Search found 272 matches

by coffee-factorio
Thu Oct 09, 2025 3:19 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 23
Views: 1254

Re: Fifo chest

A fifo chest probably isn't what you want.

You can reverse a sequence of items just by loading from one chest to another.

So this looks like it works:

Screenshot 2025-10-08 194800.png

"Making a queue from 2 stacks" is considered an interview question in CS, and part of that algorithm is that ...
by coffee-factorio
Tue Oct 07, 2025 12:30 am
Forum: Ideas and Suggestions
Topic: quality rebalanced
Replies: 3
Views: 494

Re: quality rebalanced

Ran a quality focused game, based on the idea of quality ASAP. The play is run like this: Science on infinite research is done by the thousand.

So once you unlock those, you're guaranteed the cost of the science in parts on one component line if you put in quality modules on the plate manufacturing ...
by coffee-factorio
Mon Oct 06, 2025 9:41 pm
Forum: Ideas and Suggestions
Topic: uranium for militery sience packs
Replies: 7
Views: 518

Re: uranium for militery sience packs

[Moderated by Koub : Off topic]
by coffee-factorio
Sun Oct 05, 2025 7:35 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 2258

Re: Make Lamp in Electromagnetic Plant

[Moderated by Koub : Off topic]
by coffee-factorio
Sun Oct 05, 2025 4:50 pm
Forum: Gameplay Help
Topic: Not understand why this does not work
Replies: 2
Views: 371

Re: Not understand why this does not work

Yep. Bricks run like this too, but it's less noticeable because it's a 2 item recipe.
by coffee-factorio
Sun Oct 05, 2025 3:36 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 2258

Re: Make Lamp in Electromagnetic Plant

[Moderated by Koub : Off topic]
by coffee-factorio
Sun Oct 05, 2025 4:06 am
Forum: Gameplay Help
Topic: Smart Splitter Experiments
Replies: 10
Views: 1310

Re: Smart Splitter Experiments

Screenshot 2025-10-04 220411.png
Screenshot 2025-10-04 220411.png (1.24 MiB) Viewed 514 times
A timer based 2:6 vs. a counter 2:6 when a belt is split 3/4.
by coffee-factorio
Sun Oct 05, 2025 3:59 am
Forum: Gameplay Help
Topic: Smart Splitter Experiments
Replies: 10
Views: 1310

Re: Smart Splitter Experiments

I put some more work into this.

Some things came up: timer based splits work conditionally because they don't actually count items that can be "predicted to move" between a ticks. But this isn't necessarily a clear fail, it's a case by case fail when you can't divvy up items between ticks. So we're ...
by coffee-factorio
Sun Oct 05, 2025 3:08 am
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 2258

Re: Make Lamp in Electromagnetic Plant

[Moderated by Koub : Off topic]
by coffee-factorio
Sun Oct 05, 2025 2:52 am
Forum: Ideas and Suggestions
Topic: uranium for militery sience packs
Replies: 7
Views: 518

Re: uranium for militery sience packs

Yeah.

No.

You don't get to break the early game by sending people to mine uranium, which requires sulfur. Because you have negative feelings about the game which are pissing you off. Getting the sulfur means getting oil online and defending your first refinery.

Sorry. Edit: Defending your first ...
by coffee-factorio
Thu Oct 02, 2025 11:16 pm
Forum: Gameplay Help
Topic: Smart Splitter Experiments
Replies: 10
Views: 1310

Re: Splitter 30/30


It could be improved by counting Items using "Read belt contents - Pulse" instead of a Clock, but I have not found a solution I am happy with yet.


This does in fact work. But there's some caveats to the system. It seems like it works best on persistent input, and you want to have it running ...
by coffee-factorio
Wed Oct 01, 2025 8:30 pm
Forum: Show your Creations
Topic: Paramaterized Chest Sorts, Including Tanks
Replies: 0
Views: 159

Paramaterized Chest Sorts, Including Tanks

A set of blueprints for solving sorts, especially quality sorts where issues due to random walks and the gamblers fallacy can cause an item to overload.

