherwise?
It creates spoilage but that already happens anyway so it doesnt add anything there.
This is "how Coffee's brain works". There's an indirect route to nutrients that goes jelly->iron bacteria 10%, spoilage. If I ...
- Sun Nov 02, 2025 12:21 pm
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2439
Re: Why is the Quality mod required for Space Age?
A recycler works like a void if you don't have quality. You could remove the entire thing, and still play Space Age. The only thing that directly affects other than quality is a alternate way of getting nutrients.
Isn't the recycler literally required to get resources on Fulgora?
Yeah, I ...
- Sat Nov 01, 2025 10:55 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 4955
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
The point where it starts to make sense is at a point in the game where a player can dispose of the asteroids in a way other than tossing them, which starts at Fulgora with a recycler but is practical at Vulcanus with rerolls.
I guess my point was kind of lost -- the idea was since I'm already ...
- Sat Nov 01, 2025 5:51 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 4955
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I'm always flabbergasted how much emphasis people put on quality collectors. My own experience is even with the common ones, I'm still voiding more asteroids than I actually use.
And find quality turrets to be actively worse than common ones, outside of a few specialized situations: wider range ...
- Sat Nov 01, 2025 3:20 pm
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2439
Re: Why is the Quality mod required for Space Age?
A recycler works like a void if you don't have quality. You could remove the entire thing, and still play Space Age. The only thing that directly affects other than quality is a alternate way of getting nutrients.
- Fri Oct 31, 2025 5:41 pm
- Forum: Gameplay Help
- Topic: Land Mine Question
- Replies: 4
- Views: 518
Re: Land Mine Question
:lol:
That isn't untrue. It mainly effects early game, when you're resource starved. It also affects starts that go to Gleba first.
There's every second after you get enough resources. If you go to Vulcanus first, you can do a odd combo like basic liquifaction or coal liquifaction for sulfur ...
That isn't untrue. It mainly effects early game, when you're resource starved. It also affects starts that go to Gleba first.
There's every second after you get enough resources. If you go to Vulcanus first, you can do a odd combo like basic liquifaction or coal liquifaction for sulfur ...
- Fri Oct 31, 2025 12:10 pm
- Forum: Gameplay Help
- Topic: Land Mine Question
- Replies: 4
- Views: 518
Re: Land Mine Question
They work and stompers are segmented, so if there's a segment in a AOE they'll take extra damage. Bonus damage has to be balanced against the fact they are a static defense. Even if a landmine does say, 3K damage that's 5+ mines going off for a kill on the worst stompers. That's quite a bill in ...
- Fri Oct 31, 2025 2:02 am
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2439
Re: Why is the Quality mod required for Space Age?
You don't need quality. The main thing you need to do is govern your speed, but you can reach the end game screen without quality being a part of your factory. Runtime was 92 hours for that game... although if I'm being honest I had two upcycler's running on the deck of that ship for a few hours ...
- Fri Oct 24, 2025 5:31 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 4955
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I've tried it both ways.
With the "go for max" strategy what I ran into was that I'd be designing for a factory so powerful the standardization I'd do between levels just wouldn't hold, so I'd have to be implementing normal factories and max factories for a period of time. So my gap wasn't at the ...
With the "go for max" strategy what I ran into was that I'd be designing for a factory so powerful the standardization I'd do between levels just wouldn't hold, so I'd have to be implementing normal factories and max factories for a period of time. So my gap wasn't at the ...
- Thu Oct 23, 2025 12:46 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 13546
Re: Quality should increase train wagons capacity.
I form a loop and have an arbitrarily large number of trains. Why are you measuring the throughput of trains rather than tracks. In magical ideal fairyland (what my initial comment was about), endpoints don't matter and width is what is relevant.
It's usually a technical foul to invoke fairy ...
- Wed Oct 22, 2025 3:21 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 13546
Re: Quality should increase train wagons capacity.
Just noting for anyone who isn't aware:
Trains are a couple orders of magnitude higher throughput over belts when running at max speed (theoretically); the bottleneck that everyone is talking about is loading/unloading (specifically trains getting into and out of the station).
I did benchmark ...
- Thu Oct 09, 2025 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 2921
Re: Fifo chest
A fifo chest probably isn't what you want.
You can reverse a sequence of items just by loading from one chest to another.
So this looks like it works:
Screenshot 2025-10-08 194800.png
"Making a queue from 2 stacks" is considered an interview question in CS, and part of that algorithm is that ...
You can reverse a sequence of items just by loading from one chest to another.
So this looks like it works:
Screenshot 2025-10-08 194800.png
"Making a queue from 2 stacks" is considered an interview question in CS, and part of that algorithm is that ...