Search found 351 matches

by coffee-factorio
Mon Jun 01, 2026 3:54 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 107
Views: 32812

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants



Uncommon agriculture would be self-sustaining right out of the box, just from the innate productivity bonus. Rare agriculture would be self-sustaining if your mash/jelly biochambers use common productivity module 2's.

Late game, with legendary productivity module 3's, epic agriculture would ...
by coffee-factorio
Sat May 30, 2026 2:31 am
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 70
Views: 13035

Re: Friday Facts #440 - 2.1 plan



No new enemies? How about old enemies? :) I'm talking about one particular brain-jellyfish that was teased to us long-long ago. It's the last chance for it to come to the game.


It never existed. The image in the Friday Facts post is as far as it ever got.


I kind of want it to exist as a ...
by coffee-factorio
Sat May 30, 2026 1:01 am
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 70
Views: 13035

Re: Friday Facts #440 - 2.1 plan

Nullius is on 2.x now friend :D

As for quality early. I'm doing a long play on it. And there's a sweet spot where you do it at electric furnaces and use science to run a mill. It works.

I put drills and furnaces up in my long play and that puts a single player in a weird place. They'll make -15 ...
by coffee-factorio
Fri May 29, 2026 11:13 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 143
Views: 182004

Re: Space Platforms

Ryan R4 and Upgrades

resized-full-Ryan4.png

This is a sweet ship. I made a slight cross shape to catch asteroids and did lightening cuts so it wasn't a perfect square silhouette. It's 5400 foundation and rather capable. The full size ship uses the automall well and it built a lot of its own ...
by coffee-factorio
Fri May 29, 2026 10:13 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 70
Views: 13035

Re: Friday Facts #440 - 2.1 plan

It has been a joy to play this version of the game. There's some areas where I'd like more depth in normal recipe chains, but I feel like that's like complaining about a part of Fortnight when the Unreal engine is there to play with. That's an opportunity for modders to make something very beautiful ...
by coffee-factorio
Fri May 29, 2026 9:47 pm
Forum: Videos
Topic: Coffee's Video Stuff
Replies: 6
Views: 2685

Re: Coffee's Video Stuff

So last bit with part 6? Yeah, I ran a strong Vulcanus. Ended up leaving a couple hours early and gaining about 5 hours time, I was pretty happy with that. Just kind of ran over the small demolishers with a Ferrari brand tank. I left it with belts incomplete and it is a defect of my character: it ...
by coffee-factorio
Wed May 06, 2026 1:54 am
Forum: Balancing
Topic: Early game quality balance
Replies: 12
Views: 4281

Re: Early game quality balance

It depends on where you do quality in the early game.

If you put it into the production chain as far back as the mines, you multiply your resources by 15% (edit: 100-15%=85%) and your pool for science by ~4/5 (85% speed compounds with 97% parts). Which makes for an ugly situation because you're ...
by coffee-factorio
Tue Apr 28, 2026 12:35 pm
Forum: Videos
Topic: Coffee's Video Stuff
Replies: 6
Views: 2685

Re: Coffee's Video Stuff

Part 5: Gleba had to get left to do low density structures. So I went back and made something of it, set up a functional shipping center.

I also did some analysis of my running strategy of doing a full quality workflow. It came back ugly, which was expected. Quality abhors min-maxing like no other ...
by coffee-factorio
Mon Apr 20, 2026 8:13 pm
Forum: Combinator Creations
Topic: Tiny Space Automall
Replies: 4
Views: 712

Re: Tiny Space Automall

If you adjust the i/o bulkers so they're together, you get an extra slot on the space platform hub.


0eNrtXOuO27oRfhVCv9pCWuhmr73oBW3yJ0APUJxz0D/BwpAt2iZWEh2S8sYI9gHOg/TF+iQdkrrYXtmxNE52tyfI/qAocjic ...
by coffee-factorio
Fri Apr 17, 2026 12:49 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 19
Views: 6373

Re: Increase Cargo Landing Pad Throughput

Would it be possible to put a belt interface inside of a 4x4 collider? I noticed that I can't refuel a train that's on a rail ramp because of a collider on the rails. If you had a 4x4 with one exit. That would mitigate some issues you'd have by adding inserters. As soon as you let me do that, you ...
by coffee-factorio
Wed Apr 15, 2026 1:56 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 143
Views: 182004