Made to generalize this structure. The make it a requester chest so that even if it is belt operated, there's a limit on inventory size so a bunch ...
by coffee-factorio
Wed Oct 01, 2025 7:46 pm
Forum: Show your Creations
Topic: Keeping Creations in One Place
Replies: 2
Views: 406

Re: Keeping Creations in One Place

Blueprint books can store multiple trees of blueprints under game blueprints.

I have a special single chest blueprint I use as memo paper. And several megabytes of tweet length blueprint notes about Nullius.
by coffee-factorio
Tue Sep 30, 2025 3:25 pm
Forum: Off topic
Topic: Quick meals for long gaming sessions
Replies: 5
Views: 831

Re: Quick meals for long gaming sessions

Well, I can't follow my own advice: take that as a sign you need to take a break.

So if I can't follow my own advice. Here's what I've learned being a factory worker who needs cheap meals in a 30 minute break:

Keep it simple silly. If it's immediate food, it's stuff for that day that's gone in a ...
by coffee-factorio
Mon Sep 29, 2025 3:12 pm
Forum: Balancing
Topic: Quality artillery is broken
Replies: 29
Views: 6235

Re: Quality artillery is broken



It's a decent idea but the rocket turrets have a minimum range. Doesn't matter: biter land speed is 64.8 kph -> 18 meters per second. You can get off 8-12 rockets at best, so unless you want to spend a million research on it it isn't great on its own.


This seem to show a misunderstanding btw ...
by coffee-factorio
Mon Sep 29, 2025 11:27 am
Forum: Balancing
Topic: Quality artillery is broken
Replies: 29
Views: 6235

Re: Quality artillery is broken



I meant exactly the bug attack! I just don't feel safe when they keep throwing little bugs at me, even if it bounces off a wall or a shield -_- The did throw bugs at my Tesla during an editor test. But I do agree that artillery isn't strictly needed on Gleba.


Ah ! i use a row of laser turret ...
by coffee-factorio
Wed Sep 24, 2025 4:53 pm
Forum: Combinator Creations
Topic: RS Memory Automall Basic Model
Replies: 0
Views: 477

RS Memory Automall Basic Model

Screenshot 2025-09-23 191217.png

0eNrtXG2O47gRvQqhX0kgNUx9uNuNbIJgFggWyALBJkh+zDYMWqJtpiXRS1LuMQY+QA6Si+1JtkjJluyWuy1Vz8diAwwGMk0Wi1WvHh8pz3z0FnnFN0qUxrv/6IlUltq7f//R02JVsty2lazg3r2nNyzlwSZnZilVEayrhbf3PVFm/IN3T/cPvsdLI4zg9Xj3YTcvq2LBFXTwX7DjexupYags7XxgbuJ7O/gb7IM/Rsl8vuBrthVS2Q6Ks2xeyK0oV ...
by coffee-factorio
Fri Sep 12, 2025 4:00 pm
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 2724

Re: Stop the multiply effect of turret damage


I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
by coffee-factorio
Mon Sep 08, 2025 4:10 pm
Forum: Videos
Topic: Coffee's Video Stuff
Replies: 1
Views: 973

Re: Coffee's Video Stuff

Eccentric LDS

Benchmarking Quality in the map editor.

Starting with:
* An intro .
* Just making sure I could match published numbers.
* Showing why I needed to do it, because copper produces completely different numbers.
* A variety of ways you can make steel. Which introduces the concept that ...
by coffee-factorio
Sat Sep 06, 2025 4:59 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 38896

Re: Ban quality modules from asteroid crushers



Quality on Fulgora is awful, and generally known to be a trap. Space casinos have nothing to do with that. Even without casinos, Fulgora quality farming would still be turbo-ass in comparison to simple ore washing.


I must say I highly doubt that. I’ve found it to be quite effective. It ...

Go to advanced search