Re: Space Platforms

Ryan R3

This ended up being a perfectly acceptable plain donut. Because it is not sweet, it is only acceptable, however it did everything I needed it to do and it changed very little over the course of its lifetime. It isn't spectacularly capable. But its one of those weird little workhorses that ...
by coffee-factorio
Fri Apr 03, 2026 1:24 am
Forum: Videos
Topic: Coffee's Video Stuff
Replies: 6
Views: 2685

Re: Coffee's Video Stuff

Part 2 is spent setting up a nuclear reactor and fixing a train. The maps I was playing last year didn't require long range logistics, this one is refreshingly different. There's also a significant amount of tank combat with the biters. It turns out you can load 4 discharge defenses into uncommon ...
by coffee-factorio
Sat Mar 28, 2026 7:09 pm
Forum: General discussion
Topic: Gleba!
Replies: 42
Views: 11610

Re: Gleba!


I have only one question to you - Do you actually not know how to count, or are you just pretending?


Probably does.

If you would like seasoning for the roast, calculate the number of players who complete Express Delivery using Reach the Stars as a statistic baseline. My number was about 2 ...
by coffee-factorio
Sat Mar 28, 2026 7:04 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 143
Views: 182004

Re: Space Platforms

My current runs platforms.
The game gave me Ryan, which I thought was awesome.

Ryan-1
First iteration, a basic satellite. Probably going to refurbish to an all normal quality one, it does work well.
Not much to say, the main difficulty is plugging in wires.

Screenshot 2026-03-28 002742.png ...
by coffee-factorio
Sun Mar 22, 2026 5:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 66
Views: 8463

Re: Smallest possible Kovarex?


Same more compact layout as the one shown by quyxkh , but with the car trick, and still no need for legendary inserter.
( does use a legendary power pole though )
0eNrtndtu4zgShl+loWu7IZ6pAPskg8BQbNoRIkseHTKdDfLuS8mJrW5LMVkVINYs56bHsVlUkT+rKPIT9Ro95K05VFnRRHev0cbU6yo7NFlZRHdR85gWT/WPv9uXX0 ...
by coffee-factorio
Sat Mar 21, 2026 7:40 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 66
Views: 8463

Re: Smallest possible Kovarex?


0eNrtXdtyGkkS/ZUNnmGis+7l1/mA2XeHQoFES9NhLpoGPON16N+3GskCyyDqZNY+FItfHE2LPpysyqxbns7vo7v5tn3qu+Vm9On7qLtfLdejT5+/j9bd43I6Hz5bThft6NPorp2mm6Px6K/tdN5tvqWP5u1ju5xN+2+j5/GoW87af0af6PlmPGqXm27TtS9P2l18u11uF3dtn/5g/OOJ3fKhW6Zbk/s/2/UmPflptU5fSyAJNT1qQs1vdjxKSBNlfrM7jJdv3K7bzaZbPq6Hv+zbxepre7tN9 ...
by coffee-factorio
Sat Mar 21, 2026 6:16 pm
Forum: General discussion
Topic: Katherine of Sky
Replies: 4
Views: 5306

Re: Katherine of Sky

She's one of my inspirations. I reviewed a few of her videos.

She made me believe I had to have my own voice and try and make the world a better place in my own way. Because that woman was the finest example of humanity. Learning the reality of editting, and the reality of making a positive ...
by coffee-factorio
Sat Mar 21, 2026 6:03 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 66
Views: 8463

Re: Smallest possible Kovarex?


There may be other thing that you modified without noticing you were breaking the blueprint, this is only what i can see from the picture, i can already see you tested a bad version x)


As you can see, the spike from throwing 100 u235 in does not statistically change the output capability of ...
by coffee-factorio
Sat Mar 21, 2026 4:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 66
Views: 8463

Re: Smallest possible Kovarex?


Support my 10-reactors setup easily (actually 90%+ of time this setup is sleeping)
Priority Uranium-238 from depleted fuel cells
Have small dashboard with reactor temp, water and steam


So I'm in a tough spot. Because it is a mechanical optimization board. So that means to me, no combinators and ...
by coffee-factorio
Sat Mar 21, 2026 4:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 66
Views: 8463

Re: Smallest possible Kovarex?



Not that there is a need to change anything for vanilla it works just fine :)

Whereas in your version your broke this :

do not break and complain.jpg

Then you ranked a that broken copy of my blueprint, so i would say your data statistics are not relevant, i think i found out why , but maybe ...

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